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View Full Version : Your Complete Reliance on Engineers is Unfortunately Unfair



Draco Mikato
09-19-2011, 10:19 PM
I will admit that it is our job as Engineers to provide healing and reviving, as well as optional defense buffs if you thankfully accept that we provide it at all. (No need to bash one's play style if it can still benefit you and the entire party, and keep the run going at no problem. According to a small study done by some dedicated members and simple acceptance, people reject or flame when they get a Protection buff.)

But anyway... to my main point.

I cannot heal someone who is getting pummeled by over 7 enemies on Slouch-o's. But I will try my best. As long as a fight is going on, my heal is on constant cast. And I will even risk gaining aggro by using Tranference to give you that faster heal. That is the best I can do. Please don't bark at us that we're not healing right. Empathy comes in waves with a waiting time, not instantaneous, and on top of that, it doesn't have a very far reach. Yes, I do run next to the dying member of the party and back and forth, or try to position myself so that there can be the maximum benefit of casting Empathy.


Just please be aware that when people in your party are trying their best and you still die, you have no one to blame. Because you cannot afford stims, refused to use them or did not readily prepare yourself to bring any is not my responsibility.

Dedicated engineers will revive and heal without you having to say something rude. Thank your engineers. In my opinion, we are the most imperative luxuries, if not necessities in a party.

Ellyidol
09-19-2011, 10:34 PM
I wouldn't worry about it bro. IMO, one good engineer gives more than enough healing when paced right.

Those players diving into mobs and dying are probably not using stims, or don't know how to play. You can tell them to tank better as well.

CanonicalKoi
09-19-2011, 10:41 PM
I have to agree entirely--there is no way for an Engie's Empathy to keep up with the damage being dealt. I only ever get annoyed, (and never vocally so they just go on my mental "do not touch with a 40 foot pole list), with those who never, or worse, can't heal. That wee little bit of healing may make the difference between me being able to down a stim or dying. And I really, *really* appreciate the heals. In return, I try to target the stuff that'll likely hurt you the most first (paparazzi, etc.) and stay within range as much as I can. And I must admit to having a quiet PM with more than one person who was being rude to an Engineer in public chat.

My only disagreement is this: *every* member of a party, if they're doing their job, is important. Commandos? I **LOVE** Commandos! They're in there grabbing aggro like a maniac and my Op's lifespan would be considerably shorter without them. Thanks, 'mandos! The Engineers finishing off combos, sneaking in some damage, punching up my health, bringing me back from the dead? I'm a huge fan, so thank you, Medics. :) And Ops like me? We're trying to kill things as quick as we can to keep the damage to our team-mates and ourselves to a minimum. A party made up of just one or two of the components can make it thru, but a good mix of all three really rocks it.

LegalShet
09-19-2011, 10:43 PM
Yes agreed.
people are constantly b-wording about how bad engineers are...
yet most of the time engineers not only end up being the healer...
but also end up being the tanker... ive been in so many runs where people
will wait for me to run ahead and start attacking before they even move.
ive literally sat still for 5 minutes waiting.... nothing happened until i moved forward -_-.
If you want a good engineer people can start by being a better commando or even op.

But anyways, I heal... but i wont go out my way... to heal or revive someone
if you run away from the group to go kill things and you die. im not going to leave the other 3-4 people
alone to die just because you decided to go play on the freeway.

Draco Mikato
09-19-2011, 10:54 PM
I've switched to a shield and pistol.to avoid getting aggro because when I use the "boxing gloves" I'm the target of some serious pain. I had good runs today because I played with old friends who.know how.to aggressively match with the rest of the party. But there are always those who will complain.that we're not healing enough.

Darkfader
09-19-2011, 11:33 PM
For addition to all engineers, if you are afraid to run in the middle
Of group to heal, yo might wanna try this.

Max out suppression, cast it from far to enemy group(max 12m) -> tun to middle -> heal and run away from group. You hardly not getting agro or either any damage since so many enemy is stunned.

At the moment I have maxed out suppression, empathy, protection and transference and least for my gameplay as supportive engineer this works very well. :]

SUPAPRODIGY
09-19-2011, 11:42 PM
I wouldn't worry about it bro. IMO, one good engineer gives more than enough healing when paced right.

