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View Full Version : Suggestions to improve Templar bombs



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01-27-2017, 02:32 PM
Description on the bomb says "Open to drop a bomb that explodes dealing damage to enemies and healing allies". In order to drop it, one has to look to the bomb in their inventory and click on it. Suggestions to improve it here: http://www.spacetimestudios.com/showthread.php?386158-Dark-Apostle-Bomb

That said, Apostle bombs explodes to stuns nearby enemies to stun them for 6 secs which is helpful to combat against the notorious "Curse mages" and "Aimed Rogues" and it can be used both defensively and offensively, Templar bomb on the other hand deals damage and heals, which looks good on paper but is useless in real application. Now, why is that? It brings me to the initial point again, one has to go through their inventory and click on bomb. Now, instead of doing that one could simply use their auto attack and spells to deal significantly higher amount of damage in that same time. Now, "healing allies" part in the description, the amount of health this bombs heals is nothing compared to the pots and heal skills, for a cheaper price/crafting time and without the initial work done (going through inv...). Even if the heal was OP 1 time heal/OP 1-2% heal per sec, 1 curse is still enough to wipe out the entire team.

Suggestion to improve:
Since, Templar was supposed to be defensive/supportive rank, it would be much better if Templar bombs provide some sort of party DoT immunity for 2-3 secs to efficiently deal with curse and at the same time applying a 2-3 sec DoT to enemies.

Your thoughts,