PDA

View Full Version : We should be able to go directly to mausoleum map 3



DarrenPR
11-17-2016, 10:21 AM
I think we should have the option to go through our map UI and go directly to mausoleum floor 3, the one we just gained access to. I find it a little ridiculous that we are required to run 2 maps, spend the potions, ankhs and pet food on them every single time we want to access floor 3. We did spend our hard earned tokens and valuable time getting the required rank and badge for access to the map, at the very least we should be able to play it without being gated by 2 other maps that many of us have little to no interest in running.

Benwa
11-17-2016, 10:26 AM
Yes it is getting old already. Maybe make teleporting to map 3 an unlock at a certain rank.

Probationer
11-17-2016, 10:31 AM
The purpose of this is to keep prices high, when mausoleum room V (5) is unlocked, it is meant to drop some of the best gear - forcing people to run 5 maps instead of 1 for a chance at one of the best items to restrict/delay supply which is imported into an economy.

High prices - differentiation within characters - something to work for - sustain an economy?
Otherwise, people may aswell stay at outsider rank and buy all the mausoleum v (5) gear for 1k :)

DarrenPR
11-17-2016, 10:43 AM
The purpose of this is to keep prices high, when mausoleum room V (5) is unlocked, it is meant to drop some of the best gear - forcing people to run 5 maps instead of 1 for a chance at one of the best items to restrict/delay supply which is imported into an economy.

High prices - differentiation within characters - something to work for - sustain an economy?
Otherwise, people may aswell stay at outsider rank and buy all the mausoleum v (5) gear for 1k :)

The best gear (which is not legendary gears by the way) are either purchased through tokens by the vendor or are about as rare as getting the dimensional portal for the banished quest. Prices won't drop to 1k any time soon. Having the map button to floor 3 would certainly increase player activity in the new content instead of either quitting, taking their "extended vacations" or if they still stay around, only running graveyard for tokens. Look at the new dragon pet as an example. It was released with stage 2 and now many weeks later a grand total of 5 have been announced as looted in the game, and people have access to floor 1 directly.

mrm
11-17-2016, 10:57 AM
i like it more the way it is at the moment so i say no to this

thekragle
11-17-2016, 11:02 AM
The only gripe I have is how hard it is to run in a random party. You pretty much have to have some guildies at the correct light bearer level and willing to spend the 30 minutes it takes to grind thru the 4 stages.

I like the challenge portion of the levels and how gold and drops get better the farther in you go, I just can't help but feel like I can't run as much as I want because there just isn't enough players running or willing to run.

Suentous PO
11-17-2016, 11:38 AM
^ totally agree
I only pug and I was only getting into lv 4 last night when I ran into someone's guild run. I can see the concern about pink prices also, but Arlor has some native three legged flea ridden pugs sometimes

resurrected
11-17-2016, 12:21 PM
There should be separate portal for each stage of masoleum IMO. Like we got other maps

Archerios
11-17-2016, 12:26 PM
I like it how it works now.

Sent from my HM NOTE 1LTEW using Tapatalk

VROOMIGoRealFast
11-17-2016, 12:54 PM
I'm so close to divulging nott sekrits >_<

*evil shifty eyes*

resurrected
11-17-2016, 01:00 PM
*evil shifty eyes*
I'll take it as
We work on this
[emoji14]

Irg
11-17-2016, 01:20 PM
maybe having stairs in middle of each floor
So we still have to run a bit but we can get to
Each floor faster

Benwa
11-17-2016, 02:05 PM
So frustrating to run randoms for sure. Almost imoossible

VROOMIGoRealFast
11-17-2016, 02:15 PM
I'll take it as
We work on this
[emoji14]

Unfortunately no. The inability to skip to floors of the Mausoleum is intended. In previous expansions when players had access to multiple zones they only ran the single zone that provided the easiest rewards. In the last expansion we saw this with rewards from Underhul 1 vs Underhul 2 and 3. The drop rates for rewards were the same, but a huge majority of players were solely running Underhul 1, which caused a scarcity on the other rewards. This could not even be adjusted with a higher drop rate because an increased drop rate would flood the market once players decided to run the zones.

