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IBNobody
09-21-2011, 07:49 PM
Sloucho added shields and some other off-hand items. How good are they?

Holo-Shields apparently add the same level armor as an equally rare commando chest, 124-144 pts, lv 26-30. That is a significant amount of Armor. The cost is that you must give up using 2-handed weapons such as Rifles, Heavy Weapons, Hand Blasters, and Dual Pistols. You would have to use Light or Heavy Pistols instead.

The difference between an epic Rifle and an epic Heavy Pistol is (currently) 4-8 damage points. Since weapon damage determines skill damage (and engineer heals), a trade-off has to be made between 4-8 damage points and 124-144 armor. (The damage difference in damage may be less, though, because shields DO add stat points, which DO affect your damage output.)

If you are a Commando, a holo-shield and a heavy pistol may make you more survivable. However, a good rifle will give you better control of aggro.

If you are heal-tanking as an Engineer, grabbing a holo-shield and a heavy pistol may be a good idea. If you're playing with a good tank, you may want to use a rifle.

If you are playing as an Operative, your best bet is to run around and not get hit. Rifles are the clear choice.


The Holographic Display, though, is an odd duck... It only provides 32 armor... Is it just for aesthetics, or does it improve something beyond printed stats?

Nourish
09-21-2011, 07:50 PM
Omg sorry I posted cuz ur avatar is sick.

EDIT: Read through it, gonna say I'm sticking with my classes specific weapon. E.g. Engi has gloves op pistolz and com riflez

:)

BodMaster
09-21-2011, 08:02 PM
Great job again buddy keep up the good work!


If you are a Commando, a holo-shield and a heavy pistol may make you more survivable. However, a good rifle will give you better control of aggro.

Agree totally! I use a Lvl 30 Shield with a Heavy Pistol.. though this has been mocked I believe it is the best combo for Sloucho though if in Numa always going to go with the Rifle due to its awesome ability to keep and center aggro.


The Holographic Display, though, is an odd duck... It only provides 32 armor... Is it just for aesthetics, or does it improve something beyond printed stats?

Never understood these as soon I got one (multi coloured) looked at stats and thought "ahh these are okay" then I seen a shield and thought "got to have that now!" Though I still see players running around with these Holographic Displays over the shields :/

sickside
09-21-2011, 08:19 PM
Never understood these as soon I got one (multi coloured) looked at stats and thought "ahh these are okay" then I seen a shield and thought "got to have that now!" Though I still see players running around with these Holographic Displays over the shields :/

i dont think its them running around with holographic displays over shields as much as it is holographic displays are easier to obtain/cheaper


i myself at lvl 27 used a holographic display due to the fact i was runing around with a pistol to keep my agro down and could use the extra armor and stats and shields are expensive for the lower lvls

Register
09-21-2011, 08:21 PM
Yup. I was gonna say, NO SHIELDS FOR COMMANDOS! 144 armor wont protect you. Remmeber that armor test? ~55 armor=1 dmg reduction, i think. So very minimal boost. AOE cannon will be much more useful

GigaBits
09-21-2011, 08:29 PM
At level 30 my engineer uses a holo display. Cant check now, at work, but it adds more mana by 5 and less health than holo shield plus a handy +9 to int, IIRC. I feel it's a better choice for the discerning engineer. Granted the armor from shield is WAY better, I just feel that the display is a better choice for engineers, mainly because of + int.

Kindread
09-21-2011, 08:46 PM
Yup. I was gonna say, NO SHIELDS FOR COMMANDOS! 144 armor wont protect you. Remmeber that armor test? ~55 armor=1 dmg reduction, i think. So very minimal boost. AOE cannon will be much more useful

I agree with Register. I am not a fan of commandos and the pistola/shield combo. Besides the problem with the ability to hold aggro with the pistol, the commando loses out on the AOE capablities of the Heavy Weapons. I'm all about effectiveness. Yes it is nice to have an extra 144 armor from the shield which gives you a little more than 2 points damage reduction but who cares about damage reduction when most of the time, you're running in groups with an engineer? You're not going to notice the reduction at all when you're getting healed on a constant basis.

Instead you lose out on the damage output of an AOE heavy weapon which when combined with your crit boosting skill, probably clears house. I'm working on my commando alt right now and I'm loving the AOE of Heavy Weapons. When mobs are closer together, I'm damaging at least 3 at once. I don't have the crit boost skill yet but I'll bet it'll be fun.

