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Justg
08-29-2016, 04:02 PM
Here is a list of all the possible Enhancements you can unlock through the Weapon Awakening process.
You'll note many familiar stats on this list well as new percentage increases.

There are also several brand new statistics that have been added to the game:
Boss Damage - bonus damage the weapon does to Miniboss and Boss monsters (in any dungeon).
Elite Damage - bonus damage applied to any monster in any Elite dungeon!
Chance to Ignore Mana Cost - anytime you cast an ability, this is a percentage chance that the Mana cost will be ignored!
Bonus Gold - get bonus payout when you loot gold from any monster.
Chance to Taunt on Ability Cast - whenever you cast an ability, this statistic adds the chance that your target will be taunted.

All Weapon Awakening Enhancements:
+3 to STR
+5 to STR
+7 to STR
+9 to STR
+12 to STR
+3 to DEX
+5 to DEX
+7 to DEX
+9 to DEX
+12 to DEX
+3 to INT
+5 to INT
+7 to INT
+9 to INT
+12 to INT
+3 to all stats (STR, DEX, INT)
+4 to all stats (STR, DEX, INT)
+5 to all stats (STR, DEX, INT)
+8 to all stats (STR, DEX, INT)
+10 to all stats (STR, DEX, INT)
+1% to STR
+1.5% to STR
+2% to STR
+2.5% to STR
+3% to STR
+1% to DEX
+1.5% to DEX
+2% to DEX
+2.5% to DEX
+3% to DEX
+1% to INT
+1.5% to INT
+2% to INT
+2.5% to INT
+3% to INT
+1% to all stats (STR, DEX, INT)
+1.5% to all stats (STR, DEX, INT)
+2% to all stats (STR, DEX, INT)
+2.5% to all stats (STR, DEX, INT)
+3% to all stats (STR, DEX, INT)
+1 Dodge Chance
+1.5 Dodge Chance
+2 Dodge Chance
+2.5 Dodge Chance
+1 Crit Chance
+1.5 Crit Chance
+2 Crit Chance
+2.5 Crit Chance
+50 Health
+75 Health
+100 Health
+125 Health
+150 Health
+1% Health
+2% Health
+3% Health
+4% Health
+50 Mana
+75 Mana
+100 Mana
+125 Mana
+150 Mana
+1% Mana
+2% Mana
+3% Mana
+4% Mana
+1 Damage
+2 Damage
+3 Damage
+4 Damage
+0.25% to Damage
+0.5% to Damage
+0.75% to Damage
+1% to Damage
+50 Armor
+75 Armor
+100 Armor
+125 Armor
+150 Armor
+2% Armor
+3% Armor
+4% Armor
+5% Armor
+3% Boss Damage
+4% Boss Damage
+5% Boss Damage
+6% Boss Damage
+7% Boss Damage
+8% Boss Damage
+9% Boss Damage
+10% Boss Damage
+11% Boss Damage
+12% Boss Damage
+3% Elite Damage
+4% Elite Damage
+5% Elite Damage
+6% Elite Damage
+7% Elite Damage
+8% Elite Damage
+9% Elite Damage
+1% Chance to Ignore Mana Cost
+2% Chance to Ignore Mana Cost
+3% Chance to Ignore Mana Cost
+4% Chance to Ignore Mana Cost
+5% Chance to Ignore Mana Cost
+2% Movement Speed
+4% Movement Speed
+5% Movement Speed
+6% Movement Speed
+8% Movement Speed
+10% Movement Speed
+2% Experience Gain
+4% Experience Gain
+5% Experience Gain
+6% Experience Gain
+8% Experience Gain
+10% Experience Gain
+1% Reroll Chance
+2% Reroll Chance
+3% Reroll Chance
+4% Reroll Chance
+5% Reroll Chance
+20% Bonus Gold
+40% Bonus Gold
+60% Bonus Gold
+80% Bonus Gold
+100% Bonus Gold
+1% Chance to Taunt the targets of any Ability
+2% Chance to Taunt the targets of any Ability
+3% Chance to Taunt the targets of any Ability
+4% Chance to Taunt the targets of any Ability
+5% Chance to Taunt the targets of any Ability

Iove
08-29-2016, 05:28 PM
Good, i need see it!!!

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Derick Ofori
08-29-2016, 05:34 PM
Niiccee

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Saud
08-29-2016, 05:52 PM
Reroll and xp Enhancements are the best :p
Thanks G.

