Log in

View Full Version : Getting to level cap is hard



Azerothraven
10-16-2016, 12:43 AM
The grind to rise up the rank is insane. I love playing arcane legends but time is not my my side right now. IB Exams coming up.

This is also harder because the mobs are op even though i play with level 61 party and we are good. Takes 6-10min and around 20-40 mobs per game.

Please try to reduce the grind and it will make the game more fun. It can be very frustrating.
I love to play and i often hate lazy people, dont get me wrong i am not lazy.

Everyone would appreciate a decrease in mobs killed and maybe add way to reward 2x balanced tokens or any other ways.


Thanks

Recipe
10-16-2016, 12:51 AM
They need to add more mobs to the map in my opinion or every mob you kill you get either twice the amount like right now it's 1 point a Mob well make it 2 or 3, or they could make it to wear every rank gets extra points or every map you unlock you get extra points .

Sent from my XT1528 using Tapatalk

Fredystern
10-16-2016, 01:06 AM
They need to add more mobs to the map in my opinion or every mob you kill you get either twice the amount like right now it's 1 point a Mob well make it 2 or 3, or they could make it to wear every rank gets extra points or every map you unlock you get extra points .

Sent from my XT1528 using Tapatalk

agree :D specially its harder for low levels to randomly enter the maps

TheBoon
10-16-2016, 01:48 AM
Agree on adding more mobs, the difficulty is fine, not that easy and not that hard,. and also having a hard time with tokens, wish sts can add more daily quest for token.

Cheekybruh
10-16-2016, 04:20 AM
They should either add more mobs, or put exp/kills back in tombs! :)


Sent from my iPhone using Tapatalk

bonjovi3223
10-16-2016, 04:25 AM
The issue currently is that no one is interested in taking the off-shoot paths to get more mobs. Everyone only runs the path straight to boss killing whatever mobs come in the way. This is mainly because collecting both tokens & points is a very long grind.
By taking the path straight to boss, you end up killing less then 100 mobs & thus get less then 100 points per run.....making you have to run the maps more times.
I think sts should increase the number of mobs on the boss path. 100 is a good number per run. Off-shoot paths will never be used by anyone due to the extensive nature f the grind needed.

ilhamsad
10-16-2016, 04:51 AM
+100000

Send From Krag City

Safiras
10-16-2016, 06:18 AM
I think the maps are fine the way they are. The token-to-points ratio gained from running the Somberholt Graveyard from start straight to boss allows you to reach the rank as well as farm the required number of tokens needed to buy the proof for that rank. Perhaps what could be changed is the number of points per mob in the lower levels of the mausoleum. the mobs are significantly harder to kill in the 2nd level. It takes quite a long time to finish the map. If the mobs gave more points it would incentivize the grind to acolyte (and higher ranks in subsequent stages) to unlock the lower levels of the mausoleum and run there.

PEMA
10-16-2016, 07:30 AM
The Expansion is okay. Someone said that they expect it to last for 6 months, maybe it is how long before you get a belt and a bow. It should keep us company :)

Sorayai
10-16-2016, 07:41 AM
Someone!!! [emoji33]
It's not someone, its Garry personally
*shifty eyes*
[emoji2]

Azerothraven
10-16-2016, 10:06 AM
The Expansion is okay. Someone said that they expect it to last for 6 months, maybe it is how long before you get a belt and a bow. It should keep us company :)

Sure but by the time we finished getting those items... new content comes along and no one cares anymore

Avaree
10-16-2016, 10:49 AM
Some how I missed this post of Cara's, I thought this is a good spot to share his quote. :)


Thanks for the feedback on this, I want to take a moment to explain a bit of the philosophy of this expansion and how it opens up over time.

