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View Full Version : Taunt-What is it good for? What can be done to maximize it?



Whirlzap
10-19-2011, 10:19 PM
Alright, for once, I have picked up a class that's supposed to TAKE damage rather than deal it. Good-bye to mage/bird style. What I first noticed when I thought of bear, was its unique Beckon->Stomp ability. I find it a unique but very fun playing style. However in many other MMOs, there is a class with more overall HP or Armor. These classes are generally used to TANK, which means take ALL or MOST of the damage being dealt. This in Pocket Legends, is the bear. It's great to see many dodge/HP/Armor enhancement buffs to fully maximize the potential of a bear, however recently I saw the skill Taunt being used in action. I used to assume that Taunt, would take aggro OFF OF OTHER PLAYERS currently being attacked by monsters, and turn it to you. Lately I haven't noticed Taunt working like this.
Instead, I find it only aggroing when you use it on monsters that don't have a target yet.

So now I start to think, Taunt is for bears who LEAD the party, for they want tp have aggro first.
Am I getting to a logical conclusion here?
To fully complete the bear, I think Taunt should be changed to pulling the enemies damage OFF of opponents and pulling/stunning the opponent to you but with no damage.
Somewhat like Beckon, except with no damage effect, and only usable when a teammate is getting assaulted.

Moogerfooger
10-19-2011, 10:24 PM
Taunt pulls aggro away from other members depending on damage output of the party, and always has. It takes a couple of seconds sometimes.

Active aggro (not running up to a mob no one is attacking, but mobs/boss being actively attacked) runs in something like 3-5 second cycles (from what we have been able to tell in the past) where the mobs/boss decide who is dealing the most damage. Taunt does something like mimicking damage. If someone with maxed Taunt taunts and it fools the mobs/boss into thinking the bear is doing more damage, so to speak, aggro switches to the taunting bear. Depending on how well the bear taunts during the next 'cycle', the may keep it, or it may switch to another player doing more real damage.

Even with maxed Taunt, it is difficult to keep aggro from switching to Int Staff mages or Dex Recurve/Autobow archers who deal huge damage sometimes.

Whirlzap
10-19-2011, 10:33 PM
I'm still kinda touching on that.
Bear's taunt...does it still have a possibility to miss?
Also, why is it that Taunt cannot pull damage off 100%? This should be allowed in PVE, but would be nerfed in PVP.
And talking about PvP stuff, there should be a high-damage PVE ONLY skill that basically does a 6m radius damage of 300% DPS, takes 250 mana for bears only and attracts all aggro+stuns for 3 seconds.
This way, bears can become as powerful as mages/birds damagewise.

Otukura
10-19-2011, 10:36 PM
What Moog said, you need to follow up a taunt with damage to hold aggro.

If anyone has an android, [taunt --> beckon --> stomp --> CB --> swipe trackball --> slash --> swipe trackball --> slash --> swipe trackball --> slash] maintains almost all of the aggro. Swiping the trackball is a very quick/efficient way of changing to the next target, without worrying about going back to one you've already slashed. If you get to this point, you're more concerned about getting double *gravestoned* or *death shot*-ed than losing aggro.

To the point of it being changed, I don't think it should, except for maybe an added armor or dodge buff. The fact that bears are being two hit k/o'd seems to be discouraging some of them from tanking, they'll gather a group of enemies and run off, not ahead to tank more, just away from them.

Zeus
10-19-2011, 10:43 PM
A taunt is used to blow up grates and kill your teammates. JK! What Mooger and Otukura said is correct.

Otukura
10-19-2011, 10:44 PM
A taunt was used to blow up grates and kill your teammates. JK! What Mooger and Otukura said is correct.

:)
Wrong tense, silly.

Moogerfooger
10-19-2011, 11:13 PM
I'm still kinda touching on that.
Bear's taunt...does it still have a possibility to miss?
Also, why is it that Taunt cannot pull damage off 100%? This should be allowed in PVE, but would be nerfed in PVP.
And talking about PvP stuff, there should be a high-damage PVE ONLY skill that basically does a 6m radius damage of 300% DPS, takes 250 mana for bears only and attracts all aggro+stuns for 3 seconds.
This way, bears can become as powerful as mages/birds damagewise.

Of course it can miss. It depends on your hit % and the enemy's dodge chance, like every other skill in the game.

Elly and I did a lot of testing in the Sewers, and Taunt and Beckon starts to miss noticeably at about Hit of 88%. 90 and above seemed to be ok for the most part.

Hit percentage is what it is. There has never been a PvE or PvP-only hit percentage for a skill. If your hit is 92%, that's the way it is for PvP and PvE both.

300% DPS? 250 mana? PVE only? Haha. Why? Rage already boosts damage considerably. Each class has one damage-boosting skill anyway already. It would be nice if they added some skills, but thumbs down for PvE or PvP only skills.

And Dex bears and dagger bears can easily be as powerful as mages and birds sometimes, depending on skill setup (RAGERAGERAGE).

Ellyidol
10-19-2011, 11:37 PM
IMO, Taunt works exactly as its supposed to; it's just supposed to take initial aggro and threat from a mob not attacking you. Using it on a mob already on you doesn't make it do anything either, it just keeps attacking you until threat or aggro is lost.

This is where the issue is. From what we've all noticed, the only threat factor outside of Taunt in the game is damage, which is not supposed to be how effective aggro is managed. I mean, if a tank is truly meant to keep aggro through this method, then that requires a lot more damage output from tanks, which is pretty impossible to do as a str geared hybrid bear against pure int and pure dex's.

WoW has fixed this perfectly, but I won't get into it here. Aggro and threat just needs more than damage as a deciding factor, IMO. Threat generation must be from the tank only and specifically to truly have a real tank.

Best example is a dex geared bear versus a str geared bear. Damage of dex is way superior so aggro management is easier, but it can't tank as well as a str geared bear.