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View Full Version : PL was never meant for PvP.



Bazinga!
01-15-2017, 12:44 AM
After some deep thought....


After hours of going through PvP related posts (5 minutes)....

I realized....


-PL PvP cannot be fixed-

Why can't PL PvP be fixed?

Pocket Legends is a game completely based on 'advancement'. The aim is to level up. In other words, the aim is conquering PvE, and PvP is just a sideline.

Leveling up gives you:
-New Skills
-Better Gear
-Better Stats
-Better everything....

Okay.. so even if the aim is to PvE, how does it affect PvP?

As a result of the aim being to PvE, the player is constantly in need to upgrade himself, until he cannot be upgraded anymore. The items simply keep getting better and better until everyone eventually reaches the same point (which is what happened in PL). And then on top of that, most classes have set skill combos, which everyone uses. So if everyone uses the same gear, and the same combination of skills, it's all about speed and luck (and lag).

How PL should've been to have better PvP.

So now that we've figured out the problem, which is the lack of variety in gear, how do we sort it?

Well, the first solution is making a whole bunch of gear, and each set would have different advantages. Like one would be a crit, another dodge based set. But from both a player's perspective and a developer's perspective, I would say no to this idea. From a player's perspective, there would still be a limited choice of gear, and one type of set may prove to be advantageous over the other sets. From a developer's perspective, there are just too many items to take the chance of messing up the stat distribution again.

The next solution, and the one I'm convinced will work (or at least make PvP more interesting), is having different 'base gear' for each class, which come in different types, and have sub-standard base stats. For example:

A hit type STR armor base stats at L80 - 4 crit, 4 dodge, 8 hit, 80 armor.

A crit type INT helm base stats at L80 - 7 crit, 3 dodge, 5 hit, 60 armor.
Over here, crit should stand out over the other stats. A full set of crit type gear would give you around +30 crit, whereas it would give only +10 dodge and + 20 hit. This would put your overall stats at about 35 crit, 12 dodge, and 85 hit.

Okay so now that you understood that part, the interesting part comes up.

Enchantments.

Yep. Enchantments. We could have a variety of enchantments for increasing crit, armor, dodge, hit, damage, HP, mana, regens etc. These enchantments could be minor enhancers, regular enchantments, major enchantments, etc... Now you can buy slots on your items (max of 4 slots) and place these enchantments there. Take your item to the enchanters in each town. To make it more interesting, sometimes enchantments may not work depending on the quality of the enchantments. This also gives the opportunity to introduce 'Damage Over Time', using enchantments.

The result of this.

Players have so much choice and freedom over their gear that it reduces PvP imbalance DRASTICALLY. The combination of stats are in your hands. You can combine a hit armor with a dodge shield and place crit enchantments! Who knows what could happen? The devs would have done their job. In fact, this will have a huge impact over the economy and on PvE as well. More farmers will come because of the massive range of gear / enchantments.

Let's come back to the point.

Pocket Legends isn't meant for PvP. To implement this structure, the current structure and game mechanics would have to be completely scrapped. I wouldn't expect the devs to restructure Pocket Legends to make it a better game, or in fact restructure any game. But if there are plans to make another PL/AL type of game, here's an idea.

plpr
01-15-2017, 12:54 AM
After some deep thought....


After hours of going through PvP related posts (5 minutes)....

I realized....


-PL PvP cannot be fixed-

Why can't PL PvP be fixed?

Pocket Legends is a game completely based on 'advancement'. The aim is to level up. In other words, the aim is conquering PvE, and PvP is just a sideline.

Leveling up gives you:
-New Skills
-Better Gear
-Better Stats
-Better everything....

Okay.. so even if the aim is to PvE, how does it affect PvP?

As a result of the aim being to PvE, the player is constantly in need to upgrade himself, until he cannot be upgraded anymore. The items simply keep getting better and better until everyone eventually reaches the same point (which is what happened in PL). And then on top of that, most classes have set skill combos, which everyone uses. So if everyone uses the same gear, and the same combination of skills, it's all about speed and luck (and lag).

