View Full Version : A few more spells please?

10-28-2017, 10:25 AM
In first row of spells are. Fireball, arcane bolt, stomp and heal.

May I suggest a few additional skill options?

These could be in any row, but I would like to see 5-6 options in each row.

Quick strike. A close range quick attack (like a stab) which is more effective in flank, less effective in (gaurd?) . (Maybe short range only)

Multiple strike, lesser damage, however multiple shots. 3 shots at 1/3 damage, best if done in flank or before agto (in flank has the slightly higher percentage making more effective than a regular hit in flank) (maybe ranged weapons only)

Heavy strike, long refresh (maybe two hand weapons only) (double? Damage?)

Retribution (a hit that deals additional damage based on how hard they were hit previous )

Vampiric - a hit that steals life from enemy

Double edged- a hit that hit's enemy at high crit rate but causes damage to self (or additional damage to enemy)

More to come.

10-28-2017, 11:14 AM
Earthquake - 1. Damage everything on screen including you and pet (unless flying pet) or 2. Damage within select radius. (Earth based attack)

Rock throw - medium ranged earth attack with chance to stun (small damage)

Boulder - 1. Large rock that rolls in way toon is facing (only one direction)
Or 2. Large rock that rolls in a selected path (when select skill a line shows in front of toon then select again to have boulder roll in that direction )
Or 3. Boulder that rolls straight depending on where toon is standing (if on right of screen rolls on right, if in middle in midde. Etc.

Alter allegance - turns your enemies against each other (unless you attack again)(doesn't work on boss)

Decoy - place a (stationary ) clone that enemies are drawn towards and takes damage (or agro)

10-28-2017, 11:25 AM
Trap - a stationary spring loaded trap that damages (friend or foe?) If someone steps on it (only one trigger per skill)

10-29-2017, 07:21 PM
Rage - increase speed , decrease cool down timers, decrease defense. If rooted or frozen removes bonus aspects.

Whirlwind - chance of instant death to minnion, knock back, small damage.