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Ellyidol
09-10-2011, 05:45 AM
I need some help figuring out how to successfully add damage.

Take Set 1 and Set 2.

Set 2 gives 30 more damage than Set 1 (30 more base damage, 30 more damage in each skill).

Set 1 attacks a player for 100 per normal swing, 200 per slash (let's use Super Mega Slash).

If I use Set 2 with 30 more damage, does that 100 per normal swing become 130? SMS damage becomes 230?

Theoretically, if Set 1 crits with a normal attack, it would do 200. SMS would crit for 400.

If I use Set 2, does that crit become 230? or 260? SMS 430? or 460?

Hope it makes sense, trying to gauge sets on paper without having to do actual testing.

Appreciate the help!

Darkfader
09-10-2011, 05:58 AM
Crit damage is double damage so correct answers would be 260 and 460.

Ellyidol
09-10-2011, 05:59 AM
Crit damage is double damage so correct answers would be 260 and 460.

So that 30 damage literally translates to 30 additional damage from Set 1? Just making sure that the 30 additional damage doesn't go through another round of armor/PvP reductions of some kind.

Thanks, btw.

Ixillicus
09-10-2011, 06:31 AM
I believe the additional damage would also be doubled in the event of a crit. Cuz when I use Blessing of Might i get +30 dmg, +60 crit, and it looks like it is doubling the higher amount. I do think they said at end game def does more than reduce 1 dmg, but comparing 2 sets together, you would get double the increased damage.

The 460 would be right, as stated.

Ellyidol
09-10-2011, 06:38 AM
I believe the additional damage would also be doubled in the event of a crit. Cuz when I use Blessing of Might i get +30 dmg, +60 crit, and it looks like it is doubling the higher amount. I do think they said at end game def does more than reduce 1 dmg, but comparing 2 sets together, you would get double the increased damage.

The 460 would be right, as stated.

So 230 as a normal attack, yes?

Ixillicus
09-10-2011, 07:29 AM
Yes

Darkfader
09-10-2011, 07:57 AM
Think about it like this...

1.

You have base damage of weapon 150-150.
You hit normal hit to enemy with 0 armor and damage is 150.
You success hit him crit and your damage will be double, so you hit 300.

2.

You have base damage of weapon 200-200.
You hit enemy with 0armor and damage is 200.
You success hit him crit so your damage is double and you hit 400.


So basically it does hit normal damage of your character, roll crit and if success crit, it makes it double. (whatever your damage is).

Ellyidol
09-10-2011, 08:09 AM
Cool, thanks for the inputs guys. Cleared some stuff up.

noneo
09-10-2011, 08:12 AM
But also keep in mind that crit is dependent on armor as well. So if an opponent has 50 armor and you hit a 100 damage attack on him, you will hit a crit of: (100 damage - 50 armor) x 2 (crit) = 100 crit damage.

Ellyidol
09-10-2011, 08:18 AM
But also keep in mind that crit is dependent on armor as well. So if an opponent has 50 armor and you hit a 100 damage attack on him, you will hit a crit of: (100 damage - 50 armor) x 2 (crit) = 100 crit damage.

Agreed, but for pure damage dealt figures like above, would it still work this way? Or directly double the 30 additional damage to 60 damage crit?

CrimsonTider
09-10-2011, 08:22 AM
Pure damage will double with crit. I always choose the weapon which gives me the highest base damage over the one with the highest dps. My SMS and stomp is over 300 ATM.

Ellyidol
09-10-2011, 08:26 AM
Thanks Crim.

Main reason for this is I'm trying to weigh the damage gain of the Strongman's set versus the Big Top set. If I'm not mistaken, SM had roughly 30 damage over BT. Will have to recheck.

CrimsonTider
09-10-2011, 09:06 AM
Thanks Crim.

Main reason for this is I'm trying to weigh the damage gain of the Strongman's set versus the Big Top set. If I'm not mistaken, SM had roughly 30 damage over BT. Will have to recheck.

I can't remember what I use right now (still learning the gear names), but I use a club and one of the reptile shileds. I have 107 hit%, 20 something crit, and 250 base damage (think dps is around 349.)

Ellyidol
09-10-2011, 09:07 AM
I can't remember what I use right now (still learning the gear names), but I use a club and one of the reptile shileds. I have 107 hit%, 20 something crit, and 250 base damage (think dps is around 349.)