This had also made it difficult to find players to party with, if you were not running the one zone everyone wanted to flood into (Try finding a group for KM2 instead of KM3). With the Mausoleum, all players who want to reach floors 3, 4, and 5 will have to progress through Floors 1 and 2 which will help speed up parties going through 1 and 2 as more powerful players will be joining them and helping them progress.

We expect for the Mausoleum's furthest depths to be occupied by our strongest and most coordinated players. The greatest rewards should require the greatest work/effort. While players may feel the difficulty is high at the moment, there are pieces of the expansion that haven't been unlocked, including the Mythic Weapons, and the Voice of the Order Set. These are all going to make players stronger and will diminish the difficulty you face in lower levels of the Mausoleum. With the high rewards, if players were able to skip right to the later floors, the market would become flooded (How long it takes to get an item is a big factor in its market value), and the better geared players would create a bigger gap between themselves and the lesser geared players.

RYYUKK
11-17-2016, 02:38 PM
Unfortunately no. The inability to skip to floors of the Mausoleum is intended. In previous expansions when players had access to multiple zones they only ran the single zone that provided the easiest rewards. In the last expansion we saw this with rewards from Underhul 1 vs Underhul 2 and 3. The drop rates for rewards were the same, but a huge majority of players were solely running Underhul 1, which caused a scarcity on the other rewards. This could not even be adjusted with a higher drop rate because an increased drop rate would flood the market once players decided to run the zones.

This had also made it difficult to find players to party with, if you were not running the one zone everyone wanted to flood into (Try finding a group for KM2 instead of KM3). With the Mausoleum, all players who want to reach floors 3, 4, and 5 will have to progress through Floors 1 and 2 which will help speed up parties going through 1 and 2 as more powerful players will be joining them and helping them progress.

We expect for the Mausoleum's furthest depths to be occupied by our strongest and most coordinated players. The greatest rewards should require the greatest work/effort. While players may feel the difficulty is high at the moment, there are pieces of the expansion that haven't been unlocked, including the Mythic Weapons, and the Voice of the Order Set. These are all going to make players stronger and will diminish the difficulty you face in lower levels of the Mausoleum. With the high rewards, if players were able to skip right to the later floors, the market would become flooded (How long it takes to get an item is a big factor in its market value), and the better geared players would create a bigger gap between themselves and the lesser geared players.

+100
Totally agree
#dontmakepointssacktradeable
#farmershappyforever

mrm
11-17-2016, 02:38 PM
Unfortunately no. The inability to skip to floors of the Mausoleum is intended. In previous expansions when players had access to multiple zones they only ran the single zone that provided the easiest rewards. In the last expansion we saw this with rewards from Underhul 1 vs Underhul 2 and 3. The drop rates for rewards were the same, but a huge majority of players were solely running Underhul 1, which caused a scarcity on the other rewards. This could not even be adjusted with a higher drop rate because an increased drop rate would flood the market once players decided to run the zones.

This had also made it difficult to find players to party with, if you were not running the one zone everyone wanted to flood into (Try finding a group for KM2 instead of KM3). With the Mausoleum, all players who want to reach floors 3, 4, and 5 will have to progress through Floors 1 and 2 which will help speed up parties going through 1 and 2 as more powerful players will be joining them and helping them progress.

We expect for the Mausoleum's furthest depths to be occupied by our strongest and most coordinated players. The greatest rewards should require the greatest work/effort. While players may feel the difficulty is high at the moment, there are pieces of the expansion that haven't been unlocked, including the Mythic Weapons, and the Voice of the Order Set. These are all going to make players stronger and will diminish the difficulty you face in lower levels of the Mausoleum. With the high rewards, if players were able to skip right to the later floors, the market would become flooded (How long it takes to get an item is a big factor in its market value), and the better geared players would create a bigger gap between themselves and the lesser geared players.
can you maybe post
*pick of full set
*if allowed how this set is obtained
mostly the picture tho pleas :) sounds like a cool set sorry if u have already posted pictures before

Ninthplague
11-17-2016, 04:16 PM
can you maybe post
*pick of full set
*if allowed how this set is obtained
mostly the picture tho pleas :) sounds like a cool set sorry if u have already posted pictures before

I think pic of voice of order set is in the Arlorian Twilight thread

Sweetsatured
11-17-2016, 05:10 PM
can you maybe post
*pick of full set
*if allowed how this set is obtained
mostly the picture tho pleas :) sounds like a cool set sorry if u have already posted pictures before
http://uploads.tapatalk-cdn.com/20161117/1cf5463a6dbaca3c7148fabab44496e8.jpg

Roninmoro
11-18-2016, 12:07 PM
Disagreeing is fine, being rude about it is not.

