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View Full Version : Weekly Update | 8/18/16 | New Mythic Triforce Pets, More Bug Fixes



Justg
08-18-2016, 09:49 AM
From a long-forgotten realm, we bring you these three new Mythic pets to aid your quest:

Introducing:

Ellie


154255 154256

Gobi

154257 154258


and Hawken

154259 154260



The most interesting thing about these guys is they can combo off of each other for devastating results.

Combos:


Arrow Rain + Healing Spring = Acid Rain
• Deals increased damage in a wider area
• Enemies affected by the damage will also receive a lingering acid effect that persists for a few moments after you leave the area.

Healing Spring + Arrow Rain = Radiance
• Heals allies within a wider area
• Creates packs which remain for 1 minute and will regen health/mana on pickup.

Healing Spring + Battle Zone = Battle Medic
• Increased Heals to allies within a wider area
• Allies within Battle Medic heal themselves on dealing damage

Battle Zone + Healing Spring = War Zone
• Increases damage of allies / slows enemies within a wider area
• Grants allies a Heal over Time and Armor buff which remains when they leave the area of War Zone

Battle Zone + Arrow Rain = Fire Power
• Increases damage of allies / slows enemies within a wider area
• Creates battle packs on the ground that grant a shield to allies when picked up (do not stack)

Arrow Rain + Battle Zone = Hard Strike
• Deals increased damage in a wider area
• Enemies within Hard Strike are rooted on creation and have their armor reduced while standing inside the Hard Strike.

Here is a quick flick of their tricks and play animations:


https://www.youtube.com/watch?v=_Ba3hLD_58c

These three Mythic Pets will be available in the Stable Store for a limited time.

Pet Egg Rotation


Available this week in Massive Cryo Locked are:

+ Hammerjaw
+ Shady and Surge
+ Munch Mouth

This is the farewell appearance of Shady and Surge and Hammerjaw eggs, we won't see them again for awhile so if you want them, now is your chance!

Additional things in today's build include:


+ Tyrannica's Rainbow Night activated ability now properly targets appropriate enemy players when cast in PvP
+ Fixed a bug with Lifegiver Mastery so that it properly uses targets health for healing percentage
+ Reduced global cool down of Shadow Piercer to better be in line with other abilities
+ All Bard Quests conclusions now lead to Outpost


Let us know your thoughts when you get a chance, and thanks!

- g

matiusjohntw
08-18-2016, 01:52 PM
Reduced shadow pierce cooldown? To 1 sec?[emoji43]

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codered
08-18-2016, 01:52 PM
Any chance getting those pet from cryo?
Maybe,,,

ikstotay
08-18-2016, 01:53 PM
Hmmmmmm

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Arowielki
08-18-2016, 01:55 PM
Thank you sts for tweaks to shadow piercer. Aaand soo muuch for this bard update :,D

VROOMIGoRealFast
08-18-2016, 01:56 PM
Reduced shadow pierce cooldown? To 1 sec?[emoji43]

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This is the global cooldown related to Shadow Piercer, meaning the time your other abilities are disabled directly after using Shadow Piercer. This does not affect how often you can use Shadow Piercer.

dangdevil
08-18-2016, 01:58 PM
Omg why no events?


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matiusjohntw
08-18-2016, 02:01 PM
This is the global cooldown related to Shadow Piercer, meaning the time your other abilities are disabled directly after using Shadow Piercer. This does not affect how often you can use Shadow Piercer.
Woahhh i see, i misunderstood, thanks VRoom [emoji4]

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Justg
08-18-2016, 02:05 PM
Omg why no events?

We're not yet at the point where we can release events every week (though we know you would like that). We're working on some major things, some of which you know about (like guild battlegrounds, halloween, etc.) and some of which you don't (like... well... some other cool things we'll talk about soon).

Bottom line is we don't have events every week, but we do try to have at least something fresh every week, in between major and minor events.

Eagleye
08-18-2016, 02:16 PM
Really can't get over how awesome these pets are!

Oakmaiden
08-18-2016, 02:18 PM
What happened to adding Stainglass windows and jarls door to house store?

Saud
08-18-2016, 02:19 PM
Nice, thanks devs
-
Is there mini event next week?
Craftmania would be good..

crudmudgeon
08-18-2016, 02:26 PM
Omg why no events?


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There needs to be time between for farming Banished set!!!

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Zeus
08-18-2016, 02:28 PM
This is the global cooldown related to Shadow Piercer, meaning the time your other abilities are disabled directly after using Shadow Piercer. This does not affect how often you can use Shadow Piercer.

