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asommers
01-25-2017, 01:01 PM
+ Reduced endgame Blaster weapon damage by 20%.
+ Global dodge cap increased to 60%.
+ Changed color of the INTEX Wand from 'Gold Metallic' to 'Royal Wisteria.'
+ Elite STRAX item sets give a tiny bit more dodge. Just a tiny bit.
+ New STRAX 2H Sword, DEREX Blaster, INTEX 2H Staff can be acquired from the Elite Vendor.
+ 2H PsychoCyber Plasma and Shadow Swords make an Elite set with other STRAX items.
+ 2H PsychoCyber DEREX Blaster can be used as an alternative to achieve DEREX item set.
+ 2H PsychoCyber INTEX Staff can be used as an alternative to the Laser Wand for INTEX set.
+ New super-Elite armors drop from endgame Bosses. New helmets drop from Psycho Shade.
+ There's also something called "The Warlord's Overband..." but we're not sure what it is or what it does.

Mister Smith
01-25-2017, 01:54 PM
Cool thanks asom

Dolloway
01-25-2017, 02:28 PM
Are the super-elite armors and helms that now drop from endgame bosses the ones that could already be obtained from crafting or by purchasing for platinum or are these new items just released today?

Cinco
01-25-2017, 02:30 PM
They're new.

ryanbemani1
01-25-2017, 03:08 PM
They're new.

Are they any better than our current super elite helms/armours? If you could post a pic of the stats, that would be nice.

Cinco
01-25-2017, 04:06 PM
The new armor and helmet offer very good stats but they do not beat the current full super elite item set in terms of bonuses.
That said - when you combine both of the new pieces with the new Warlord's Overband you get awesome stats.
Your results will depend on the type of weapon / offhand you use with the combo. :-)

ryanbemani1
01-25-2017, 04:12 PM
The new armor and helmet offer very good stats but they do not beat the current full super elite item set in terms of bonuses.
That said - when you combine both of the new pieces with the new Warlord's Overband you get awesome stats.
Your results will depend on the type of weapon / offhand you use with the combo. :-)

Safe to say I am relieved now. thank you for your information.

3pc
01-25-2017, 04:42 PM
The new armor and helmet offer very good stats but they do not beat the current full super elite item set in terms of bonuses.
That said - when you combine both of the new pieces with the new Warlord's Overband you get awesome stats.
Your results will depend on the type of weapon / offhand you use with the combo. :-)

So what you are saying is that the new elite helm and arm is not better then the 4pc talon set but it works better if you use the new elite helm and arm with Derex blaster and Overband than using Derex helm and arm with Derex blaster?

Dolloway
01-25-2017, 05:15 PM
Strax 1h set mana pool was secretly reduced by 300ish I see.


Good.

Fwend
01-25-2017, 05:34 PM
Thank Cino, Asommers, Justg the team.

Loving the new updates keep them coming, the world needs an "evil Oprah".

Spullllll
01-25-2017, 05:44 PM
can i clarify if the new 2H weapons drop from psycho shade because when derex starx and intex were introduced they dropped on psycho shade

TheRealNun
01-25-2017, 05:44 PM
Well, this made mages kinda useless and basically BUFFED every class with dodge buff. Birds are sooooooo hard to kill right now with the dodge buff and Blasters still do insane damage.
Yes i am doing to complain because mages definitely lost the competitive due to the previous HUGE nerf on Mana Pool and Armor.

3pc
01-25-2017, 06:05 PM
Well, this made mages kinda useless and basically BUFFED every class with dodge buff. Birds are sooooooo hard to kill right now with the dodge buff and Blasters still do insane damage.
Yes i am doing to complain because mages definitely lost the competitive due to the previous HUGE nerf on Mana Pool and Armor.

Mages were op from the start its time for birds to be better mages had there time eating in pvp lol

Mymysticalmage
01-25-2017, 06:08 PM
congrats. you have officially made the intex gear the worst in game. mages with intext only land one skill for every six they use against a bear with strax. blasters still op. and also bird has way to much dodge in pvp as well. before this update i could atleast kill a bird and a bear that had blasters or strax. now they are unkillable. there are a couple ways to fix this. you could simply nerf the dodge for the other classes/sets. or you could buff intex. atleast that would be a start.

