Gouiwaa9000
07-26-2016, 12:38 AM
Ok , so with the HUGE amounts of buff/nerfs/edits to all 3 of the classes , AL became a mess. Why does support class outlast tank and is able to deal more damage than our rouge class? Why do tanks make a better support and a mage? Why do rogs deal less damage and mage? Why does our suppost class have one only one skill that actually "supports" the team? Ive played multiple MMO-RPGS , and i know that good class system is key. ( For this thread i look on the class it self , not the gear/procs that it posses )
Imma start with mage cuz im a mage and its the easiet for me to do.
Right now the class is broken.. we dont support at all , deal more damage than rouge , and are almost as tough as a tank ( with our shield skill ) .
Mages should be able to grant varius buffs to their allies and debuffs to the enemy from a very long range , and have the ability to conrtol multiple mobs at the same time , also we should have the ability to move around faster to avoid roges , that were supposed to be a deathly threat to us , not food. The closest thing we have to an actuall mage skill
Is heal and curse . Its not right that a tank can support better than a mage..
I suggest : reduce damage on some skills , imporrove the "support" value of mage BY ALOT , maybe improve bonus dmg to balance to loose of dmg.
Rouge :
Rouges should be able to deal DEVESTATING damage to a single target while having low amounts of hp and armor , main use is to counter support ( right now support is farming the damage class , LOL )
Roges need a damage improvement on some of their skills , to balance out the fact that they die from one combo , or even one hit from crits without nekro.
Warrior :
War is supposed to be our tank but right now its all three , damage dealer, damage sink and support.
Tanks should have more skills like VB , skyward smash , axe throw and jud. ( The ability to absorb huge amounts of damage while dealing damage , but very slowly in big amounts )
Why do they do a better job at supporting the team than mage? And why do mages sometimes outlast tanks?
Tanks need improvement in skills that help them survive , and something has to be done about the fact that they offer more supoort than mages.
Also , reduction in attack speed and improveent in damage might be a good thing.
P.s i know this is to much , and probably some of it is wrong , remember i dont play all three classes and there might be some things i dont know about them.
I just wanted to point out the role of each class , and that currently this system is a mess.
Feel free to point out any mistakes i made , but please keep this drama free :)
Imma start with mage cuz im a mage and its the easiet for me to do.
Right now the class is broken.. we dont support at all , deal more damage than rouge , and are almost as tough as a tank ( with our shield skill ) .
Mages should be able to grant varius buffs to their allies and debuffs to the enemy from a very long range , and have the ability to conrtol multiple mobs at the same time , also we should have the ability to move around faster to avoid roges , that were supposed to be a deathly threat to us , not food. The closest thing we have to an actuall mage skill
Is heal and curse . Its not right that a tank can support better than a mage..
I suggest : reduce damage on some skills , imporrove the "support" value of mage BY ALOT , maybe improve bonus dmg to balance to loose of dmg.
Rouge :
Rouges should be able to deal DEVESTATING damage to a single target while having low amounts of hp and armor , main use is to counter support ( right now support is farming the damage class , LOL )
Roges need a damage improvement on some of their skills , to balance out the fact that they die from one combo , or even one hit from crits without nekro.
Warrior :
War is supposed to be our tank but right now its all three , damage dealer, damage sink and support.
Tanks should have more skills like VB , skyward smash , axe throw and jud. ( The ability to absorb huge amounts of damage while dealing damage , but very slowly in big amounts )
Why do they do a better job at supporting the team than mage? And why do mages sometimes outlast tanks?
Tanks need improvement in skills that help them survive , and something has to be done about the fact that they offer more supoort than mages.
Also , reduction in attack speed and improveent in damage might be a good thing.
P.s i know this is to much , and probably some of it is wrong , remember i dont play all three classes and there might be some things i dont know about them.
I just wanted to point out the role of each class , and that currently this system is a mess.
Feel free to point out any mistakes i made , but please keep this drama free :)