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Arcane Ziix
05-12-2018, 10:51 AM
Is it a glitch? I haven't seen it before inside the 5 years i've been playing... Just curious, no drama comments please ty

It might be hard to notice when you first watch so i'll tell you what to focus on;
in the first clip he shoots and moves extremely out of range and manages to land a 2nd shot from that distance

in the 2nd clip he follows me to near my spawn area, releases a first shot whic doesnt land (i beleive this is his intention), and his 2nd shot lands no matter where i stand, far, behind the rocks, doesnt matter

3rd clip is the same idea as the 2nd

This isnt something anyone can do, you can't just shoot an aimed/nox and land the 2nd one being miles away+ landing while being out of range and behind a rock

Please explain what this is devs, ty [emoji4]

https://youtu.be/jvJA3YeAA94


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Casino
05-12-2018, 11:06 AM
First time i see this ever happen tbh O.o

Earlingstad
05-12-2018, 11:18 AM
looks like the tank emitted purple gas bombs

Arcane Ziix
05-12-2018, 11:21 AM
looks like the tank emitted purple gas bombs

Oh no, focus on what the rogue is doing lol


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marsu4u
05-12-2018, 12:24 PM
Is it a glitch? I haven't seen it before inside the 5 years i've been playing... Just curious, no drama comments please ty

It might be hard to notice when you first watch so i'll tell you what to focus on;
in the first clip he shoots and moves extremely out of range and manages to land a 2nd shot from that distance

in the 2nd clip he follows me to near my spawn area, releases a first shot whic doesnt land (i beleive this is his intention), and his 2nd shot lands no matter where i stand, far, behind the rocks, doesnt matter

3rd clip is the same idea as the 2nd

This isnt something anyone can do, you can't just shoot an aimed/nox and land the 2nd one being miles away+ landing while being out of range and behind a rock

Please explain what this is devs, ty [emoji4]

https://youtu.be/jvJA3YeAA94


Sent from my iPhone using TapatalkI think your just a noob at PvP lil bro

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Spell
05-12-2018, 12:28 PM
I think your just a noob at PvP lil bro

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+1 hehe

need11tingies

Arcane Ziix
05-12-2018, 04:13 PM
Lock this thread before a lot of unnecessary PvP drama starts, i can smell it already......

@Justg @VroomiGoRealFast @Cinco

168172

No drama will start I just want the devs to see the video and fix the situation. Anyway I wont mind if its deleted/locked as long as a dev has seen the video :D because it's not something normal for sure.


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Nohealth
05-12-2018, 04:19 PM
Can't believe player asking for explanation and showing possible bug yet people still trying to make drama...

badgirlchlo
05-12-2018, 04:20 PM
no reason for a lock.. he is not trying to start drama just reporting a bug that is causing an imbalance:)

Arcane Ziix
05-12-2018, 04:25 PM
Can't believe player asking for explanation and showing possible bug yet people still trying to make drama...

Well marsu4u is my brother and he's just trolling around xD I dont see why anyone would want to start drama here anyway i'm just clearly trying to get this possible glitch/bug (or whatever else it can be :D ) Removed from the game


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Arcane Ziix
05-12-2018, 05:59 PM
@Zix You was lagging or the other person was lagging...Please guys don't start drama....I Just want to help people out....

168172

Neither of us was lagging, it has nothing to with lag :D Also there is not going to be any drama like I already said :D


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Flamesofanger
05-12-2018, 06:35 PM
Keep the thread constructive guys :encouragement:

marsu4u
05-12-2018, 07:09 PM
Is it a glitch? I haven't seen it before inside the 5 years i've been playing... Just curious, no drama comments please ty

It might be hard to notice when you first watch so i'll tell you what to focus on;
in the first clip he shoots and moves extremely out of range and manages to land a 2nd shot from that distance

in the 2nd clip he follows me to near my spawn area, releases a first shot whic doesnt land (i beleive this is his intention), and his 2nd shot lands no matter where i stand, far, behind the rocks, doesnt matter

3rd clip is the same idea as the 2nd

This isnt something anyone can do, you can't just shoot an aimed/nox and land the 2nd one being miles away+ landing while being out of range and behind a rock

Please explain what this is devs, ty [emoji4]

https://youtu.be/jvJA3YeAA94


Sent from my iPhone using TapatalkTbh it's a glitch/bug clearly, there's no way a rogue should be able to hit through rocks and from that kinda distance (btw RIP Distance), but yeah like I was saying it's not meant to be like dat 100%.