Those players diving into mobs and dying are probably not using stims, or don't know how to play. You can tell them to tank better as well.


They know how to play unlike some people they just try to get there kills up and some Eng dont do there job right a few days a level 28 Eng didnt even know what Revive.was FAIL S$

MGLeet
09-20-2011, 12:01 AM
Preach it! :-D

The people in the other classes are collectively so rude and inconsiderate, that nowadays I only revive the players I like (i.e. those I don't dislike). In my mind, we have to respawn from the beginning if we die. We're not responsible for the other four players (I find that more than one Engineer is uncommon), we're not their nanny. We often die when trying to revive others. We can handle ourselves alone through any level* with Empathy, Leech, Transference, Pain, and Sonic Boom. "Stronger" classes should be able to handle themselves just fine with their own skillset, and I'm sure they can learn to respawn as we have.

Personally I'm considering respeccing skill points, and move the single lone point I have on Revive to Sonic Boom. The choice** to not revive players will be even easier if I can't choose!

In any event, you guys should try being selective in who you revive. Ignoring the people that, when down, type as follows:
"rev" ... "revive me" ... "revive me" ... "REVIVE ME" ... "-insert insult-"
is extremely gratifying. When players are dead, they have an ample opportunity to type "please". I think I've seen two people say please, but they were "pls" and "plz".

* Except, of course, a level in Cycorp Industries, a level in Delta 7, and the Director Droid himself.
** I have to wonder where other classes get the idea that, just because we're Engineers, we have Revive. It's not an unspoken rule that we have to have it, we can allocate our Skill Points however we please.

Uzikrabd
09-20-2011, 12:12 AM
Just to say this if you ever see me trying to tank or something,leave me be unless its boss or am being mibbed but i can handke myself as op,and i dont care bout my kill count so anyone who sees uzikrabadone tanking and you get mad,get over it. Im doing my job to keep others alive and weaken the other baddies its important to keep and add roles to your self never forget that peeps

Draco Mikato
09-20-2011, 12:16 AM
An Engie should.have revive no matter what. There's need to reflectively disrespect someone back. It could get you booted or otherwise (unless they're a jerk and is boot-happy). You don't have to kiss butt or not protect your pride and name, but being nasty back makes you no better. Reviving someone who is willing to fight is still beneficial to the entire party. Keep your point in revive, dude. At least it will serve purpose to your friends/guild mates.

LegalShet
09-20-2011, 12:18 AM
nothing to do with what was being talked about.
but okay (:

^
^

up a post lol

but for what you were saying draco.
yoru right every engi should have revive regardless of the skill path they go down
its essential ... helll if i was a commando or opp i would want revive -_-

GigaBits
09-20-2011, 12:22 AM
Woah there space cadets! Nice rant op and I totally agree. I remember way back ( y'know like 6 weeks, lol) having to tell ppl I would not revive them if they ran out on a miner run or otherwise broke the miner rules. Get's them to listen real quick :D

We eningeers hold in our giant gloved hands a bit of responsibility, other classes may be able to heal themselves but they will never bring back the dead, do not leave home w/o at least 1 in revive.

616 is my motto 6 empathy 1 revive 6 transference. Anyone who says anything about the other skills you choose, doesn't understand the class at all.

carbonCOPY
09-20-2011, 02:18 AM
Back in numa everyone in our party died and rezzed except for one guy. He was lazy and expected me to respawn and to rez him with the guardian standing right on him.being the nice guy I was, I did and died. ever since then I just laugh at stupid request

remember not to talk smack to the guy saving you. He might forget to cat heal.

McBain
09-20-2011, 04:25 AM
Engineers unfortunately sometimes get too much praise and too much blame. There was another thread recently that mentioned how engineers often get thanked for revving, but no other classes ever get thanked for what they do. There's some truth to that, but on the flip-side, engineers also get unfairly called out if something doesn't go right, so I guess it evens out. Some people do rely on engineers way too much and feel like they should never have to use a stim pack when an engineer is in the group, which is just stupid.

With that said, however, some engineers have to learn that they're not superheroes. Fairly often, I'll see an engineer in the group rushing into in the middle of mobs, acting like they were a commando. Don't do that. You're not equipped to do that. That's what actual commandos are for. A dead commando can be revved, but a dead engineer is useless.