- The Graveyard is the entry point for endgame content, saving up for a badge to get into the Mausoleum is a milestone in the new content. While it is understandable that everyone wants immediate access, having a sense of progression and accomplishing it are important. This exists agin at floors 3 and 4 as another rank and badge requirement exist.
- Once inside the Mausoleum, the floor depths play a key roll in increasing token payout. Starting with Mausoleum 1 and 2, players will have the chance to run into Minibosses (the bosses from the Graveyard) at random places on the floor. Killing these also grant a token, and the chances and number of minibosses potentially available starts to go higher the deeper you go.
- In addition to weapons and stats, ranking up your character adds a passive buff inside of Somberholt Dungeons that increase raw damage and armor eventually making the once difficult content harder and faster to farm.
- Scaling Difficulty. New this expansion we have removed the idea of "elite" dungeons, and are instead doing level scaling of the mobs. You may have noticed at level 61 that the mobs in the Graveyard have Green dots rather than yellow. Their level is capped at 59, making them easier to dispatch as ranks, gear, and levels push you to more power. A real sense of power progression. On the flip side in the depths of the Mausoleum level 61's will be taking on level 62, 65, and on and on over time providing a different style of challenge to the player.

This expansion content is designed to unroll slowly over time to introduce new bosses, new encounters, new chase items and harder difficulties while keeping the content a little fresher than the past expansions and their fixed maps. Everyone is encouraged to play at their own pace, as over time every stage will all inevitably unlock and its rewards and content will expand as part of the narrative.

This is a new take on an expansion that we hope achieves a couple of things.

1. The one-and-done expansion. Previously the content would release, and be finished within 2 hours. Nothing new to work towards, and an apprehension related to when the new item is coming

2. Provide a clear path of achieveable progress through items and content. As of launch, everyone know there is a Mythic at level 61. They know it can be upgraded, and what will be required to do so. This is unique as previously none of this would be known up front and the expectancy that ones gear may immediately become worthless as soon as a new crate mythic is released was very high and had its own issues. This is an achieveable milestone that becomes available over time.

3. Challenges with increased reward payout. All of the loot in the new expansion is available at this point. By going deeper into the dungeons the chances of getting the good stuff begins to increase substantially as the number of bosses on a floor each give a chance at the loot, and the chance of the loot to drop is higher than the previous floor. New tile types will begin to spawn with additional encouters and rewards as well!

4. Expandable difficulty. We have no doubt that by the time Mausoleum 5 is unlocked end game players will be working hard to best it. One of the great aspects of the randomization dungeon system is we can add additional floors to expand the depth from 5 to 10, to 20, etc. Increased chances of fighting yet more minibosses for more tokens, even better loot chances, and unique encoutners all make for a more rewarding experience

We are attempting to balance the immediate sense of gratification with prolonged goals and individual, as well as server progress.

Keep the feedback rolling in but we do want to express that this expansion is different than what has come before.

-Carapace

Bun Dem
10-16-2016, 01:44 PM
Grinding is hard but i met some nice people during that and gain experience, knowledge about game :)

Ladyspeedstick
10-16-2016, 03:53 PM
Something to encourage those not capped to run the offshoots of the graveyard are the chests to open (I've gotten pinks) and you get 50 Xp granted to you. Plus extra kills.

Kakashis
10-16-2016, 06:26 PM
Agreed. It feels like leveling to cap over and over again.

Psychoism
10-17-2016, 03:08 AM
Just doing some dailys @shuyal and nordr and leveling up at Citadel, (I counted the xp earning at citadel using +10xp from abaddon 500xp per run)

Azerothraven
10-17-2016, 03:31 AM
Just doing some dailys @shuyal and nordr and leveling up at Citadel, (I counted the xp earning at citadel using +10xp from abaddon 500xp per run)

i dont mean levels i am already capped. I mean rank within the new expansion.

Aragium
10-17-2016, 03:41 AM
The Expansion is okay. Someone said that they expect it to last for 6 months, maybe it is how long before you get a belt and a bow. It should keep us company :)

Well, do you mean 6 months playtime? Its like 4380 hours. Its far from what i spend on this game. The life is offering much more than just AL. Myself, i play like 2 hours a day, and that 4380 hours is like 12 years ;)

Take a look at the Banished and Glintsone armors and the effect of long term farming. I would say that way less than 1% of the players got it in time. For everybody else its obsolete. I can't define it fun. For players who can spend 20 hours a day its a challenge and fun, but for me, its just not reachable.

