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Korabiv
10-13-2016, 03:36 PM
I feel the token amount needed to enter the new content needs to be lowered. It costs 150 tokens (badge + proof) in order to get to the next area. It has been 7 days since the expansion went live. Since one run only yields one token, you need to do 150 runs of the same map just to get to the next zone. Doing the math that turns out to be a little more then 20 runs a day, each and every day, since the expansion went live.

I strongly feel that many people do not have the time to run this much and my guess would be only about 50% of all lvl 56+ are able to get to the second map. Why not include more of the players? Why make it such a pain to run the same map over and over? I like the new content and maps but do not like how it takes so much in order to progress. I think lowering the cost of the badge and proof to 50 tokens each would be more then fair. This would allow more players to play the new map, and not make it such a burden to advance.

I enjoy playing the game but it seems like the requirements for the new content are a bit much. I have spent most of my free time leveling and playing the new map and can say I am pretty sick of running graveyard. I only have roughly 50 tokens, so another 100 is going to take me at least 2 more weeks of running the same map just to get to the second map. By this time the rest of the new content will probably be released by then.

Anyway, if you took the time to read this, please add your comments. I know I'm not alone as many guildies have also expressed the same frustations.

Melthyz
10-13-2016, 03:41 PM
I feel the token amount needed to enter the new content needs to be lowered. It costs 150 tokens (badge + proof) in order to get to the next area. It has been 7 days since the expansion went live. Since one run only yields one token, you need to do 150 runs of the same map just to get to the next zone. Doing the math that turns out to be a little more then 20 runs a day, each and every day, since the expansion went live.

I strongly feel that many people do not have the time to run this much and my guess would be only about 50% of all lvl 56+ are able to get to the second map. Why not include more of the players? Why make it such a pain to run the same map over and over? I like the new content and maps but do not like how it takes so much in order to progress. I think lowering the cost of the badge and proof to 50 tokens each would be more then fair. This would allow more players to play the new map, and not make it such a burden to advance.

I enjoy playing the game but it seems like the requirements for the new content are a bit much. I have spent most of my free time leveling and playing the new map and can say I am pretty sick of running graveyard. I only have roughly 50 tokens, so another 100 is going to take me at least 2 more weeks of running the same map just to get to the second map. By this time the rest of the new content will probably be released by then.

Anyway, if you took the time to read this, please add your comments. I know I'm not alone as many guildies have also expressed the same frustations.

I totally agree, running the graveyard that many times is just mentally challenging. I do enjoy the new contents, however it feels very monogamous and very linear.

tasakli
10-13-2016, 04:26 PM
I extremely disagree. If you think logically, reaching end game content is meant to be hard. As the level rises, it should get harder and harder, if you don't have the time to make that progress you should not complain about it. Just progress slower then. If you make everything easy, the high level content won't have any value.

VROOMIGoRealFast
10-13-2016, 04:44 PM
In order to even make the purchase to get these badges, players must rank up to Acolyte with the Lightbearers. The points required to achieve Lightbearer, divided by the average number of points you get a from a dungeon run, comes to about 130. This brings you just a little shy of what's required to buy all the access you need to the Mausoleum.

So, if you're going into the Graveyard and killing the boss each time (not just farming the first few mobs and leaving), you should have just about as many Tokens as you need to enter once you reach Acolyte, with possibly a few more runs to do.

Carapace
10-13-2016, 04:55 PM
Thanks for the feedback on this, I want to take a moment to explain a bit of the philosophy of this expansion and how it opens up over time.