BodMaster
09-21-2011, 08:56 PM
I'm working on my commando alt right now and I'm loving the AOE of Heavy Weapons. When mobs are closer together, I'm damaging at least 3 at once. I don't have the crit boost skill yet but I'll bet it'll be fun.

I agree that it used to be very effective but in Sloucho I would like to disagree.. I can hardly hold any aggro when fighting mobs no matter what kind of weapon I try Rifle, HW etc. all seem to be unable to hold it rather well than Delta or Numa.. with my silly amount of Dodge and that extra armour I still live by the Heavy Pistol and Shield. (All weapons in new upgrade seem to be less effective than what im using right now)

IBNobody
09-21-2011, 09:08 PM
First, to keep things in context, the shield is equivalent to a commando chest plate. That means it gets 5 armor points per level at rare, and even more on an epic or legendary. At 30, it's 144. At 60, it will likely be 294.

Also, if they were to release platinum shields (very likely), those would likely carry bonuses to %hit/%crit/%dodge. Would losing 5-10 damage be worth a 5% increase in your hit rate?


I agree with Register. I am not a fan of commandos and the pistola/shield combo. Besides the problem with the ability to hold aggro with the pistol, the commando loses out on the AOE capablities of the Heavy Weapons. I'm all about effectiveness. Yes it is nice to have an extra 144 armor from the shield which gives you a little more than 2 points damage reduction but who cares about damage reduction when most of the time, you're running in groups with an engineer? You're not going to notice the reduction at all when you're getting healed on a constant basis.

Instead you lose out on the damage output of an AOE heavy weapon which when combined with your crit boosting skill, probably clears house. I'm working on my commando alt right now and I'm loving the AOE of Heavy Weapons. When mobs are closer together, I'm damaging at least 3 at once. I don't have the crit boost skill yet but I'll bet it'll be fun.

The AOE weapon is nice, but for many battles, a rifle will work better. It is only single-target, but its min damage is much higher. That will cause your skills to do more damage. I'd say that the best advice is to use a gun suited to the situation.


At level 30 my engineer uses a holo display. Cant check now, at work, but it adds more mana by 5 and less health than holo shield plus a handy +9 to int, IIRC. I feel it's a better choice for the discerning engineer. Granted the armor from shield is WAY better, I just feel that the display is a better choice for engineers, mainly because of + int.

Did you know that there is an Engineer-based Holo-Shield that provides the same stats and 134 armor? Check out my item compendium. :)

GigaBits
09-21-2011, 09:13 PM
What!?!? *checking item compedium* guess I just kept getting the same one.

=P

Geeze, IB, you rock. Thanks.

Nightarcher
09-21-2011, 10:09 PM
Okay, your choice of weapon and whether or not you use a shield only really effects the damage you do. Whether or not you take and hold aggro is based off your taunt skills. When clearing mobs, use your major AOE taunts like Singularity and Neutron Stomp. For bosses, it's pretty easy because commandos have 5 taunt skills. So learn to play your character, and you'll do fine. :)

Ephemeris
09-21-2011, 10:09 PM
Yet another great "heads-up" to the masses; I dig!

McBain
09-22-2011, 12:46 AM
There was another thread recently regarding heavy cannons vs. rifles and pistols with commandos. I personally have never been sold on heavy weapons. The AOE effect with cannons is highly overrated in my humble opinion. I've always been able to clear mobs faster with a rifle, and the rifles' significantly higher base damage makes a bigger difference overall, I think. Since aggro is also largely damage-based, it makes more sense in that respect as well.

Pistol and shield probably isn't a bad combo for Slouch-o though. I agree with Bod here. The damage difference between the 1H and 2H purple weapons is much smaller than with previous weapon sets. The trade-off of losing a small amount of damage for the ability to use a shield seems to make it worthwhile for those who choose to do so.

