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View Full Version : 1.1 Content Update (72745)



asommers
11-03-2011, 10:08 AM
Restore health and power on level up.
Fixed automatically mapping a skill when gaining a level due to experience from a quest turnin
Shipyard: Plasma Grenades will once again do damage even if you defeat the Cultist that threw it at you before it blew up
Energy Field Generators are now hidden correctly by vanity shields.
Fixed Blade Fin's pistols fx to originate correctly from the barrels.

martin.montera1
11-03-2011, 10:15 AM
You guys didnt fix the cultists not spawning smtimes in biosphere?

Ardon
11-03-2011, 10:16 AM
No more dying with health?

CanonicalKoi
11-03-2011, 10:16 AM
Uh-oh. Huge health bars on bad guys now? :( It's a little distracting.

Slant
11-03-2011, 10:32 AM
blade fins fixed :)

Gamertag
11-03-2011, 10:43 AM
Fix the plat guns also i still shooting lazer from my feet

Dracula
11-03-2011, 11:28 AM
Fix the plat guns also i still shooting lazer from my feet

Yes... I would like them coming out of my eyes if possible.

CappinClutch
11-03-2011, 11:38 AM
Dang and just as my tricked out blast shield grew on me...lol! Nah, awesome fixes as always, ty!

Yurimaru
11-03-2011, 12:26 PM
You guys didnt fix the cultists not spawning smtimes in biosphere?
This is avoidable if you make sure the "teleporter" cultists show prior to attempting to enter the side room off the corridor. If you enter the room prior, the left-side cultists don't spawn and will glitch the room.

Killerade
11-03-2011, 03:05 PM
aaww i always liked it if i beat the cultist first before the bomb blowing up :/