Issue with rogues was never about speed. Personally, I was able to combo just fine after SP. Only thing I couldn't do was charge packs or auto attack right after it.

The lack of substantial buffs is causing rogues to quit the class. There's still no chance in a Mage/Warrior stack against this. Rogues are still getting swapped for Sorcerers. The bug of heal was found out this week, so it's not really a contributing issue to this dilemma as sorcerers already healed a great deal. I guess however, that's a good thing for me now that I'm converting to sorcerer. :D

VROOMIGoRealFast
08-18-2016, 02:31 PM
Issue with rogues was never about speed. Personally, I was able to combo just fine after SP. Only thing I couldn't do was charge packs or auto attack right after it.

The lack of substantial buffs is causing rogues to quit the class. There's still no chance in a Mage/Warrior stack against this. Rogues are still getting swapped for Sorcerers. The bug of heal was found out this week, so it's not really a contributing issue to this dilemma as sorcerers already healed a great deal. I guess however, that's a good thing for me now that I'm converting to sorcerer. :D

This was a quality of life update for Rogues that was discovered, Shadow Piercer forced players to wait 4x longer than other abilities before a player could take another action (charge packs, basic attack, Aimed Shot, everything). This is not something intended to improve Rogue life in group battles.

Zeus
08-18-2016, 02:40 PM
This was a quality of life update for Rogues that was discovered, Shadow Piercer forced players to wait 4x longer than other abilities before a player could take another action (charge packs, basic attack, Aimed Shot, everything). This is not something intended to improve Rogue life in group battles.

https://www.youtube.com/watch?v=761Vi6KMW1Y

Yes, that may be true but it doesn't matter because as soon in this video at 1:25, after you use SP, you have to wait for other skills to come off of CD anyways. You can see in the clip what I'm showing. The only time that would come into play is during packs...which aren't going to save you if you shadow pierced (because of the fact that you have to hunt for them).

1:25 best describes it in the clip, as it's in slo-motion so people can better process what is happening. Therefore, the only thing this is helping with is auto attack in between sp and aimed.

I know it's not a buff, I'm just saying that it's something that wasn't an issue before.

Zynzyn
08-18-2016, 02:44 PM
Thank you for the bug fixes. Interesting new pets. Are we going to have a Harvest event before Halloween?

VROOMIGoRealFast
08-18-2016, 02:58 PM
https://www.youtube.com/watch?v=761Vi6KMW1Y

Yes, that may be true but it doesn't matter because as soon in this video at 1:25, after you use SP, you have to wait for other skills to come off of CD anyways. You can see in the clip what I'm showing. The only time that would come into play is during packs...which aren't going to save you if you shadow pierced (because of the fact that you have to hunt for them).

1:25 best describes it in the clip, as it's in slo-motion so people can better process what is happening. Therefore, the only thing this is helping with is auto attack in between sp and aimed.

I know it's not a buff, I'm just saying that it's something that wasn't an issue before.

Looking at the video, at 1:19 you use Aimed Shot, and notice how quickly all your other skills come back up and can be used. That small window where all your other skills are unusable is the global cooldown, and is normally .25 seconds. Then when you get to 1:23, you use Charged Shadow Piercer. Before using Shadow Piercer, I can see that your skills were already off their normal cooldown and were usable (with Noxious Bolt just coming back). Once you begin Shadow Piercer, notice how long it takes for Noxious Bolt, Aimed Shot, and Medic Pack to become usable again. This is the longer global cooldown that Shadow Piercer had. The effect is less noticable while you are using a charged Shadow Piercer and dashing to 3 targets due to the amount of time you see your player travelling, but that duration is 1 second in comparison to the .25. This is the adjustment that was made because it didn't fall in line with other skills.

This is better shown at 1:36. When you cast Aimed Shot, look how quickly you can cast Medic Pack, if you had chosen to. Medic Pack is not on cooldown so it doesn't have any additional wait time added. Then at 1:37, after you cast uncharged Shadow Piercer and only hit a single target, look how long you have to wait before you can cast Medic Pack. The difference there in times that you can use skills is .25 after using Aimed Shot, and 1 second after using Shadow Piercer. After today's update that will be .25 seconds as well for uncharged Shadow Piercer.

Again it's a small update, you can save .75 seconds on casting for every uncharged Shadow Piercer used, but it was a quality of life issue we found while playing Rogues.