CanonicalKoi
09-22-2011, 08:01 AM
I haven't run my Commando in Slouch-O much (it's only a baby!), but is the added armor from a shield that important? If it's harder to hold aggro (understandable with the kind of mobs there), you shouldn't be the focal point to receive as much damage. A Commando's armor and health pool are already high--for example, my level 26 Commando wearing a mix of Sandstorm and Modified Mark VI has armor of 456 and a health pool of 379. In comparison, my level 30 Op. wearing custom gear, has armor of 327 and a health pool of 348. That's a difference in 129 armor and 31 health between a level 26 wearing semi-decent gear and a level 30 wearing custom--and the Op is surviving just fine. Laying aside sheer luck on my Op's side, is a shield really necessary for my Commando as it gets "older"?

krazii
09-22-2011, 08:24 AM
The shield combo combination is really only useful for engineers who get extra armor protection (which is important despite all the armor bashing) adn aren't relied on for damage. Get the limited shield with the int pistol (forget name) and you are set.

Aperfecte
09-22-2011, 09:29 AM
Hey guys,

I know this is off topic but I was wondering how to get the SG avatar? Is it only for devs?

octavos
09-22-2011, 09:47 AM
Hey guys,

I know this is off topic but I was wondering how to get the SG avatar? Is it only for devs?

Go here :) a bit off topic, but a question that deserves an answer. :)
http://www.spacetimestudios.com/showthread.php?37440-Become-a-Star-Guard-and-Earn-a-Highly-Exclusive-Star-Guard-Emblem

Aperfecte
09-22-2011, 10:01 AM
Go here :) a bit off topic, but a question that deserves an answer. :)
http://www.spacetimestudios.com/showthread.php?37440-Become-a-Star-Guard-and-Earn-a-Highly-Exclusive-Star-Guard-Emblem

Now I understand. Thanks for the info and congrats on being a Star Guard.

I think you really deserve it for being so helpful :)

bronislav84
09-22-2011, 10:13 AM
Heal tanking? What about support Engineers who heal and Protection the party, and must survive to Res the party? This seems to be surprisingly absent in the guide.

And suggesting rifles for Operatives? Um what is so bad about dual pistols? Please discuss the comparison better.

Also would be nice to know how much damage reduction each Holo Shield gives, and what the difference in damage reduction is between the two (Str for 30 and Int for 28). I have a Str shield and wondering how much damage reduction I'd love if I trade it for the Int shield.

octavos
09-22-2011, 10:35 AM
Now I understand. Thanks for the info and congrats on being a Star Guard.

I think you really deserve it for being so helpful :)


Heal tanking? What about support Engineers who heal and Protection the party, and must survive to Res the party? This seems to be surprisingly absent in the guide.

And suggesting rifles for Operatives? Um what is so bad about dual pistols? Please discuss the companion better.

Also would be nice to know how much damage reduction each Holo Shield gives, and what the difference in damage reduction is between the two (Str for 30 and Int for 28). I have a Str shield and wondering how much damage reduction I'd love if I trade it for the Int shield.

Aperfecte, thanks :) but showing no bias to ppl is my greatest trait....everyone deserves help.

Karaai, Im a enginTank, I heal support....and have a big gun so i dont rely on other engineers for there support :p
but support from the whole team.....hence, when you do a run with me you dont die :p but if ppl dont help....im a goner lol

bronislav84
09-22-2011, 10:42 AM
Ok? I'm not, and you know I'm not. I'm asking IB to make a shield suggestion for those who aren't a heal tank (Int or Str) and how much damage reduction is lost between the two, cause it isn't in here and is relevant.

And yea, now that I think about it, I've never died with you except after you left or if I took a wrong turn.

octavos
09-22-2011, 11:09 AM
Ok? I'm not, and you know I'm not. I'm asking IB to make a shield suggestion for those who aren't a heal tank (Int or Str) and how much damage reduction is lost between the two, cause it isn't in here and is relevant.

And yea, now that I think about it, I've never died with you except after you left or if I took a wrong turn.

lol, im straight engineer, no str or dex added, but I do fight with the highest armor possible.
even if that means black widow and a shield....and maxing my (shield skill,Empathy) and major attacks (sonic boom, Transference,)

I wanna kill fast so heal works properly.

and yes most are not heal tanks. lol

MikeMinotaur
09-22-2011, 11:25 AM
My take on shields and weapon choice based on my experience using them myself and partying with others and observing the outcome is as follows:

Commando: Cannons are where it's at. Every good one that grabs and holds aggro effectively uses cannons exclusively. The have less DPS than rifles but cannons give off a small AoE around the target on auto attacks. This translates to far better aggro management over single target rifles and pistols. I can run with a Cannon wielding Commando with my Engi and pretty much use Transference to heal and Empathy for big pulls and bosses. It also means the Operators don't need as much tending as the aggro is being properly handled. I only use rifles on boss fights as there's usually only one target so the better DPS is more than welcome here.