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Arcane Ziix
05-12-2018, 09:27 PM
Tbh it's a glitch/bug clearly, there's no way a rogue should be able to hit through rocks and from that kinda distance (btw RIP Distance), but yeah like I was saying it's not meant to be like dat 100%.

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Yep.. [emoji1306]


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Arcane Ziix
05-12-2018, 10:13 PM
Its always happen to me like 3/10 my map runs and the main cause of this is lagging

No buddy this isnt anything to do with lag. I understand what you mean though :)
The rog does it intentionally without lag


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BRYBE
05-12-2018, 10:16 PM
No buddy this isnt anything to do with lag. I understand what you mean though :)
The rog does it intentionally without lag


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Lol tbh i wrong read your posts and watched the vid after comment and im talking about pve map e.e

Arcane Ziix
05-12-2018, 10:17 PM
Lol tbh i wrong read your posts and watched the vid after comment and im talking about pve map e.e

XD


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Earlingstad
05-13-2018, 12:15 AM
Oh no, focus on what the rogue is doing lol


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From 34 secs to 38 secs in the vid, it seems like the rogue hits you twice. When he hits you the first time he lands that 4k crit and then the I see purple bombs blasting first near the tank and then on you which takes your hp down, and then then the 2nd rogue arrow hits you (which is what 19 crit?).

I may be wrong (please correct me if I am) but thats what I see.

And there is something mysterious happening here for sure.

Arcane Ziix
05-13-2018, 12:22 AM
From 34 secs to 38 secs in the vid, it seems like the rogue hits you twice. When he hits you the first time he lands that 4k crit and then the I see purple bombs blasting first near the tank and then on you which takes your hp down, and then then the 2nd rogue arrow hits you (which is what 19 crit?).

I may be wrong (please correct me if I am) but thats what I see.

And there is something mysterious happening here for sure.

The purple aura you see is just my pet attacking the tank

I think if you watch it on 0.75 or 0.50 playback speed on youtube it will be easier to see whats going on

The 1st shot hits around 4k yes, and the 2nd shot hits 2.4k (the "impossible" shot which lands out of range)

(The 19 crit ws one of their pets attack damage on me)


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Terrorshock1
05-14-2018, 06:27 PM
Hmmmmmmmmmmm weird bug? Glitch? Matrix? https://uploads.tapatalk-cdn.com/20180514/d86d2560406498a951de19416e5a67d5.jpg

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VROOMIGoRealFast
05-15-2018, 02:03 PM
So, fun story about this. This is all latency. Any game (and especially in mobile when people are using Wifi or 3g/4g) there is a visual difference between where your game thinks you are and where the game server thinks you are. This is even more exaggerated in terms of where other players are positioned. There's a bunch of work done to estimate where the player is going (based on their current direction and velocity etc) but there's a good chance it won't be exact.

So what you're seeing here is that when Shooter fires that last arrow, on the server she is not tucked behind the rock, she's within range and line of sight to fire at you. Your client has her positioned somewhere else though (because of latency and estimated positioning) and plays the effects of the shot from her rogue. That's why you're seeing the arrow fire through the rocks, because on your client the rogue is visually behind the rock.

The only real solution is for the entire world to get better internet :(

Arcane Ziix
05-15-2018, 02:12 PM
So, fun story about this. This is all latency. Any game (and especially in mobile when people are using Wifi or 3g/4g) there is a visual difference between where your game thinks you are and where the game server thinks you are. This is even more exaggerated in terms of where other players are positioned. There's a bunch of work done to estimate where the player is going (based on their current direction and velocity etc) but there's a good chance it won't be exact.

So what you're seeing here is that when Shooter fires that last arrow, on the server she is not tucked behind the rock, she's within range and line of sight to fire at you. Your client has her positioned somewhere else though (because of latency and estimated positioning) and plays the effects of the shot from her rogue. That's why you're seeing the arrow fire through the rocks, because on your client the rogue is visually behind the rock.

The only real solution is for the entire world to get better internet :(

Thanks for the reply vroom I appreciate it, I know exactly what you're talking about and I am very aware of the whole latency situation in pvp :)

However I assure you this is not latency based. The player purposely fires that 1st shot in order for the 2nd impossible shot to land. And in the 2nd and 3rd clip his first shot didnt even need to land on me in order for his 2nd shot to (behind rocks and extremely out of range)

I'm 100% aware of this whole latency and ping difference stuff, but this is not one of them. Every PvP player I've showed the video to claims something is out of the ordinary.

I honestly wouldn't have brought it to the forums/devs if I wasn't 100% sure that something fishy is going on...


