PDA

View Full Version : What do you want your final skill to be?



Ebalere
09-20-2011, 11:15 PM
Here's mine :D i couldnt pick i had some ideas flowing. I'd just say the damage would be use ur common sense :)

Operative

Psyionic Blast - A blastshot type skill ala PL. 5m Splash AoE, 60% damage after initial hit. 12m range.

Retinal Beam - A deadly laser shot from the eyes across a 110 degree view span, anything that gets hit gets moderate damage and stun for 3 secs.


Engineer

Energy cloak - Makes you essentially aggro-less for 15 secs. Mana ticks down at fast rate. Less when maxed, but still pretty fast. (I know ops would love this skill but, to be honest, i think it would make op too easy.)

Lol, people might like this one...or hate it.

Implosion - works like gravity well, but on your teammates only. Groups party withing range of heal skills. 45 second cooldown AT LEAST. this could be abused. Cool idea to begin with tho hehe

Zeus' Fury - Engineer rains lightning down, 8m aoe, moderate to heavy damage and haste buff on engi for 6 seconds.


Commando

Megaton Burst - commando crouches down and RAAAHH!!!! bursts up, arms out with maybe a beam of light or explosion, and the enemies get knockback and Dot fire damage. Must not be able to knock out of gravity well range, obvz.


Hydrogen Bomb - Commando lobs a futuristic grenade at mob. Explosive aoe. Moderate damage to everyone in 6m range.

Lets hear your ideas!

Ellyidol
09-20-2011, 11:34 PM
Since it's the last skill, assuming it would be gained at 30, 33, that range maybe, I really want it to be an effective, almost an ultimate, and class defining skill.

Personally, I think a passive skill which would be built to somehow focus on either a defensive or offensive build is good. It'd add class specification through one skill.

For example, a passive skill that would increase the effectiveness of defensive buffs/regen with the cost of a decrease in effectiveness of damaging skills/buffs; and vice versa.

Not sure exactly how it'll work since it's only one skill that would need to work like two skills, but that's what I had in mind.

Another active skill for my commando (at least in my build) is too much, IMO. I already had to re do my build to fit all 8 active skills onto my hotkeys, another to consider would be pretty difficult and less efficient.

I'd love a passive :)

Ebalere
09-21-2011, 12:00 AM
Yeah true, Elly, Commandos are pretty combat intense as it is.

Mystery Trader
09-21-2011, 12:11 AM
Passive would be nice also.

Nightarcher
09-21-2011, 12:34 AM
I want a Commando dodge buff! But one that's efficient and lasts more than 3 seconds. :D

Ellyidol
09-21-2011, 02:56 AM
Yeah true, Elly, Commandos are pretty combat intense as it is.

I agree. I'm certain that the other classes are as skill active as well (not sure exactly how active since I don't even have their alts), but I have to say, for a Commando and all that aggro management, 1 point in each aggro skill is very important to me. That said, another additional active skill is going to have very little value despite being a new skill. Unless, however, this new skill is really good which just makes me discard one of my older ones.


I want a Commando dodge buff! But one that's efficient and lasts more than 3 seconds. :D

It'd be nice Night, but in my opinion, I think STS may want to stay away from adding Dodge buffs already. As far as I know, 29 base dodge (pink chest) is heaps for a 31 commando. IMO, 29 base dodge is enough (even towards later on) and armor should be worked on. My two cents :)

Raulur
09-21-2011, 03:12 AM
For engineer, I just want a real direct damage skill instead of a junk DOT. Sonic boom would be the bomb if it didn't have such a long cooldown. So yeah, single target, big direct damage with no DOT.

Maybe something like "last ditch" was for smugglers in SWG, but honestly that would probably be better suited for ops.

Kindread
09-21-2011, 03:12 AM
I've got an awesome one. Now, this isn't because I'm a selfish engineer looking out for myself. It's really for the benefit of the team. Not even sure if it's great for a last skill but it'd be cool to have. I'd call it Vampire or Vampiric Leech. It allows you to drain/rob your teammates of some health collectively to give you a boost of health to stay alive...of course for the purpose of keeping the whole team alive and preventing a wipe. Or maybe not...muwahahaha! *evil laugh*

sickside
09-21-2011, 06:10 AM
first off im pretty sure star legends wont end at lvl 35 but i could be wrong but...

engineers need a high mana costing spamable flash heal

Ellyidol
09-21-2011, 06:16 AM
first off im pretty sure star legends wont end at lvl 35 but i could be wrong but...

engineers need a high mana costing spamable flash heal

It won't end, of course, but the skills probably will.