- The Graveyard is the entry point for endgame content, saving up for a badge to get into the Mausoleum is a milestone in the new content. While it is understandable that everyone wants immediate access, having a sense of progression and accomplishing it are important. This exists agin at floors 3 and 4 as another rank and badge requirement exist.
- Once inside the Mausoleum, the floor depths play a key roll in increasing token payout. Starting with Mausoleum 1 and 2, players will have the chance to run into Minibosses (the bosses from the Graveyard) at random places on the floor. Killing these also grant a token, and the chances and number of minibosses potentially available starts to go higher the deeper you go.
- In addition to weapons and stats, ranking up your character adds a passive buff inside of Somberholt Dungeons that increase raw damage and armor eventually making the once difficult content harder and faster to farm.
- Scaling Difficulty. New this expansion we have removed the idea of "elite" dungeons, and are instead doing level scaling of the mobs. You may have noticed at level 61 that the mobs in the Graveyard have Green dots rather than yellow. Their level is capped at 59, making them easier to dispatch as ranks, gear, and levels push you to more power. A real sense of power progression. On the flip side in the depths of the Mausoleum level 61's will be taking on level 62, 65, and on and on over time providing a different style of challenge to the player.

This expansion content is designed to unroll slowly over time to introduce new bosses, new encounters, new chase items and harder difficulties while keeping the content a little fresher than the past expansions and their fixed maps. Everyone is encouraged to play at their own pace, as over time every stage will all inevitably unlock and its rewards and content will expand as part of the narrative.

This is a new take on an expansion that we hope achieves a couple of things.

1. The one-and-done expansion. Previously the content would release, and be finished within 2 hours. Nothing new to work towards, and an apprehension related to when the new item is coming

2. Provide a clear path of achieveable progress through items and content. As of launch, everyone know there is a Mythic at level 61. They know it can be upgraded, and what will be required to do so. This is unique as previously none of this would be known up front and the expectancy that ones gear may immediately become worthless as soon as a new crate mythic is released was very high and had its own issues. This is an achieveable milestone that becomes available over time.

3. Challenges with increased reward payout. All of the loot in the new expansion is available at this point. By going deeper into the dungeons the chances of getting the good stuff begins to increase substantially as the number of bosses on a floor each give a chance at the loot, and the chance of the loot to drop is higher than the previous floor. New tile types will begin to spawn with additional encouters and rewards as well!

4. Expandable difficulty. We have no doubt that by the time Mausoleum 5 is unlocked end game players will be working hard to best it. One of the great aspects of the randomization dungeon system is we can add additional floors to expand the depth from 5 to 10, to 20, etc. Increased chances of fighting yet more minibosses for more tokens, even better loot chances, and unique encoutners all make for a more rewarding experience

We are attempting to balance the immediate sense of gratification with prolonged goals and individual, as well as server progress.

Keep the feedback rolling in but we do want to express that this expansion is different than what has come before.

-Carapace

octavos
10-13-2016, 05:08 PM
I see, i love the wall of text..but it would be nice to replay the levels...i mean all of them to relive the story..this means all levels (quests and side missions). I understand you want a progression of different stages..but after the story is done, you cant replay any of it..unless you are playing daily quests.

eg: rebuilding umm the last area "I forget the name, Guardia I think" you cant do that again..or even a small part of it...its really a done deal now that the quest is finished.

"making a new character doesn't mean relive the story -_-"

This will happen with this expansion..even for new players just jumping in wont really understand what is going on..I mean, Im lost lol.

ilhanna
10-13-2016, 05:19 PM
The expansion is only a week old. Even if you play only half an hour a day, with three minutes per run (assuming you run with randoms, got lost in side path etc) you still can get ten tokens a day, and two weeks later, an acolyte proof of balance and order badge plus a daily.

Korabiv
10-13-2016, 08:43 PM
Thanks for the feedback on this, I want to take a moment to explain a bit of the philosophy of this expansion and how it opens up over time.