Justg
08-18-2016, 03:09 PM
Thank you for the bug fixes. Interesting new pets. Are we going to have a Harvest event before Halloween?

Hi Zynzyn, Harvest usually comes after Halloween and before Christmas (in November, around Thanksgiving).

That being said, we're working on a couple of big things you will see before Halloween too!

Zeus
08-18-2016, 03:10 PM
Looking at the video, at 1:19 you use Aimed Shot, and notice how quickly all your other skills come back up and can be used. That small window where all your other skills are unusable is the global cooldown, and is normally .25 seconds. Then when you get to 1:23, you use Charged Shadow Piercer. Before using Shadow Piercer, I can see that your skills were already off their normal cooldown and were usable (with Noxious Bolt just coming back). Once you begin Shadow Piercer, notice how long it takes for Noxious Bolt, Aimed Shot, and Medic Pack to become usable again. This is the longer global cooldown that Shadow Piercer had. The effect is less noticable while you are using a charged Shadow Piercer and dashing to 3 targets due to the amount of time you see your player travelling, but that duration is 1 second in comparison to the .25. This is the adjustment that was made because it didn't fall in line with other skills.

This is better shown at 1:36. When you cast Aimed Shot, look how quickly you can cast Medic Pack, if you had chosen to. Medic Pack is not on cooldown so it doesn't have any additional wait time added. Then at 1:37, after you cast uncharged Shadow Piercer and only hit a single target, look how long you have to wait before you can cast Medic Pack. The difference there in times that you can use skills is .25 after using Aimed Shot, and 1 second after using Shadow Piercer. After today's update that will be .25 seconds as well for uncharged Shadow Piercer.

Again it's a small update, you can save .75 seconds on casting for every uncharged Shadow Piercer used, but it was a quality of life issue we found while playing Rogues.

I see, thank you. I hope there's more to come. I'll post videos with sorcerer too so y'all can see in a live environment what needs to be done to help rogues out.

I'm working on leveling/gear it now. Videos should be up by next week.

extrapayah
08-18-2016, 03:20 PM
nice fix on shadow piercer global cooldown/spell flicker, i hope you can also take a look to movement restriction on charged skyward smash, charged gale with speed upgrade, and strangely long charging time of glintstone aegis' charged attack.

also, i think the whole global cooldown for charged spells need to be checked... recently i experienced more failed charged skills with my sorcerer. these happenings become worse with slight lag, i often find myself getting global cooldown late.

soon
08-18-2016, 03:23 PM
You can look at the rogue traps. They are not being activated with the worms.



https://www.youtube.com/watch?v=dnTLEeCnPU0



Thanks for fixed the skill

VROOMIGoRealFast
08-18-2016, 03:41 PM
nice fix on shadow piercer global cooldown/spell flicker, i hope you can also take a look to movement restriction on charged skyward smash, charged gale with speed upgrade, and strangely long charging time of glintstone aegis' charged attack.

also, i think the whole global cooldown for charged spells need to be checked... recently i experienced more failed charged skills with my sorcerer. these happenings become worse with slight lag, i often find myself getting global cooldown late.

We'd appreciate having any skills based concerns collected and listed! It may not be an immediate fix on all of them, but we can take a look at them over time. Most of the skills are really old systems at this point so we try to be very careful about touching them, but that doesn't mean everything remains up to snuff!

Zeus
08-18-2016, 03:48 PM
We'd appreciate having any skills based concerns collected and listed! It may not be an immediate fix on all of them, but we can take a look at them over time. Most of the skills are really old systems at this point so we try to be very careful about touching them, but that doesn't mean everything remains up to snuff!

SS pauses movement if you charge it, no clue why. It's highly annoying. Therefore, nobody ever charges it.

Befs
08-18-2016, 03:49 PM
First thing in a long time that I'm truly happy for.

This brings back so many memories of pocket legends with the multi class combos (and combos in general).

Also nice that they're named after some of the NPC's from pocket legends.

Lyfiia
08-18-2016, 04:02 PM
3 new mythic pets! Nice !

soon
08-18-2016, 05:06 PM
Making some tests that the short time (the rogue skill) helps keep using three skill almost nonstop. I Wish I had more mana to take advantage of it. Those 1/2 the mana cost in pvp would help.

Jayne Tsuki
08-18-2016, 05:17 PM
Yes. The description really confused. I have 3 of them because I thought i could use the combos when i own them. Now i realised the combos cannot be activated by single user........ The description is really unclear.