Robhawk
10-17-2016, 03:51 AM
1. 60% XP-lix fromKlaas and Shazbot or in auction
2. 20% arlorian egg-shelled ring
3. 10% abadon pet
4. 15% permanent with adventure kit

Then play Underhul last 2 maps with a good party and it wont be hard at all.


You are welcome !

bonjovi3223
10-17-2016, 04:43 AM
This thread is about ranking & not levelling so pls read bfr posting.

loyti
10-17-2016, 05:00 AM
Well, do you mean 6 months playtime? Its like 4380 hours. Its far from what i spend on this game. The life is offering much more than just AL. Myself, i play like 2 hours a day, and that 4380 hours is like 12 years ;)

Take a look at the Banished and Glintsone armors and the effect of long term farming. I would say that way less than 1% of the players got it in time. For everybody else its obsolete. I can't define it fun. For players who can spend 20 hours a day its a challenge and fun, but for me, its just not reachable.

Well, No pain, No gain as what they say. I guess playing for 2 hours a day is quite ok but it also means you will have less time achieving something you want to achieve. This game, just like any other games required more playing hours. If others can play 8-10 hours a day, well they will surely be rewarded more. From my own experience, i averaged 2-3 hours playing during weekdays because of work & family, and maximum of 6 hours during rest days. But im quite contended with what im achieved so far. good luck.

Robhawk
10-17-2016, 06:43 AM
This thread is about ranking & not levelling so pls read bfr posting.

Oops my fault. ;) Although its more like a rank cap then a level cap so the thread title is misleading a bit...

Extreme2014
10-17-2016, 06:59 AM
https://youtu.be/dalyLxBC1IQ

Check it out I'm explaining how u can get fast XP. BOOST IT TO AN EXTRA 125% more.

Kairihearts
10-17-2016, 09:25 AM
Tbh its actually pretty easy from 56 to 61 as long as you have the 7 day lixir plus perm 15% which most do anyway and the 60% lixir is A MUST and abba pet if needed ofc last map of underhul citadel can reach 61 in 1-3 days depending how much you play ;)

HulkieBeast
10-17-2016, 09:25 AM
I leveled up from previous cap to this cap in two days.
I didn't use any XP elixir, pet or whatever. I leveled up with pure XP. Just do Nordr (4 Quests - 1800XP), Shuyal (4 Quests - 2400XP) and Kraken if you want (2 Quests - 600XP).
And level up in Underhul. It took me 2 days to reach the cap. Good luck to the new players.

Greoatef
10-17-2016, 11:07 AM
As Saphiras says, I also think the ranking is fine the way it is currently balanced ..... and you are right, its going to take a very very very long amount of game time to reach the rank of Dark Acolyte or Luminous Templar! BUT this is good as its the stuff of the leaderboard players and the metal of legends.
Only the truly hardy and most dedicated players are going to achieve those top ranks .... and will thus achieve the top armours which need to be crafted and upgraded with thousands of coins ... coins only available for killing the boss and the quests?
This is truly the hard grind ....
2K points for apprentice
6K points for acolyte
16K points for advocate
30K points for disciple
56k points for Lightbearer (i think)
and heaven only knows what points are required for above those ranks
THEN you gotta collect thousands of coins for the new mythic armours and weapons ... which you will probably naturally achieve as you rise through the ranks with the coin per rank ratio .... this seems well balanced to me?
To achieve the best you gotta work the hardest.
We've had enough freebies of late ..... eggstravaganza and antignome to name a few of many ... now its time to show your colours if you choose to?
I mean ... with the stat boost on new gears, which can be purchased cheaply now, any maps prior to twilight will be a breeze, a walk in the park? So theres heaps of new playability there? Plus just take your time in the new maps and enjoy the varied content ... and gain rank over time without pressure to finish the new content in two weeks?
I grind maps and aps hard ...... im about 20k short on Lightbearer .... and im pretty thwarted at the mental challenge awaiting me of reaching Lightbearer let alone Dark Acolyte?!?!?!?! Its gonna be a long and winding path im sure ...

Welcome to the challenge people ... and its a mighty one, and i know i will not be the first to complete it ... but im not giving up or complaining, im just gonna relax into it, have fun with friends, learn the optimal pull points for each of the random maps, and head down to the stone.

