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View Full Version : Suggestion to fix overpowered armor awakenings.



Infectivity
08-03-2017, 02:07 PM
We all know how twink PvP is going extinct because of the crazy amounts of armor that are brought to the battlefields with item awakenings.
For example, a level 10 rogue can have 1650 armor just from awakenings, add that to the armor you get from pets and gear by default and you have an obscure amount of armor for such a low level. This is making clashes and 1v1 fights go on for minutes, if not forever.

How to fix the problem?
Solution #1
-Remove the "50/75/100/125/150 armor" awakenings, and keep the 1-4% armor awakenings. This will make the armor scale with your level as it is much needed.

Solution #2
- What I wrote in Solution #1, with the addition of making all the pets that give set amounts of armor be in % aswell, (for example, Munch Mouth could give 2.5% armor instead of the 228 we have) now this would make those pets with armor in their Happiness Bonus more used in endgame with the high amounts of armor that we already have, and vice versa making twink pvp great again.

Let me know what you think, and I really hope the devs read this with thought and maybe brainstorm with it at the conference room. :)

gunlet
08-05-2017, 04:46 AM
They don't want twinks.. sts pushed twinks to endgame

Infectivity
08-05-2017, 05:30 AM
Im not with your nor against you, what makes you think that? Twinks spend (spent?) roughly the same amount of real money on the game as endgame people, with or without awakenings.

Lolifee
08-05-2017, 05:35 AM
or maybe they should do a armor/dmg/crit cap for every level.

Infectivity
08-05-2017, 05:51 AM
Stat caps would take off the competition from twinking, it would get boring really fast when everyone has the same stats. (If the caps are set based on the feedback people give about the armor problem)

Dieanotherday03
11-28-2017, 06:52 PM
Make to armour don't work in pvp

Sent from my LG-H901 using Tapatalk

Zynzyn
12-06-2017, 07:26 AM
Armor awakenings are not a bug to need a fix. STS offered this system and players who acquired the armor did it in a legit way, by paying. Taking that away from players is not a realistic solution from any angle.

For PVP, what is needed is something that could counter the massive armor from awakenings. Perhaps a new pet, that reduces opponent armor, something more powerful than blinky's 20% armor reduction.

theleftykid
12-13-2017, 12:11 PM
nullify awakening buff in the pvp arena.

Loot
01-06-2018, 04:51 PM
I don't like this idea at allllllllllll

Screenshotz
01-10-2018, 05:01 PM
It’s too late to do that now

Kershy
01-16-2018, 12:26 PM
I can totally relate to this :(