If PL is any sort of evidence, skills stopped at 22 yet cap is already 60.

sickside
09-21-2011, 06:24 AM
yeah sorry i keep forgetting to check into pl again. last i played alien oasis just came out so its been a hot min since ive played

Necrobane
09-21-2011, 06:49 AM
Perhaps its worth creating a new thread about this, but is there anyone else who thinks that STS should have introduced less skills, then 1 skill per update? Would have kept things fresh for longer, and also whats the point in having so many skills but not enough points in them to be worth while?

deafmaster
09-21-2011, 09:58 AM
Invisible hologram

A commando dodge buff starting off at about +3 and getting stronger as you upgrade it( maybe +20?? lol) . Makes commando look transparent as he plays and gives bad guys a tough time finding him therefore increasing dodge ;-)

octavos
09-21-2011, 10:14 AM
Here's mine :D i couldnt pick i had some ideas flowing. I'd just say the damage would be use ur common sense :)

Operative

Psyionic Blast - A blastshot type skill ala PL. 5m Splash AoE, 60% damage after initial hit. 12m range.

Retinal Beam - A deadly laser shot from the eyes across a 110 degree view span, anything that gets hit gets moderate damage and stun for 3 secs.


Engineer

Energy cloak - Makes you essentially aggro-less for 15 secs. Mana ticks down at fast rate. Less when maxed, but still pretty fast. (I know ops would love this skill but, to be honest, i think it would make op too easy.)

Lol, people might like this one...or hate it.

Implosion - works like gravity well, but on your teammates only. Groups party withing range of heal skills. 45 second cooldown AT LEAST. this could be abused. Cool idea to begin with tho hehe

Zeus' Fury - Engineer rains lightning down, 8m aoe, moderate to heavy damage and haste buff on engi for 6 seconds.


Commando

Megaton Burst - commando crouches down and RAAAHH!!!! bursts up, arms out with maybe a beam of light or explosion, and the enemies get knockback and Dot fire damage. Must not be able to knock out of gravity well range, obvz.


Hydrogen Bomb - Commando lobs a futuristic grenade at mob. Explosive aoe. Moderate damage to everyone in 6m range.

Lets hear your ideas!

What I would like to see is an upgraded system, meaning just like armor is upgradeable, make skills upgradable too. But Since i wuv my engineer, My last skill would be "construct"
this skill would create a turret and help blast (like a 6th member if only one engineer is present, but if a team of engineers(5) 5 turrets...O.O).... and support your team. :) "thz to karaai, she came up with the idea :)"

Swimmingstar
01-15-2012, 01:17 PM
Is necroing threads reportable if you do it many times over and over when people are annoyed and tell you to stop?

JaytB
01-15-2012, 01:29 PM
Is necroing threads reportable if you do it many times over and over when people are annoyed and tell you to stop?

If it's not, it should be IMO. This is getting ridiculous lol :)

Swimmingstar
01-15-2012, 01:31 PM
It seems like he's purposely trying to annoy us. Maybe I shouldn't post on SL forums anyways because people are also copying my threads in market.

Kaytar
01-15-2012, 01:50 PM
For engi I would like a simple damage buff. or a skill that actually does a lot of damage.

Kahlua
01-15-2012, 03:10 PM
Is necroing threads reportable if you do it many times over and over when people are annoyed and tell you to stop?

Been reporting them with the message just saying to request him to stop...it's confusing people.


ALTHOUGH, I have a theory it's actually a Dev trying to breathe life into the SL forums because they've been very inactive recently.

Garvhoz
01-15-2012, 03:23 PM
Another engi skill I thought of: Last Chance

Will dramaticly increase the engi's stats but at the cost of all your mana and some of your life, all of your skills will have 1 second cool down and unlimited uses. will last for 20 seconds but when the skill ends there is no mana/health regen and you will have to wait 1 minute to regen and to use again and once the minute is over you will need 100% mana and at least 1/2 health to use again.

Ihavenokills
01-15-2012, 11:11 PM
ridiculous luck - "for the next 30 seconds, every kill you get gives ihavenokills a vanity drop" <----- all classes


:D

Garvhoz
01-15-2012, 11:20 PM
ridiculous luck - "for the next 30 seconds, every kill you get gives Garvhoz a vanity drop" <----- all classes


:D

Fixed:D

Ihavenokills
01-15-2012, 11:56 PM
Fixed:D

lol aww no fair

Kaytar
01-16-2012, 12:19 AM
Another engi skill I thought of: Last Chance

Will dramaticly increase the engi's stats but at the cost of all your mana and some of your life, all of your skills will have 1 second cool down and unlimited uses. will last for 20 seconds but when the skill ends there is no mana/health regen and you will have to wait 1 minute to regen and to use again and once the minute is over you will need 100% mana and at least 1/2 health to use again.i like the 1 sec cooldown idea. But maybe instead of the price of all mana and 1/2 health, it could decrease your weapon damage? Or dodge or even give you -1 mana regen? Just my thoughts :)

Cahaun
01-16-2012, 03:04 PM
Suicide- the engie blows everything up including themselves
Next lvl...