OH ... and i truly hope there is something special in store for those that finally reach the ultimate position of dark Acolyte or Luminous Templar, because after all that hard work they are gonna friggin deserve it?!?!?"!

Plus i think there should be a unique vanity for the first 25 players to reach the top .... because this is probably one of the hardest challenges in game to date .... mentally i mean.
And whats unique about this is that EVERYONE can do it in time .... no tricky hidden puzzles ... no complicated Dimensional bridges ..... no gold expense, as drops and gold piles are along the way .... its available to all?

SO .... what does sts AL loading screen say while the game loads?
Sharpening Swords
Adjusting Buckles
Carving Bolts
Flexing Muscles
Drinking Ale
Brewing Potions
Filling Satchel
Collecting Spare Coins
SAYING MANTRA

you heard em ... get to it :p

Greoatef
10-17-2016, 11:16 AM
Tbh its actually pretty easy from 56 to 61 as long as you have the 7 day lixir plus perm 15% which most do anyway and the 60% lixir is A MUST and abba pet if needed ofc last map of underhul citadel can reach 61 in 1-3 days depending how much you play ;)

Yarrrrrr right ..... normal level up 56 - 61 in underhul citadel fastest .... with lix and bits you get through about 10k experience points in about 45 minutes.
Dont kill boss .... just pull big mobs .... blast em to pieces, and move on fast ..... avoid green pools as the slowing you down drives you crazy .... and let the dumb warrior wearing haste set thats doing all the pulls and aggros be kicked around the map infuriatingly by the mobs like a pinball in a pinball machine??!?!?!

blazerdd
10-17-2016, 01:35 PM
this is probably one of the hardest challenges in game to date .... mentally i mean.And whats unique about this is that EVERYONE can do it in time .... no tricky hidden puzzles ... no complicated Dimensional bridges ..... no gold expense, as drops and gold piles are along the way .... its available to all?

You just contradicted yourself. At first
this is probably one of the hardest challenges in game to date yet you give reasons to why it's easy :
no tricky hidden puzzles ... no complicated Dimensional bridges ..... no gold expense... In my opinion, the banished set quest was, and still is, the hardest (by a long shot). No one, to my knowledge, has even completed the banished quest line-after a full season of constant gameplay. This quest has extremely rare ingredients involved, along with days spent grinding , yet no final result. Even with the supposed portal buff, this needs to be addressed.

This new expansion is amazing. I am extremely impressed with all of the time and well thought out aspects to it. To add to my above point, and the OP's as well, The rank is almost halfway done by some (if their claims are true). The lack of RNG-to-reward ratio is spot on. This is not one of the hardest challenges in game. "everyone can do it in time .... no tricky hidden puzzles ... no complicated Dimensional bridges ..... no gold expense, as drops and gold piles are along the way ....".

PS: I have not started the banished quest-line, nor plan to at this time. I do however, take the time to stand up for the players that have worked their behinds off to get something that is currently non-existent. I, having little time as it is, know how valuable time is, and how much time has been consumed in this endeavor. For this set to not have been completed in an entire season plus some, by anyone, stands as a big issue in my eyes.
Furthermore, I think as a business, you should reward the players that have spent the time to try to complete this quest since the beginning. Surely there are select few that deserve it, and, in my eyes, have earned it.

Carapace
10-17-2016, 01:39 PM
Well, do you mean 6 months playtime? Its like 4380 hours. Its far from what i spend on this game. The life is offering much more than just AL. Myself, i play like 2 hours a day, and that 4380 hours is like 12 years ;)

Take a look at the Banished and Glintsone armors and the effect of long term farming. I would say that way less than 1% of the players got it in time. For everybody else its obsolete. I can't define it fun. For players who can spend 20 hours a day its a challenge and fun, but for me, its just not reachable.

We anticipate the expansion to get to "completion", stage 4 on farm in roughly 6 months. The difference is that this is a community and server expectation and not necessarily a personal expectation. While the personal ranks climb all the way to Exalted with Luminous Templar and Dark Acolytes, access to these ranks is still gated by the community progression so they go hand in hand.

