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View Full Version : Weapon & Armor Linearity with respect to Platinum Gear



IBNobody
09-06-2011, 08:56 AM
INTRODUCTION

As a companion guide to my Platinum Spending Guide (http://www.spacetimestudios.com/showthread.php?33148-Platinum-Spending-Guide-What-Real-Buys-You), here is how platinum weapons and armor grow with level.

For those of you who faint at the sight of charts and graphs, look at my comments for a summary.

For those of you who love this stuff, note that SLOPE = Increase in Armor or Damage per level.

Armor (w/o Back Armor until Lv 20)

ARMOR
LEVEL OP CM EN
2 15 25 19
5 40 68 52
10 84 136 104
15 124 204 156
20 190 320 240
25 232 386 290



865

COMMENT: The line isn't linear because platinum backpacks do not show up until level 20.


Armor (/w Back Armor)

ARMOR
LEVEL OP CM EN
2 17 29 22
5 45 80 60
10 95 160 120
15 140 240 180
20 190 320 240
25 232 386 290

SLOPE 9.42 15.65 11.74


866

COMMENT: Adding a "phantom" back armor equivalent to helmet armor to the chart linearizes the armor growth rate.


Dual Pistols
Speed = 0.5
Class = Operative

DAMAGE
LEVEL MIN MAX AVG DPS
2 3 11 7.00 14.00
15 14 30 22.00 44.00
20 18 37 27.50 55.00
25 22 46 34.00 68.00

SLOPE 0.83 1.50 1.16 2.33


867

COMMENT: Dual Pistols offer the highest DPS increase.


Heavy Weapons
Speed = 0.9
Class = Commando

DAMAGE
LEVEL MIN MAX AVG DPS
5 6 20 13.00 14.44
10 9 23 16.00 17.78
20 18 40 29.00 32.22
25 22 48 35.00 38.89

SLOPE 0.82 1.46 1.14 1.27


870

COMMENT: Heavy Weapons have a small-area AOE effect.


Hand Blasters
Speed = 0.6
Class = Engineer

DAMAGE
LEVEL MIN MAX AVG DPS
5 6 15 10.50 17.50
15 15 33 24.00 40.00
20 19 41 30.00 50.00
25 23 50 36.50 60.83

SLOPE 0.85 1.74 1.30 2.16


868

COMMENT: Hand Blasters offer the best growth overall for class specific weapons, but they lack the DPS of the Dual Pistols. Non-class weapons like the rifle or heavy pistol offer better MIN/MAX/AVG damage though.


Light Pistols
Speed = 0.6
Class = All

DAMAGE
LEVEL MIN MAX AVG DPS
2 3 7 5.00 8.33
15 14 29 21.50 35.83
25 22 45 33.50 55.83

SLOPE 0.83 1.65 1.24 2.07


871

COMMENT: There's no reason to use these at the moment.


Heavy Pistols
Speed = 0.7
Class = All

DAMAGE
LEVEL MIN MAX AVG DPS
10 10 25 17.50 25.00
20 21 45 33.00 47.14
25 25 54 39.50 56.43

SLOPE 1.01 1.94 1.48 2.11


869

COMMENT: These are the next best things to rifles.


Rifles
Speed = 0.8
Class = All

DAMAGE
LEVEL MIN MAX AVG DPS
5 7 18 12.50 15.63
20 23 50 36.50 45.63
25 29 62 45.50 56.88

SLOPE 1.09 2.18 1.64 2.05


872

COMMENT: Rifles offer the best min/max/avg damage and are good choices for people who wish to maximize their skill damage.

BodMaster
09-06-2011, 09:20 AM
I nearly replied with a quote then, would take up half a page :P

Good read again buddy havent been able to go through numbers atm (Wrk :( ) but will when get back looks pretty much spot on though.

I guessed this would be the outcome but its always good to have the proof :)

WhoIsThis
09-06-2011, 09:20 AM
Interesting work there.

It means that our armor's increase in effectiveness relative to enemy firepower declines as you go up, which is expected.

noneo
09-06-2011, 09:30 AM
This looks like some very usefull information. I will go home tonight (hopefully) and do some number crunching as well.

If this is true (and has a lasting respectiveness), it will greatly help others plan out there builds for expansions that haven't even come out :p