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View Full Version : Tainted weapons intended to affect bosses?



Vrazicak
02-19-2018, 07:30 PM
If the tainted weapons were not intended to affect bosses, please change your opinion, warriors have no ways to kill bosses without rogues or mages, and it's time to outdate the level 46 staff and level 56 bow, please leave them like this, to be able to affect bosses.

Paw
02-19-2018, 07:39 PM
I think these weapons do need a fix as currently ive seen Lich being killed in 10 seconds which is just a bit overpowered.

As for warriors. I think they are what they should be. High armor, high health, low damage but keep the party alive and take the aggro.

Being a mage i hate to say this... but i think the issue here is that mages have become a little bit overpowered in PvE and make the rest feel inferior. Ive personaly done maus5 solo many times on my mage and breezed through it which isnt something i can do on my rogue or warrior

Vrazicak
02-19-2018, 07:49 PM
hard to be a tank and hold aggro nowadays when warriors barely show any sign of higher hp and armor compared to rogues, especially to those str nightmare set mages.
tanks have lost their ''tank'' meaning, so just give them what everyone has now, powerful proc on boss

Paw
02-19-2018, 08:04 PM
U have VB and Jugg and heal. Its not just the bare stats that make u a tank. Most fully geared mages still rely on warriors to check maus 6 cos its infinitely easier. Also the new terror blade is a very very good weapon.

But yes i do agree tanks are now the only class that dont have the boss killing ability. Hopefully StS will address that issue in the upcoming expansion

Vrazicak
02-19-2018, 08:33 PM
U have VB and Jugg and heal. Its not just the bare stats that make u a tank. Most fully geared mages still rely on warriors to check maus 6 cos its infinitely easier. Also the new terror blade is a very very good weapon.

But yes i do agree tanks are now the only class that dont have the boss killing ability. Hopefully StS will address that issue in the upcoming expansion

yeah if you have 30m to spare, I don't. Mage DS is like 4-5m same for rogue bow, both classes are way cheaper to maintain actually than a tank

Suentous PO
02-19-2018, 08:36 PM
If tanks could kill bosses why would anyone be a rogue?

Abuze
02-19-2018, 08:42 PM
I believe you people misunderstand how classes work.
Warrior's aren't supposed to do insane damage towards mobs or bosses, they are supposed to take all the aggro away from DPS. A warrior that knows what he's doing should only be able to die from curse IMO. Warriors are actually in a good place with their TB, pretty jelly of that weapon as a rogue.
Mages are supposed to CC and be most effectful against grouped mobs.
Rogues are supposed to deal high single target damage and IMO should be the ones needed for killing boss fast.

Now I'm not saying nerf mages, no. But every class should have their cons and pros. Hopefully the road to AL's future leads to a more balanced PvE where all classes have their own task and those alone as mentioned above.

Vrazicak
02-19-2018, 08:44 PM
I believe you people misunderstand how classes work.
Warrior's aren't supposed to do insane damage on mobs or bosses, they are supposed to take all the aggro away from DPS. A warrior that knows what he's doing should only be able to die from curse IMO. Warriors are actually in a good place with their TB, pretty jelly of that weapon as a rogue.
Mages are supposed to CC and be most effectful against grouped mobs.
Rogues are supposed to deal high single target damage and IMO should be the ones needed for killing boss fast.

Now I'm not saying nerf mages, no. But every class should have their cons and pros. Hopefully the road to AL's future leads to a more balanced PvE where all classes have their own task and those alone as mentioned above.

I'd be happy to be ''tank'' but we've basically lost our purpose, I, as a glintstone aegis using tank am not desireable in party, and I don't have 30m to spare for one weapon who sucks mobs in as I already mentioned.

PsychoNuke
02-19-2018, 08:46 PM
This:

If tanks could kill bosses why would anyone be a rogue?
And This:

I believe you people misunderstand how classes work.
Warrior's aren't supposed to do insane damage towards mobs or bosses, they are supposed to take all the aggro away from DPS. A warrior that knows what he's doing should only be able to die from curse IMO. Warriors are actually in a good place with their TB, pretty jelly of that weapon as a rogue.
Mages are supposed to CC and be most effectful against grouped mobs.
Rogues are supposed to deal high single target damage and IMO should be the ones needed for killing boss fast.