Anyona
08-29-2016, 05:58 PM
looks good


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Zulgath
08-29-2016, 07:37 PM
Does movement stack with speed set

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Sevencent
08-29-2016, 10:04 PM
I'm glad to see this taunt, going along with what they said about putting warriors back up there.
Next imagine an arcane item with 5%x4, plus 25% luck elixir,plus arlor ring, plus hisha, plus lepre.
With the luck stack with all the other?
Also adding 600 armor to something like the arc sword, there won't be a need for the aegis

Energizeric
08-30-2016, 01:52 AM
How does movement speed and damage % work when you also have a pet with damage and speed enhancements (such as Abaddon which has a 15% damage boost and a 12% speed boost)?? Does it stack or would it be wasted?

Errorrz
08-30-2016, 04:42 AM
What is this?

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dinzly
08-30-2016, 06:57 AM
u said it can stack..so i can get 20% reroll chance on arcane weapon (4 slots)??if im lucky enough to get each slot 5% reroll chance

Hoardseeker
08-30-2016, 08:34 AM
If I have 100% Bonus gold like in all of my 6equips then it would give 600%gold bonus?

Justg
08-30-2016, 08:37 AM
If I have 100% Bonus gold like in all of my 6equips then it would give 600%gold bonus?

Maximum of 4 slots, and yes it would stack to 400% gold bonus.

Nepos
08-30-2016, 09:25 AM
When will this be possible?
And please add an enchantment that is good for pvp! Stun or extra damage for example! That would be so awesome!

Cpt.
08-30-2016, 09:51 AM
one thing i dont really undertsand is the difference between 10+ all stats and the 3%+ to ALL STATS. can a mod or dev kindly tell me wich is better ? so i may know wich one to go for while awakening my item. TY!

Anyona
08-30-2016, 09:55 AM
Maximum of 4 slots, and yes it would stack to 400% gold bonus.

Does this only work on gold dropped from mobs or gold say from crates etc.


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Ipoopsy
08-30-2016, 11:54 AM
Here is a list of all the possible Enhancements you can unlock through the Weapon Awakening process.
You'll note many familiar stats on this list well as new percentage increases.

There are also several brand new statistics that have been added to the game:
Boss Damage - bonus damage the weapon does to Miniboss and Boss monsters (in any dungeon).
Elite Damage - bonus damage applied to any monster in any Elite dungeon!
Chance to Ignore Mana Cost - anytime you cast an ability, this is a percentage chance that the Mana cost will be ignored!
Bonus Gold - get bonus payout when you loot gold from any monster.
Chance to Taunt on Ability Cast - whenever you cast an ability, this statistic adds the chance that your target will be taunted.

All Weapon Awakening Enhancements:
+3 to STR
+5 to STR
+7 to STR
+9 to STR
+12 to STR
+3 to DEX
+5 to DEX
+7 to DEX
+9 to DEX
+12 to DEX
+3 to INT
+5 to INT
+7 to INT
+9 to INT
+12 to INT
+3 to all stats (STR, DEX, INT)
+4 to all stats (STR, DEX, INT)
+5 to all stats (STR, DEX, INT)
+8 to all stats (STR, DEX, INT)
+10 to all stats (STR, DEX, INT)
+1% to STR
+1.5% to STR
+2% to STR
+2.5% to STR
+3% to STR
+1% to DEX
+1.5% to DEX
+2% to DEX
+2.5% to DEX
+3% to DEX
+1% to INT
+1.5% to INT
+2% to INT
+2.5% to INT
+3% to INT
+1% to all stats (STR, DEX, INT)
+1.5% to all stats (STR, DEX, INT)
+2% to all stats (STR, DEX, INT)
+2.5% to all stats (STR, DEX, INT)
+3% to all stats (STR, DEX, INT)
+1 Dodge Chance
+1.5 Dodge Chance
+2 Dodge Chance
+2.5 Dodge Chance
+1 Crit Chance
+1.5 Crit Chance
+2 Crit Chance
+2.5 Crit Chance
+50 Health
+75 Health
+100 Health
+125 Health
+150 Health
+1% Health
+2% Health
+3% Health
+4% Health
+50 Mana
+75 Mana
+100 Mana
+125 Mana
+150 Mana
+1% Mana
+2% Mana
+3% Mana
+4% Mana
+1 Damage
+2 Damage
+3 Damage
+4 Damage
+0.25% to Damage
+0.5% to Damage
+0.75% to Damage
+1% to Damage
+50 Armor
+75 Armor
+100 Armor
+125 Armor
+150 Armor
+2% Armor
+3% Armor
+4% Armor
+5% Armor
+3% Boss Damage
+4% Boss Damage
+5% Boss Damage
+6% Boss Damage
+7% Boss Damage
+8% Boss Damage
+9% Boss Damage
+10% Boss Damage
+11% Boss Damage
+12% Boss Damage
+3% Elite Damage
+4% Elite Damage
+5% Elite Damage
+6% Elite Damage
+7% Elite Damage
+8% Elite Damage
+9% Elite Damage
+1% Chance to Ignore Mana Cost
+2% Chance to Ignore Mana Cost
+3% Chance to Ignore Mana Cost
+4% Chance to Ignore Mana Cost
+5% Chance to Ignore Mana Cost
+2% Movement Speed
+4% Movement Speed
+5% Movement Speed
+6% Movement Speed
+8% Movement Speed
+10% Movement Speed
+2% Experience Gain
+4% Experience Gain
+5% Experience Gain
+6% Experience Gain
+8% Experience Gain
+10% Experience Gain
+1% Reroll Chance
+2% Reroll Chance
+3% Reroll Chance
+4% Reroll Chance
+5% Reroll Chance
+20% Bonus Gold
+40% Bonus Gold
+60% Bonus Gold
+80% Bonus Gold
+100% Bonus Gold
+1% Chance to Taunt the targets of any Ability
+2% Chance to Taunt the targets of any Ability
+3% Chance to Taunt the targets of any Ability
+4% Chance to Taunt the targets of any Ability
+5% Chance to Taunt the targets of any Ability

