Necrobane
10-18-2011, 01:28 AM
I was bored and suddenly thought of a great idea for Dark Legends. It appears that everyone wants it to be THE serious game by STS. My idea could also make for some hectic PvP.
My Idea, is that in dark legends, your skills and abilities are used by first tapping the spell button *conveniently placed* and then drawing a symbol on the screen. When you hit the "spell" button, the border of the screen blurs a little to make it obvious that you have hit the button. The idea is that the act of drawing a symbol replaces the cast bar. It also means that even once you hit the max level, you can always improve you casting skills/techniques. Lesser and more spam-able abilities would have much less complicated symbols to cast. E.G. say there's a werewolf class. This class so happens to have a maul ability as their medium damage no extra effect i.e spam-able ability. Since this ability is likely to be used very often, the action to perform this ability would just be something such as a 3 fingered swipe across the screen. Higher damage/ more potent abilities would require actions that take longer to perform, rendering the character useless as the cast (that's right folks, you heard it: STRATEGY.) For this to be fair for melee classes (stopping to use stronger moves would let a range character gain a lot of distance from you/ not being able to cast due to player being out of range) the melee class/classes would (as long last auto attack is up) follow their enemy around without a moment of delay (as seen in SL and PL). I propose that as an alternative to the delay, the melee class/classes run slightly slower when following enemies while in auto attack and have an ability such as "rush" that allows them to close any distance between them and their target within 3 seconds. This following while auto attacking proposal would not apply to range classes. Instead they would just stand still when a player hits auto attack, attacking when/if the targeted player enters their weapon range. This means that casting spells allows their enemies to catch them, but they continue auto attacking while abilities are being cast.
Pros:
1) It would require REAL skill.
2) Players would have to actually LEARN their classes.
3) Makes for some pretty awesome PvP.
4) Is different from other methods used in other mmo's - striking out and doing something very unique.
5) Would make the game a LOT of fun.
Cons:
1) Could be hard to implement.
2) Would require some playing around with to work smoothly.
3) Would mean trying something that no games have really touched base on.
Thoughts, comments? All are appreciated, just hoping people can be bothered reading it.
My Idea, is that in dark legends, your skills and abilities are used by first tapping the spell button *conveniently placed* and then drawing a symbol on the screen. When you hit the "spell" button, the border of the screen blurs a little to make it obvious that you have hit the button. The idea is that the act of drawing a symbol replaces the cast bar. It also means that even once you hit the max level, you can always improve you casting skills/techniques. Lesser and more spam-able abilities would have much less complicated symbols to cast. E.G. say there's a werewolf class. This class so happens to have a maul ability as their medium damage no extra effect i.e spam-able ability. Since this ability is likely to be used very often, the action to perform this ability would just be something such as a 3 fingered swipe across the screen. Higher damage/ more potent abilities would require actions that take longer to perform, rendering the character useless as the cast (that's right folks, you heard it: STRATEGY.) For this to be fair for melee classes (stopping to use stronger moves would let a range character gain a lot of distance from you/ not being able to cast due to player being out of range) the melee class/classes would (as long last auto attack is up) follow their enemy around without a moment of delay (as seen in SL and PL). I propose that as an alternative to the delay, the melee class/classes run slightly slower when following enemies while in auto attack and have an ability such as "rush" that allows them to close any distance between them and their target within 3 seconds. This following while auto attacking proposal would not apply to range classes. Instead they would just stand still when a player hits auto attack, attacking when/if the targeted player enters their weapon range. This means that casting spells allows their enemies to catch them, but they continue auto attacking while abilities are being cast.
Pros:
1) It would require REAL skill.
2) Players would have to actually LEARN their classes.
3) Makes for some pretty awesome PvP.
4) Is different from other methods used in other mmo's - striking out and doing something very unique.
5) Would make the game a LOT of fun.
Cons:
1) Could be hard to implement.
2) Would require some playing around with to work smoothly.
3) Would mean trying something that no games have really touched base on.
Thoughts, comments? All are appreciated, just hoping people can be bothered reading it.