- The Graveyard is the entry point for endgame content, saving up for a badge to get into the Mausoleum is a milestone in the new content. While it is understandable that everyone wants immediate access, having a sense of progression and accomplishing it are important. This exists agin at floors 3 and 4 as another rank and badge requirement exist.
- Once inside the Mausoleum, the floor depths play a key roll in increasing token payout. Starting with Mausoleum 1 and 2, players will have the chance to run into Minibosses (the bosses from the Graveyard) at random places on the floor. Killing these also grant a token, and the chances and number of minibosses potentially available starts to go higher the deeper you go.
- In addition to weapons and stats, ranking up your character adds a passive buff inside of Somberholt Dungeons that increase raw damage and armor eventually making the once difficult content harder and faster to farm.
- Scaling Difficulty. New this expansion we have removed the idea of "elite" dungeons, and are instead doing level scaling of the mobs. You may have noticed at level 61 that the mobs in the Graveyard have Green dots rather than yellow. Their level is capped at 59, making them easier to dispatch as ranks, gear, and levels push you to more power. A real sense of power progression. On the flip side in the depths of the Mausoleum level 61's will be taking on level 62, 65, and on and on over time providing a different style of challenge to the player.

This expansion content is designed to unroll slowly over time to introduce new bosses, new encounters, new chase items and harder difficulties while keeping the content a little fresher than the past expansions and their fixed maps. Everyone is encouraged to play at their own pace, as over time every stage will all inevitably unlock and its rewards and content will expand as part of the narrative.

This is a new take on an expansion that we hope achieves a couple of things.

1. The one-and-done expansion. Previously the content would release, and be finished within 2 hours. Nothing new to work towards, and an apprehension related to when the new item is coming

2. Provide a clear path of achieveable progress through items and content. As of launch, everyone know there is a Mythic at level 61. They know it can be upgraded, and what will be required to do so. This is unique as previously none of this would be known up front and the expectancy that ones gear may immediately become worthless as soon as a new crate mythic is released was very high and had its own issues. This is an achieveable milestone that becomes available over time.

3. Challenges with increased reward payout. All of the loot in the new expansion is available at this point. By going deeper into the dungeons the chances of getting the good stuff begins to increase substantially as the number of bosses on a floor each give a chance at the loot, and the chance of the loot to drop is higher than the previous floor. New tile types will begin to spawn with additional encouters and rewards as well!

4. Expandable difficulty. We have no doubt that by the time Mausoleum 5 is unlocked end game players will be working hard to best it. One of the great aspects of the randomization dungeon system is we can add additional floors to expand the depth from 5 to 10, to 20, etc. Increased chances of fighting yet more minibosses for more tokens, even better loot chances, and unique encoutners all make for a more rewarding experience

We are attempting to balance the immediate sense of gratification with prolonged goals and individual, as well as server progress.

Keep the feedback rolling in but we do want to express that this expansion is different than what has come before.

-Carapace

Ok thanks for the response. I just wanted to make sure that you guys knew that for a lot of people, it wasn't possible to make the amount of tokens to unlock the second map in time. As long as you guys are confident that it will all work out it is fine by me that this is meant to be a slower developing expansion. I just didn't want a good portion of people being left out and left behind. I will keep grinding at my own pace and look forward to the next set of maps!

Fsuryo
10-13-2016, 08:46 PM
Keyword: lowered, time, level

Can you imagine lvl 3 run on this map?
I think they cant reach the boss even in good party (even the mob scaled). You should realize this expan position are above than tindirin, or even underhul, so they have no chance here.

I havent found any trouble for runing this tomb with my alt mage lv 56, and my lovely slink, just keep straight 20-30 run a day. No need to 24/7 jump to this one lol. Relax.

After the second map opened, you can get 2-3 token/run, so for 150 token, you just need 75 run, with straight 20-30/day, you can kick the badge out for only 3-4 day.


Ps: go to Quartermaster npc, and you will realize you should SPENT 10 token for a single sumberholt cracked recipe. And ofc dev already clarify for this one, if that recipe CONSUMED on use. (imagine how much token for a single fortified).

