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View Full Version : Removal of excess FORGED ENERGY KITS!!



Drone
12-15-2017, 03:42 PM
Will it apply to all unused forged energy kits or only the ones forged during this particular event?

Justg
12-15-2017, 03:44 PM
They are all the same, so any unused Forged Energy kits will be removed. If you've been stockpiling, now is the time to use them!

Drone
12-15-2017, 03:47 PM
Everyone's gotta eat. It is what it is, thanks for the clarification.

Nickleo
12-15-2017, 04:48 PM
Oh God that's so bad! :( I spent a lot time to farm for those energies kits and they are so many to spend but that limited time from my side to play means that so much time is lost as I wont be able to use em all lol.But as said above it is what it is.And I really hoped that tree banner to be a platinum reward and not LB banner.It seemed solo cool.Its a pity I will never see it in my inventory :( (And no I cant run LB for those thinking that.Too big competition XD)
And last...... GREEN ARLOR SET for wars(^_^) Yiouuuupiii. (#bluelivesmatter)

Oakmaiden
12-15-2017, 05:17 PM
Sighs... It feels like being... sighs. If I how I feel I will be banned from forums... sighs

Java
12-15-2017, 05:27 PM
Maybe we will see some different players on the leaderboards next year.

Fyrce
12-15-2017, 08:42 PM
They are giving warning now, so use them or lose them! It was fun to stockpile them, though. Not that I stockpiled that much haha.

Minisalami
12-16-2017, 12:45 AM
I understand sts wish to generate some revenue but will the amount of necessary runs for the tiers in future events be lowered ? Otherwise ppl who can't speed $ might not even reach gold tier.

PsychoNuke
12-16-2017, 02:14 AM
Winter event LB will have some serious competition :)

Xxkayakxx
12-16-2017, 03:55 AM
Mmmmmmh
If next events won’t change the energy drop rate and time to craft, Will be challenging for me to reach my goals (usually plat tier).
But I can understand why you are doing this.
Let’s see what happen.
Btw I suggest as first step to delete just the ingredients, not the forged ones ;)

arcanefid
12-17-2017, 11:38 AM
They are all the same, so any unused Forged Energy kits will be removed. If you've been stockpiling, now is the time to use them!

What about the Energy Kits we loot from crates? Do they become useless after the event?

Flamesofanger
12-17-2017, 12:37 PM
I think the removal of excess energy is better cause it'll make people active and more serious competition

Justg
12-18-2017, 11:47 AM
The horded energy give a distinct advantage to a select few LB runners. Crafted energy kits were never intended to be hoarded, but you know how that goes.

We'll allow the hoarded ones to be used for this event, but after that we are removing the excess energy so events can star anew each time. We understand that some people who have been stockpiling these kits may not like this. In that case you should use your stockpiles for this event.

Agirlnamedbob
12-18-2017, 12:57 PM
The horded energy give a distinct advantage to a select few LB runners. Crafted energy kits were never intended to be hoarded, but you know how that goes.

So now the advantage only goes to the players who buy plats.
Farming those essences was the only way for non Plat players to compete with the others.

Azerothraven
12-18-2017, 02:05 PM
So now the advantage only goes to the players who buy plats.
Farming those essences was the only way for non Plat players to compete with the others.

This is not true, you are just stereotyping.
Instead of now farming energy, farm gold and buy energy kits from auction/people.
This feels like a better gold sink than any other options.

But yes, free players will now have to work harder I feel.

Kairihearts
12-18-2017, 03:10 PM
I hope justg increases energy drop rate cus halloween was awful drop rate

I also hope justg decreases the crafting time on energy 2 hours is a long time to wait mabye 30mins? :)

VROOMIGoRealFast
12-18-2017, 03:24 PM
A few of the comments here are correctly addressing things that we can and will evaluate with the removal of excess energy:

- The crafting time of farmed energy
- The drop rate of energy essence
- The score requirements for tiers


These are all things that have been adjusted because of the issue of hoarded energy. With the removal of hoarded energy, we can look at these changes to make sure that you have a fun experience during an event rather than feeling like you have to hoard a ton of energy just so you can compete in the next event.

The reduction of crafting time for example sounds like a great future adjustment since players will have to use their energy during the event!

Note: Because excess energy still remains we likely won't make any of these changes for winter, but we will keep an eye on energy consumption during the event and evaluate before the next! :)

Lethoiun
12-18-2017, 03:54 PM
A few of the comments here are correctly addressing things that we can and will evaluate with the removal of excess energy:

- The crafting time of farmed energy
- The drop rate of energy essence
- The score requirements for tiers


These are all things that have been adjusted because of the issue of hoarded energy. With the removal of hoarded energy, we can look at these changes to make sure that you have a fun experience during an event rather than feeling like you have to hoard a ton of energy just so you can compete in the next event.

The reduction of crafting time for example sounds like a great future adjustment since players will have to use their energy during the event!

I like this! Thanks!

Ucamaeben
12-18-2017, 05:31 PM
I would also recommend higher drop rate of actual energy from event bosses and from crates.

