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Kurvy
10-08-2017, 08:57 PM
1. Multiplayer (farm only campaign)
2. Daily Deals like there is in Pocket Legends
Ex: Discounted vanity price for a certain vanity for like 12 or 24h
3. Showing pets in town
4. Being able to name our pets
5. Make gold easier to get
Ex: Bumping up the gold in a free chest to 10 or 20k
6. Lowering upgrade times for higher tiers to maybe 12 hours for a skill and 24 hours for pet
7. Reducing the skill cooldown time by 1 or 2 seconds
8. Changing the sky color in town to light blue/sunset color
9. Special Platinum vanities
10. Assuming there will be pvp, make it only available for tier 10+

Some of these ideas arent my own, just putting it all in a big list.
Thanks for letting me be a part of this sts ;)

Forgotten ones
11. Line to target- with all the distractions on the map i think this would help a LOT.
12. The “/r” chat style, i love this style and have used it for years. It would be nice to have it implemented into PLA as well.
13. I also noticed when i was deciding which skill to buy, they dint show the cooldown time for each of them. Its very useful information

Spullllll
10-09-2017, 01:31 AM
Many of these ideas, such as plat vanities and bumping gold are good ideas. This whole list is good. I second everything!

Freakyassasin
10-09-2017, 05:00 PM
1.We need pvp arena
2.Also we need pets campaign for feeding them
3.Add paladin and ranger
4.Make weapon,item and gem store
5.single boss dungeons for mega xp

Kurvy
10-09-2017, 05:26 PM
1.We need pvp arena
2.Also we need pets campaign for feeding them
3.Add paladin and ranger
4.Make weapon,item and gem store
5.single boss dungeons for mega xp

“Xp” doesnt really play a role in this game, its all about tiers. And new characters i think are a long way down the road if they even come.

VROOMIGoRealFast
10-09-2017, 05:35 PM
Really curious what would make someone a "Paladin" or "Ranger". Is this a visual distinction, or a playstyle?

Much of PLA is the freedom to equip the weapons you want and the spells you want. Traditionally I think of a Paladin as a Sword and Shield user who can also heal themselves. All of these things exist already in PLA! Similar for Ranger who would typically use a bow (and spells like Thorn Root to trap enemies).

New weapon types would be fun to hear from you guys though!
But... we might want you to focus a little bit more on the "what is" right now and less on the "what could be". We can all brainstorm those cool ideas another time haha!

Freakyassasin
10-10-2017, 10:41 AM
Yeah sry no xp i mean of mega tier chest
It is true...here we dont have class...but for example paladin can use one hand maces and shield and ranger can use 2 daggers
Also we need more spells bar...just 3 spells?no no no...not sound cool
And dont forget this
"When sts make first pocket legends game it was first and only real RPG...they dont have big competition...but now...
We must focus on multi option.

Freakyassasin
10-10-2017, 10:44 AM
Yeah sry no xp i mean of mega tier chest
It is true...here we dont have class...but for example paladin can use one hand maces and shield and ranger can use 2 daggers
Also we need more spells bar...just 3 spells?no no no...not sound cool
And dont forget this
"When sts make first pocket legends game it was first and only real RPG...they dont have big competition...but now...
We must focus on multi option

Buchmeister
10-10-2017, 10:58 AM
Really curious what would make someone a "Paladin" or "Ranger". Is this a visual distinction, or a playstyle?

I think they mean add a rhino and fox skin, but new skills would be cool too :)

Freakyassasin
10-11-2017, 03:57 PM
I forget to say something about "Book of enemy"
Its simple option whit short description about enemy...
What kind of attack or spell they use
Also we can collect them and take achivments