Terminhater
11-18-2016, 12:35 PM
I think this expansion means r.i.p pugs.
Most of them quit graveyard when curse mage kills them or when they end up near a teleport instead of boss lol.

So what does this mean....Well.. Guild work and team work. Guildies when running need to galvanise and strategise. Know what pets to use in the team, when to time AA. Run inconjunction with each other, complementing the team with your skill and abilities and know-how. Most importantly have ankhs when fighting Voryiana and further hardcore bosses to come with evident of an elite status.

What does this mean for me... Well Imma beg OP players in my guild and other guilds to run with me LOL

Also....Mary Poppins once said - sugar makes the medicine go down. Obviously the silly moo wasn't a diabetic.

VROOMIGoRealFast
11-18-2016, 02:20 PM
I think this expansion means r.i.p pugs.
Most of them quit graveyard when curse mage kills them or when they end up near a teleport instead of boss lol.

So what does this mean....Well.. Guild work and team work. Guildies when running need to galvanise and strategise. Know what pets to use in the team, when to time AA. Run inconjunction with each other, complementing the team with your skill and abilities and know-how. Most importantly have ankhs when fighting Voryiana and further hardcore bosses to come with evident of an elite status.

What does this mean for me... Well Imma beg OP players in my guild and other guilds to run with me LOL

Also....Mary Poppins once said - sugar makes the medicine go down. Obviously the silly moo wasn't a diabetic.

We expect a higher quality of PUGs in Mausoleum and further, because the players who continue through know the dungeon will be harder and they need a greater understanding of how the enemies work!

Slekki
11-18-2016, 02:45 PM
I think this expansion means r.i.p pugs.
Most of them quit graveyard when curse mage kills them or when they end up near a teleport instead of boss lol.

So what does this mean....Well.. Guild work and team work. Guildies when running need to galvanise and strategise. Know what pets to use in the team, when to time AA. Run inconjunction with each other, complementing the team with your skill and abilities and know-how. Most importantly have ankhs when fighting Voryiana and further hardcore bosses to come with evident of an elite status.

What does this mean for me... Well Imma beg OP players in my guild and other guilds to run with me LOL

Also....Mary Poppins once said - sugar makes the medicine go down. Obviously the silly moo wasn't a diabetic.


I have been doing pug runs since the start of the expansion and rarely do I see people leave the map after dying or any other reason at all.

My sample size in Mausoleum 3 & 4 runs is too low but based on the runs I have done it's no problem to finish both floors.
It might take a bit longer but I don't mind as I'm loving the expansion. Vroom says they expect a higher quality of pugs and once again they are right, pugs are alot better these days :).

Kakashis
11-18-2016, 02:48 PM
We expect a higher quality of PUGs in Mausoleum and further, because the players who continue through know the dungeon will be harder and they need a greater understanding of how the enemies work!

Or when OP players get overly frustrated by weaker players wanting to play too just quit and leave the map. I'm guilty of leaving when people are not spending the appropriate anks or it's just taking too long to kill.

Jazzi
11-18-2016, 04:45 PM
We expect a higher quality of PUGs in Mausoleum and further, because the players who continue through know the dungeon will be harder and they need a greater understanding of how the enemies work!

Unfortunately things do not really work like that. Pugs a re full full of players with stats from 2 expansions ago going full lepre and no pots/ankhs.
I find it funny to sometimes just stop attacking for 4-5 minutes and see people getting stuck not being able to kill any mobs, when you have the healing orbs. Sometimes they leave the map, sometimes they start insulting one another.

I sincerely suggest you try playing the game. You might be surprised. :)

Fearrr
11-18-2016, 06:06 PM
I have been doing pug runs since the start of the expansion and rarely do I see people leave the map after dying or any other reason at all.

My sample size in Mausoleum 3 & 4 runs is too low but based on the runs I have done it's no problem to finish both floors.
It might take a bit longer but I don't mind as I'm loving the expansion. Vroom says they expect a higher quality of pugs and once again they are right, pugs are alot better these days :).