Now I'm not saying nerf mages, no. But every class should have their cons and pros. Hopefully the road to AL's future leads to a more balanced PvE where all classes have their own task and those alone as mentioned above.
Sums it up.
My opinion: Learn your class. They are very balanced in PVE.

Off topic: I hate tanks who don't use taunts (MMO 1on1: tanks=taunts); have no idea what is agro, and want to be a damage dealer. If you are reading this and think you fall in this category then please do us a favor and play solo.

Abuze
02-19-2018, 08:49 PM
I'd be happy to be ''tank'' but we've basically lost our purpose, I, as a glintstone aegis using tank am not desireable in party, and I don't have 30m to spare for one weapon who sucks mobs in as I already mentioned.

Now you know how rogues feel IMO, I believe most people rather have a warrior>rogue
You sure must run with some picky people lol

Vrazicak
02-19-2018, 09:14 PM
Now you know how rogues feel IMO, I believe most people rather have a warrior>rogue
You sure must run with some picky people lol

I just need a dev confirmation that's all.

Alwarez
02-20-2018, 03:02 AM
Will be even harder to get any party as rogue. Terrible masteries, then ds mages and now tanks with 2 hit boss kills? You gotta be kidding me.

Bluehazee
02-20-2018, 04:03 AM
I'd be happy to be ''tank'' but we've basically lost our purpose, I, as a glintstone aegis using tank am not desireable in party, and I don't have 30m to spare for one weapon who sucks mobs in as I already mentioned.

Actually 99% of my runs are in mausoleum. When my pt is looking for a tank, many ppl just want a tank with terror blade, because we all know that proc makes runs way faster. I personally like to run with 'terror blade tanks', but i also say that some of the best tanks i run with use glinstone aegis and runs are very good too, the only difference is that takes a little more time. If the warrior know his 'job' and what is doing, runs are good no matter weapon. Just my opinion

Arcane Maniac
02-20-2018, 05:19 AM
Actually 99% of my runs are in mausoleum. When my pt is looking for a tank, many ppl just want a tank with terror blade, because we all know that proc makes runs way faster. I personally like to run with 'terror blade tanks', but i also say that some of the best tanks i run with use glinstone aegis and runs are very good too, the only difference is that takes a little more time. If the warrior know his 'job' and what is doing, runs are good no matter weapon. Just my opinion

glintstone aegis isn't even a problem if the mages drop clocks and rogues drop traps, I've been seeing way too much mages and rogues using heals in mausoleum.

Arcane Maniac
02-20-2018, 05:22 AM
Will be even harder to get any party as rogue. Terrible masteries, then ds mages and now tanks with 2 hit boss kills? You gotta be kidding me.

I always find a place for good rogue in my party, sometimes even 2 rogues, but they need to have dragon blades and trap, that's basically a must have as a maus rogue.

Arcane Maniac
02-20-2018, 05:39 AM
Vroom said it should get fixed soon, they are having trouble replicating bug some1 make a video and send it to em

ty
11 chars

Ucamaeben
02-20-2018, 06:58 AM
So I went all in on tainted ax, awakekened it, and jeweled it already. I’m very happy with my stats and the proc is really OP.

Giving all the classes the same proc is something that needs to be looked at.

The concern that everyone has is the speed at which we can finish a map, I’m concerned with that too. I’m finding that higher dmg and dps are way faster in maus, especially when all pt members are higher.

In my opinion, the poison proc is no different than curse mage ability. If they can one-shot kill us then we should be able to do the same.

I will be disappointed if they change the proc to affect mobs only, but I will deal with it. I’m not one to really complain, just need to adapt and overcome 😬.

Susanne
02-20-2018, 07:02 AM
I really don't see why any class should have to use out-dated weapons now. As for the tainted bow killing boss in a couple of shots..then mine must be faulty. I despise using daggers and run with dread bow on mobs and have had no complaints. I use tainted on boss but it certainly does not kill it in two shots although it is better than dread for bosses. I'm not here to criticise but I have successfully "checked" and have seen mages do the same. It's all a matter of gears and pets..and as someone rightly pointed out.. some players don't have millions of gold to purchase what some picky people expect other classes to wear. Like the other day when someone told me to use immo bow. You buy it for me mate and I'll think about it. How many weapons do we need to please everyone?

will0
02-20-2018, 07:22 AM
Maybe STS can the weapon to process on "charging" the tainted weapon to get super poison pack like 35% chance ?