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Justg
08-18-2016, 05:41 PM
Yes. The description really confused. I have 3 of them because I thought i could use the combos when i own them. Now i realised the combos cannot be activated by single user........ The description is really unclear.

Apologies, we tried to clarify yesterday:


Combos are activated when you throw down the Arcane Ability of one on top of someone else's.

That being said, if you are not happy with your purchase please contact support and we'll try to help out.

Ravager
08-18-2016, 05:50 PM
This is the global cooldown related to Shadow Piercer, meaning the time your other abilities are disabled directly after using Shadow Piercer. This does not affect how often you can use Shadow Piercer.

Can you consider this modification to Warrior's Windmill also? It suffers from the same issue.

JesuisCharlie
08-18-2016, 06:06 PM
Very nice, it's what we need more team play! And it's even more cool its from pocket legends toons. But i can't wait next goodies :3
One last thing, i think the teleport back to Outpost is good but i want you resolve (on the "settings") "invite all to hud" display properly (it isnt save) because everytime i have to hide it before play because my screen is small and its annoying; and who really use it?

Breakingbadxx
08-18-2016, 06:55 PM
Would've been nice if each one was assigned to a specific class and could only be bought by that class. This was actually a good opportunity to increase class variety and stop classes being left out in game.

That aside, could we be expecting mythic weapon vanity conversion recipes anytime soon?

Justg
08-18-2016, 07:52 PM
Would've been nice if each one was assigned to a specific class and could only be bought by that class. This was actually a good opportunity to increase class variety and stop classes being left out in game.

That aside, could we be expecting mythic weapon vanity conversion recipes anytime soon?

We didn't want to limit the specific benefits to classes, but that is a cool idea.

Re: mythic vanities, probably not. It's fairly labor-intensive and we have some other things on the list first.

Potato is me
08-18-2016, 11:20 PM
We didn't want to limit the specific benefits to classes, but that is a cool idea.

Re: mythic vanities, probably not. It's fairly labor-intensive and we have some other things on the list first.

Wait till it reaches legendary gear conversion XD

Qmefree
08-19-2016, 05:26 AM
if use 3 skill ?

Asron9
08-20-2016, 02:32 AM
can someone SS here with this new pets ,thanks XD

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Jayne Tsuki
08-20-2016, 01:32 PM
I would like to ask if the drop rate for locked chest decreased? I have lepre and luck elixir on, sometimes i got none chest at all in half and hour.

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Jayne Tsuki
08-20-2016, 01:38 PM
Apologies, we tried to clarify yesterday:



That being said, if you are not happy with your purchase please contact support and we'll try to help out.
Its ok since they look cute. Just disappointed bcus i cant use the combos ...[emoji31]

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extrapayah
08-21-2016, 06:51 AM
You can look at the rogue traps. They are not being activated with the worms.



https://www.youtube.com/watch?v=dnTLEeCnPU0



Thanks for fixed the skill

ideally, an untrigered trap should be invisible to enemies, else it can't be literally called as 'trap'

radiking
08-21-2016, 08:17 AM
We're not yet at the point where we can release events every week (though we know you would like that). We're working on some major things, some of which you know about (like guild battlegrounds, halloween, etc.) and some of which you don't (like... well... some other cool things we'll talk about soon).

Bottom line is we don't have events every week, but we do try to have at least something fresh every week, in between major and minor events.
Agreed economy of game is now par in balance than it was before... Thanks for giving a hint on Halloween [emoji106] [emoji38]

Azerothraven
08-21-2016, 10:58 AM
no you cant. you need to buy with plat i think

epicrrr
08-21-2016, 04:24 PM
We are curios about this pet, what if your team has all 3 of the pet? You get all 3 buff?

Xxsarahxxxxxx
08-21-2016, 08:50 PM
My account was deleted! I have no idea why but I had a lvl 51rogue and a lvl 41 mage and now I'm soo sad I spend over 200$ on this game please help spacetime's studios I wanted to create another account so I did and I was trying yo log back into my main account and for some reason the new account i made which was a really low level was in my main account and my main accounts players were gone I'm so sad pls help I'll give y'all my acc info and if y'all can't help at least give me a free trading permit please...thanks

Eagleye
08-22-2016, 12:35 AM
@Sts- Your main selling point to us for these pets are the combos...A video demonstration of the combos in action probably would be pretty beneficial don't ya think?

will0
08-22-2016, 07:49 AM
i wish there's a way to make solo user combine the combos AA of two pets by means of rare recipe ..

iamlepre
08-22-2016, 03:38 PM
-_- WHAT is that?

http://uploads.tapatalk-cdn.com/20160822/50327590ce8b7475ea33f9a247f3c781.jpg

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Justg
08-22-2016, 05:56 PM
Giveaway for last Friday's stream with Goldilox and Vroom.