Abuze
12-18-2017, 05:38 PM
Thanks STS for removing my thread :)
If we aren't allowed to give our insight regarding things why are we able to make post on forums? I made extra sure not come off too negative and to include actual facts.
Why do you guys give the idea that you only tolerate positive feedback?

Back to the topic: As I mentioned in my thread, reducing crafting time and increasing drop rate won't help those who are already short on time, before people could farm energy eseense somedays and so on stockpile a few for when needed. This gives them the limited time that they have to mostly do energy runs during the event that they choose to run.
Stockpiling ahead of time is just like budgeting in a way, you earn X amount of money and it all goes towards basic needs, costs, and so on. If you aren't too cautious you could end up spending most of your money resulting to not having enough money if something were to happen, like car trouble or so. Same goes for stockpiling event. You farm when you do have time because you don't know how much time you'll have during the next event. This is just thinking ahead and is something to be promoted in life as it helps you out a lot.
Sure the con is that those that have lots of time will farm as many forged kits as they can to gain a leading start at the beginning. But everyone that ran an event for LB knows that that isn't sufficient especially not for a 3 week long event. And for those claiming that P2P has it rough going up against F2P because of this, it's not true at all. Every single player knows that those that spend plat to run an event are usually top 10 and have an extra 100k+ point to spare compared to almost every F2P on LB.
Removing stockpiled energy simply decreases the F2P threat on LB.
As someone said above.. This is only more of gold sink in my eyes similar like the failed nightmare maps(most people still run mausoleum, nobody wants to waste gold unnecessarily).
The thing about a gold sink tho.. is that it makes the rich barely even less rich and it makes the poor even more poor.
Really dislike the way this game is heading but sticking around with hope that things change.
I've invested lots of time and effort in this game so it's not something easy to let go. Hence the reasons for most of my threads: improvement. Because I do not want this game to end bad.

Justg
12-18-2017, 06:48 PM
Thanks STS for removing my thread :)
If we aren't allowed to give our insight regarding things why are we able to make post on forums? I made extra sure not come off too negative and to include actual facts.
Why do you guys give the idea that you only tolerate positive feedback?

That was my bad, the thread had grown toxic and I did not have time to moderate properly. We do tolerate negative feedback (a lot of it) but it gets unproductive when people threaten to quit if they don't get their way, insult us, or shout their side of the discussion. The OP was fine, there were just less incendiary ones (like this one) already discussing the issue. Sorry for the sloppy moderation, here is your original post again:


If this is a one time thing to clean up servers then it's understandable, but if this gets done after every event the consequences of this is completely disabling AL's loyal players who don't have much time to farm on a regular basis.
Plenty of F2P players farm energy from the current active event for the next. The reason for this being that they won't have as much time for farming energy during the next event therefore farming it now to negate having a bigger disadvantage during the next event. Others farm energy ahead of time so they can get a bit of an advantage early on during the next event and farming energy early on is one of the only ways to compete with P2P players which are a big portion of players on the LB. Removing excess energy will significantly disable the F2P players.
While I said it's understandable I never said that it's fair to remove excess forged energy. As I mentioned above many players do this planning ahead of time which is a great thing to do in life. Removing the 'excess' forged energy will be unfair to those that did it.
If the 'excess' forged energy is to be removed there has to be some sort of compensation since STS basically will have robbed most players of their time and effort. If a player doesn't seem to like or be enjoying an event they mostly also start stockpiling forged energy for the next event.
Robbing players of their planning ahead method is wrong and in most people eyes will only benefit the P2P as they already control the major portion of energy event LBs.
The game has already lost multiple great players because of what the game is heading towards. I won't say more negative things about AL because like most I still have hope that AL will have a better future for all it's players, NOT P2P players only.
There are tons of players who have great ideas for improving AL all that's needed is for them to be heard out and STS to keep working on AL. Neither of us want AL to become extremely inactive, the game has been going on for multiple years and can keep doing so for many more years to come!

I will point out that you saying we "robbed" you of your time and effort and demanding compensation is a bit provocative, we could also say we have given free players hundreds (thousands, tens-of-thousands) of hours of entertainment for nothing.

The horded energy was becoming a problem for reasons already stated. We could have just removed it before the event but we wanted to give you a heads up so you could utilize it one more time. As Vroom said we'll reevaluate the next energy event based on this.

Winter is going to be a good event. Hopefully people will enjoy it :)

Avaree
12-21-2017, 12:08 PM
A few of the comments here are correctly addressing things that we can and will evaluate with the removal of excess energy:

- The crafting time of farmed energy
- The drop rate of energy essence
- The score requirements for tiers


These are all things that have been adjusted because of the issue of hoarded energy. With the removal of hoarded energy, we can look at these changes to make sure that you have a fun experience during an event rather than feeling like you have to hoard a ton of energy just so you can compete in the next event.

The reduction of crafting time for example sounds like a great future adjustment since players will have to use their energy during the event!

