Samhayne
09-23-2011, 11:34 PM
Hi everyone,
I wanted to provide some additional background and reasoning behind the changes we have done with the User Interface (UI) in Pocket Legends. First, allow me to say that we do understand how upsetting change can be. For anyone who is bothered by the change to the UI, we hear you.
There are a couple different motivations behind the change to the User Interface in Pocket Legends.
Reduce visual clutter
Remove redundant functionality
Change non-essential buttons (for combat) from displaying in combat settings
Allow you to see your character and surroundings as much (and as best) as possible
The reduction in visual clutter is something that resonated a lot in recent rounds of new user testing and use-ability studies we've been conducting. While we always want to respect and support our current users, it is also important for us to appeal to new users as well.
We know that there will always be improvements we can make. We plan to keep making them and to also listen to your feedback about them to keep us on the right track. We appreciate the detailed, constructive feedback we have already received in our Suggestions and Feedback forum http://www.spacetimestudios.com/showthread.php?37696-User-Interface-Feedback We encourage interested users to read that thread and, if you know of something that hasn't been mentioned, to please post it.
It is our aim to continue moving Pocket Legends forward. To keep making it better. We appreciate your support while we do so. Thanks!
I wanted to provide some additional background and reasoning behind the changes we have done with the User Interface (UI) in Pocket Legends. First, allow me to say that we do understand how upsetting change can be. For anyone who is bothered by the change to the UI, we hear you.
There are a couple different motivations behind the change to the User Interface in Pocket Legends.
Reduce visual clutter
Remove redundant functionality
Change non-essential buttons (for combat) from displaying in combat settings
Allow you to see your character and surroundings as much (and as best) as possible
The reduction in visual clutter is something that resonated a lot in recent rounds of new user testing and use-ability studies we've been conducting. While we always want to respect and support our current users, it is also important for us to appeal to new users as well.
We know that there will always be improvements we can make. We plan to keep making them and to also listen to your feedback about them to keep us on the right track. We appreciate the detailed, constructive feedback we have already received in our Suggestions and Feedback forum http://www.spacetimestudios.com/showthread.php?37696-User-Interface-Feedback We encourage interested users to read that thread and, if you know of something that hasn't been mentioned, to please post it.
It is our aim to continue moving Pocket Legends forward. To keep making it better. We appreciate your support while we do so. Thanks!