Evl1312
09-20-2011, 05:56 AM
Engineers are overrated to me. Yes I thank you for your healing effects but they are just kinda there. I never really wanted to play as a healer because I don't wanna get yelled at like u claim people do. I'll stick to my DPS and tanking :)

Oh and I've never seen an engineer use a defense buff...aside from the one that has the 3 person figures on it.

Cahaun
09-20-2011, 06:47 AM
I say its teamwork. Since I am an engineer, I do my best for the team: I heal to keep them alive, I cast protection to slow down the damage so empathy can heal in time, I don't rush, I praise other teammates than myself, I'm Santa Abe so I donate lots of purples to those in need, I revive rarely either because WE are all doing a great job or because sombody was too close to the bomb :p, and I am a dedicated engineer to my party.

kateku
09-20-2011, 07:06 AM
At first before i use engineer, i had no ideas how hard it is to heal and protect the team.

After having alt, like you mention the healing range is so small and it had waiting time so we only had 2 healing such as Empathy and Tranference interchange.

It depends on each preference to buff on protection or using wither.

It is hard to heal so many players consider the main problem such as the small reach to other players.

However, i do appreciate players who keep healing and save our time to kill the monster and save our money on stims.

Thanks to all good engineer!

Kindread
09-20-2011, 09:42 AM
With that said, however, some engineers have to learn that they're not superheroes. Fairly often, I'll see an engineer in the group rushing into in the middle of mobs, acting like they were a commando. Don't do that. You're not equipped to do that. That's what actual commandos are for. A dead commando can be revved, but a dead engineer is useless.

Haha that is me. Don't mind me when you see my Engi crashing into a pack of mobs spamming transference as my opening attack. It's just my playstyle and I'm usually equipped with loads of stims to support it. After running with Ellyidol in his speed runs a few times I get delusions of being a superhero and become Rambo engineer lol.

StompArtist
09-20-2011, 09:50 AM
Look at it this way.

If all you do is heal-heal-heal-heal-rev-heal-heal-heal-rev-heal-heal-rev-heal-rev-rev-rev.

THEY are doing it wrong.

sabermage
09-20-2011, 11:14 AM
As an engineer, my resposne to thank you for revving is "It's the job".

-Saber

octavos
09-20-2011, 11:16 AM
As an engineer, my resposne to thank you for revving is "It's the job".

-Saber

As an engineer myself, being quite a good one infact, all i like is a thz....or pay me with purples...or I wont heal you lol jk.

kamikazees
09-20-2011, 11:51 AM
I think the Sloucho campaign emphasizes group split and aggro problems unlike other areas in the game. There are many places, for example, where a mistep or a split team can aggro multiples groups of enemies, or hard-hitting turrets and enemies at the same time. I constantly see one player take a left into one group of enemies, but then another player goes straight into a second group. I cannot follow both, and I cannot heal them fast enough when they each come running back with 5 enemies on their tails. Or I will see a player run into turrets, and instead of hugging the wall, he will aggro 4 enemies and the turrets. Then he just stands there fighting all 6. Well, he's dead...

There were a couple places you could over-aggro or split in Delta 7 and Numa Prime, but not like Sloucho. The Director splits up the group too. There is no way to heal everyone at the same time if each player chooses to stand next to an acting platform on opposite sides of the room!

Sporkeh
09-20-2011, 12:19 PM
Just a few things I'd like to point out that engineers can do to avoid themselves a hassle and not be rude at the same time

-If you are a DPS spec Engi, say so upon entrance to a pug, or even remind your guildmates/friends "Hey I am dps"

-If the party wipes YES EVERYONE should run back. If your not reviving someone because they made a mistake your wrong.

-If you don't have revive, YOU SHOULD! I'm pretty sure your DPS builds still have empathy...

-If people blame you because they die, live with it.
--If you know the player is under equipped, or isn't helping him/herself, oh well. You did what you were supposed to on them to own it.

Remember, its not always about what is said to you about matters you can't control. It's about how you handle the situation. IF in a group you are continually not reviving someone because they are being rude, you are punishing the group because of how you feel. That extra DPS or back up tank, while being rude, is also(most likely) making the run go smoother. What did everyone else do to deserve to have to use more pots, waste time waiting, etc. etc. Up until this game I have always been a healer/support. Dating back to EQ, WoW, GW, sum f2p PC MMO's, and even in PL my chantress is support specced. I know where your coming from but its far more important to ignore one ignorant players mouth than punish an entire party.