Well you must be very lucky then lol. Because pug runs are full of those type of people who leave all the time. When I used to run graveyard random I would have to remap 5-10 times before I even start the runs because of peoples low stats and bad pets. Only time random runs have ever been good for me is when you get other players from top pve guilds who know what they are doing. I don't even run random graveyard anymore because I'm at 89.6k points with stage 4 requirements I have plenty of time doing maus 1-4 to reach 110K.

@ Terminhater, Kakashis, Jazzi I agree 100%! I have not done random maus 1-4 and never plan on to because I know it's going to be nothing but a waste of time and ankhs. I have done 1 friend pt maus 1-4 run because a old friend asked and that went okay but 99.9% time it's guild runs.

Fyrce
11-18-2016, 06:07 PM
Ive been doing pugs too and so far have not had too many problems with too many people leaving or even being overly slow. Its good to have one other good player, but even if that is not so, the rest make good fodder :p though yes, if everyone is free rezzing, I also adopt that method for that pug.

VROOMIGoRealFast
11-18-2016, 06:23 PM
Unfortunately things do not really work like that. Pugs a re full full of players with stats from 2 expansions ago going full lepre and no pots/ankhs.
I find it funny to sometimes just stop attacking for 4-5 minutes and see people getting stuck not being able to kill any mobs, when you have the healing orbs. Sometimes they leave the map, sometimes they start insulting one another.

I sincerely suggest you try playing the game. You might be surprised. :)

It's known among the forums that I have a sorcerer that plays in pugs ;)

resurrected
11-18-2016, 06:28 PM
It's known among the forums that I have a sorcerer that plays in pugs ;)
And did you already meet players like Jazzi mentioned?

will0
11-18-2016, 06:31 PM
Unfortunately things do not really work like that. Pugs a re full full of players with stats from 2 expansions ago going full lepre and no pots/ankhs.
I find it funny to sometimes just stop attacking for 4-5 minutes and see people getting stuck not being able to kill any mobs, when you have the healing orbs. Sometimes they leave the map, sometimes they start insulting one another.

I sincerely suggest you try playing the game. You might be surprised. :)


couldn't agree more... some warrior / rogues pugs using lep to kill in map 3/4 ... they aint doing enough damage to begin with in "elite" map encounter them many times... they just stand behind and shoot arrows taking it easy while the sorcerer have to drop a time shift to stop the mobs from rushing in ... i died many times of course with curse and AIM shot mobs.

VROOMIGoRealFast
11-18-2016, 06:33 PM
And did you already meet players like Jazzi mentioned?

I've met a mixture of both, but have noticed I'm more likely to meet up with lepre-like stats on easier content, and funneled to certain areas (I do expect Graveyard to be like this). That's why I've mentioned that I expect deeper Mausoleum to have better geared PUG players, because the harder content isn't worth them trying when they aren't contributing. Similar to what Jazzi and Kakashis mentioned, many players won't stay long in zones that aren't working out, so when Mausoleum 3 and 4 are rarely working out, these players are more likely to be in Graveyard.

resurrected
11-18-2016, 06:35 PM
I've met a mixture of both, but have noticed I'm more likely to meet up with lepre-like stats on easier content, and funneled to certain areas (I do expect Graveyard to be like this). That's why I've mentioned that I expect deeper Mausoleum to have better geared PUG players, because the harder content isn't worth them trying when they aren't contributing. Similar to what Jazzi and Kakashis mentioned, many players won't stay long in zones that aren't working out, so when Mausoleum 3 and 4 are rarely working out, these players are more likely to be in Graveyard.
I wish you gonna join and visit few Guilds haha. Funny things happen sometimes inside [emoji23] [emoji48] [emoji13]

VROOMIGoRealFast
11-18-2016, 06:40 PM
I wish you gonna join and visit few Guilds haha. Funny things happen sometimes inside [emoji23] [emoji48] [emoji13]

I am currently in a guild! I don't want to be a guild hopper though, or else no one will want me! (This is my secret account so I can't just say "I'm a dev let me in" haha)

resurrected
11-18-2016, 06:42 PM
I am currently in a guild! I don't want to be a guild hopper though, or else no one will want me! (This is my secret account so I can't just say "I'm a dev let me in" haha)
Make sure to visit some endgame PvP guilds though! [emoji14] you won't regret.