Also increase more pick up for and increase % for normal pickup:
Damage Down Pack: The enemy only deals 60% damage
Armor Down Pack: The enemy only has 60% armor

PsychoNuke
02-20-2018, 09:10 AM
Having multiple weapons to play with is a luxury, not a necessity.
If your party is being picky because they are not pleased with the choice of your weapons then there are 2 ways to deal with it:
1) Start playing with people who have same ideology as yours.
or
2) Get the weapons that is asked by your picky team.
Unfortunately there is no middle ground and I personally go with "1" even if I can afford all the weapons for my class.
I have tested runs with multiple weapons, each have their pro and cons, as well as different playstyles. Having options is not a bad thing, but unable to afford different flavors should not be a criteria to enforce or accept bugs on items that you can afford.

@Ucamaeben: No, poison pack does not work as mage's curse. Poison damage is suppose to work as drag staff dot, but currently it is doing 50%health as damage to bosses. Concern is not the speed of the run, but bug being effective on boss. Which is wrong in many levels because then there is no need for having boss fight mechanics going forward, if you catch my drift ;)

@Susanne: The issue is not with the weapons, the bug is with one of the debuff packs on all tainted weapons irrespective of which class is using it. :)

I think people are misinformed on debuffs. To be clear: Every Debuff except Super Poison Pack and Instakill will affect Bosses (as per the last communication released by Vroom).
The weapon is bugged on debuffs. Understand how weapon were intended when designed, and how they are currently working in-game before you jump into conclusions.
Please check the tests done by 'extrapayah' to know the scenario better: https://www.spacetimestudios.com/showthread.php?418093-Need-Clarity-Tainted-Weapons

Thank you :)

DalleManden
02-20-2018, 11:49 AM
Why make stuff like DS/Immo bow etc. obsolete? No reason for that - they are still used heavily and it would be a big f'you to the face to everyone.

Susanne
02-20-2018, 12:06 PM
Having multiple weapons to play with is a luxury, not a necessity.
If your party is being picky because they are not pleased with the choice of your weapons then there are 2 ways to deal with it:
1) Start playing with people who have same ideology as yours.
or
2) Get the weapons that is asked by your picky team.
Unfortunately there is no middle ground and I personally go with "1" even if I can afford all the weapons for my class.
I have tested runs with multiple weapons, each have their pro and cons, as well as different playstyles. Having options is not a bad thing, but unable to afford different flavors should not be a criteria to enforce or accept bugs on items that you can afford.

@Ucamaeben: No, poison pack does not work as mage's curse. Poison damage is suppose to work as drag staff dot, but currently it is doing 50%health as damage to bosses. Concern is not the speed of the run, but bug being effective on boss. Which is wrong in many levels because then there is no need for having boss fight mechanics going forward, if you catch my drift ;)

@Susanne: The issue is not with the weapons, the bug is with one of the debuff packs on all tainted weapons irrespective of which class is using it. :)

I think people are misinformed on debuffs. To be clear: Every Debuff except Super Poison Pack and Instakill will affect Bosses (as per the last communication released by Vroom).
The weapon is bugged on debuffs. Understand how weapon were intended when designed, and how they are currently working in-game before you jump into conclusions.
Please check the tests done by 'extrapayah' to know the scenario better: https://www.spacetimestudios.com/showthread.php?418093-Need-Clarity-Tainted-Weapons

Thank you :)
Thanks for the information :) It's all confusing to me so I'll just carry on going around shooting at things and enjoy being in the same party as Ucam and the rest of my guildies because we have something called "fun". :) I actually have fun with other players in maus too..just in case they're reading this. I like warriors in skirts btw aka togas. Not keen on the rogue vanity though. Take care. :)

Arcane Maniac
02-20-2018, 01:57 PM
Why make stuff like DS/Immo bow etc. obsolete? No reason for that - they are still used heavily and it would be a big f'you to the face to everyone.

Seems like you weren't even around when ds was released. Sts need to outdate these weapons since they've been used for way too long now, ds is level 46, we are currently on level 66 soon to be 71 or 76 cap. Depsite the tainted weapons bug, sts need to make new weapons that will finally outdate those weapons.

Abuze
02-20-2018, 04:05 PM
Seems like you weren't even around when ds was released. Sts need to outdate these weapons since they've been used for way too long now, ds is level 46, we are currently on level 66 soon to be 71 or 76 cap. Depsite the tainted weapons bug, sts need to make new weapons that will finally outdate those weapons.