How many of these ranting engineers took the time to explain to some of these complaining players about how Empathy works, or the other tasks an engineer performs? I was duo running a map with another OP, he had lurched an enemy to lengths of resetting and pulling more mobs on quite a few occasions. I was upset, but I calmly(as calm as I could I'll be honest) explained "hey, be more careful how you lurch. It's a good move but you have to watch where you are pushing them. IN certain situations you should look to just push them into a wall and move away while they still kd." S/he didn't respond but his lurch's were noticably better.

CanonicalKoi
09-20-2011, 12:31 PM
** I have to wonder where other classes get the idea that, just because we're Engineers, we have Revive. It's not an unspoken rule that we have to have it, we can allocate our Skill Points however we please.

For much the same reason that Engineers assume I'm going to carry dual pistols and place points in skills for the highest damage and quickest target take-out I can manage and that Commandos are going to use an AOE weapon and/or every taunt-including skill they have to hold aggro. Something about teamwork and the survivability of the group as a whole. :) Just as it's not mandatory for an Engie to put points in a skill that helps others, it's not mandatory that Commandos try to take the aggro off you or for me or another Op to target whatever's trying to toast your biscuit. It's nice, though, and I like being nice.

BodMaster
09-20-2011, 02:01 PM
Some great pointers hopefully alot of people read this and learn from their gameplay to improve the effectiveness of the group!

That said..

Engi's that do not have revive or chose to be a DPS Engi without revive are dead to me and I would even consider not running with them in a whole.. may sound harsh but its the truth..

For instance..

When a Com like myself (love tanking and esp controlling agro on Numa levels) jumps in all guns and skills blazing into a big mob or boss as needed/expected! and say an Op in the group dies.. and the Engi says sorry im a DPS so the Op respawns (not a problem so far) and because without that damage output from an Op its too much for a Com so they die.. by the time both the Com and Op get back to the group what do you think the outcome will be? I guarantee all others will be dead! Unless they use 100s of stim and power and this still not enough to keep up with the enemies damage output then its game over.. boss resets and all players have alot on animosity towards this DPS Engi..

On the Flip-Side..

Same situation Com goes in all guns blazing, taunting etc.. and the Op dies as the aggro is overwhelming (like in sloucho its hard to keep any all focused on one char) the Engi sees that second and revives.. Op spams stim to get back to full health and we take down that giant mob/boss in one go and also get massive rewards Vanity Pinks you name it.. uhhhumm anyway you get the idea right?

I know which situation I would choose :)

LegalShet
09-20-2011, 02:48 PM
Some great pointers hopefully alot of people read this and learn from their gameplay to improve the effectiveness of the group!

That said..

Engi's that do not have revive or chose to be a DPS Engi without revive are dead to me and I would even consider not running with them in a whole.. may sound harsh but its the truth..

For instance..

When a Com like myself (love tanking and esp controlling agro on Numa levels) jumps in all guns and skills blazing into a big mob or boss as needed/expected! and say an Op in the group dies.. and the Engi says sorry im a DPS so the Op respawns (not a problem so far) and because without that damage output from an Op its too much for a Com so they die.. by the time both the Com and Op get back to the group what do you think the outcome will be? I guarantee all others will be dead! Unless they use 100s of stim and power and this still not enough to keep up with the enemies damage output then its game over.. boss resets and all players have alot on animosity towards this DPS Engi..

On the Flip-Side..

Same situation Com goes in all guns blazing, taunting etc.. and the Op dies as the aggro is overwhelming (like in sloucho its hard to keep any all focused on one char) the Engi sees that second and revives.. Op spams stim to get back to full health and we take down that giant mob/boss in one go and also get massive rewards Vanity Pinks you name it.. uhhhumm anyway you get the idea right?