Note: Because excess energy still remains we likely won't make any of these changes for winter, but we will keep an eye on energy consumption during the event and evaluate before the next! :)

Vroom,

Prior to 2016 during events we saw:

Energy orbs dropped after killing an event boss
Energy event kits drop from event chests (winter 2017 first event without event crate energy kits, understandable)


Any chance this will come back into play in the future?

After 2017:

Increase energy rates in end game maps, e.g. Mausoleums maps



I know you mentioned above increase in energy, but, it's very low in end game maps.

Thanks in advance (:
Ava

Tatman
12-22-2017, 09:14 AM
Removing forged kits would be fine, if other changes are implemented. Otherwise it's just going to decrease event activity. If you don't understand this, then.. well, I'm not gonna say what I want, since I still need my forum account for guild purposes.

So here are a few sugegstions:

- Decrease energy crafting time (currently 2 hours);

- Decrease free energy recharge time (currently 8 hours);

- Give us more free energies (currently 3);

- Re-implement the energy drop from event bosses;

- Most importantly: spend some time calculating and testing in order to find the optimal amount of points/runs needed to reach the event tier marks. It has become ridiculous lately. There was this event where you could reach gold tier after a few runs on day 1. And now we get an event where many people are unlikely to get even to gold, let alone plat, which seems impossible for people who have actual lives outside this game.

Ty.

Justg
12-22-2017, 11:37 AM
Removing forged kits would be fine, if other changes are implemented. Otherwise it's just going to decrease event activity. If you don't understand this, then.. well, I'm not gonna say what I want, since I still need my forum account for guild purposes.

So here are a few sugegstions:

- Decrease energy crafting time (currently 2 hours);

- Decrease free energy recharge time (currently 8 hours);

- Give us more free energies (currently 3);

- Re-implement the energy drop from event bosses;

- Most importantly: spend some time calculating and testing in order to find the optimal amount of points/runs needed to reach the event tier marks. It has become ridiculous lately. There was this event where you could reach gold tier after a few runs on day 1. And now we get an event where many people are unlikely to get even to gold, let alone plat, which seems impossible for people who have actual lives outside this game.

Ty.

We'll definitely look at all of these once the excess crafted energy has been purged from the system.

VROOMIGoRealFast
12-22-2017, 12:15 PM
Vroom,

Prior to 2016 during events we saw:

Energy orbs dropped after killing an event boss
Energy event kits drop from event chests (winter 2017 first event without event crate energy kits, understandable)


Any chance this will come back into play in the future?

After 2017:

Increase energy rates in end game maps, e.g. Mausoleums maps



I know you mentioned above increase in energy, but, it's very low in end game maps.

Thanks in advance (:
Ava

All of these are possibilities and things we will be considering! :)

octavos
12-22-2017, 12:21 PM
well was gone for a bit, took a nice break Hello guys and devs... any improvement with energy...is an improvement really. I "HATED" having to hord to play events. this year it was painful to keep playing or stay somewhat competitive. so i was like meh... now with this....its nice.

good job devs.

My 2 cents.

more of everything...

-craft essences
-full orbs
-and MUCH less craft time...obviously. (it would be nice to "boom" use energy 3...then go hunt and craft, then back to the event )

Getting in and out has always been the best part of legends series...time to bring that back. (and yes even the disliked energy kits...can be reduced in price.)

donthitme
12-22-2017, 12:45 PM
Less crafting time for energy kits 🤙🏻

Tatman
12-22-2017, 12:51 PM
The reason they removed energy drop from bosses was because they replaced it with a guaranteed essence drop at boss. I Honestly prefer it over the energy ball drop, since it had a chance to drop at the worst times(whenever I had 2-3 energy already on bar XD).

In my book an event where the items are good and expensive is better than an event where energy is abundant.
Making energy cheap and abundant doesn't make life easier for new players looking to make money on this event or non plat purchasing lb runners like me who r just looking for a free banner to pimp out their house.

Sorry would be more eloquent to explain why event is fine without buffing energy essence drops but I have limited time and currently multi tasking writing thiis post while defeating the frost!
It's not just about making money. It's after all mostly about having fun. What are people who play 1 hour a day supposed to do when they see next event? Zero saved energies, huge amount of runs needed to reach tiers, so-so rewards etc. I tell you what: they don't bother at all.


We'll definitely look at all of these once the excess crafted energy has been purged from the system.
Okay. Thank you.

Niixed
12-25-2017, 02:19 PM
This is a positive change. Hoarded energy gave an inappropriate competitive advantage to obsessive players. Having to compete with them takes a lot of fun out of the game.

Sasamon
12-27-2017, 12:20 AM
Thanks STS for the amazing job, we all complain sometimes(including me) and some people complains all the time but theres a fact: Arlor is an awesome place to have fun, chill, play, laugh and meet people. Those changes sounds really positive and I'm excited to see them working. The Tiers Checkpoints killed me this year and now I understand why they are so high, thanks for clarify.

Thewolfbull
12-28-2017, 10:36 AM
100 crafting slots?!