deafmaster
09-25-2011, 02:26 PM
I suggest using environmental weapons in pvp. Like turrets, mines, and maybe ditches for cover. It would add a three dimensional element to pvp a make it more strategic than just who has the better armor:-). I also agree with others that the characters need some balancing.
I noticed when we are tripped up in pve, we can still fire. In pvp I suggest removing the ability to fire from the ground. That would make the commando's tripping skills a real advantage, since tanks seem to always be the trailing class(IMO). Just some ideas I had :-)
I noticed when we are tripped up in pve, we can still fire. In pvp I suggest removing the ability to fire from the ground. That would make the commando's tripping skills a real advantage, since tanks seem to always be the trailing class(IMO). Just some ideas I had :-)