I know which situation I would choose :)

I'm all for situation number 1
Especially if you are the com that just happens to pass away :)

BodMaster
09-20-2011, 03:23 PM
I'm all for situation number 1
Especially if you are the com that just happens to pass away :)

Ouch.. you forgot your evil laugh though? Hope you been practicing? =/

LegalShet
09-20-2011, 04:11 PM
Ouch.. you forgot your evil laugh though? Hope you been practicing? =/
I'm sick -_- so atm it sounds even worse lol

BodMaster
09-20-2011, 04:17 PM
I'm sick -_- so atm it sounds even worse lol

Awwwwe hope I didn't... actually hope I gave you my germs :O

Im poorly been like it last 3 days *man flu* plus can't see straight so my eyes are killing me reason why im not on SL and here instead.. :p

MimeRifle
09-20-2011, 04:20 PM
Dedicated engineers will revive and heal without you having to say something rude. Thank your engineers. In my opinion, we are the most imperative luxuries, if not necessities in a party.
*sniffle* Thanks man!! You talked me off the ledge!!

LegalShet
09-20-2011, 04:41 PM
Awwwwe hope I didn't... actually hope I gave you my germs :O

Im poorly been like it last 3 days *man flu* plus can't see straight so my eyes are killing me reason why im not on SL and here instead.. :p

yea ive been off SL for the last almost 2 days now -_-
not feeling to well (:


I'm always off topic -_-
sorry guys :)

WhoIsThis
09-20-2011, 05:00 PM
Engineers are overrated to me. Yes I thank you for your healing effects but they are just kinda there. I never really wanted to play as a healer because I don't wanna get yelled at like u claim people do. I'll stick to my DPS and tanking :)


Exactly the kind of player the OP is talking about. If you don't want to play the healer, at least treat the ones that do play the healer with respect.

McBain
09-20-2011, 05:26 PM
I appreciate every rev, and will thank an engineer if he/she is going above and beyond, but no more than I would give props to any other player who was doing a good job. Every class is a necessity. Engineers shouldn't think too highly of themselves. Yes, you can revive other players, but without those other players, you would be fairly useless. In fact, I think a commando (for instance) can get along without an engineer much easier than an engineer could without a commando. Always remember that when you rev someone, you're also helping yourself, not just them. The whole idea is each class compliments the other classes more or less equally.

GigaBits
09-20-2011, 06:53 PM
Mcbain ftw with the level head XD. A lot has been said here and I, sadly, agree with it all. Before, my comment about not revving players at miner had to do with teaching people how to do it right so, hopefully, they would in turn spread the word. Otherwise, I rev even if all they do is stand there, lag can be a real harsh mistress sometimes.

jenniebeans
09-20-2011, 07:59 PM
As an engineer I take my healing/reving/debuffing very seriously. I also like to kill things :-) I'm not the strongest fighter...I understand that, I know that my main "job" is to heal/debuff. With that being said, I'd like to leave you with these parting words...a party that stays together lives forever. When the party splits it makes it harder for me to heal/buff/revive. Those are just my two cents :-)

Ebalere
09-20-2011, 10:25 PM
I think the Sloucho campaign emphasizes group split and aggro problems unlike other areas in the game. There are many places, for example, where a mistep or a split team can aggro multiples groups of enemies, or hard-hitting turrets and enemies at the same time. I constantly see one player take a left into one group of enemies, but then another player goes straight into a second group. I cannot follow both, and I cannot heal them fast enough when they each come running back with 5 enemies on their tails. Or I will see a player run into turrets, and instead of hugging the wall, he will aggro 4 enemies and the turrets. Then he just stands there fighting all 6. Well, he's dead...

There were a couple places you could over-aggro or split in Delta 7 and Numa Prime, but not like Sloucho. The Director splits up the group too. There is no way to heal everyone at the same time if each player chooses to stand next to an acting platform on opposite sides of the room!

Well said, i agree on all points.

Breadkeeper
09-20-2011, 11:22 PM
Oh and I've never seen an engineer use a defense buff...aside from the one that has the 3 person figures on it.

Umm, that is our only Defense Buff??

starsavior
09-30-2011, 07:17 AM
I am a commando and I have my max armor and use stims but still always die. So I always have to have an eng.

MimeRifle
09-30-2011, 07:34 AM
Everybody....needs somebody.... sometime... doobie doobie doo...

