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View Full Version : Feedback on Glint Set



nightmaresmoke
10-22-2016, 06:32 AM
The problem I've seen with glint set it's 100% pull doesn't work all the time and sorcerer's clock overrides it's pull as i have noticed kindly check it devs ty in advance 😊

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resurrected
10-22-2016, 07:04 AM
What do you mean pull don't work sometimes? What i know effect don't stack on same target.

nightmaresmoke
10-22-2016, 07:40 AM
What do you mean pull don't work sometimes? What i know effect don't stack on same target.
That's what i noticed specially with sorcerer's clock it kinda overrides the pull don't know if that's intentional or bug.

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Abuze
10-22-2016, 09:45 AM
That's what i noticed specially with sorcerer's clock it kinda overrides the pull don't know if that's intentional or bug.

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Mage's gale and swift aa also hinder the 100% trap pull
I'm a huge fan of rogues glint set. I really love the 100% pull + dragonbite made runs smoother but with the glint set stats it's really hard to not get killed. With the new gear high in damage and armor it was finally time to stop using my glint set, runs go faster now without it unfortunately. I would love if STS creates another set like the glint set.

nightmaresmoke
10-22-2016, 10:02 AM
Mage's gale and swift aa also hinder the 100% trap pull
I'm a huge fan of rogues glint set. I really love the 100% pull + dragonbite made runs smoother but with the glint set stats it's really hard to not get killed. With the new gear high in damage and armor it was finally time to stop using my glint set, runs go faster now without it unfortunately. I would love if STS creates another set like the glint set.
I still use glint set even in new maps

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