Hi Justg,

I do like the weapon enhancement, BUT, If this is going live with the current potential stats for weapon enhancement, i think it will break the game even further than it already are. It should be tone down further.

Here like me give you an example of my quick number crunching base on just some stats thats available.

Since so many rogues loves there stats and they the one that complains the most...

Exampe: End game rogue (remember this is just a roughed estimate)

Average Rog lvl 56 stats:
Health: 4000-4500
Dex: 500-550
Str: 150
Int: 150-200
Armor: 1500-2000
Dam: 800-1200

Now, i'm just going to cover the primary stats which is DEX. For every 10 dex= ~56 dam, Mythic = slots & Arcane = 4 slots.

Now for whatever reason if you happen to be SUPER LUCKY, you will get the stats +3% to all stats (STR, DEX, INT). (By the way this is worst than Paras' or Eyes' Gems) And you have Mythic or Arcane weapons: FOR every 10 DEX= ~56 DAM. (repeat from Above)

ARCANE slotted with the sampe stats above:

Average Rog lvl 56 stats:
Health: 4000-4500
Dex: 500-550 (560-616)
Str: 150 (168)
Int: 150-200 (168-224)
Armor: 1500-2000
Dam: 800-1200 (1135-1570 DAM) (I know INT will give you additions DAM, but i didn't factor that in yet, and if it is it would be near 1800 Dam or more)

Base on this rough estimate of the Rog Class and their primary stats, it will make it too OP. Then your back to square one again, where you will get the majority of most players whining and yellow Nerf this and Nerf that. Rog can basically ONE SHOT ANYONE AGAIN with those DAM increases.

Like i said, i do like the weapon enhancement, but it needs to be toned down drastically before release. And also, please DO NOT CHANGE for individual rerolled, or you will get too many players with the same simiiar stats where everyone will look the same and running around 1KO others, then you have a system that's further broken than it already are. Most players will try to be the perfectionist and try rerolled over and over again, just to get those ARCANE STATS. (Let them lol, that way STS will still make $$$ from those plat elixer enhancements.

EDITED: Was doing this out of the top of my head, but with quick calculation, it's about 10 Dex ~ 56 Dam or 1 Dex ~5.6 Dam.154681

See how that weapon is highlighted with 51 DEX and yields an additional 287 Dam. When 287/51= 5.6 Dam= 1 Dex or 56 Dam=10 Dex.

Tatman
08-30-2016, 12:32 PM
For every 10 dex= ~100 dam

...

FOR every 10 DEX= ~100 DAM. (repeat from Above)

10 dex maybe gives 100 damage in another game. Not in Arcane Legends.

Ipoopsy
08-30-2016, 01:17 PM
10 dex maybe gives 100 damage in another game. Not in Arcane Legends.

i physically switch similar weapons with the difference being 10 Dex apart yields ~100 Xtra damage.

