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shadowronn
01-01-2018, 04:13 AM
What’s the difference and their purposes ?

Flamesofanger
01-01-2018, 05:24 AM
In my opinion i think health is the most important cause there is no instant debuff to reduce health compared to armor.

Health serves as how long you can take the beating

Armor serves as how tough your skin is in order to take punishment

I hope this helped, you're welcome :)

PsychoNuke
01-02-2018, 12:42 AM
Lets see with a hypothetical example.
Health: Depletion of health shows the amount of damage taken in %.
Say "X" have 100 health. "Y" does 20 damage with a skill. So, it will take Y 5 shots to kill X.

Armor: Amount of damage blocked.
More Details:

Armor works like this:

Armor Value * (Armor Modifier by level of attack mob) = Damage Reduction

This modifier goes down as the level of the attacking mob goes up, so that more armor is needed to maintain Damage Reduction as the player moves into higher level content.

This passive is a multiplier on the Armor Value, so that a small change might not have a huge impact on Damage Reduction, but the higher the base Armor Value the player has the more this passive is worth. Therefore, this passive is way more effective for a warrior is max armor than it would be for a sorcerer in medium armor.

For example:

Warrior with 980 armor at level 21 vs. Sorcerer with 500 armor at level 21.

Warrior DR w/out passive - 980*.00047619 (attacking mobs modifier) = 46.6% DR
Sorcerer DR w/out passive - 500*.00047619 = 23.8% DR

Warrior DR w 4/5 passive - (980*1.04)*.00047619 = 48.5% DR
Sorcerer DR w 4/5 passive - (500*1.04)*.00047619 = 24.7% DR

This benefit will grow as armor values get higher, which is one of the reasons why this passive will probably never go beyond its 5% increase. It would just become too powerful over time.


The .00047619 in this example is the amount of damage reduction per 1 point of armor. So with 980 armor, without the modifier damage reduction would be 980*.00047619 = 46.6%

this decimal number slides a bit every time the character levels so effectively you need more armor to stay at the same damage reduction, and thus can't just sit in your level 8 armor at level 20 and take any hits. :)

Find more info and raw data at: Full Armor & Damage Reduction Analysis (https://www.spacetimestudios.com/showthread.php?212529-Full-Armor-amp-Damage-Reduction-Analysis&highlight=armor+scale)

Newcomx
01-04-2018, 02:33 AM
Same purpose.. defense! But IMO, you should consider health over armor if you have to choose.

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Reakmgc
01-04-2018, 07:59 AM
Health and Armor have same purpose which is DEFENSE, but they are completely different things.
Health : The ability you can stand with the upcoming damage.
Armor : The thing that helps to protect you from overal upcoming damage.
For example : When it's cold and we go outside without thick clothes, we are likely to die in 1-2 hours (That's our health that can stand with cold weather for 1-2hours), but if it's cold, and we go outside with thick clothes, we are likely to die in 5-6 hours. (Thick Clothes are considered as Armor which helps us to recieve lesser damage than normal one).
HOPE I ANSWERED UR QUESTION! XD

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Ucamaeben
01-04-2018, 08:22 AM
Then using nekro is like being in a hot tub during a snow storm in the mountains!

Gouiwaa9000
01-04-2018, 10:24 AM
To put it as simple as possible : Armor reduces the incoming damage while health shows the amount of damage that you can take . Id suggest going for more health but having a good balance of both is usually best .