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View Full Version : so many changes with the recent client update



extrapayah
03-14-2018, 05:13 AM
many mobs that were previously susceptible to ice are immune now

all other stun effect, from kelvin, toxy, ironbite/vlad, dragon blade, tainted weapon super stun, have same effectiveness with fireball's stun now, they're now like that 25% chance of lightning's stun, which is useless.

is it intended? if so, maybe sts should nerf fireball then, compared to fireball which always stun, the other only has 25% chance, (or in case of super stun pack, i needed to deplete elite hugal's 70-80% health with just normal attack to proc 1 pack of super stun), and even worse, once stunned with fireball, all other stun effect can't prolong/stack the effect, making these by-chance-stun useless.

again, is this whole design is intended?

Spell
03-14-2018, 06:49 PM
nerf mages more yes thats exactly what sts should do....bad enough our shields are bugged.

mishi replaces mages for mana....
nekro remives all our dots in pvp...
glowstik removes an entire skill from being used anymore...

need i go on...

will0
03-14-2018, 06:52 PM
#timetorethinktoplaythisgame ......