AbsolutePally
09-30-2011, 05:10 AM
Hopefully will improve gameplay and maintain balance. I've included general ideas on specific things such a range, aoe, damage, duration, cooldown, and effect.
(1) Avian - Flight:
.5 second increase in speed per skill point add totaling 3 seconds at 1.5x speed. Cooldown somewhere between meditate and revive. Special affect, loses aggro of enemy mobs.
(2) Enchantress - Prayer:
Party buff. 5% chance to not be affected by debuffs and procs of enemy mob per level. Shorter duration of protection compared to BOM/BOV, same cooldown rate as buffs.
(3)Warrior - Toss
AOE attack, 13m range. Low-Mid level damage. Same cool down as Beckon and Stomp. Skill increases attack strenght and stun affect. 5% chance of stun per level.
*Reasoning:
-Bears have definately been given a huge boost in the right direction, however beckon is the only 12m range attack a bear can do. Sure they have stomp aoe but if Beckon fails so does everything else. Gustav throws stuff, bears look strong too. Gives a bear a chance vs kiters by potential stun to close distance. Could help disorient mobs from a distance.
-Birds do need to escape from time to time. They are squishy. But just so this doesn't affect CTF so much it will have a long cooldown, plus flag carrier is slow. This will be helpful in pve and pvp. Birds tend to get aggro quick and keep it, even if a bear is present. Why not help them get away by doing what birds to best? Losing aggro will help keep them alive and give another person a chance to tank.
-Mages seem to lack spells that can help the party and are more focused in on aoe. Blessing of might, revive, and blessing of vitality all offer a small almost undetectable buff to their party. Having a little protection against debuffs and procs would increase survivorabilty. Even if its for a short duration.
Community feedback greatly appreciated, constructive please.
(1) Avian - Flight:
.5 second increase in speed per skill point add totaling 3 seconds at 1.5x speed. Cooldown somewhere between meditate and revive. Special affect, loses aggro of enemy mobs.
(2) Enchantress - Prayer:
Party buff. 5% chance to not be affected by debuffs and procs of enemy mob per level. Shorter duration of protection compared to BOM/BOV, same cooldown rate as buffs.
(3)Warrior - Toss
AOE attack, 13m range. Low-Mid level damage. Same cool down as Beckon and Stomp. Skill increases attack strenght and stun affect. 5% chance of stun per level.
*Reasoning:
-Bears have definately been given a huge boost in the right direction, however beckon is the only 12m range attack a bear can do. Sure they have stomp aoe but if Beckon fails so does everything else. Gustav throws stuff, bears look strong too. Gives a bear a chance vs kiters by potential stun to close distance. Could help disorient mobs from a distance.
-Birds do need to escape from time to time. They are squishy. But just so this doesn't affect CTF so much it will have a long cooldown, plus flag carrier is slow. This will be helpful in pve and pvp. Birds tend to get aggro quick and keep it, even if a bear is present. Why not help them get away by doing what birds to best? Losing aggro will help keep them alive and give another person a chance to tank.
-Mages seem to lack spells that can help the party and are more focused in on aoe. Blessing of might, revive, and blessing of vitality all offer a small almost undetectable buff to their party. Having a little protection against debuffs and procs would increase survivorabilty. Even if its for a short duration.
Community feedback greatly appreciated, constructive please.