Jugernugett
01-16-2012, 03:09 PM
Mbabane!

XxReiReixX
01-16-2012, 03:56 PM
this would be a great op final skill:
-Overkill: 2x damage 2x speed, 2x armor for 30 sec.

Kahlua
01-16-2012, 04:13 PM
this would be a great op final skill:
-Overkill: 2x damage 2x speed, 2x armor for 30 sec.

Would have to self-damage yourself to balance this skill out. Almost like "Berserker" from other game titles. Mass damage, but damage yourself in your rage.

Slant
01-16-2012, 05:15 PM
Mando - have least prolems with mando, tanking, mob control and self buffs are all good would be fun to have something very powerful, doesnt matter if its an aoe damage skill or a shield for protection of the party , but with a loong cooldown

suicide is cool too

Engie - invisibility ( or just enemy mobs dont attack, you cant attack either) and hit+crit buff to entire party

OP - a powerful debuff reduces enemy dodge, hit and armour for a very short period of time

flashbackflip
01-16-2012, 05:48 PM
I like the idea of making classes more unique

new skill is originating from Op's ability to wield two weapons

SO the skill is to choose two targets when (and only) using twin guns..

When using this skill DPS could drop, but not in half, so you can efficiently deal with two enemies at once

It works like this:

U start attack - use this skill (i called it 'split') - and can tap on another enemy to target

All other skills being used applying randomly to any of these two enemies..



Deathpunch helped to make this idea more global:

ENGIES: buff for engis that has their lightning jump to another target for a percentage of base dmg

COMMS: an AOE damage buff for coms with heavy cannons.

Cahaun
01-16-2012, 10:30 PM
A skill that increases the AoE for coms with heavy weapons?
edit to the skill suicide
Suicide- the engineer sets off his power set to overdrive and subsequintly releases a huge explosion.
Aka engie blows up (and dies)
This is more of a last resort skill. It has a HUGE cooldown. (Actually I don't know about the cooldown. It'll depend on the power of the damage and range or if it resets uppon being rev'd)

RyanCooper
01-18-2012, 09:54 AM
I really like the idea of megaton burst;)
That ll be a firework *yay*

Kahlua
01-18-2012, 10:21 AM
A skill that increases the AoE for coms with heavy weapons?
edit to the skill suicide
Suicide- the engineer sets off his power set to overdrive and subsequintly releases a huge explosion.
Aka engie blows up (and dies)
This is more of a last resort skill. It has a HUGE cooldown. (Actually I don't know about the cooldown. It'll depend on the power of the damage and range or if it resets uppon being rev'd)

Why would that skill need a cooldown? lol if you die...all your skills reset.

MimeRifle
01-18-2012, 10:22 AM
Why would that skill need a cooldown? lol if you die...all your skills reset.

You and your darned logic-based arguments. :apathy:

BodMaster
01-18-2012, 10:31 AM
Another Necro win, he's on a roll ;)

Ebalere
01-18-2012, 12:47 PM
Another Necro win, he's on a roll ;)

LOL, this thread is so old I forgot who started it!

BodMaster
01-18-2012, 03:00 PM
LOL, this thread is so old I forgot who started it!

LMAO! I forgot too... wait a minute.. it was you :p haha did make for good convo funniest part we are still waiting to find out ;)

Cahaun
01-20-2012, 07:23 AM
Why would that skill need a cooldown? lol if you die...all your skills reset.The skill in particular won't reset upon death maybe so the only engie in the party doesn't keep blowing up and yelling "REV ME NOW!"

MR.GEE
01-20-2012, 04:49 PM
for op i think teleporting would be a really good skill, and for eng ,invisibility ,and of course i kept in mind the powerful com, a sort of , invincibility for a short time . just some quick thoughts

Garvhoz
01-21-2012, 01:02 AM
this would be a great op final skill:
-Overkill: 2x damage 2x speed, 2x armor for 30 sec.

Would have to self-damage yourself to balance this skill out. Almost like "Berserker" from other game titles. Mass damage, but damage yourself in your rage.

Hahahaha yeah or no dodge and 50% hit% cause the person is going crazy with power he doesnt have time to dodge or shoot with accuracy.