It's the Glyph stuff that is the 'top-end' :)

Try and see the Glyph Mace base damage, you'll be impressed :D

CrimsonTider
09-10-2011, 09:41 AM
It's the Glyph stuff that is the 'top-end' :)

Try and see the Glyph Mace base damage, you'll be impressed :D

As I told Tank last night, pass out the dough and I will be more than happy to try it!! lol

I will try it out soon enough, I have a few items for sell. Once the market stabilizes a bit I will be updating my sets. I'm too cheap this time around! LOL

Ellyidol
09-10-2011, 09:44 AM
As I told Tank last night, pass out the dough and I will be more than happy to try it!! lol

I will try it out soon enough, I have a few items for sell. Once the market stabilizes a bit I will be updating my sets. I'm too cheap this time around! LOL

When you get to 60, let me know and I can lend you my BT set to try out :)

1H Gurgox as a reference :D

CrimsonTider
09-10-2011, 09:52 AM
I've been 60! I'm about 30k in and if it wasn't for the you know what, I would be at about 50k by now. And will do... I will send you a pm once the servers are back up. BTW, is the BT set like the Glyph where certain items require int instead of str?

Ellyidol
09-10-2011, 09:56 AM
Oh! Definitely let me know then :)

BT is Glyph. Glyph is just a name for the new gear I believe, to make them 'premium'.

And no, they've fixed the str gear requiring int stats, it's all strength gear now.

CrimsonTider
09-10-2011, 10:11 AM
Gotcha. And when I said Glyph, I meant to say Strongman. Now just crossing fingers for servers to come back up.

Buddyf97
09-10-2011, 10:14 AM
So that 30 damage literally translates to 30 additional damage from Set 1? Just making sure that the 30 additional damage doesn't go through another round of armor/PvP reductions of some kind.

Thanks, btw.
I think armor would take a percentage off of that 30 damage. Maybe it will add 10 more damage rather than 30.

Ellyidol
09-10-2011, 10:22 AM
I think armor would take a percentage off of that 30 damage. Maybe it will add 10 more damage rather than 30.

In other words, what everyone has been saying is wrong? 0.0

So adding 30 stat damage (base damage and skill damage) to a 100 damage attack on a target, will still need to go through another round of armor reductions instead of adding that 30 to 100? Hmm.

CrimsonTider
09-10-2011, 10:40 AM
In other words, what everyone has been saying is wrong? 0.0

So adding 30 stat damage (base damage and skill damage) to a 100 damage attack on a target, will still need to go through another round of armor reductions instead of adding that 30 to 100? Hmm.

I could be wrong, but from everything I have ever read, this is my understanding:

If the armor of whatever you are killing is say 50. No matter what your damage is, you subtract 50 from base/skill damage (in this case 130) and that is the damage done (again, in this case 130-50 = 80.) The stat damage and actual damage are not exclusive. If you have 100 damage and equip a set adding 30 damage, then your actual damage done on the enemy is 130-armor rating. Obviously, we are not including debuffs and buffs.

Make sense?

Ellyidol
09-10-2011, 10:46 AM
I could be wrong, but from everything I have ever read, this is my understanding:

If the armor of whatever you are killing is say 50. No matter what your damage is, you subtract 50 from base/skill damage (in this case 130) and that is the damage done (again, in this case 130-50 = 80.) The stat damage and actual damage are not exclusive. If you have 100 damage and equip a set adding 30 damage, then your actual damage done on the enemy is 130-armor rating. Obviously, we are not including debuffs and buffs.

Make sense?

Makes sense :)

So that additional 30 damage comes out as pure damage really, like if you have 100 damage whacking a 100 armor opponent, effectively doing 0 damage, that 30 damage will allow you to do 30 damage instead of 0. (130-100=30).

Thanks! :D

CrimsonTider
09-10-2011, 11:06 AM
Makes sense :)

So that additional 30 damage comes out as pure damage really, like if you have 100 damage whacking a 100 armor opponent, effectively doing 0 damage, that 30 damage will allow you to do 30 damage instead of 0. (130-100=30).

Thanks! :D

Yahtzee!! (Watch me be COMPLETELY wrong! LMAO)

Ixillicus
09-10-2011, 04:00 PM
All of this sounds correct. The damage over their armor is the damage you do. If you crit, you will do 2 x (Attack - Def).

As for your comparison of the 2 sets, we tested with identical builds (on mages mind you) using Big top vs strongman set. (shield/mace)

Strongman won easily. :(

The extra accuracy didn't have enough effect. The problem is that the Strongman set doesn't just outmatch on damage (its got about 20 more dmg), but it also has much more defence, which reduces further the effectiveness the big top attack power.

Ellyidol
09-10-2011, 08:05 PM
Interesting. Mind if I ask how exactly you conducted the test?