So far we are happy with how it is going, and how the community is progressing! You guys are doing awesome :)

Cheekybruh
10-17-2016, 06:16 PM
I do understand everyone's point of view here - we're all different human beings after all. Therefore we all have different lifestyles. Having to spend even 2 hours a day minimum to even be able to achieve the minimum in a game is outrageous for my mind to handle. It's a game and not real life.

(I'm sorry if I sound too psychological buts it's my actual life career). :p

Anyways I feel like AL is turning into a World of Warcraft kind of game, which isn't what it should be. I have been playing for STS's games since PL's first BETA and it wasn't like this at all, which was in my opinion, great. Now, I feel like you 'have' to play at least 5 hours per day to 'feel' like you have a pro-character. Anyhow I found myself a passion in this game which is survival - getting as many kills as possible without dying. That's my pro-character and trust me I get players messaging me how awesome my stats and looks look, and, that's my achievement. Then you have the ones having the possibility to spend more time in this game and they will have their kind/part of 'achievement' feeling. This game is great even though it's turning into a "play at least xx hours per day to win" and not "pay at least xx to win". Which is good and bad, but nothing defines bad or good - only thinking makes it so. Honestly, set yourself a goal in this game whatever it is and achieve it, that's how I feel pro/rich. It's a game, they're developers, you're players. Welcome to 2016, and get prepared for 2017. Life is designed by technology now! Enjoy the game the way you want it to be folks.


Sent from my iPhone using Tapatalk

Recipe
10-17-2016, 07:38 PM
This thread is about ranking & not levelling so pls read bfr posting.
I mean it does say as title "Leveling to cap is hard " but it also talks about ranking .

Sent from my XT1528 using Tapatalk

Suentous PO
10-17-2016, 07:50 PM
I mean it does say as title "Leveling to cap is hard " but it also talks about ranking .

Sent from my XT1528 using Tapatalk

That's cuz Gary changed the title to be less dramatic, and confused people.
I think his shifty eye has been flaring up
O.o
o.O
>.<
O_O

*ive started a Kickstarter to raise funds for lasic surgery, dig deep into those pockets, you know it's for a good cause

acewasabi
10-17-2016, 08:31 PM
I'm really grateful for the innovative and hard work STS have done to bring us this expansion. I think STS recognises that we need content that takes time to engage with, and we've certainly got that. So hard-core players are well catered for.

My only concern is that more casual players like myself might disengage. I'm working (often more than one job at a time) and doing post-grad study as well. I do, or at least did, buy plat though. Being so time-poor I really did appreciate the shortcuts plat offered. I'm not sure there's much value plat can add at the moment except for making gold. I have all the gold I need and so I haven't bought plat in ages, because it doesn't offer the same advantages it used to. Not necessarily a bad thing, but a change I've noticed. I don't want a pay-to-win game, that's lame. But a game in which my real-world financial investment has tangible in-game rewards.

Often I don't get to play at all on any given day; I rarely, if ever, play for more than an hour at a time (except during events, I do try play twice as much then). This means it will take me a LONG time to work my up the ranks. There simply isn't any way I can squeeze more time out of the day! So it means that regardless of the community progression, I'll be stuck in the first and second level of mausoleum. In previous expansions, I could at least access all the maps. In this expansion, I'm not sure how long I can stay interested when so little of the new content is available to me.

This isn't a complaint, btw. I realise that AL needs to decide what kind of game it is, and who its intended audience is. To move beyond casual gaming, content like the Twilight expansion is desirable and necessary. If AL is gonna go down that path, like fully developed MMOs, it would be nice to see a similar depth in customisation of gear and skills. This may in fact be the plan.

I have been playing the new content but yeah, I'm not sure if I, and perhaps other players in my situation, will be able to keep up. Like I said, this isn't a complaint, and I think the work STS has done is great. Maybe the game is just evolving beyond me. It's been fun though, no regrets :)

Carapace
10-18-2016, 02:50 PM
I'm really grateful for the innovative and hard work STS have done to bring us this expansion. I think STS recognises that we need content that takes time to engage with, and we've certainly got that. So hard-core players are well catered for.

