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justhell
08-08-2016, 12:58 PM
- Frost Bolt only slowing in pvp,some minions and boss,with ice wielder upgrade it should give 20% chance freezing enemies on charged.

- Fireball didn't stun boss,with impact upgrade it should stun enemies.

- Time Shift didn't rooting on pvp and some mobs,with freeze time upgrade it should rooting enemies.

- Gale Force didn't stun boss and some minions.

1. Why some many restriction skill for mage?

2. And for that disadvantage did we got some exchange?

3. What the point make mage as crowd control with that all important thing restriction?

Anyone have make sense answer?

kinzmet
08-08-2016, 02:25 PM
Because, wheres the challenge if you can stun-freeze lock a boss in PVE? or have an arsenal of AoE with movement impairment skills in PvP? If the sorcerers are allowed to do that, whats the point of having warrior or rogue?

Can you have make sense answer?

justhell
08-08-2016, 05:36 PM
Agree with "where's the challenge" part,but frost bolt (ice wielder upgrade) is 20% chance,that's already at fair rate to apply at any situation,isn't?

- Fireball,its work in pvp and some minions,well that's fair enough I guest.

- Gale Force,same opinion like Fireball.

- Frost Bolt,its by a chance to freeze with ice wielder upgrade. Its not gonna make mage able manipulated enemies all the time.

- Time Shift,rooted enemies still can attack and most of boss have large area attack which still can kill mages even when she/he got rooted.

Some of minions already freezable and rootable,why not make some other minions and boss can be freeze and root by a chance. With a time adjustment,that's won't make mage OP.

The reason why mage have low amount of hp and armor (compare to other class) is bcoz mage have skill to covered that. That's why i don't see a make sense reason why so many restrition on mage skill. If it work on some enemies and work by a chance on some other that's acceptable,but almost useless for some other it's doesn't sound make sense.

- Warrior,got huge hp and armor to covered their low dmg and slow attack,most (if I can't say all) of war skill have no restriction on pvp/pve.

- Rogue,got high dmg,high crit and high dodge to deal with their med armor and hp,same as war most of rog skill work in pvp/pve.

That's my opinion.

Fredystern
08-08-2016, 07:07 PM
Agree with "where's the challenge" part,but frost bolt (ice wielder upgrade) is 20% chance,that's already at fair rate to apply at any situation,isn't?

- Fireball,its work in pvp and some minions,well that's fair enough I guest.

- Gale Force,same opinion like Fireball.

- Frost Bolt,its by a chance to freeze with ice wielder upgrade. Its not gonna make mage able manipulated enemies all the time.

- Time Shift,rooted enemies still can attack and most of boss have large area attack which still can kill mages even when she/he got rooted.

Some of minions already freezable and rootable,why not make some other minions and boss can be freeze and root by a chance. With a time adjustment,that's won't make mage OP.

The reason why mage have low amount of hp and armor (compare to other class) is bcoz mage have skill to covered that. That's why i don't see a make sense reason why so many restrition on mage skill. If it work on some enemies and work by a chance on some other that's acceptable,but almost useless for some other it's doesn't sound make sense.

- Warrior,got huge hp and armor to covered their low dmg and slow attack,most (if I can't say all) of war skill have no restriction on pvp/pve.

- Rogue,got high dmg,high crit and high dodge to deal with their med armor and hp,same as war most of rog skill work in pvp/pve.

That's my opinion.

Fireball only stun sometimes in PvP already vs alot of rogue without stun immunity and charged fireball not 100% stun them

justhell
08-09-2016, 01:25 AM
Fireball only stun sometimes in PvP already vs alot of rogue without stun immunity and charged fireball not 100% stun them
Ugh... Never pay attention on that,u mean Fireball not 100% stun bcoz its supposed to be like that or its bcoz Rog razor?

