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Kaziscate
02-17-2018, 01:37 AM
So I finally saved up enough to finally get a Tainted Blaster to quench my curiosity of the procs and try them out for myself and here's what feedback I would like to provide (I don't have 3/3 set yet but I will update once I get the full set):

1.A name change to make it easier to distinguish between which weapon has what proc. (Tainted Love Blaster of Knowledge for buff packs, Tainted Love Blaster of Retention for debuff packs for example)

2. Debuff packs shouldn't even be pickups for enemies. Just make it apply directly onto the enemies. (Except for the OP ones like 50% damage and instakill)

3.This is just preference, but I'd like it if doing a charge attack deployed a pick up at the cost of 5-10% Mana

Magemagix
02-19-2018, 02:42 AM
Buffs should be pickup packs, debuff should have blast radius (atleast in pve)

This will make them gud for new maps now nd for future.

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will0
02-19-2018, 10:35 PM
debuff packs if untaken should explode and cause damage

capeo
03-06-2018, 04:43 PM
After using the debuff proc for a while i think it needs tweeking. Packs are almost never picked up. In a pt of 4 when in the middle of a fight no one is trying to lead the mobs pver the packs. Most bosses and mini bosses cant be pulled or pushed into the packs either. At this point im going to switch to the buff proc and eat the cost of awakenings.

phillyr
03-07-2018, 02:28 PM
Agreed. Debuff is useless in pve. as i spend my time immobilizing mob movement so i can survive, the proc requires them to be mobile and pick it up themselves. Many debuff packs get left behind and disappear

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extrapayah
03-14-2018, 04:55 AM
rather than putting randomly positioned traps, i think those debuff packs should be placed between the player and the enemies, not just in some random positions, just who would want to put traps randomly anyway?

and also the stun super packs is not working against bosses/strong enemies too now, they are only stunning enemies that can be stunned by fireball now, is it intended?