TheRealNun
01-25-2017, 06:14 PM
Mages were op from the start its time for birds to be better mages had there time eating in pvp lol

You are talking as if the birds weren't OP during the 76 cap after the elite phoenix bow release. OH YEAH at birds view point you would not want to change a thing.

Before the mage nerf, I definitely stood firm on nerfing the mage sets since we were too OP, Yes we got the nerfs we deserve but it was a devastating one that took away so much from us.

Next, Mages do not have a dodge buff Which does not scale with the dodge buff that happened today.
Birds once were kill-able even with the INSANE output DMG of the Arzac blasters before the update, NOW they deal similar damage with the Derex blaster while being untouchable from the dodge buff.

Cinco
01-25-2017, 06:25 PM
Buffing INTEX and MANTEX sets sounds good.
What sort of buff do you think?

++ Dodge

Or...

++ Damage


Or instead maybe ++ Mana ...since this could also keep us alive in the arena.

TheRealNun
01-25-2017, 06:35 PM
Well, If u reduce the dodge on the global scale for endgame back to original, U would not need to touch Intex dodge, but give us more armor to survive this nerfpocalypse. That Armor nerf was devastating, Mana nerf was also huge, well, it might not be huge in that manner of numbers, but it was huge compare to the other DMG inputs from other classes that ripped our Mana into shreds in less than 2 seconds.

Also, I do not get why Derex blaster set, which is 3pc have more armor than Intex 4 pc set.
Its a 3pc set over a 4 pc set yet 3pc set has more armor.

This does not seem right.

Cinco
01-25-2017, 06:39 PM
Well, If u reduce the dodge on the global scale for endgame back to original, U would not need to touch Intex dodge, but give us more armor to survive this nerfpocalypse. That Armor nerf was devastating, Mana nerf was also huge, well, it might not be huge in that manner of numbers, but it was huge compare to the other DMG inputs from other classes that ripped our Mana into shreds in less than 2 seconds.

Also, I do not get why Derex blaster set, which is 3pc have more armor than Intex 4 pc set.
Its a 3pc set over a 4 pc set yet 3pc set has more armor.

This does not seem right.

From this I get ++ Armor.

TheRealNun
01-25-2017, 06:40 PM
From this I get ++ Armor.

That is when you Revert all the dodge buffing that happened today

Who even suggested global dodge buff on endgame??????

Bats
01-25-2017, 06:48 PM
In pvp from this last update, this is what happens in endgame with bears against mages.

Bears. Excessive armor - unkillable because when your about to win even though they have no buffs, there is one spell - stun, and they run and regen so fast. At level 35, 10 dodge made a huge difference, and with a 200 armor cap with 30 dodge difference makes endgame mage rely on lucky 30 dodge and hopeful low armor. Dex bears have buffs that can make their armor high temporarily and win in seconds - I did ms, and still i had 10 hp after he did pull stomp.

What should happen - Higher armor (+50) with higher dodge (+10)

I was just farming deaths at a 2 v 2 where a bird can at least fight with them with 55 dodge and 550 armor where the mage in an update has strangely lost 100 armor.

KingFu
01-25-2017, 07:07 PM
Any intentions to make the 2h weapons craftable?

Also, there should def be a second Intex staff that's basically a purple keeper staff. Don't forget the purple glowing eyes!

TheRealNun
01-25-2017, 07:10 PM
In pvp from this last update, this is what happens in endgame with bears against mages.

Bears. Excessive armor - unkillable because when your about to win even though they have no buffs, there is one spell - stun, and they run and regen so fast. At level 35, 10 dodge made a huge difference, and with a 200 armor cap with 30 dodge difference makes endgame mage rely on lucky 30 dodge and hopeful low armor. Dex bears have buffs that can make their armor high temporarily and win in seconds - I did ms, and still i had 10 hp after he did pull stomp.