Acyer
09-30-2011, 08:19 AM
Look you can only do as much as your class will let you.
I as a commando i dont rely on the heals to keep me alive with 7+ mobs on me i use stims to help keep me up.
Ive seen alot of commandos when i run on my op hang back and let engineer or op tank while they auto attack. But as long as your healing and buffing you cant go wrong.

Blind
09-30-2011, 05:29 PM
I've already seen few very respectable people calling some engineers noobs that don't heal enough, before bailing. Engineers can't perma heal and keep your health bar full. Anyway, seriously, who cares about these tiny heals, empathy = 3 pots.

CanonicalKoi
09-30-2011, 09:11 PM
I've already seen few very respectable people calling some engineers noobs that don't heal enough, before bailing. Engineers can't perma heal and keep your health bar full. Anyway, seriously, who cares about these tiny heals, empathy = 3 pots.

Me. I do. They may be tiny and I certainly don't expect to not need pots or for the poor Engie to keep my health bar full. But a little shot of Empathy can make the difference between me having enough life left to to snag a pot or the Engineer having to revive me (or me having to walk back, for that matter). 23 Engineer, my 27 Commando and a mid-20's Op did Guardian last night by ourselves. Had the Engie not been spamming Empathy, there's likely a few times where I would have died because I was busy spamming every dang skill I had. If I had gone down, by the time I got revived, swigged a few stims and reacquired aggro, either the Engie or the Op or both would've been dead. And yes, I PM'd a very large thank you to the Engie when we were all done thanking him. Those "tiny heals" can make a very, very large difference.

Saintwalker
10-01-2011, 03:56 PM
I've developed my own set of Laws of Engineering:

1. If you're going to run off on your own and abandon your team, I'm not going to follow which means you're not getting healed and I'm not going to leave the rest of the group to come rev you.

2. I'd you're going to be a jerk (not only to me but to other group members) then be assured I'll let you die and won't rev you.

3. If you're the only Commando then you need to tank, just like if I'm the only Engineer I need to heal. If you don't I just won't heal you.

4. If you swear at me I'll keep reviving you but I won't heal you. Please understand that I don't do this because I'm an incompetent healer, I do it because you're being a jerk and sometimes Karma just needs some help.

The Dord
10-01-2011, 11:50 PM
Engineers are overrated to me. Yes I thank you for your healing effects but they are just kinda there. I never really wanted to play as a healer because I don't wanna get yelled at like u claim people do. I'll stick to my DPS and tanking :)

Oh and I've never seen an engineer use a defense buff...aside from the one that has the 3 person figures on it.

Hah, 120 armor doesn't protect much. Trust me.

Assassinman6970
10-02-2011, 12:07 AM
Engineers do their job(SOME) as for me i can't always sit there and revive some one fifty times because they brought back a whorde of enemies if you die once FINE, if you die 100 times i CAN'T keep reviving you.:D

hotmumbo
10-02-2011, 09:50 PM
I play all 3 characters (Eng lvl30, Commando lvl30, Ops lvl29) so I have a decent idea how they function in a team. When I play an engy, my focus is to keep others alive as best I can (not always possible if people do stupid things like drag two Vulars and a host of those nasty burrowers on Numa Prime). I max out empathy, tranference, leech, have a good amount of points in suppression and force shield and 1 point for rez & pain. That said, I don't sit back and do nothing except heal and rez. I always use my weapon and pain to stun. When appropriate, I will drop an aggressive tranference and/or leech and suppression when being overwhelmed. I use force shield (+2/s at lvl 4) mainly for the mana recoup :) and rez when I see fallen comrades (not always immediately as it may get me killed in some instances). I think most non-engy's have problems with engys which are either too gung-ho & always get themselves killed(stupid wanna be commmandos), or engys who are too stingy with heals (I have met some playing a commando or ops and had to rely on pots to survive) or engys which just don't bother with rezzes (blind engys). There is always going to be people like that you have to work around (its a mark of greatness if you can pull it off with crappy team - lol) but that applies equally to crappy tanks and crappy ops as well. My best advice is join a good guild and be part of a good team of players who you can rely on and who can rely on you.