Sent from my LT26ii using Tapatalk

RYYUKK
10-14-2016, 04:26 AM
I feel the token amount needed to enter the new content needs to be lowered. It costs 150 tokens (badge + proof) in order to get to the next area. It has been 7 days since the expansion went live. Since one run only yields one token, you need to do 150 runs of the same map just to get to the next zone. Doing the math that turns out to be a little more then 20 runs a day, each and every day, since the expansion went live.

I strongly feel that many people do not have the time to run this much and my guess would be only about 50% of all lvl 56+ are able to get to the second map. Why not include more of the players? Why make it such a pain to run the same map over and over? I like the new content and maps but do not like how it takes so much in order to progress. I think lowering the cost of the badge and proof to 50 tokens each would be more then fair. This would allow more players to play the new map, and not make it such a burden to advance.

I enjoy playing the game but it seems like the requirements for the new content are a bit much. I have spent most of my free time leveling and playing the new map and can say I am pretty sick of running graveyard. I only have roughly 50 tokens, so another 100 is going to take me at least 2 more weeks of running the same map just to get to the second map. By this time the rest of the new content will probably be released by then.

Anyway, if you took the time to read this, please add your comments. I know I'm not alone as many guildies have also expressed the same frustations.

Dude, u are just lazy i farmed 800 tokens ! Theree are ways to farm sigh

Safiras
10-14-2016, 05:37 AM
Dude, u are just lazy i farmed 800 tokens ! Theree are ways to farm sigh

Try not to judge people like that. There are people who are capable of spending hours grinding nonstop till they reach maximum token storage, and then there are those with busy jobs... families... major real-life commitments who can only commit realisticially a couple of hours a day to the game. For those people, farming 800 tokens as you have in that short a time period is impossible. That said I'm not complaining because I've still managed to farm enough tokens and points to start on the new stage as soon as it opened. So yes it is possible. Just that busy people may need a little bit more time and more intense grinding when they are online to reach the stage requirements.

Plqgue
10-14-2016, 07:34 AM
I feel the token amount needed to enter the new content needs to be lowered. It costs 150 tokens (badge + proof) in order to get to the next area. It has been 7 days since the expansion went live. Since one run only yields one token, you need to do 150 runs of the same map just to get to the next zone. Doing the math that turns out to be a little more then 20 runs a day, each and every day, since the expansion went live.

I strongly feel that many people do not have the time to run this much and my guess would be only about 50% of all lvl 56+ are able to get to the second map. Why not include more of the players? Why make it such a pain to run the same map over and over? I like the new content and maps but do not like how it takes so much in order to progress. I think lowering the cost of the badge and proof to 50 tokens each would be more then fair. This would allow more players to play the new map, and not make it such a burden to advance.

I enjoy playing the game but it seems like the requirements for the new content are a bit much. I have spent most of my free time leveling and playing the new map and can say I am pretty sick of running graveyard. I only have roughly 50 tokens, so another 100 is going to take me at least 2 more weeks of running the same map just to get to the second map. By this time the rest of the new content will probably be released by then.

Anyway, if you took the time to read this, please add your comments. I know I'm not alone as many guildies have also expressed the same frustations.

Pls sts hand this to me like everything else wahhhh

RYYUKK
10-14-2016, 10:39 AM
Try not to judge people like that. There are people who are capable of spending hours grinding nonstop till they reach maximum token storage, and then there are those with busy jobs... families... major real-life commitments who can only commit realisticially a couple of hours a day to the game. For those people, farming 800 tokens as you have in that short a time period is impossible. That said I'm not complaining because I've still managed to farm enough tokens and points to start on the new stage as soon as it opened. So yes it is possible. Just that busy people may need a little bit more time and more intense grinding when they are online to reach the stage requirements.

I didnt spend 1 say farming those 800 tokens, since cap up i been farming graveyard, killing mobs and running for boss, as i said there is ways to farm :)
Dont start ur drama trying to look cool

nightmaresmoke
10-14-2016, 10:43 AM
Patience is a virtue.