Operator: Dual pistols seem to have the best DPS ratings in the game. Rifles will do more damage per shot, but this class is about DPS. I say, skip the rifle unless you can find a better one in terms of DPS and Dexterity. Shields are a complete waste here as your DPS will suffer due to the pistols you'll inevitably be relegated to using. Thus you will not be as effective at doing damage. If you're playing with a Commando that's equipped as mentioned above You'll never miss it anyway.

Engineer: Personally, with a good group lead by a Commando properly equipped (see above, again) I will use rifles due to their high damage per shot which translates to higher damage and heal output which means less times using these skills and better mana efficiency. This is a great Heal/Support weapon.

Now if you're running with a less than ideal group ( improperly equipped and spec'd Commando or none at all, Ops running amok the group splintering off...) pistol and shield helps as you may be running more of a drain tank role. I'll run in, use Pain, Transference, Leech possibly Empathy if necessary and repeat to control aggro. The armor's not a lot, but it seems to help an the damage/heal output doesn't seem to suffer to the point of utter frustration. Plus there is are small health and mana bonuses. Rifles will be a little faster here if you don't mind kiting any melee mobs. Again, weapon choice in this role depends on the group and how aggressive you want to be.

Bottom line: Shields can give you a little extra protection but do not replace properly spec'd and geared teammates that know and play to their classes strengths and their roles. A team set up as such will clear a dungeon faster than a group with shields about 90% of the time, with little to no deaths guaranteed.

These are just my observations tho, what do you guys think?

krazii
09-22-2011, 12:22 PM
Great analysis Mike. I don't' entirely agree with your bottom line as I believe shield and pistol is excellent combination for an engineer as you get an extra int stat buff and extra armor (which is more important then most believe) = better skill potency and live longer, but I appreciate your analysis and it definitely gave me a few things to think about.

IBNobody
09-22-2011, 12:38 PM
Heal tanking? What about support Engineers who heal and Protection the party, and must survive to Res the party? This seems to be surprisingly absent in the guide.

Not at all. If you have a competent commando as a tank (and you know how not to pull too much aggro by overhealing), you don't really need a shield. If you do not have a competent tank, then having a shield and pistol combo may give you some extra survivability.

A change in 1 damage point roughly equates to 1 extra HP healed per tick of Empathy. You're currently looking at healing 3 HP less per tick (since 9 INT will likely kick up your damage).

When a dodge-granting shield comes out, it will be the hands-down winner.


And suggesting rifles for Operatives? Um what is so bad about dual pistols? Please discuss the comparison better.

You may hit more and (and thus crit) more often, but doing less damage works against you due to armor. I recommend rifles because most of my Op's damage kick comes from my skills. I also like Rifles because they have slightly longer range. It makes things easier to kite.


Also would be nice to know how much damage reduction each Holo Shield gives, and what the difference in damage reduction is between the two (Str for 30 and Int for 28). I have a Str shield and wondering how much damage reduction I'd love if I trade it for the Int shield.

A pittance of stat increases won't noticeably decrease your damage taken, unless you get enough of a stat bonus to cross the threshold of an extra % to dodge. This is why I typically look at Platinum weapons and armor before I look at drops.

Ephemeris
09-22-2011, 05:14 PM
Laying aside sheer luck on my Op's side, is a shield really necessary for my Commando as it gets "older"?

In my experience, no -- a shield is not necessary for an "older" commando (provided that the commando can and will stim as necessary). I have yet to die a single time in the Slouch-O campaign -- often as the focal point for aggro -- during my commando's grind to 30 (which I'm about 400 xp short of at the moment); I've never used a shield. With an engineer in the party (and decent gear -- using Desert Rat with the plat rifle; upgrading gear gradually with each ding), it's generally not too difficult to stay alive (IMO). Everyone has their own play style, granted, but I don't think that shields are a necessity for commandos at this point.

bronislav84
09-23-2011, 01:51 AM
Not at all. If you have a competent commando as a tank (and you know how not to pull too much aggro by overhealing), you don't really need a shield. If you do not have a competent tank, then having a shield and pistol combo may give you some extra survivability.

