View Full Version : random though
should shields have a block ratio?
just some more detail:
when fighting, there will be a small chance you will block an attack, because to me it seems pointless to have a shield where you can't actually block attacks.
King Richie
06-23-2010, 02:52 PM
This is actually a nice idea !! Devs Please come and see this nice idea !!
bmc85uk
06-23-2010, 02:56 PM
Sure makes sense to me, a shield tank should be a juggernaught that soaks up damage like a sponge, although as far as I can see 2 handed dps tanks need a little love to make them worth while.
flaimdude
06-23-2010, 03:04 PM
And maybe bigger shields could have a better def ratio? :) Excellent idea!
King Richie
06-23-2010, 03:05 PM
So instead of Now Getting hit markers , miss markers and dodge markers you could some times get BLOCK markers
Blocking the attack would have to do damage but very little .. maybe like 10% of normal damage !!
This opens up to a new skill which could be released which would raise the block ratio !!
Rashkar
11-13-2010, 01:25 AM
this is actually a genius idea
chriscw97
11-13-2010, 02:17 AM
but it should work on all shields like eye bracers and wings
Rashkar
11-13-2010, 03:47 AM
Lol I actually disagree with allowing wings and eyes to block as well. The capability to block would add a perfect mechanic to the game to allow new harder game content and makes a solid tank a necessity. This added to a better taunt/aggro mechanism would make new content not susceptible to rushing and would generate a higher necessity for team play.
Rashkar
11-13-2010, 04:38 AM
Lol I actually disagree with allowing wings and eyes to block as well. The capability to block would add a perfect mechanic to the game to allow new harder game content and makes a solid tank a necessity. This added to a better taunt/aggro mechanism would make new content not susceptible to rushing and would generate a higher necessity for team play.