SuperNas
10-02-2011, 10:15 PM
Thank you so much! I get called stupid and useless because I don't carry empathy or revive! Im a debuffing engineer I do more over all damage then cmd and ops

hotmumbo
10-02-2011, 10:33 PM
Easy SuperNas - no need to get your nose out of joint. If you have an aggressive build and am a decent player, then I assume you know how to keep yourself alive and don't fall in the "stupid wanna be commmando" bucket. However, I'm assuming that you are referring to damage over time and not debuffing as engineers do not have any debuffs. Engys have two damage over time skills (leech and wither) but do have a 3 other damage skills (pain/sonic boom/tranference). Even if you max all of these, I seriously doubt you can outdo a properly spec'd ops for damage.

CHOSEN
10-03-2011, 12:14 AM
I will admit that it is our job as Engineers to provide healing and reviving, as well as optional defense buffs if you thankfully accept that we provide it at all. (No need to bash one's play style if it can still benefit you and the entire party, and keep the run going at no problem. According to a small study done by some dedicated members and simple acceptance, people reject or flame when they get a Protection buff.)

But anyway... to my main point.

I cannot heal someone who is getting pummeled by over 7 enemies on Slouch-o's. But I will try my best. As long as a fight is going on, my heal is on constant cast. And I will even risk gaining aggro by using Tranference to give you that faster heal. That is the best I can do. Please don't bark at us that we're not healing right. Empathy comes in waves with a waiting time, not instantaneous, and on top of that, it doesn't have a very far reach. Yes, I do run next to the dying member of the party and back and forth, or try to position myself so that there can be the maximum benefit of casting Empathy.


Just please be aware that when people in your party are trying their best and you still die, you have no one to blame. Because you cannot afford stims, refused to use them or did not readily prepare yourself to bring any is not my responsibility.

Dedicated engineers will revive and heal without you having to say something rude. Thank your engineers. In my opinion, we are the most imperative luxuries, if not necessities in a party.


How a person plays is a considerable factor, be it an Engineer, a Commando, or an Operative.

If you die while others are doing their job well, then, as Draco Mikato said, the players next to you are not to blame.

When I'm using my Engineer, I even sometimes die trying to get to a player that got killed 'cause he or she has done something irresponsible, just so that I could revive him or her. But I don't go about blaming that player. Responsible or not, as an Engineer it's part of our job. I go out of my way just to fulfill my part. But that's me.

Do what is expected of you, and don't rely too much on others. Play smartly that's all I'm saying.

Now what I hate is when all the team dies and the Engineer is expected to respawn and run back to revive the others 'cause they're just lazy to come back. There'll always be running, man. Respawn! LOL

SuperNas
10-03-2011, 03:26 PM
Easy SuperNas - no need to get your nose out of joint. If you have an aggressive build and am a decent player, then I assume you know how to keep yourself alive and don't fall in the "stupid wanna be commmando" bucket. However, I'm assuming that you are referring to damage over time and not debuffing as engineers do not have any debuffs. Engys have two damage over time skills (leech and wither) but do have a 3 other damage skills (pain/sonic boom/tranference). Even if you max all of these, I seriously doubt you can outdo a properly spec'd ops for damage.


Ahaha I'm pretty sure your not calling me stupid...obviously your the stupid one for saying engineers don't have any debuffs lol are you forgetting about decay??? -60 armor dude ....know what your talking bout before you say something...like do you even play sl?? This is My playing style, My account, I buy My Platts .. I can play the way I want too. Don't like it then DONT get caught in a RUN with me! ;D

I have wither6 pain6 decay6 leech6 transfer5.

GigaBits
10-03-2011, 04:37 PM
Easy nas, that was borderline rude, calling someone stupid. You still only have one buff for a miniscule +1 dps that is only active at most half a run on one enemy at a time. I assure you, their is no way with any skill set up that you can out single target damage an operative or out aoe a tank. At least, not if you are playing with properly specced comrades.

That said, your build does offer considerable dps, just not possible to "break" the games class niches in that way.

hotmumbo
10-03-2011, 07:35 PM
Don't worry about reasoning with him GigaBits - he's pretty set in his ways so let him believe his Engy build out-dpses all other class builds. Anyways, I'm not easily offended even if some people take their gaming way too seriously. Like you said -60 armour from Decay really does not amount to much of a debuff - must have missed that minor technicality for which I apologise. Anyways, I'm done with this thread so won't be looking at it anymore - no point prolonging a flame war.