A change in 1 damage point roughly equates to 1 extra HP healed per tick of Empathy. You're currently looking at healing 3 HP less per tick (since 9 INT will likely kick up your damage).

When a dodge-granting shield comes out, it will be the hands-down winner.Soooooooo, you generally recommend a shield, then? I dislike dieing and like to be around to res people.

And unless you can get 50% permanent dodge, I currently don't see dodge as viable in either game. I prefer straight up damage reduction by armor, because it's always there. On the other hand, if you don't dodge, you take full damage.
You may hit more and (and thus crit) more often, but doing less damage works against you due to armor. I recommend rifles because most of my Op's damage kick comes from my skills. I also like Rifles because they have slightly longer range. It makes things easier to kite.While this is sound advice, considering rifles are a generic weapon and lack Dex, I think I will stick to the tried and true dual pistols, sorry.
A pittance of stat increases won't noticeably decrease your damage taken, unless you get enough of a stat bonus to cross the threshold of an extra % to dodge. This is why I typically look at Platinum weapons and armor before I look at drops.As per my comment about dodge above, I prefer straight up image reduction. I'm sorry I wasn't clear. I was wondering if you could tell us if the 10 armor difference between the level 28 Int shield and the level 30 Str shield actually causes you to take less damage with the level 30 shield, and how much less. Like, specifically? Numbers are nice. Cause if the extra 10 armor doesn't actually decrease damage taken, I'd much rather prefer the Int shield. Was looking for clarification.

McBain
09-23-2011, 05:28 AM
The thing with higher dodge is that, over time, you'll absorb less overall damage than with lower dodge and higher armor, mainly because dodge is a complete miss. Zero damage. If you have no dodge but high armor, yes the armor will absorb more damage, but the hits will always be landing. I'm not great at math type stuff, but there was a thread at one point (pretty sure in the PL forum) that proved mathematically that dodge is generally more effective than armor at overall damage reduction. I can't seem to locate it at the moment. Maybe it was a post within a different but related thread. There's a balance to it, to be sure, though. You obviously can't be running around with zero armor and expect good results.

IBNobody
09-23-2011, 06:55 AM
Soooooooo, you generally recommend a shield, then? I dislike dieing and like to be around to res people.

And unless you can get 50% permanent dodge, I currently don't see dodge as viable in either game. I prefer straight up damage reduction by armor, because it's always there. On the other hand, if you don't dodge, you take full damage.While this is sound advice, considering rifles are a generic weapon and lack Dex, I think I will stick to the tried and true dual pistols, sorry.As per my comment about dodge above, I prefer straight up image reduction. I'm sorry I wasn't clear. I was wondering if you could tell us if the 10 armor difference between the level 28 Int shield and the level 30 Str shield actually causes you to take less damage with the level 30 shield, and how much less. Like, specifically? Numbers are nice. Cause if the extra 10 armor doesn't actually decrease damage taken, I'd much rather prefer the Int shield. Was looking for clarification.

Have you read Kamakaziis' thread? 10 points of armor may negate 1 point of damage from the guardian, off of a strike of 85-175. You won't miss that 1 point of damage. The only reason why you should consider the STR shield as a pure INT char is that the STR might put you over a threshold for an extra damage point or extra crit/hit/dodge.

Dodge is better in this game, by far.
1. Dodge works independently of armor; you usually don't have to choose "more armor" or "more dodge", unless you are comparing different level equipment sets.
2. Dodge provides complete damage negation.
3. Armor doesn't count for much - you need a significant amount to see the same benefit as dodge.

The current Engineer platinum set provides 20% dodge. That means you'll only be hit 80% of the time. If there was ever a suit that was worth the platinum, this would be it.

bronislav84
09-23-2011, 08:20 AM
I've read Kami's thread, but it confused me a lot. So ten armor is 1 damage reduction?

Still not convinced on the dodge though. 20% comes up roughly 2 out of 10 hits, so most of the time you are still being hit for the full damage. Like I said, until we can get at least 50% dodge, I personally don't see it as viable.

Rather have constant, albeit small, damage reduction versus not being hit only sometimes.

StompArtist
09-23-2011, 08:36 AM
I've read Kami's thread, but it confused me a lot. So ten armor is 1 damage reduction?