How PL should've been to have better PvP.

So now that we've figured out the problem, which is the lack of variety in gear, how do we sort it?

Well, the first solution is making a whole bunch of gear, and each set would have different advantages. Like one would be a crit, another dodge based set. But from both a player's perspective and a developer's perspective, I would say no to this idea. From a player's perspective, there would still be a limited choice of gear, and one type of set may prove to be advantageous over the other sets. From a developer's perspective, there are just too many items to take the chance of messing up the stat distribution again.

The next solution, and the one I'm convinced will work (or at least make PvP more interesting), is having different 'base gear' for each class, which come in different types, and have sub-standard base stats. For example:

A hit type STR armor base stats at L80 - 4 crit, 4 dodge, 8 hit, 80 armor.

A crit type INT helm base stats at L80 - 7 crit, 3 dodge, 5 hit, 60 armor.
Over here, crit should stand out over the other stats. A full set of crit type gear would give you around +30 crit, whereas it would give only +10 dodge and + 20 hit. This would put your overall stats at about 35 crit, 12 dodge, and 85 hit.

Okay so now that you understood that part, the interesting part comes up.

Enchantments.

Yep. Enchantments. We could have a variety of enchantments for increasing crit, armor, dodge, hit, damage, HP, mana, regens etc. These enchantments could be minor enhancers, regular enchantments, major enchantments, etc... Now you can buy slots on your items (max of 4 slots) and place these enchantments there. Take your item to the enchanters in each town. To make it more interesting, sometimes enchantments may not work depending on the quality of the enchantments. This also gives the opportunity to introduce 'Damage Over Time', using enchantments.

The result of this.

Players have so much choice and freedom over their gear that it reduces PvP imbalance DRASTICALLY. The combination of stats are in your hands. You can combine a hit armor with a dodge shield and place crit enchantments! Who knows what could happen? The devs would have done their job. In fact, this will have a huge impact over the economy and on PvE as well. More farmers will come because of the massive range of gear / enchantments.

Let's come back to the point.

Pocket Legends isn't meant for PvP. To implement this structure, the current structure and game mechanics would have to be completely scrapped. I wouldn't expect the devs to restructure Pocket Legends to make it a better game, or in fact restructure any game. But if there are plans to make another PL/AL type of game, here's an idea.

These are good ideas that lots of other mmos have implemented in different ways. But pl not having them is why it is so fun and what sets it apart from any other mmo rpg ive ever played. Having a massive array of choices, there can never be a "perfect" balance system in my opinion. Good ideas though i will say


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Bazinga!
01-15-2017, 12:59 AM
These are good ideas that lots of other mmos have implemented in different ways. But pl not having them is why it is so fun and what sets it apart from any other mmo rpg ive ever played. Having a massive array of choices, there can never be a "perfect" balance system in my opinion. Good ideas though i will say


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Yeah it stands out from other games by having exceptionally bad PvP XD. Of course PvP can never be perfect. What even is 'perfect' PvP? There is no standard for perfect; no definition. Having more choice = better PvP experience.

plpr
01-15-2017, 01:02 AM
Yeah it stands out from other games by having exceptionally bad PvP XD. Of course PvP can never be perfect. What even is 'perfect' PvP? There is no standard for perfect; no definition. Having more choice = better PvP experience.

Bad to you fun to me. I have no problems with it at all if you think its bad who cares majority rules. Go play another game where your not bad


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Bazinga!
01-15-2017, 01:29 AM
Bad to you fun to me. I have no problems with it at all if you think its bad who cares majority rules. Go play another game where your not bad


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Wow rage. The majority thinks that PvP is imbalanced and that's why there have been changes recently. Like seriously, where have you been? And you're not even average at PvP. If you don't have any problems with sucking at PvP, please don't comment on the thread.

plpr
01-15-2017, 01:34 AM
Wow rage. The majority thinks that PvP is imbalanced and that's why there have been changes recently. Like seriously, where have you been? And you're not even average at PvP. If you don't have any problems with sucking at PvP, please don't comment on the thread.