What should happen - Higher armor (+50) with higher dodge (+10)

I was just farming deaths at a 2 v 2 where a bird can at least fight with them with 55 dodge and 550 armor where the mage in an update has strangely lost 100 armor.

I actually disagree, If they DO NOT fix the dodge situation, mages definitely need more buffs than that.

Bears indeed is a class that needed a buffing but this dodge made it slightly impossible for us mages to counter.

IF they REVERT the DODGE buff that happened today, Increase of Mana Pool and Armor for Intex will do.

Just the Dodge buff for classes other mage is just TOO much i believe.

Mymysticalmage
01-25-2017, 07:22 PM
Personally the mana isnt soo bad. However birds can destroy mana. Myself and perhaps the other intext users would like to see a damage buff. Mana only helps with mana shield. Like i said birds can destroy mana shield. The smarter choice would be damage. Damage doesnt need a heal button or a mana shield. Its there and doesnt go away. Which leads me to this, perhaps you could increase hit % for intex too because at the moment. Strax is unkillable by intext with dodge. Damage is what i would like to see.

TheRealNun
01-25-2017, 07:30 PM
Personally the mana isnt soo bad. However birds can destroy mana. Myself and perhaps the other intext users would like to see a damage buff. Mana only helps with mana shield. Like i said birds can destroy mana shield. The smarter choice would be damage. Damage doesnt need a heal button or a mana shield. Its there and doesnt go away. Which leads me to this, perhaps you could increase hit % for intex too because at the moment. Strax is unkillable by intext with dodge. Damage is what i would like to see.

Well, If they revert Dodge like how it was, Intex mages DONT need more damage. Its More about the dodge than it is about the damage

Mymysticalmage
01-25-2017, 07:39 PM
Buffing INTEX and MANTEX sets sounds good.
What sort of buff do you think?

++ Dodge

Or...

++ Damage


Or instead maybe ++ Mana ...since this could also keep us alive in the arena.

Armor or dodge would be nice......

plpr
01-25-2017, 07:43 PM
In pvp from this last update, this is what happens in endgame with bears against mages.

Bears. Excessive armor - unkillable because when your about to win even though they have no buffs, there is one spell - stun, and they run and regen so fast. At level 35, 10 dodge made a huge difference, and with a 200 armor cap with 30 dodge difference makes endgame mage rely on lucky 30 dodge and hopeful low armor. Dex bears have buffs that can make their armor high temporarily and win in seconds - I did ms, and still i had 10 hp after he did pull stomp.

What should happen - Higher armor (+50) with higher dodge (+10)

I was just farming deaths at a 2 v 2 where a bird can at least fight with them with 55 dodge and 550 armor where the mage in an update has strangely lost 100 armor.

Good riddance give the other classess turn.


Sent from my iPad using Tapatalk

Mymysticalmage
01-25-2017, 07:51 PM
Well, If they revert Dodge like how it was, Intex mages DONT need more damage. Its More about the dodge than it is about the damage

dodge is used to keep oneself alive. if you have good damage the need for dodge is now "unneeded". Also, i dont for see them nerfing dodge like that again. But, perhaps im wrong. and if they did. how is mana/armour going to help? mana only comes into play for intext when you have the Mana shield. The mana shield is utilized by using it as a life saver. Also with the amount of Mana regen mages have it would be pointless to buff mana when you only lose mana when you are using mana shield. If mana were to get buffed it would have to be either regen and some mana. or buff mana regen or mana drastically. also armour is the second option. both in the future "Buffs" or if they revert dodge. because, mages are typically the ones using intext. and mages have a heal skill. which if timed and utilized defeats the purpose of adding armour. However, set PVP aside for a second and look at PVE. Damage would help more in PVE as well. When your trying to kill a high level boss your going to want damage over dodge.

Bats
01-25-2017, 07:52 PM
Good riddance give the other classes turn.