Still not convinced on the dodge though. 20% comes up roughly 2 out of 10 hits, so most of the time you are still being hit for the full damage. Like I said, until we can get at least 50% dodge, I personally don't see it as viable.

Rather have constant, albeit small, damage reduction versus not being hit only sometimes.

That is also how I see it but I believe that a lot of players are not agreeing with this. I think that the only way to do it is to do 100 runs with each setup and calculate average damage taken per run.

I am not going to do that and stick with the high armor. lol

Hullukko
09-23-2011, 09:00 AM
The only reason why you should consider the STR shield as a pure INT char is that the STR might put you over a threshold for an extra damage point or extra crit/hit/dodge.

It doesn't work like that. All the numbers are floats underneath. If you do 1.9 damage three times, enemy will suffer 5.7 getting the damage to show on screen as 2, will increase by three points, but 0.3.

Nightarcher
09-23-2011, 09:36 AM
The only class I think has a legitimate reason to use a shield is a Commando, because after all, we are tanks who grab all the aggro. With almost everything attacking us and taking into account the countless Stims we gulp up, I think Operatives and Engineers can afford to use higher Damage/DPS weapons like Dual Pistols or Rifles. You don't really need the survivability if playing with a good tank in the party.

(Feel free to use a shield if the commando is a noob who can't play his class right) ;)

bronislav84
09-23-2011, 09:46 AM
Disagree, Night. I hate dieing, so I'd wear a shield on my Engineer regardless of party for safety reasons. Not all of us can afford to have multiple weapons. Besides, I don't see myself as there for damage dealing. I build for survivability above all else. If the others DO die, I would be the last one standing to Res (And likely die from the entire train hitting me all at once, but I'd have more time to hit Res before I do). If they don't, well I can afford the damage loss.

Besides, the AOE attack on the big guns is nice to get agro on everything in a cone. I dunno why many Coms are starting to scrap their big weapons.

Reggin
09-23-2011, 10:17 AM
Hate to be blunt, but there is no valid argument for armor over dodge. Having a 20% dodge rate is a direct 20% reduction in damage taken.

No gear out there will provide enough armor over the dodge based alternative to reduce overall damage taken by 20%.

Anyone who has ever tanked in a more complex mmo can easily validate this.

IBNobody
09-23-2011, 10:21 AM
I've read Kami's thread, but it confused me a lot. So ten armor is 1 damage reduction?

Only on the Guardian. On trash mobs, it may take 50 armor. On Vular tankoids, it may take 30. KK showed that it takes less armor to negate 1 point of damage depending on who is hitting you (and possibly how hard).

The thing is, though, that Armor really doesn't protect much at all. A 1 point reduction off an 85-175 hit is miniscule. You need a lot of armor to see a damage difference. A shield does provide armor, and you don't have to give up much to use it. (I.E. It's different from wasting 6 skill points in Protection.)


Still not convinced on the dodge though. 20% comes up roughly 2 out of 10 hits, so most of the time you are still being hit for the full damage. Like I said, until we can get at least 50% dodge, I personally don't see it as viable.

Rather have constant, albeit small, damage reduction versus not being hit only sometimes.

Why do you need to choose? Right now, you can have both armor AND dodge. If you want to be the ultimate survivor (and protect your kill/death ratio), you should seriously consider the platinum lv30 armor for your engineer. Not only does it provide the most armor, it also provides the most dodge. You can have high armor and negate 20% of the damage.

thequickone
09-23-2011, 01:06 PM
OK, kiddies! I'm feeling mathy, so let's crunch some numbers! What... You don't think "mathy" is a word? :confused: Well, maybe it should be! :p

Let's make some bold assumptions before we get started:

1. You cannot have both increased Armor and Dodge at the same time, although IBNobody's last post clearly presented you can! For the sake of this presentation, I'm going to make you choose. Who knows, you may have to as the game matures...

2. I will assume the following fictional loadouts ("sets"), for sake of calculation simplicity. The "Armor" set will be 450 Armor and 0% Dodge. The "Dodge" set will be 300 Armor and 20% Dodge. Obviously, the actual in-game values will vary, but I think the data and conclusions I will present will be sound. I told you they would be bold assumptions! ;)

3. Our unfortunate test subject will be beat upon exactly 10 times by a typical mob that will swing for 50 damage with each hit. Based loosely on Kamikazees findings, we'll go right up the middle of the road and assume Armor will reduce damage at a ratio of 1 point of damage mitigated per 25 points of Armor (mid- to strong mob hit, maybe a bit generous...).