Lolifee
08-30-2016, 02:32 PM
i physically switch similar weapons with the difference being 10 Dex apart yields ~100 Xtra damage.

try the same weapon with jewels and without. it won't happen much.

Zeus
08-30-2016, 02:34 PM
i physically switch similar weapons with the difference being 10 Dex apart yields ~100 Xtra damage.

1 dex = 1 dmg, give or take a few decimals.

Suddenkiller
08-31-2016, 10:37 AM
+100% Bonus Gold, I like it :D

Adonisius
08-31-2016, 12:56 PM
+10 All Stats it's what i need XD

reiewaun
08-31-2016, 05:42 PM
Here is a list of all the possible Enhancements you can unlock through the Weapon Awakening process.
You'll note many familiar stats on this list well as new percentage increases.

There are also several brand new statistics that have been added to the game:
Boss Damage - bonus damage the weapon does to Miniboss and Boss monsters (in any dungeon).
Elite Damage - bonus damage applied to any monster in any Elite dungeon!
Chance to Ignore Mana Cost - anytime you cast an ability, this is a percentage chance that the Mana cost will be ignored!
Bonus Gold - get bonus payout when you loot gold from any monster.
Chance to Taunt on Ability Cast - whenever you cast an ability, this statistic adds the chance that your target will be taunted.

All Weapon Awakening Enhancements:
+3 to STR
+5 to STR
+7 to STR
+9 to STR
+12 to STR
+3 to DEX
+5 to DEX
+7 to DEX
+9 to DEX
+12 to DEX
+3 to INT
+5 to INT
+7 to INT
+9 to INT
+12 to INT
+3 to all stats (STR, DEX, INT)
+4 to all stats (STR, DEX, INT)
+5 to all stats (STR, DEX, INT)
+8 to all stats (STR, DEX, INT)
+10 to all stats (STR, DEX, INT)
+1% to STR
+1.5% to STR
+2% to STR
+2.5% to STR
+3% to STR
+1% to DEX
+1.5% to DEX
+2% to DEX
+2.5% to DEX
+3% to DEX
+1% to INT
+1.5% to INT
+2% to INT
+2.5% to INT
+3% to INT
+1% to all stats (STR, DEX, INT)
+1.5% to all stats (STR, DEX, INT)
+2% to all stats (STR, DEX, INT)
+2.5% to all stats (STR, DEX, INT)
+3% to all stats (STR, DEX, INT)
+1 Dodge Chance
+1.5 Dodge Chance
+2 Dodge Chance
+2.5 Dodge Chance
+1 Crit Chance
+1.5 Crit Chance
+2 Crit Chance
+2.5 Crit Chance
+50 Health
+75 Health
+100 Health
+125 Health
+150 Health
+1% Health
+2% Health
+3% Health
+4% Health
+50 Mana
+75 Mana
+100 Mana
+125 Mana
+150 Mana
+1% Mana
+2% Mana
+3% Mana
+4% Mana
+1 Damage
+2 Damage
+3 Damage
+4 Damage
+0.25% to Damage
+0.5% to Damage
+0.75% to Damage
+1% to Damage
+50 Armor
+75 Armor
+100 Armor
+125 Armor
+150 Armor
+2% Armor
+3% Armor
+4% Armor
+5% Armor
+3% Boss Damage
+4% Boss Damage
+5% Boss Damage
+6% Boss Damage
+7% Boss Damage
+8% Boss Damage
+9% Boss Damage
+10% Boss Damage
+11% Boss Damage
+12% Boss Damage
+3% Elite Damage
+4% Elite Damage
+5% Elite Damage
+6% Elite Damage
+7% Elite Damage
+8% Elite Damage
+9% Elite Damage
+1% Chance to Ignore Mana Cost
+2% Chance to Ignore Mana Cost
+3% Chance to Ignore Mana Cost
+4% Chance to Ignore Mana Cost
+5% Chance to Ignore Mana Cost
+2% Movement Speed
+4% Movement Speed
+5% Movement Speed
+6% Movement Speed
+8% Movement Speed
+10% Movement Speed
+2% Experience Gain
+4% Experience Gain
+5% Experience Gain
+6% Experience Gain
+8% Experience Gain
+10% Experience Gain
+1% Reroll Chance
+2% Reroll Chance
+3% Reroll Chance
+4% Reroll Chance
+5% Reroll Chance
+20% Bonus Gold
+40% Bonus Gold
+60% Bonus Gold
+80% Bonus Gold
+100% Bonus Gold
+1% Chance to Taunt the targets of any Ability
+2% Chance to Taunt the targets of any Ability
+3% Chance to Taunt the targets of any Ability
+4% Chance to Taunt the targets of any Ability
+5% Chance to Taunt the targets of any AbilityClClarify pls if those new speedgems can be stacked with speed set