Sent from my iPad using Tapatalk

No, other classes in endgame after these updates were normal if you played 80s. Everything was normal before this update - though when it came out, every game i come to - a bear is so happy and is coming and roaring PULL STOMP! Congrats! Now i can't even touch him when he doesn't even have buffs. A complete issue.

This dodge update needs to be reversed.

Skill & quickness in endgame should be determined - a higher level, a need for more work; not just bears doing pull stomp and dodging all your spells giving them no skill. Before, I did 10-0 dex bears, you know why? I pvped for quite a long time. It is simple - fastest opponent to deal the most damage effectively (meaning in this case counting distance, zone, diagonal of spell, and certain spell combination tactics, which other classes can use, and if they don't, there is no need to give them an advantage of dodge) without interference of some else's ill-skilled unbalanced resistance to someone's damage.

In average, it takes 200+ spells to kill a dex bear with buffs.

Mymysticalmage
01-25-2017, 07:54 PM
Mages were op from the start its time for birds to be better mages had there time eating in pvp lol

Just because mages were "OP" for an amount of time doesnt mean all classes should have a turn. a wise person said "life isnt fair".

plpr
01-25-2017, 07:57 PM
Just because mages were "OP" for an amount of time doesnt mean all classes should have a turn. a wise person said "life isnt fair".

Exactly so now bears are op so life isnt fair for mages thanks for proving my point even more.


Sent from my iPad using Tapatalk

TheRealNun
01-25-2017, 08:04 PM
dodge is used to keep oneself alive. if you have good damage the need for dodge is now "unneeded". Also, i dont for see them nerfing dodge like that again. But, perhaps im wrong. and if they did. how is mana/armour going to help? mana only comes into play for intext when you have the Mana shield. The mana shield is utilized by using it as a life saver. Also with the amount of Mana regen mages have it would be pointless to buff mana when you only lose mana when you are using mana shield. If mana were to get buffed it would have to be either regen and some mana. or buff mana regen or mana drastically. also armour is the second option. both in the future "Buffs" or if they revert dodge. because, mages are typically the ones using intext. and mages have a heal skill. which if timed and utilized defeats the purpose of adding armour. However, set PVP aside for a second and look at PVE. Damage would help more in PVE as well. When your trying to kill a high level boss your going to want damage over dodge.

You have a very unwise think strategy. Intex mages had enough damage output before the update because nothing was changed.

You dont get it do you,,, If they dont revert the dodges back, DMG DOES NOT MATTER if they dodge all of the skills.
Please Think before you say anything.

Also, If they revert dodge fix that happened today, AGAIN, INTEX DOES NOT NEED A DMG BUFF, I am a mage too.

Hows mana and armor going to help? This goes back to the OG question. How does Derex 3 pc blaster set has more armor than 4 pc Intex set.
That is where that Armor statement came from .

Mage definitely needs a buff of some kind but dodge and damage are certainly not the things that needs to be touched (IF THE DODGE UPDATE CAN BE REVERTED).

We are neither Bear or Bird.

Mymysticalmage
01-25-2017, 08:29 PM
Exactly so now bears are op so life isnt fair for mages thanks for proving my point even more.


Sent from my iPad using Tapatalk

here is the thing tho. intex doesnt compete with the other sets. before if a bird knew how to play bird the could have killed mage easy. take kanital for example. he is a bird before all these update he would farm mages. simple as that

Mymysticalmage
01-25-2017, 08:33 PM
You have a very unwise think strategy. Intex mages had enough damage output before the update because nothing was changed.

You dont get it do you,,, If they dont revert the dodges back, DMG DOES NOT MATTER if they dodge all of the skills.
Please Think before you say anything.

Also, If they revert dodge fix that happened today, AGAIN, INTEX DOES NOT NEED A DMG BUFF, I am a mage too.

Hows mana and armor going to help? This goes back to the OG question. How does Derex 3 pc blaster set has more armor than 4 pc Intex set.
That is where that Armor statement came from .

Mage definitely needs a buff of some kind but dodge and damage are certainly not the things that needs to be touched (IF THE DODGE UPDATE CAN BE REVERTED).