And away we go!

Armor set: Ten hits at 50 damage each equals 500 points of incoming damage. Armor reduces 18 points from each hit, but all hits land. Therefore; 10 X (50-18) = 320 damage.

Dodge set: Two of ten hits miss, so right off the bat we only have 400 points of incoming damage. Now, Armor reduces 12 points of damage from each of the remaining 8 hits that do land. Therefore; 8 X (50-12) = 304 damage.

Based on this very simplified comparison, Dodge wins! Yay!! :D In fact, if you assume an Armor to damage ratio of 1 point of damage mitigated per 50 points of Armor, or assume higher than 50 damage per incoming hit, both of which may be more accurate, Dodge performs even better!

In all seriousness, Dodge seems to do better in SL due to the fact it takes a ton of Armor to make up the difference. And quite simply, taking no damage at all for even one hit will always give Armor a run for its Credits! To borrow from one of SL's item descriptions "If you don't get hit... Well, you don't get hit!".

One thing to keep in mind, which may push Armor back up a bit; Dodge's effect is based on chance versus Armor's effect, which is static. In other words, 20% Dodge does not mean 2 out of 10 hits WILL miss, it means they MAY miss. Every time a hit comes your way, a virtual D10 will roll. If the roll comes up with a 0 or 1, the hit will miss. Otherwise, smackaroo! If anyone reading this has ever played chance-based games, they are aware Lady Luck is often a bi..., ehem... well, you know what she can be! :eek: What this means? You cannot always count on Dodge. Conversely, you can depend on Armor for its constant damage-reducing effect. Did I just contradict myself...? Oh, well...

I hope you enjoyed the ride! :D

bronislav84
09-23-2011, 02:39 PM
Why do I need to choose? Well first of all have you SEEN the people on the leader-boards these days? Obviously they don't sleep and spend thousands of plat on armor Enhancers so they're hard to kill or they've found a quick kill exploit somewhere, because the k/d list even for Engineers is in the 50k range IIRC. What does this mean? I with 7 deaths will NEVER make it onto the boards anymore. That doesn't mean I will be any more reckless, but it does mean you'll never see my character name up there.

On top of that, even though I have over 1.6k plat that I haven't used, it's a personal decision that I will NEVER buy plat items except maybe rifles, because they go out of style with each level cap raise and I'd effectively "lose" my plat investment because plat sets have to be thrown out and can't be resold. Same reason I don't use Elixirs or Enhancers. I only buy permanent items. Until the plat gear gives fifty dodge, I don't fancy losing plat each time.

Quite informative Quick, thank you. I like the closing, and still going to go with just armor and no dodge because even your simulated numbers are very close. That and lady luck has never been kind to me. She hates me generally.

CanonicalKoi
09-23-2011, 03:53 PM
Big thumbs up to Thequickone, "Now with extra bonus mathyness!" :) Great post and a very good point about Dodge (and Crit, for that matter) being a matter of chance. I know I tend to forget that that % isn't a given. Having played a lot of D&D, yeah those dice like to mess with everyone at times.

I have bought plat gear, Bron, but I tend to have more than one char of a type. The newer ones get to wear hand-me-downs as they grow up. I haven't bought a lot of it, mind you, but I have reused what I've bought.

I haven't tried using a shield on any of my chars yet. I'm using a Wastelander or Scavenger Rifle on my Commando, love my dual Deatomizers on my Op and I'm a glove-wearer when it comes to my Engie. Since my Comm is the auto-level version with 5 whole skills usable at the moment, I need all the help I can get getting and holding aggro. With my guns and Precision maxed out on the Op, it feels like I'm able to kill things quicker than they can kill me and I just haven't played with a weapon other than gloves or a weapon/shield combo on my Engie.

IBNobody
09-23-2011, 05:10 PM
Why do I need to choose? Well first of all have you SEEN the people on the leader-boards these days? Obviously they don't sleep and spend thousands of plat on armor Enhancers so they're hard to kill or they've found a quick kill exploit somewhere, because the k/d list even for Engineers is in the 50k range IIRC. What does this mean? I with 7 deaths will NEVER make it onto the boards anymore. That doesn't mean I will be any more reckless, but it does mean you'll never see my character name up there.