DarrenPR
08-31-2016, 08:23 PM
Could you please clarify if the +x% bonus to <primary stat(s)> are off the base stat (nothing equipped, no pets) or if it's calculated after all other bonuses to the primary stat (i.e. weapons, pets, armor, jewels, etc). Thanks!

dulborg
09-01-2016, 05:32 AM
That's a big list...

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TW84
09-01-2016, 12:07 PM
Imagine a mage or rogue running with this in multiple slots.... R.I.P.

+1% Chance to Taunt the targets of any Ability
+2% Chance to Taunt the targets of any Ability
+3% Chance to Taunt the targets of any Ability
+4% Chance to Taunt the targets of any Ability
+5% Chance to Taunt the targets of any Ability

Zynzyn
09-01-2016, 01:09 PM
This system seems a lot of fun!!

On my wish list is an event-special farming weapon with 200% bonus gold haha.:peach:

sciucafez
09-03-2016, 12:51 AM
May i know what is best reroll for elite awakening gem?

Hoardseeker
09-03-2016, 07:09 AM
This system seems a lot of fun!!

On my wish list is an event-special farming weapon with 200% bonus gold haha.:peach:

400%* Bonus gold

Earlingstad
09-03-2016, 08:39 AM
Are the percentage buffs better than the raw number?

+150 armor vs 5% armor?

+4 dmg vs 4% dmg?

I assume the answer depends on level? So then is 3% to all stats better than +10 to all stats?

Do the speed enhancements stack with a speed buffing pet and speed elixirs?

Please enlighten me.

resurrected
09-03-2016, 09:57 AM
Are the percentage buffs better than the raw number?

+150 armor vs 5% armor?

+4 dmg vs 4% dmg?

I assume the answer depends on level? So then is 3% to all stats better than +10 to all stats?

Do the speed enhancements stack with a speed buffing pet and speed elixirs?

Please enlighten me.

Let's say your armor is 1000 and you get 5% armor buff. 50 armor will be added to your stat.
% = 1/2/3/4/5 % of total is added to your stat.

Same goes to damage. If your damage is 1000 and you get 4% damage buff then 40 damage will be added to your stat.

You can do same calculation on main stat.

Speed buff from awaken gems stack with speed lix and speed buff from pet.

Vvildfire
09-04-2016, 07:21 AM
Average Rog lvl 56 stats:
Health: 4000-4500
Dex: 500-550
Str: 150
Int: 150-200
Armor: 1500-2000
Dam: 800-1200

Now, i'm just going to cover the primary stats which is DEX. For every 10 dex= ~56 dam, Mythic = slots & Arcane = 4 slots.

Now for whatever reason if you happen to be SUPER LUCKY, you will get the stats +3% to all stats (STR, DEX, INT). (By the way this is worst than Paras' or Eyes' Gems) And you have Mythic or Arcane weapons: FOR every 10 DEX= ~56 DAM. (repeat from Above)

ARCANE slotted with the sampe stats above:

Average Rog lvl 56 stats:
Health: 4000-4500
Dex: 500-550 (560-616)
Str: 150 (168)
Int: 150-200 (168-224)
Armor: 1500-2000
Dam: 800-1200 (1135-1570 DAM) (I know INT will give you additions DAM, but i didn't factor that in yet, and if it is it would be near 1800 Dam or more)

Base on this rough estimate of the Rog Class and their primary stats, it will make it too OP. Then your back to square one again, where you will get the majority of most players whining and yellow Nerf this and Nerf that. Rog can basically ONE SHOT ANYONE AGAIN with those DAM increases.

Like i said, i do like the weapon enhancement, but it needs to be toned down drastically before release. And also, please DO NOT CHANGE for individual rerolled, or you will get too many players with the same simiiar stats where everyone will look the same and running around 1KO others, then you have a system that's further broken than it already are. Most players will try to be the perfectionist and try rerolled over and over again, just to get those ARCANE STATS. (Let them lol, that way STS will still make $$$ from those plat elixer enhancements.