We are neither Bear or Bird.

lol. mage does need dmg. because,
1. if they dont nerf dodge those skills that do land will hurt.
2. you cant fight dodge with dodge.
3. you cant really fight armor with dodge.
4. you cant fight mana with dodge.
5. you cant fight armor with with damage.
Also, if you would have have read my forum post correctly i clearly stated that "Also, intex could probably use a bit more hit % so strax, and derex isnt dodging constantly."

TheRealNun
01-25-2017, 09:35 PM
lol. mage does need dmg. because,
1. if they dont nerf dodge those skills that do land will hurt.
2. you cant fight dodge with dodge.
3. you cant really fight armor with dodge.
4. you cant fight mana with dodge.
5. you cant fight armor with with damage.
Also, if you would have have read my forum post correctly i clearly stated that "Also, intex could probably use a bit more hit % so strax, and derex isnt dodging constantly."

You are definitely missing the point here I am talking about WHEN THEY REVERT THE DODGE update they did today.
Do you even know what revert means????? That is what I really want to ask you.

Can you not understand that fact that mages were at least can kill other classes before the dodge update and for this update mages cant kill anything
What can we learn here?? Dodge Buff definitely messed up mage situation here.

I was suggesting reverting the Dodge update they did today and nerfing Blaster dmg mainly and giving back little bit of armor to intex.

TheRealNun
01-25-2017, 09:37 PM
here is the thing tho. intex doesnt compete with the other sets. before if a bird knew how to play bird the could have killed mage easy. take kanital for example. he is a bird before all these update he would farm mages. simple as that

This is like the dumbest thing I have ever heard. Even Opest can farm mages now.

I am not disagreeing that intex set cant compete with other sets, I am saying you are approaching this in a wrong way. Think logical......

Mymysticalmage
01-25-2017, 09:49 PM
This is like the dumbest thing I have ever heard. Even Opest can farm mages now.

I am not disagreeing that intex set cant compete with other sets, I am saying you are approaching this in a wrong way. Think logical......

i dont mean to be rude. but your not proving me why im wrong. nor are you trying to persuade me that perhaps your options are better. Also, how is more dodge going to help? how is more armor going to help? And how is more mana going to help? And yes i know. this is why i want damage. you can fight damage with damage in my opinion. however, your not convincing me that the other options are better because your not providing reasoning. your basically just calling my thoughts dumb with out providing a logical explanation as to why they are "dumb"

bglir
01-26-2017, 01:03 AM
i dont mean to be rude. but your not proving me why im wrong. nor are you trying to persuade me that perhaps your options are better. Also, how is more dodge going to help? how is more armor going to help? And how is more mana going to help? And yes i know. this is why i want damage. you can fight damage with damage in my opinion. however, your not convincing me that the other options are better because your not providing reasoning. your basically just calling my thoughts dumb with out providing a logical explanation as to why they are "dumb"

We don't need more damage, for other players with high ping its already bad enough we getting nuked and die instantly before pressing the 2nd spell.

TheRealNun
01-26-2017, 01:49 AM
We don't need more damage, for other players with high ping its already bad enough we getting nuked and die instantly before pressing the 2nd spell.

That is what i mean.

We all saw few updates ago what happens when they mess around with DMG.
2 shot kills everywhere.

They really should NOT have played around with Dodges also......

ryanbemani1
01-26-2017, 04:21 AM
So what you are saying is that the new elite helm and arm is not better then the 4pc talon set but it works better if you use the new elite helm and arm with Derex blaster and Overband than using Derex helm and arm with Derex blaster?

I think what Cinco means is that in terms of individual stats on each piece, the new super elite items are better but in terms of set bonus, our current super elite items are better. This would also mean that the new helm and armour combined with a weapon of choice and with the new ring will not be better in general than if we combine a full Derex/Intex/Strax set together. But the new super elites do offer better stats individually as mentioned already.

Waug
01-26-2017, 06:21 AM
-- Class specific elites

I think it's time elite should become CLASS SPECIFIC, it's not like I'm the first to suggest it, it has been suggested before [class specific gear]. Also class specific vanities do exist in pl, so I don't think it would be hard to implement.