Thx.

will0
08-09-2016, 01:54 AM
FB is not 100% stun depends on the player ... i.e nekro shield block stun and razor shield buff now

justhell
08-09-2016, 02:13 AM
FB is not 100% stun depends on the player ... i.e nekro shield block stun and razor shield buff now
So let's say I do duel with someone didn't have nekro/didn't use razor/didn't use jugg,will my FB chance be 100%?

Energizeric
08-09-2016, 02:52 AM
I'm not sure if anything has changed, but a couple of years ago I did some testing and at the time you could dodge the stun. So the fireball would always hit, but if a rogue had high dodge, they could dodge the stun part of it. I'm not sure if that is still the case as the game mechanics have been updated a lot in the past 2 years. Because of that, I preferred to use Frost in PvP since it would always slow the enemy.

justhell
08-09-2016, 03:19 AM
I'm not sure if anything has changed, but a couple of years ago I did some testing and at the time you could dodge the stun. So the fireball would always hit, but if a rogue had high dodge, they could dodge the stun part of it. I'm not sure if that is still the case as the game mechanics have been updated a lot in the past 2 years. Because of that, I preferred to use Frost in PvP since it would always slow the enemy.
Sorry I'm bit confused with ur statement,if an enemy dodging fireball then he/she also dodging the stun its make sense,but how could he/she get hit by fireball but dodging the stun? Are fireball (stun) also base on chance?

Its supposed to work like that? Or something wrong with fireball?

Breakingbadxx
08-09-2016, 03:27 AM
Sorry I'm bit confused with ur statement,if an enemy dodging fireball then he/she also dodging the stun its make sense,but how could he/she get hit by fireball but dodging the stun? Are fireball (stun) also base on chance?

Its supposed to work like that? Or something wrong with fireball?
Pretty sure it's been fixed (for probably quite a long time now). Fireball now stuns 100% of the time when the enemy has no stun immunity.

Kim S. Barcelo
08-09-2016, 03:51 AM
Sorry I'm bit confused with ur statement,if an enemy dodging fireball then he/she also dodging the stun its make sense,but how could he/she get hit by fireball but dodging the stun? Are fireball (stun) also base on chance?

Its supposed to work like that? Or something wrong with fireball?
Charged fireball = stun but i think not 100% because some mobs cannot be stunned and sometimes when dueling it doesn't stun.


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justhell
08-09-2016, 04:03 AM
Charged fireball = stun but i think not 100% because some mobs cannot be stunned and sometimes when dueling it doesn't stun.


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I'm pve lover so on elite mobs already know that,that's also posible coz ur fireball reach max target to hit limit.

Sometimes due connection problem it can be happen,on screen u saw that charged indicator already full but in their server ur charged not yet full.

justhell
08-09-2016, 04:36 AM
Let's move to frost bolt,did the ice wielder upgrade (20% chance to freeze) will make mages OP if apply for any situation? Or isn't 20% chance already at fair rate to apply for any situation?.

If some of u guys/gals think the CD is too fast compare with freezing time,then they just can make adjustment freeze time on boss and pvp.

Fredystern
08-09-2016, 04:45 AM
I'm pve lover so on elite mobs already know that,that's also posible coz ur fireball reach max target to hit limit.

Sometimes due connection problem it can be happen,on screen u saw that charged indicator already full but in their server ur charged not yet full.
Dude i was trolling alot to my teammates in PvP when there isnt any enemy to clash, sometimes they stunned sometimes not, so charged fireball not 100% stun player like in 41 capped :3 rogue got bullied by mage stun tactic

Nb: they didnt have stun immunity

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justhell
08-09-2016, 04:56 AM
Dude i was trolling alot to my teammates in PvP when there isnt any enemy to clash, sometimes they stunned sometimes not, so charged fireball not 100% stun player like in 41 capped :3 rogue got bullied by mage stun tactic

Nb: they didnt have stun immunity

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O.o... u sure?

Fredystern
08-09-2016, 05:03 AM
O.o... u sure?
Ya im sure, i was like to shot charged fireball to my friend in opposite team :) sometimes they stun and sometimes no, i think the chance was: 25% stun 75% dodge the stun, its happen to all job as far as i know

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Zynzyn
08-09-2016, 05:05 AM
What the point make mage as crowd control with that all important thing restriction?