On top of that, even though I have over 1.6k plat that I haven't used, it's a personal decision that I will NEVER buy plat items except maybe rifles, because they go out of style with each level cap raise and I'd effectively "lose" my plat investment because plat sets have to be thrown out and can't be resold. Same reason I don't use Elixirs or Enhancers. I only buy permanent items. Until the plat gear gives fifty dodge, I don't fancy losing plat each time.

Quite informative Quick, thank you. I like the closing, and still going to go with just armor and no dodge because even your simulated numbers are very close. That and lady luck has never been kind to me. She hates me generally.

You didn't answer my question, though. Why do you need to choose right now between dodge or armor?

If it's a choice between platinum and no platinum, I understand. Other than that, though, is there really a decision?

As an off-topic comment... I don't mean to offend, but I don't understand your purchase of 2000 platinum. Why buy 2000 platinum if you don't plan on burning it on armor sets or enhancers? There are only a fixed number of non-consumable platinum purchases. If you're at 1.6k, you've likely burned through them. What are you saving your money for? Will extra maps significantly dig into your reserves? Are there other non-consumables in PL that aren't in SL yet? Or is this just a "peace-of-mind" kind of thing, knowing you've got money in the bank? I'm asking, because I sincerely don't understand your mindset and because I want to be cognizant of my own platinum stores.

Hullukko
09-23-2011, 05:59 PM
Why do I need to choose? Well first of all have you SEEN the people on the leader-boards these days? Obviously they don't sleep and spend thousands of plat on armor Enhancers so they're hard to kill or they've found a quick kill exploit somewhere, because the k/d list even for Engineers is in the 50k range IIRC. What does this mean? I with 7 deaths will NEVER make it onto the boards anymore. That doesn't mean I will be any more reckless, but it does mean you'll never see my character name up there.

I've ran with a number of such 0 death and five figure death count peeps. One thing in common is that they do play good enough to not deserve that rant. A little more carefully and probably pot red sooner than I as someone who's not particularly worried about deaths, but hell of a lot better and even more aggressively that many 25-29s I see on pugs.

But I can tell you one thing though, based on my own death count I dare say they don't have 3 year old kids nor do they live in the a$$-end of the northern Europe, Finland. :)

Kindread
09-23-2011, 06:30 PM
I've ran with a number of such 0 death and five figure death count peeps. One thing in common is that they do play good enough to not deserve that rant. A little more carefully and probably pot red sooner than I as someone who's not particularly worried about deaths, but hell of a lot better and even more aggressively that many 25-29s I see on pugs.

But I can tell you one thing though, based on my own death count I dare say they don't have 3 year old kids nor do they live in the a$$-end of the northern Europe, Finland. :)

I think most of the people with 0 death counts and high kill numbers might have taken it easy through the advancement. Also, a lot of Outer Limits farming on cruise control for vanities with no risk of dying can generate ratios like that. Worrying about deaths would take away from the fun for me. I like to put myself in situations where death is a possibility because it gets the adrenaline going and the reflexes firing. When stuff is flashing all over the screen, my health bar jumpin like crazy and the Spacetime Engine is redlining and slowing to a crawl, I know I'm alive. :)

Raulur
09-24-2011, 02:39 AM
I think most of the people with 0 death counts and high kill numbers might have taken it easy through the advancement. Also, a lot of Outer Limits farming on cruise control for vanities with no risk of dying can generate ratios like that. Worrying about deaths would take away from the fun for me. I like to put myself in situations where death is a possibility because it gets the adrenaline going and the reflexes firing. When stuff is flashing all over the screen, my health bar jumpin like crazy and the Spacetime Engine is redlining and slowing to a crawl, I know I'm alive. :)

Hah, I tend to do the same thing. I guess it's the former bird and FPS player in me trying to "push the envelope" and such. I always gather deaths in a new campain until I learn what spots to use Transferrence right away and when to hold off until someone else grabs sufficient aggro. :)

I probably use more health stims than most engineers should, even with shield and plat armor. So I guess you could call me one of those "heal tankers" in a way. I have learned where all the turrets are, and those are always priority #1 to attack with Pain. :)