EDITED: Was doing this out of the top of my head, but with quick calculation, it's about 10 Dex ~ 56 Dam or 1 Dex ~5.6 Dam.154681

See how that weapon is highlighted with 51 DEX and yields an additional 287 Dam. When 287/51= 5.6 Dam= 1 Dex or 56 Dam=10 Dex.

Your estimates are WAY wrong O.o
56 dmg for 10 dex would be absolutely OP lmao. You forget that the weapons give dps too, not just dex, and the weapon's dex is not the only factor that adds damage (in fact, it's the dps. The damage increase you see is from the 152.3 dps which you, for some reason, ignored??).

As far as I know, 1 dex equals roughly to 1 dmg (it's a little less than 1 for my lvl 47 rogue. Mages also gain ~1 dmg from 1 int). Also, I think 500-550 dex at lvl 56 would be pretty damn low for even an average player O.o

mediz08
09-04-2016, 07:49 AM
Awakening gems in store will be permanent or no?

xRyuzanki
09-17-2016, 07:02 AM
Hi Justg,

I do like the weapon enhancement, BUT, If this is going live with the current potential stats for weapon enhancement, i think it will break the game even further than it already are. It should be tone down further.

Here like me give you an example of my quick number crunching base on just some stats thats available.

Since so many rogues loves there stats and they the one that complains the most...

Exampe: End game rogue (remember this is just a roughed estimate)

Average Rog lvl 56 stats:
Health: 4000-4500
Dex: 500-550
Str: 150
Int: 150-200
Armor: 1500-2000
Dam: 800-1200

Now, i'm just going to cover the primary stats which is DEX. For every 10 dex= ~56 dam, Mythic = slots & Arcane = 4 slots.

Now for whatever reason if you happen to be SUPER LUCKY, you will get the stats +3% to all stats (STR, DEX, INT). (By the way this is worst than Paras' or Eyes' Gems) And you have Mythic or Arcane weapons: FOR every 10 DEX= ~56 DAM. (repeat from Above)

ARCANE slotted with the sampe stats above:

Average Rog lvl 56 stats:
Health: 4000-4500
Dex: 500-550 (560-616)
Str: 150 (168)
Int: 150-200 (168-224)
Armor: 1500-2000
Dam: 800-1200 (1135-1570 DAM) (I know INT will give you additions DAM, but i didn't factor that in yet, and if it is it would be near 1800 Dam or more)

Base on this rough estimate of the Rog Class and their primary stats, it will make it too OP. Then your back to square one again, where you will get the majority of most players whining and yellow Nerf this and Nerf that. Rog can basically ONE SHOT ANYONE AGAIN with those DAM increases.

Like i said, i do like the weapon enhancement, but it needs to be toned down drastically before release. And also, please DO NOT CHANGE for individual rerolled, or you will get too many players with the same simiiar stats where everyone will look the same and running around 1KO others, then you have a system that's further broken than it already are. Most players will try to be the perfectionist and try rerolled over and over again, just to get those ARCANE STATS. (Let them lol, that way STS will still make $$$ from those plat elixer enhancements.

EDITED: Was doing this out of the top of my head, but with quick calculation, it's about 10 Dex ~ 56 Dam or 1 Dex ~5.6 Dam.154681

See how that weapon is highlighted with 51 DEX and yields an additional 287 Dam. When 287/51= 5.6 Dam= 1 Dex or 56 Dam=10 Dex.

Why do you see it is threat to rogues only lol?
Your just showing your BITTERNESS to rogue class
I'm on its not like gonna happen and if u happened to re-roll 3% to all stats but only one you need to repeat it again .

orlandopalis
09-20-2016, 12:13 PM
Is it possible 20% reroll???

Spell
09-20-2016, 12:23 PM
Is it possible 20% reroll???

Indeed it is possible

Tranimall
09-22-2016, 05:38 AM
Indeed it is possible

Double Indeed 40% that is. "possible"

Elf
09-24-2016, 12:38 PM
New new and new

Bakayaro
10-02-2016, 03:35 AM
Balance enchancment make me learn learn n learn again :)

haikuy0
10-03-2016, 05:19 PM
Nice event :)

butterflyao
10-14-2016, 04:00 PM
That's a looooong list

IGNRare
10-14-2016, 04:10 PM
Yep, gotta be lucky to get what ya want.

BloodVamp
11-23-2016, 06:07 PM
Very good I want 100% gold loot

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Kairihearts
11-24-2016, 12:42 PM
100% gold loot is Zzz very hard to get

Cherrapunji
11-26-2016, 03:42 AM
free bump......