Several buffs were given to the Mage class assuming how the mage will work in the current setting. Now after getting buffs, you want the setting changed. That is asking for too much, dont mind me.

Also, regardless of whether it is intended for some skills to work on Bosses/Pvp players or not, are you able to state valid reasons for why the mage class needs buffing now? Is the class ineffective, is it not working well?

justhell
08-09-2016, 05:16 AM
Several buffs were given to the Mage class assuming how the mage will work in the current setting. Now after getting buffs, you want the setting changed. That is asking for too much, dont mind me.

Also, regardless of whether it is intended for some skills to work on Bosses/Pvp players or not, are you able to state valid reasons for why the mage class needs buffing now? Is the class ineffective, is it not working well?
Buff? Did I ever saying bout buff? Let's I asked u a thing,what definition of broke thing for u?.

For me broken thing is that what said/wrote on description didn't match with reallity (sometimes it less,sometimes it more). Well at least that what i've got from some post asking about fixing the broken thing. Am I wrong?

Safiras
08-09-2016, 05:19 AM
Bosses don't get stunned because they aren't mobs, I think we can accept that. In other games bosses have special characteristics that make them tougher than the general mobs like stun/freeze immunity, immunity to debuffs etc. So you have to find some other way to defeat them.

Root simply means that the target cannot move from his current position, but can still attack. This was seen from the lvl41 Elondrian gun proc. Root does not equal stun.

I don't have any good answer as to why Frost Bolt can't freeze in PvP, other than it would be making things too skewed toward mages. Imagine getting frozen then panicked then stunned (because there is no panic/freeze immunity, and there's no overlap with stun immunity). It was decided very early on that Frost Bolt should not freeze in PvP. In any case the slow on Frost Bolt is powerful enough.

Safiras
08-09-2016, 05:24 AM
Buff? Did I ever saying bout buff? Let's I asked u a thing,what definition of broke thing for u?.

For me broken thing is that what said/wrote on description didn't match with reallity (sometimes it less,sometimes it more). Well at least that what i've got from some post asking about fixing the broken thing. Am I wrong?

Try to relax, he was asking a valid question. You did seem to imply that mages needed a buff (restore freeze on Frost Bolt in PvP) when it is clear to the general community that it is quite unnecessary. But I get that you're just asking questions. Frost Bolt freeze not working in PvP had been in place since PvP had begun, it is common knowledge to those who had played since then and those who PvP often.

justhell
08-09-2016, 05:49 AM
Bosses don't get stunned because they aren't mobs, I think we can accept that. In other games bosses have special characteristics that make them tougher than the general mobs like stun/freeze immunity, immunity to debuffs etc. So you have to find some other way to defeat them.

Root simply means that the target cannot move from his current position, but can still attack. This was seen from the lvl41 Elondrian gun proc. Root does not equal stun.

I don't have any good answer as to why Frost Bolt can't freeze in PvP, other than it would be making things too skewed toward mages. Imagine getting frozen then panicked then stunned (because there is no panic/freeze immunity, and there's no overlap with stun immunity). It was decided very early on that Frost Bolt should not freeze in PvP. In any case the slow on Frost Bolt is powerful enough.

Sorry but isn't mob : monster (minion) or boss?. Agree boss should have special characteristic/ability,but while other class have chance to debuff (some skill of other class even have 100% to debuff enemies) what's wrong if mage crowding control ability can apply at any situation just by a chance?

Indeed root are not equal compare with freeze and stun,that's why i don't understand why it cant apply for any situation (some minion still can pulled mage to their attack range and boss also have large area attack which is can easly kill mage without shield). What's so wrong if it work by a chance?