To solution to this isn't introducing even more OP weapons with OP procs either.
Dragon staff wasn't quite as useful when it first was released IMO. I saw some shine using it during 2015 or 2016 goblin event. But only during the release of high HP bosses it really became needed, which is when mau got introduced.

VROOMIGoRealFast
02-20-2018, 05:07 PM
I'll be making a post on this shortly, but some changes will be coming to the Dragon Hunter Staff, and all weapons that deal a % of the boss's health. These are great to put in, but need to have some upper limit so players aren't using a Level 46 weapon as their best weapon at 66 and beyond.

Ucamaeben
02-20-2018, 05:31 PM
I'll be making a post on this shortly, but some changes will be coming to the Dragon Hunter Staff, and all weapons that deal a % of the boss's health. These are great to put in, but need to have some upper limit so players aren't using a Level 46 weapon as their best weapon at 66 and beyond.

This post just sent a shockwave through arlor!

will0
02-20-2018, 05:45 PM
Second nerf/change to mage weapon nicely done .... Yes a tsunami wave !
1. FS
2. DS

Thewolfbull
02-20-2018, 05:49 PM
I'll be making a post on this shortly, but some changes will be coming to the Dragon Hunter Staff, and all weapons that deal a % of the boss's health. These are great to put in, but need to have some upper limit so players aren't using a Level 46 weapon as their best weapon at 66 and beyond.

I just bought one lol

Vrazicak
02-20-2018, 06:11 PM
I'll be making a post on this shortly, but some changes will be coming to the Dragon Hunter Staff, and all weapons that deal a % of the boss's health. These are great to put in, but need to have some upper limit so players aren't using a Level 46 weapon as their best weapon at 66 and beyond.

what sort of changes?

Shubham
02-20-2018, 06:11 PM
I'll be making a post on this shortly, but some changes will be coming to the Dragon Hunter Staff, and all weapons that deal a % of the boss's health. These are great to put in, but need to have some upper limit so players aren't using a Level 46 weapon as their best weapon at 66 and beyond.

Y degrade it why not get a better wepon for 66 which can give a tough fight to ds

Abuze
02-20-2018, 06:53 PM
I'll be making a post on this shortly, but some changes will be coming to the Dragon Hunter Staff, and all weapons that deal a % of the boss's health. These are great to put in, but need to have some upper limit so players aren't using a Level 46 weapon as their best weapon at 66 and beyond.

Shouldn't this have been considered ages ago? Look at all those people that spent millions and millions to get weapons like these.
Why not leave it be as it is but for the next expan don't let it effect the bosses or something?

Also since the weapons that have a boss % dmg proc will be getting nerfed, what will happen to the other weapons that are under lvl 66 but useful in mau? Referring to drag dags, immo staff, hex staff? Mau isn't the type of map where we can just kill mobs one by one.

srazman
02-20-2018, 06:56 PM
Im always grateful to enjoy what sts have to offer @weapons, gears, etc... ps: tested by dev already. The fun is there for us... now seem ppl ask for the maps the be harder to enjoy ... situation is: 20 minute average to finish maus 6.. yes, take away the boss hp reducer pls... maybe it will take 30 to 45 minute to finish maus 6... sooner or later slowly it will take away ppl who want to run@play in maus 6.. just bcz it take to much time to finish it (boss and mini boss hp op)... unless if sts bring back the soul of single dmg dealer@the noty wild rouge that what we all need@missing...

• Reonauz

Crystalwiz
02-25-2018, 09:31 AM
Y degrade it why not get a better wepon for 66 which can give a tough fight to ds
Totally agree here. The fact that you haven't given us a ds that is Level 66 and have now debuffed the level 46 ds is really unfair. People bought these weapons in good faith, having to save up for a long time to buy because they were so expensive and now you change their stats. Much better would be to introduce a Level 66 ds that we all want to save up for and buy. Changing weapon stats that have been around for a long time is wrong. Be creative and give us something.... not take away.

Alwarez
02-26-2018, 06:12 AM
Totally agree here. The fact that you haven't given us a ds that is Level 66 and have now debuffed the level 46 ds is really unfair. People bought these weapons in good faith, having to save up for a long time to buy because they were so expensive and now you change their stats. Much better would be to introduce a Level 66 ds that we all want to save up for and buy. Changing weapon stats that have been around for a long time is wrong. Be creative and give us something.... not take away.

Release ds for rogue and tank as well when we are at it. Would be fair