resurrected
11-18-2016, 06:48 PM
I wonder how many pms vroom got about : egg sir, gold sir, item sir and like that hahahaha rip them [emoji14]

Downwithnotts
11-18-2016, 06:56 PM
I am currently in a guild! I don't want to be a guild hopper though, or else no one will want me! (This is my secret account so I can't just say "I'm a dev let me in" haha)

Thats actually really great news, please dont refrain from giving yourself points if you dont have the time to farm them to reach the higher stages of mausoleum so you can see how pugs are at the higher stages and whether your theory hopefully holds true.

Fsuryo
11-19-2016, 11:08 AM
Just getting a new trend there: a afk style from the start he/she jump to the map.
Goodluck everyone

Sent from my LT26ii using Tapatalk

yubaraj
11-20-2016, 12:40 AM
Is it practical to restrict the direct access to a people who doesn't have several hours to play this game?

Its already a hard grind to unlock those maps and now I am forced to run lower level map to gain access to the higher one doesn't seem practical to me.

I want freedom. I don't like to be forced to do the things I don't want.

It should be fun. As for me I have sometime 5 to 10 min not entire hours to play the game.

Too many restrictions to enjoy this expansion content TBH.

RIP order set. Rip banished set .

Sorry if I sound rude but I m just trying to tell what I felt on this expansion.

will0
11-20-2016, 01:50 AM
I prefer to be able to go to the map directly especially 1-2 / 3-4 / 4-5 etc... this will give us less problem running with puns who either leech or don't deal any damage just want to loot good things from people willing to rush and kill (full gear).

I dont consider this even moaning, it is just more effective and efficient to get more pve kills and loot rather than running one whole cycle again to get to new or end stages with flexibility to choose.

Greoatef
11-21-2016, 05:54 AM
I like the fact that you have to start the mausoleum runs from the start .... if you could jump straight to 3 then you will get a heap more low stat randoms in those levels, which makes running with randoms (dont like the term "pug") if your guildies and friends are offline even harder?
You tend to find the harder core, better geared, players in three and four as it takes more time to get there ..... open up direct access to three and it would be extremely hard to run without friends ....

Terminhater
11-21-2016, 06:26 PM
Imma resort to sniping runs made by guildies and friends.

Stalker much XD

Greoatef
11-22-2016, 05:55 AM
Imma resort to sniping runs made by guildies and friends.

Stalker much XD

buahahaaaa .... indeed yes?!?!? To hit levels three and four without randoms this is where a good guild with active players, and a good friends list comes in might handy. The guild im in is very active so there is constant call out in gc for "two slots mossy 3" etc etc etc which means you can jump straight to map of course.
It helps a lot to be a part of an active guild .... so consider changing guilds if you are struggling.
Plus i will push through mossy 1 and 2 with randoms or guildies who cant get to mossy 3 yet ... then go solo into 3, and behold players on my friends list appear as if by magic lol ..... im "sniped"
I do the same, watching friends and guild list to see if anyone is on map 2 3 4 etc and just join them if i can.

Faliziaga
11-22-2016, 06:03 AM
We expect a higher quality of PUGs in Mausoleum and further, because the players who continue through know the dungeon will be harder and they need a greater understanding of how the enemies work!

Running in pugs in mausoleum is painful, already map 1 is a challenge in patience but map 2 is a real pain. I haven't gone further in open games because I rage quit when I see warriors not having a clue what to do, mages healing instead of stunning and every other minute the rest of the team dies while someone intentionally stays behind or takes his time respawning. And if the 'team' manages to reach a miniboss room full of mobs, instantly at least 2 players die and respawn and for the one or two remaining it's not possible to stay alive (would be if player knew what to equip and do). In our running group we finished mauso 1-4 in 21 mins and in pug it takes 20 mins to finish map 1 lol. So I rather do not play instead of experiencing that. I think I was either unlucky in pugs and/or more and more undergeared and unexperienced players have reached the mausoleum maps, basically regretting when runs turn out to be rather frustrating than fun.

Edgareddi
11-22-2016, 08:56 AM
How to unlock the mausleom map im Rank 2