But isn't it said on description 20% chance to freezing enemy? Its not 100% to freeze enemy,mage can't freeze-stun lock enemies all the time. Still no idea bout fireball (stun),its stun enemy 100% or by a chance to stun enemies.

justhell
08-09-2016, 06:09 AM
Try to relax, he was asking a valid question. You did seem to imply that mages needed a buff (restore freeze on Frost Bolt in PvP) when it is clear to the general community that it is quite unnecessary. But I get that you're just asking questions. Frost Bolt freeze not working in PvP had been in place since PvP had begun, it is common knowledge to those who had played since then and those who PvP often.

:D Ok... its 20% its,not 100% to freeze,and its on description clearly. That's why I ask why its can't apply on any situation? :D its just by a chance not a sure thing. What I expected is someone answering and explain their opinion about what I'm asking,not asking another question and explain what mage already got.

And asking for buff is asking to make better a thing that already exist. When I asking for buff I will said clearly like what I did on my Immo staff thread... just sayin.

Psychoism
08-09-2016, 09:21 AM
- Frost Bolt only slowing in pvp,some minions and boss,with ice wielder upgrade it should give 20% chance freezing enemies on charged.

- Fireball didn't stun boss,with impact upgrade it should stun enemies.

- Time Shift didn't rooting on pvp and some mobs,with freeze time upgrade it should rooting enemies.

- Gale Force didn't stun boss and some minions.

1. Why some many restriction skill for mage?

2. And for that disadvantage did we got some exchange?

3. What the point make mage as crowd control with that all important thing restriction?

Anyone have make sense answer?

- Fireball can't stun some bosses they're immune on stuns, Some mobs are immune too i think, Charged Fireball will stun players/Mobs 100%, But if the Rogue uses shield or Mages uses shield or Wars(If they have immunity to be stunned) wont affect eventhough you charged the fireball skill.

-Time Shift has a "Chance Only" to root enemies, And the root won't affect or it won't affect on pvp battles. The root works on pve mobs and bosses but always remember its a chance to root not a 100% chance.

-Gale force maybe you miss some points on gale? Because i'm using this skill in pve and the stun works perfectly, But remember some bosses is immune to stun, But if you use kelvin pet they will receive the stun, But gale i dont know.

-Ice is unfair if the freeze has a higher chance to freeze players, And some mages dont use this skill i think, Lightning is always on pvp either pve.

justhell
08-09-2016, 12:48 PM
- Fireball can't stun some bosses they're immune on stuns, Some mobs are immune too i think, Charged Fireball will stun players/Mobs 100%, But if the Rogue uses shield or Mages uses shield or Wars(If they have immunity to be stunned) wont affect eventhough you charged the fireball skill.

-Time Shift has a "Chance Only" to root enemies, And the root won't affect or it won't affect on pvp battles. The root works on pve mobs and bosses but always remember its a chance to root not a 100% chance.

-Gale force maybe you miss some points on gale? Because i'm using this skill in pve and the stun works perfectly, But remember some bosses is immune to stun, But if you use kelvin pet they will receive the stun, But gale i dont know.

-Ice is unfair if the freeze has a higher chance to freeze players, And some mages dont use this skill i think, Lightning is always on pvp either pve.

- About fireball,can u named that boss can be stun when with hit by fireball? As far I can remember there's no boss can be stuned,or maybe I missed.

- About time shift,some minions is 100% rootable (skeleton without shield/plant/wolf zombie in planar tomb,archer/spearman in tindrin,insect/worm in underhull etc.) And some other have immunity againts root "not by a chance" maybe u mean snare (giant war/skeleton with shield/necromancer in planar tomb,giant troll/shaman in glinstone,most of orc/gnome minion in underhull etc.) And again what boss can be rooted by time shift?

- About gale,I believe only last upgrade on gale have purposed to gift stun (the other is speed buff/armor buff/area). In pve on some minion maybe,but not all especially for boss. And again what boss can be stuned by gale? I can't see conection between kelvin and gale skill.

- About frost bolt, u state "ice is unfair if the freeze has a higher chance to freeze players". Higher chance compare with what? Or u talk about frost bolt masteries? I still used frost bolt on some situation (SG elite for example againts insect and worm minion).