Sent from my Lenovo A7000-a using Tapatalk

Amoonguss
10-14-2016, 11:34 AM
I often wonder what's the point of being rude on forums. Some users spend their time going from thread to thread feeling compelled to write that sarcastic, unproductive, negative comment. What's the gain? I think this forums can best be put to use, sharing ideas and information that can be helpful to both other players and the developers.
It's smart to encourage and welcome, participation and interest in this game by all types of players. Absolutely no need to put some down because they have a problem. A positive attitude adds to the success of Arcane Legends. How would you guys feel if the community numbers began to dwindle and the developers decided not to add new content. Then the very game that you love would be no more. So why not inject feedback that is helpful, instead of mockery and contempt.

extrapayah
10-14-2016, 03:02 PM
i think we need more bonus points and tokens from dailies, that's usually how busy players can catch up contents, and dailies are controllable in nature, so being generous on dailies won't hurt.

bonjovi3223
10-14-2016, 03:18 PM
i think we need more bonus points and tokens from dailies, that's usually how busy players can catch up contents, and dailies are controllable in nature, so being generous on dailies won't hurt.
+10 to this idea.

Vrazicak
10-14-2016, 04:01 PM
I didnt spend 1 say farming those 800 tokens, since cap up i been farming graveyard, killing mobs and running for boss, as i said there is ways to farm :)
Dont start ur drama trying to look cool

What Safi wanted to say is that not everyone is as lifeless as you to literally waste 4-5 hours daily in game, people do have their jobs, school, family and the time to rest, which I prefer more than playing AL.

butterflyao
10-14-2016, 04:48 PM
Exactly! And it's really frustrating that you can't get better because everytime you seem to have reached something and got stuff done a new expansion comes out!

Astrea
10-14-2016, 04:56 PM
I often wonder what's the point of being rude on forums. Some users spend their time going from thread to thread feeling compelled to write that sarcastic, unproductive, negative comment. What's the gain? I think this forums can best be put to use, sharing ideas and information that can be helpful to both other players and the developers.
It's smart to encourage and welcome, participation and interest in this game by all types of players. Absolutely no need to put some down because they have a problem. A positive attitude adds to the success of Arcane Legends. How would you guys feel if the community numbers began to dwindle and the developers decided not to add new content. Then the very game that you love would be no more. So why not inject feedback that is helpful, instead of mockery and contempt.

GG Bro.. GG.

/11

Ninthplague
10-14-2016, 05:14 PM
I didnt spend 1 say farming those 800 tokens, since cap up i been farming graveyard, killing mobs and running for boss, as i said there is ways to farm :)
Dont start ur drama trying to look cool

While you are calling other players lazy, most of us here are earning real money enough to buy our own house, start a family, start a business. That's the difference between being lifeless and having a profession.

Abuze
10-15-2016, 10:12 PM
What Safi wanted to say is that not everyone is as lifeless as you to literally waste 4-5 hours daily in game, people do have their jobs, school, family and the time to rest, which I prefer more than playing AL.

What do people like you gain by picking on people that play AL more compared to you? Like OMFG congratulations you have more stuff to do IRL GOOD FOR YOU! Don't call out people who can spend more hours playing the game "lifeless". You don't even know the person yet you judge. Just stop K?

Ninthplague
10-16-2016, 02:25 PM
What do people like you gain by picking on people that play AL more compared to you? Like OMFG congratulations you have more stuff to do IRL GOOD FOR YOU! Don't call out people who can spend more hours playing the game "lifeless". You don't even know the person yet you judge. Just stop K?

That comment you quoted won't happen if there was no arrogant troll lurking the forums.