There have been changes recently quite frankly because the game has seen recent financial success. Also in part by a few great team leaders. Stop trying to completely change the game into your own vision of what the game should be getting tired of these threads.

Bazinga!
01-15-2017, 01:40 AM
There have been changes recently quite frankly because the game has seen recent financial success. Also in part by a few great team leaders. Stop trying to completely change the game into your own vision of what the game should be getting tired of these threads.

I clearly stated that it isn't feasible to restructure the game to implement these.

Also, changes are being made because people are demanding them. STS can make these changes because of their financial success. They are two different things.

iamthesurvivor
01-15-2017, 04:41 AM
It's not entirely bad, although certain classes are overpowered (mages), if you vs another mage the better player will win more in the long run.

plpr
01-15-2017, 02:38 PM
I clearly stated that it isn't feasible to restructure the game to implement these.

Also, changes are being made because people are demanding them. STS can make these changes because of their financial success. They are two different things.

First off if you clearly stated this then you wasted your time writing this and every reply. and second off people have "demanded" balance updates since 2013 so no they are absolutely tied in with each other


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Congeniality
01-15-2017, 02:57 PM
Wow rage. The majority thinks that PvP is imbalanced and that's why there have been changes recently. Like seriously, where have you been? And you're not even average at PvP. If you don't have any problems with sucking at PvP, please don't comment on the thread.

With all due respect, you did get snippy with the comment about PL standing out in the sense that it has bad PvP. You were rude, and now you look to place the blame onto someone trying to respectfully disagree. Don't post on the forums if you are not ready for other opinions. Overall, cool ideas, but I agree with Plpr that I enjoy PL because it is different.

Suentous PO
01-15-2017, 09:09 PM
Imagine the surprise of the devs when they find out they coded pvp into the game on accident!

Bazinga!
01-16-2017, 05:31 AM
With all due respect, you did get snippy with the comment about PL standing out in the sense that it has bad PvP. You were rude, and now you look to place the blame onto someone trying to respectfully disagree. Don't post on the forums if you are not ready for other opinions. Overall, cool ideas, but I agree with Plpr that I enjoy PL because it is different.

If you look at his comment, he wasn't trying to 'respectfully' disagree. He outright disregarded my opinion about PL having bad PvP by saying that my opinion doesn't count because I'm bad at the game. As an active player of the game, I think I have the right to say that I dislike something openly. And it's also important because harsh criticism gives an insight of how a game is placed in comparison with other games. If players didn't get what they wanted out of PL, it would have never become a success in the first place.

3pc
01-16-2017, 11:51 AM
Lol the first part is funny

Waug
01-16-2017, 12:00 PM
Lol the first part is funny

Lol everything is funny even earlier threads

Bazinga!
01-16-2017, 12:13 PM
Lol everything is funny even earlier threads

Yeah honestly forums is more fun the actual game nowadays. XD

cur
01-16-2017, 01:08 PM
*says pocket legends pvp can't be fixed*

*continues to explain how pocket legends pvp can be fixed*

cur
01-16-2017, 01:15 PM
I have a fix:

before each game have the host select a certain class for the game.
everyone who joins plays as the given that same class with no ring.
If you want to join a bird game go for it, you'll play against evenly matched birds.

Ofc. this will KILL class diversity so go ahead and make a game when everyone gets a randomly selected class

everyone gets the same set. (for the given class derex for birds and so on)

no faces. no rings. everyone gets the same advantages/ disadvantages

wouldn't that make it "fair" because that's what everyone desires so badly...
this WILL make pvp fair, who cares if it's different.... (no this isn't a serious proposal, just somethin' to think about :) )

Waug
01-22-2017, 11:51 AM
What's next? STS shouldn't have made pl.

Sorry couldn't resist to post this classy sequence guessing ;)

Burningdex
01-23-2017, 01:19 AM
What's next? STS shouldn't have made pl.

Sorry couldn't resist to post this classy sequence guessing ;)

What do you mean by "classy"?