View Full Version : The Glyph issue
Jsaieagle
09-05-2011, 05:09 PM
Dear devs, please fix the issue that Glyph helmet and cap requires int :dejection:
Cytokinesis
09-05-2011, 05:10 PM
wasnt it fixed already?
No, it's still not fixed :(
Cytokinesis
09-05-2011, 05:14 PM
No, it's still not fixed :(
RLLY?! I thought I read in the little box in the top-right corner of the log-in screen said it was fix!:topsy_turvy:
RLLY?! I thought I read in the little box in the top-right corner of the log-in screen said it was fix!:topsy_turvy:
It doesn't work on mine, but it may on your device.
Cytokinesis
09-05-2011, 05:16 PM
It doesn't work on mine, but it may on your device.
i play on an iTouch
i play on an iTouch
I do as well. Will you check the CS and see if yours works?
Cytokinesis
09-05-2011, 05:19 PM
I do as well. Will you check the CS and see if yours works?
o i cant go on today im busy :( srry
o i cant go on today im busy :( srry
No need to be sorry. Lol. I should be doing homework right now :D
Cytokinesis
09-05-2011, 05:23 PM
No need to be sorry. Lol. I should be doing homework right now :D
lol u started school already? i start on Wednesday :D
lol u started school already? i start on Wednesday :D
The third week starts tomorrow :( Let's move this to chatbox :)
apocketlegend
09-05-2011, 05:29 PM
Lol....
Zaltiar
09-05-2011, 05:30 PM
it was fixed already in the last update
Cytokinesis
09-05-2011, 05:31 PM
it was fixed already in the last update
i new it!!!
and BTW nice meeting u IG yesterday :D
Jsaieagle
09-05-2011, 05:52 PM
i new it!!!
and BTW nice meeting u IG yesterday :D
No! I am an ios user, str glyph helmet now requires 140 int -.-
Are you andriod users?
Cytokinesis
09-05-2011, 05:54 PM
No! I am an ios user, str glyph helmet now requires 140 int -.-
Are you andriod users?
i said i use an itouch... -.-
Diodge
09-05-2011, 05:57 PM
http://www.spacetimestudios.com/showthread.php?35761-1.7.3-Content-Update-(68443)
Ellyidol
09-05-2011, 05:59 PM
Dex was fixed, not strength. It's coming though.
Jsaieagle
09-05-2011, 06:04 PM
Dex was fixed, not strength. It's coming though.
Oh! Thanks mate. :star: