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AngryLucas
12-29-2017, 03:08 PM
First, I don't remember exactly but I had about 7750 armor.

Then, I made respec and armor went down to about 7500 (before giving 5 points to Durable).

Thirdly, I put 5 points to Durable but armor stayed about 7500.

Then, I made respec again and ¡surprise! armor went down to about 6500 ¡¡¡1K armor less!!!

Finally, I put 5 points to Durable and the armor is 6928 -> This time Durable works but I have lost 1k armor.

To sum up, after doing my original respec, I have 6900 armor instead 7759 armor.

How is it possible that Durable works differently in different respecs?
How is it possible that after all I lost 1K armor?

AngryLucas
12-29-2017, 03:45 PM
I gave it another chance... I made another respec and this time armor before durable was 6546 and after durable is 6874 instead 6928, that was the last result... Whats wrong??? And I can`t get back my original armor.

AngryLucas
12-29-2017, 04:33 PM
Apart from this, being in the same place where I'm doing all the respecs, the value of armor is constantly alternating between 6874 to 6928 values without no reason.

I hope this situation could be repared in order to keep on playing with my usuals stats: I have serious doubt if others stats have suffered changes as well.

extrapayah
12-29-2017, 05:02 PM
did you move place between normal maps and place where lightbearer rank takes effect? (chancel, graveyard, mausoleum, dream, etc), in case you forgot, lightbearer rank give you certain amount of armor, i forgot the detail.

and another thing is, armor passive doesn't stack with your effigy buff (and littlebear, glacian aa)

AngryLucas
12-29-2017, 05:38 PM
did you move place between normal maps and place where lightbearer rank takes effect?
No, I have been in the same place, Chancel of Light, all the time and using the same pet.


armor passive doesn't stack with your effigy buff
I have done all respecs without buff and, besides, there is the thing with the constantly dancing values.

Anyway, I apreciate you interest and answer.

Ucamaeben
12-29-2017, 06:52 PM
I’m not sure that I would be able to dissect the issue on my toon, with so many awakening buffs and area buffs I think it would take a PhD.

AngryLucas
12-29-2017, 07:15 PM
I’m not sure that I would be able to dissect the issue on my toon, with so many awakening buffs and area buffs I think it would take a PhD.

Ok but if you respec to original values you should obtain the same values, shoudn't you?

Xxkayakxx
12-30-2017, 07:04 AM
Could be that the order which you raise your skills/passives have some influence?
Shouldn’t be but.....never know

extrapayah
12-30-2017, 08:39 AM
ah yes, another possibility is someone in city, near to you, is using light templar elixir, that one give aoe armor buff, rare case though

Fearrr
12-30-2017, 03:38 PM
Apart from this, being in the same place where I'm doing all the respecs, the value of armor is constantly alternating between 6874 to 6928 values without no reason.

I hope this situation could be repared in order to keep on playing with my usuals stats: I have serious doubt if others stats have suffered changes as well.

I think I know what your issue is. When I used to Pve at 66 there is a bug with the Chancel/Graveyard/ Raid/ Maus maps. The damage and armor values would change slightly like you stated above. Sometimes remapping would fix it sometimes it wouldn't, It is super annoying. You should try your tests in a different city.

PsychoNuke
01-02-2018, 12:50 AM
I do see a miscalculation of armor stat by doing the same as AngryLucas. I also noticed that orc elixir buff for 15% armor only gives around 7% to 8% armor (can be a byproduct of passives not working right).

I think this is a known issue, which is not fixed or it re-surfaced, more info: Known Issue with Passive Abilities (https://www.spacetimestudios.com/showthread.php?79913-Known-Issue-with-Passive-Abilities&p=902866#post902866).

PatD
01-02-2018, 09:32 AM
chancel of light is the worst place to check stats, as dark apostle and light templar make change your stat when they go near you, i always respec in my home to be sure there is no exterior influence

Obooo
01-02-2018, 03:01 PM
Dont forget pet happiness or aa... Haha. By the way, i assume all the buff by + n% are based on your raw basic values instead of your current actual values.

PsychoNuke
01-02-2018, 11:53 PM
Dont forget pet happiness or aa... Haha. By the way, i assume all the buff by + n% are based on your raw basic values instead of your current actual values.
Yes the test was done with no pets and I did it in kraag.
Armor raw is 0, it is only added with gear(s). Unless you mean the stats added by awakenings. In that case also 15% buff does not add up right. I think its a bug as mentioned in the "known issues" thread.

Goldilox
01-03-2018, 03:55 PM
I have looked into this issue and have been unable to reproduce. Did you have any elixirs, buffs, or different gear on when doing these tests?

-Goldi

PsychoNuke
01-04-2018, 06:29 AM
I have looked into this issue and have been unable to reproduce. Did you have any elixirs, buffs, or different gear on when doing these tests?

-Goldi
Thanks for checking :)
I did the test with no pets, elixirs, buffs and with same gear equipped.
I tried it again just now, the % added for armor passive looks correct today. May be the issue is/was intermittent, but 15% Armor from Orc Shaman Effigy buff is still a little off, please see below:

Stats w/o Passive or Buff:
3427 Armor
165564

Stats with Armor passive:
+5% Armor= 3599 (round off)
165570

Stats with Orc Effigy Buff
+15% Armor= 4139 (round off)
165569

As you see, the buff is only adding around 9.5% armor to the stat, off by around 198 armor.

eugene9707
01-04-2018, 03:42 PM
Thanks for checking :)
I did the test with no pets, elixirs, buffs and with same gear equipped.
I tried it again just now, the % added for armor passive looks correct today. May be the issue is/was intermittent, but 15% Armor from Orc Shaman Effigy buff is still a little off, please see below:

Stats w/o Passive or Buff:
3427 Armor
165564

Stats with Armor passive:
+5% Armor= 3599 (round off)
165570

Stats with Orc Effigy Buff
+15% Armor= 4139 (round off)
165569

As you see, the buff is only adding around 9.5% armor to the stat, off by around 198 armor.

Actually... that is correct ....

The highest (%) buff overwrites the lower buff (like %attack, they don't stack)

So the stats with effigy wouls be +15% from your base armor (3427), which is approx. 3941

Essentially, any % buff is pretty useless if you can get a higher buff, or get debuff (which nullify the buff then apply debuff)

soon
01-04-2018, 06:19 PM
This also happens with the skill of rogue to gain armor and damage. Unfortunately the skill is useless if you have a pet buff or elixir higher than the buff of her skill.

PsychoNuke
01-05-2018, 12:30 AM
Actually... that is correct ....

The highest (%) buff overwrites the lower buff (like %attack, they don't stack)

So the stats with effigy wouls be +15% from your base armor (3427), which is approx. 3941

Essentially, any % buff is pretty useless if you can get a higher buff, or get debuff (which nullify the buff then apply debuff)

Hmm, I see, so is it true for all passives?

@Goldi why is buffs overwriting passive? they are 2 different things.
Also, if I have a pet with higher stat% than my passive then will it overwrite it as well?

Please advise.

Safiras
01-07-2018, 07:30 AM
Hmm, I see, so is it true for all passives?

@Goldi why is buffs overwriting passive? they are 2 different things.
Also, if I have a pet with higher stat% than my passive then will it overwrite it as well?

Please advise.

This has been true since the start of the game. The major exception is awakening enhancements, as they are I guess considered gear stats and not buffs/debuffs. Example is how speed% awakening stacks with speed set speed bonus.

Also, one passive still works in the presence of buffs/debuffs and that is the damage passive. It uses raw stats (adds raw damage) as compared to the other passives which add percentages (e.g. crit, armor). Don't ask me why but the game allows this and does not allow percentages to stack, perhaps it's too complicated a calculation when percentages are involved and so they simplified it.

Flamesofanger
01-07-2018, 09:19 AM
I have looked into this issue and have been unable to reproduce. Did you have any elixirs, buffs, or different gear on when doing these tests?

-Goldi

Been a while since i've seen you around!!!! Welcome back goldilox! <3!

PsychoNuke
01-07-2018, 11:08 AM
This has been true since the start of the game. The major exception is awakening enhancements, as they are I guess considered gear stats and not buffs/debuffs. Example is how speed% awakening stacks with speed set speed bonus.

Also, one passive still works in the presence of buffs/debuffs and that is the damage passive. It uses raw stats (adds raw damage) as compared to the other passives which add percentages (e.g. crit, armor). Don't ask me why but the game allows this and does not allow percentages to stack, perhaps it's too complicated a calculation when percentages are involved and so they simplified it.

Thanks for the info, appreciate it. I do see that the dmg passive have description that says it scales with other %buffs.
Considering armor, is it only the issue with buff/debuff %, because I see the 6% armor from Hero Fenris stacking. Though its not complete 6%:

6%Armor from HFenris + Stat with Armor Passive (3599) = 3799, where as I should get 3815(round off).
6%Armor from HFenris + Stats with Orc Effigy Buff (3941) = 4160, where as I should get 4177 (round off).

The difference is not much but there is some. It would be awesome guys if we had stickies explaining these things (its a part of gear progression). I be happy to make a guide if I can get all the information. Or may be I can collab with old players who already have this info to make a guide. Please advise. Thanks.