My only concern is that more casual players like myself might disengage. I'm working (often more than one job at a time) and doing post-grad study as well. I do, or at least did, buy plat though. Being so time-poor I really did appreciate the shortcuts plat offered. I'm not sure there's much value plat can add at the moment except for making gold. I have all the gold I need and so I haven't bought plat in ages, because it doesn't offer the same advantages it used to. Not necessarily a bad thing, but a change I've noticed. I don't want a pay-to-win game, that's lame. But a game in which my real-world financial investment has tangible in-game rewards.

Often I don't get to play at all on any given day; I rarely, if ever, play for more than an hour at a time (except during events, I do try play twice as much then). This means it will take me a LONG time to work my up the ranks. There simply isn't any way I can squeeze more time out of the day! So it means that regardless of the community progression, I'll be stuck in the first and second level of mausoleum. In previous expansions, I could at least access all the maps. In this expansion, I'm not sure how long I can stay interested when so little of the new content is available to me.

This isn't a complaint, btw. I realise that AL needs to decide what kind of game it is, and who its intended audience is. To move beyond casual gaming, content like the Twilight expansion is desirable and necessary. If AL is gonna go down that path, like fully developed MMOs, it would be nice to see a similar depth in customisation of gear and skills. This may in fact be the plan.

I have been playing the new content but yeah, I'm not sure if I, and perhaps other players in my situation, will be able to keep up. Like I said, this isn't a complaint, and I think the work STS has done is great. Maybe the game is just evolving beyond me. It's been fun though, no regrets :)

This is great feedback, and we hope that for the time being our events like Halloween, Harvest, and Winter help fill the void of casual content cpmpared to the larger arc of the new Twilight Expansion. We plan to look at more casual content moving forward, though what will come of it is yet to be determined and I can't promise anything.

octavos
10-18-2016, 03:02 PM
I'm really grateful for the innovative and hard work STS have done to bring us this expansion. I think STS recognises that we need content that takes time to engage with, and we've certainly got that. So hard-core players are well catered for.

My only concern is that more casual players like myself might disengage. I'm working (often more than one job at a time) and doing post-grad study as well. I do, or at least did, buy plat though. Being so time-poor I really did appreciate the shortcuts plat offered. I'm not sure there's much value plat can add at the moment except for making gold. I have all the gold I need and so I haven't bought plat in ages, because it doesn't offer the same advantages it used to. Not necessarily a bad thing, but a change I've noticed. I don't want a pay-to-win game, that's lame. But a game in which my real-world financial investment has tangible in-game rewards.

Often I don't get to play at all on any given day; I rarely, if ever, play for more than an hour at a time (except during events, I do try play twice as much then). This means it will take me a LONG time to work my up the ranks. There simply isn't any way I can squeeze more time out of the day! So it means that regardless of the community progression, I'll be stuck in the first and second level of mausoleum. In previous expansions, I could at least access all the maps. In this expansion, I'm not sure how long I can stay interested when so little of the new content is available to me.

This isn't a complaint, btw. I realise that AL needs to decide what kind of game it is, and who its intended audience is. To move beyond casual gaming, content like the Twilight expansion is desirable and necessary. If AL is gonna go down that path, like fully developed MMOs, it would be nice to see a similar depth in customisation of gear and skills. This may in fact be the plan.

I have been playing the new content but yeah, I'm not sure if I, and perhaps other players in my situation, will be able to keep up. Like I said, this isn't a complaint, and I think the work STS has done is great. Maybe the game is just evolving beyond me. It's been fun though, no regrets :)

i wuv u..ur awesome..ur my hero in writing bud.

acewasabi
10-18-2016, 04:10 PM
Thanks Cara, I appreciate it :) I'll never leave the game entirely, I always play and enjoy the events. I know you guys are responsive to feedback and I also know you want the very best for the game. By and large I reckon AL is in good shape, and it will be interesting to see how things unfold <3

Kinpendragon
12-30-2016, 11:31 AM
My two cents to lvl up fast would be run your exp dailys - about 15 of them (easier with the new quest lists) and before you turn them in, open a 60% exp elixer which drops from silver elite runner chests (for running elite zones). Your exp of an avg 4-5k wll be 8-10k boosting your lvl up faster than any grinding I know of. Works all the way to lvl 61.

Darkshadowess Level 61 Rogue