There are currently none of them in the game.

iamlepre
08-22-2016, 09:22 PM
Giveaway for last Friday's stream with Goldilox and Vroom.

There are currently none of them in the game.
Mmm XD ty for reply justg ;)

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Eagleye
08-22-2016, 11:35 PM
Giveaway for last Friday's stream with Goldilox and Vroom.

There are currently none of them in the game.

154388
So he/she won two diff eggs? Thats Odd

Faliziaga
08-23-2016, 05:22 AM
How long will they be available in the stable? Have I missed any detailed info what "limited time" means in this case?

Justg
08-23-2016, 09:53 AM
They will be removed from the stable this week.

scarysmerf
08-23-2016, 02:06 PM
They will be removed from the stable this week.dream crushed I was hoping id have time to get one but I only buy plat once a month hopfully eggs will come out in the future?

Justg
08-23-2016, 02:09 PM
dream crushed I was hoping id have time to get one but I only buy plat once a month hopfully eggs will come out in the future?

Oh yeah their eggs will be available, maybe sooner than you think!

scarysmerf
08-23-2016, 02:11 PM
Oh yeah their eggs will be available, maybe sooner than you think!
Yay! Ty I might still have a chance to get ellie :)

Suentous PO
08-23-2016, 03:39 PM
@Sts- Your main selling point to us for these pets are the combos...A video demonstration of the combos in action probably would be pretty beneficial don't ya think?

agreed, ive had two sense release and ive only ever run into one other person who had one that wasnt the same type, still havent seen a combo.

also- its pretty hard to get them to combo because you have to see where they both are, then adjust some because you cant always be sure what enemy yours will focus on and hope your teammate does the same.
some places like the halls of km3 its made even harder by the fact that your pet has to be able to see you. if its around a corner he will target his nearest enemy as he cannot see you.

theyre fun but less effective than hoped compared to how much they cost.

Eagleye
08-23-2016, 04:30 PM
agreed, ive had two sense release and ive only ever run into one other person who had one that wasnt the same type, still havent seen a combo.

also- its pretty hard to get them to combo because you have to see where they both are, then adjust some because you cant always be sure what enemy yours will focus on and hope your teammate does the same.
some places like the halls of km3 its made even harder by the fact that your pet has to be able to see you. if its around a corner he will target his nearest enemy as he cannot see you.

theyre fun but less effective than hoped compared to how much they cost.

I've been fortunate enough to complete all of hawkens current combos. Visually theyre awesome as far as effectiveness hard to say because im still in the process of leveling mine. I think hawkens Aa is decent as far as damage per tick.(not sure about the other two only own hawkface) ..Im definetly curious to see how effective two lvl56 triforce pets combo-ING in higher level maps/elites will work out...it would be a shame to have to slot away any of their Aa's but as of right now they're kinda looking like cool "shells" to slot with other abilities .

Suentous PO
08-24-2016, 10:17 AM
Their aa seems to follow ;
In range and sight? A:
no = aa centered on pet
Yes = centered on nearest enemy to toon & pet
So getting circles to overlap can be odd at times

I like my hawk, he's like 40 something and that area effect plus timeshift mastery is great.
Ellie has great stats as they all do but her aa only heals so she's only like a nexus on 4x , so yeah maybe a good shell lol

Eagleye
08-24-2016, 07:14 PM
Their aa seems to follow ;
In range and sight? A:
no = aa centered on pet
Yes = centered on nearest enemy to toon & pet
So getting circles to overlap can be odd at times

I like my hawk, he's like 40 something and that area effect plus timeshift mastery is great.
Ellie has great stats as they all do but her aa only heals so she's only like a nexus on 4x , so yeah maybe a good shell lol

Agreed,
Just to add to this would love to see some 3 stage combos added in the future with these guys. "Triforce"pets that can only duel combo is quite unfortunate :'(

Suddenkiller
08-31-2016, 10:39 AM
Cute pets *o*

Ticklish
08-31-2016, 11:16 AM
Does the triforce AA combo work when slotted on a different egg?

And could you be more specific about the damage buff? Thanks!

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