Some of the latest tweaks are implemented on items based on class [not on class skills, rather on items] but then other classes using it makes imbalance, IT WOULD BE REALLY COMPLEX to balance things keeping in mind hybrid classes too but if elites become class specific it can be rather easier to make things done.

If it's done, it should be done to endgame elites, then we can have a trend that the elites are class specific and even endgame pinks and other items can be left as it is.

~~~~~~~~~~~~~~~

[B]Regarding dodge cap :
We should focus on squeezing dodge itself rather than a dodge cap, it has been done to stats but its time to do it to endgame items.

Those items sitting on 6-10% each item, it was obsolute due to dodge cap, now the snake is out of its hole.

-- Remove dodge from dex/int special elites or leave negligible dodge in it like 1%-2%

-- Nerf dodge from str elites, let it be 4% in any str elite [4*4-16 + little bit in set bonus] with that bears have decent dodge buffs, can be even more, doesn't matter as I'm gonna propose 40% dodge cap.

-- Global dodge cap 40-45%

So now we have, Negligible dodge in int set, birds gonna have ~30 dodge due to dodge buff, and str gonna have 40-45 (global dodge cap 40-45% )

The dodge variation must be there, and this will serve the purpose of class & build specific dodging rather than either everyone dodge same but low in case of low global dodge cap nor high dodge in case of high global dodge cap and for other explanations, one should read my threads ;) that's the whole purpose, I didn't contradict ever by saying I don't like global dodge cap, there's a huge difference.

~~~~~~~~~~~~

Str sets have been buffed several times, I advocated for that, because along with everyone else their dodge was 20-25, so they were sitting on a disadvantage, that had to compensate but they're getting 20-25 dodge back so they should loose extra armor, I'll start with -50 overall

-- STR 4 piece set armor should be nerfed by 50 [overall]

-- INT 4 piece set armor should be buffed by 70 [overall]

Would be good to start.

~~~~~~~~~~~~

Last but not least - Darax bow should be craftable from engineer with arzac blaster please, other derex/intex/strax are craftable but why not derex blaster, we spend 15m+ for this bow and some spend plat for this, this go for all 2h weapons.

~~~~~~~~~~~~~~

People should explore 2h int & str weapon sets, because at this point of time they have been buffed quite a lot and make set with warband ring. If anybody have I'd request to post the stat page and drain/stomp damage from skill page.

I think ima make a thread too with this post :p

Mymysticalmage
01-26-2017, 07:10 AM
That is what i mean.

We all saw few updates ago what happens when they mess around with DMG.
2 shot kills everywhere.

They really should NOT have played around with Dodges also......

Ive. Done some thinking. And perhaps you guys are right. My friend proved a very good point to me. We should want more armour. Instead of more damage. And for this, we should take more armour! Thats what we really want. It would overall be the smarter choice as well. :)

Jilsponie
01-26-2017, 09:29 AM
Int sets have always had slightly less armor then dex set, and mages with int sets have typically had a nearly 2 to 1 mana to health ratio in the past. It seems like a armor buff for intex set around 100 or so would put it slightly under derex set in terms of armor that has been the norm in the past. Also a restoration of the mana lost previously as a whole as the mana to health ratio wasn't exactly what it was in the past (slightly less at about 1.5 mana to 1 health) it was sufficient.

Waug
01-26-2017, 09:30 AM
Ive. Done some thinking.

Yes please always do that b4 posting, the whole thread mostly lacking it :)

Mymysticalmage
01-26-2017, 10:29 AM
Yes please always do that b4 posting, the whole thread mostly lacking it :)

Lol. When children try and roast you.

Mymysticalmage
01-26-2017, 11:06 AM
Yes please always do that b4 posting, the whole thread mostly lacking it :)

Nice grammer though. Perhaps your the one who should be doing the thinking.

Cinco
01-26-2017, 11:09 AM
Thanks for the feedback, everyone!