Greoatef
10-26-2016, 08:17 AM
Hmmm ... its a shame when trolls leap in and knock topic off subject ... Only thing to do with trolls is ignore em so they crawl back under their bridge?!?!?
So lets get it back on track ...
I think this expansion is great, and am really enjoying it.
The key thing is that this is a long form expansion designed to last months rather than weeks so we dont finish it in a rush and get bored at the start of the season ... and i suspect it will be running for the full length of the season, so there is no need to hurry, just relax and enjoy at your own pace without the pressure of having to "achieve" certain things within a tight timescale.
I dont think the coin drops should be reduced, or that it should be quicker to reach exalted status ... and im finding that coins v mob kills for rank up and ability to purchase the armour and weapon items in future seems balanced. By spending the time ranking up you will have roughly the amount of coins to purchase the badges and items accordingly that are available at each stage.

We all have different amounts of time to be online ... doenst make us more important or less important ... and in fact i may go as far as to say that those that play many many hours a day are going to run out of things to do, and run out of coin inv long before we hit stage two, so its an advantage to have less time to play in some ways as you will evolve WITH the updates rather than twiddling your thumbs waiting for stage three, four etc etc?!?!?
Play when you like, how you like, and just save your coins so you can unlock and explore each stage as it is released .... you will do fine.

Mob kill counts so far as far as i know:
2k apprentice
6k acolyte
16k advocate
30k disciple
55k lightbearer
115k elite lightbearer

To give you basic timescales from my perspective is as follows.
im level 61 warrior, if i pick up the daily kill 16 boss' and run the "gravy" map with complete randoms it takes about 2 hours to complete, if i run the graveyard back to back that is ... and i gain roughly 1500 mob kills in that time. If there are three warriors in the map then i step out to make room for higher dps players ... this is nothing personal to other players, its purely practical and does everyone a favour, as three warriors clear the map more slowly!!?!
If i run with a good team that knows the pull points for the mobs and that work together often, and we have the dps to kill em quick, then "gravy" can be moped up in almost half the time ...

The only thing i have to query is that once you hit lightbearer the next step is like 60k mob kills?!?!??! This is a long amount of grinding without any intermediate goals .... disciple to lightbearer is hard enough @_@ .... ranking up from elite lightbearer to the top rank is going to be mentally challenging for sure.
If there was some way to recieve some kind of intermediate rewards in order to break down the journey between the very long ranks that would be awesome ..... it would help motivate us along the long path ahead of us, and help to break down the many many many hours that will be required to rank up to exalted status?
Kinda mini goals within the main goal.
The aps for killing the boss are good.
Maybe introduce more aps to kill the mini boss' in mausoleum levels 2,3,4 etc etc to encourage us to explore the mausoleum more rather than merely grinding the graveyard to rank up (which is HUGELY faster to gain mob kills and boss kills for coins than the mausoleum)
Or how about aps for 100 boss kills in graveyard, 100 boss kills in mausoleum one, 100 boss kills in mausoleum two ... 5K mob kills in each area ... etc etc etc .... maybe 500 boss kill aps
This will do several things:
1. Make us run the various maps for different goals and achievements
2. Break up the monotony of grinding the graveyard
3. Distract us from the MONSTER grind up through the ranks
4. Spread the leaderboarders out a little, help knock the botters off the leaderboards, and perhaps address the many many complaints regarding leaderboards?

And how about an armour vanity that is comprised of 4 parts, sword, shield, helm and finally armour, and until each part has been achieved (say one piece every 20k kills) it cannot be crafted and worn? Say from elite lightbearer to exalted? There are already some great armour sets you have designed that could be adapted ... like Septum Uru for example.

We as players need encouragement and structure and goals to climb up that rank ladder .... or at least to make the journey through the higher ranks more interesting for us. To face the potential over 100,000 mob kills to achieve exalted we are gonna need help to distract us .... or our brains will dribble out our ears ... if they havent already :P

ilhanna
11-02-2016, 02:26 AM
I like your ideas, Greo. Personally I was dragging my feet a bit till I saw the Twilight Coffin reward for Lightbearer rank, which did a lot to bolster my motivation to run. Similar point milestones will be great to have.

Ninthplague
11-02-2016, 05:33 AM
I guess this is the vanity reward for exalted rank:
156321156322