I'm not sure whether you guys will look into it but thanks for the reply anyway :)


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VROOMIGoRealFast
05-15-2018, 02:39 PM
The second part of this is that, like most abilities in the game, once the skill has been activated at a valid target, it is going to hit that target no matter what. If the ability is in the windup animation, or the arrow is mid flight, and you hide behind a rock it is still going to hit you. At the moment she is activating the ability, on the server she has a valid shot at you. Because the 2 of you are running in nearly opposite directions, you put a lot of extra space between each other during the windup animation and while the arrow is mid-flight. Noxious Bolt for example has a .5 second windup animation, which means you have .5 seconds to run away from each other before the arrow even fires.


That said, it's worth us evaluating the way that system functions and possibly making it so the targets are validated after the warmup animation!

Arcane Ziix
05-15-2018, 02:55 PM
The second part of this is that, like most abilities in the game, once the skill has been activated at a valid target, it is going to hit that target no matter what. If the ability is in the windup animation, or the arrow is mid flight, and you hide behind a rock it is still going to hit you. At the moment she is activating the ability, on the server she has a valid shot at you. Because the 2 of you are running in nearly opposite directions, you put a lot of extra space between each other during the windup animation and while the arrow is mid-flight. Noxious Bolt for example has a .5 second windup animation, which means you have .5 seconds to run away from each other before the arrow even fires.


That said, it's worth us evaluating the way that system functions and possibly making it so the targets are validated after the warmup animation!

Thanks for your reply [emoji4]

I'm aware of what you've mentioned here. Once a target is in range and my skill is charged and ready to fire, the skill is locked onto that target so it will hit them regardless of their position (unless they are extremely out of range) Yes just like you said, on their screen they may see me releasing the arrow while they are 'hidden' but on my screen thats not always the case.

But... in this case it's more of a distance issue, shots are landing out of the normal range which is impossible to do by any other player. And there seems to be an unusual method to it, which can be seen more easily if played in slow motion.

I mean this in absolutely no disrespectful way but I beleive the reason you may not notice what i'm saying is because you haven't played pvp long enough (for obvious reasons; you are busy with your job as a dev of course and I totally understand that)

It would be great if some other rogues (or any other class) drops a comment here to let me know what they think [emoji4]

Thanks Vroom, sorry if I seem stubborn but i'm just trying to get to the bottom of this




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VROOMIGoRealFast
05-15-2018, 03:16 PM
No worries, I know you're trying to get to the bottom of it.

The part you're missing is that you said "they see me releasing the arrow" but it goes further than that. As soon as they press the skill button you're locked on. It takes another half a second for them to see you releasing the arrow, during which time both of you are running away from each other.


Looking at the 3 situations in the video, all of them appear to be this exact case. Based on one case the first arrow hitting, and the second an arrow not hitting, you shouldn't need the first arrow to reproduce this. It's possible that firing the first arrow causes your client and the server to line up less (because the server says the rogue fired from X,Y position and your client says "Oh I should put the rogue closer to that position" when the Rogue on the other end has already moved).

If you still think there's more going on than that, can you try:

1) Can you reproduce it without the first shot
2) Is it 2 specific abilities that have be chained or can it be done with any Rogue Bow skills in any order (Aimed Shot, Noxious, Shadow)

If there really is a specific method to do this, as many details about that specific method as possible will give us more information on where a potential issue could be.

Arcane Ziix
05-15-2018, 04:24 PM
No worries, I know you're trying to get to the bottom of it.

The part you're missing is that you said "they see me releasing the arrow" but it goes further than that. As soon as they press the skill button you're locked on. It takes another half a second for them to see you releasing the arrow, during which time both of you are running away from each other.


Looking at the 3 situations in the video, all of them appear to be this exact case. Based on one case the first arrow hitting, and the second an arrow not hitting, you shouldn't need the first arrow to reproduce this. It's possible that firing the first arrow causes your client and the server to line up less (because the server says the rogue fired from X,Y position and your client says "Oh I should put the rogue closer to that position" when the Rogue on the other end has already moved).

If you still think there's more going on than that, can you try:

1) Can you reproduce it without the first shot
2) Is it 2 specific abilities that have be chained or can it be done with any Rogue Bow skills in any order (Aimed Shot, Noxious, Shadow)

If there really is a specific method to do this, as many details about that specific method as possible will give us more information on where a potential issue could be.


I've spoken to the player and he himself admitted that it is a glitch (He also added that there is a method, which he doesn't want to share)

I didn't want to get into all of that because I thought it would be very evident; I was wrong

I cannot reproduce it without the first shot because for me (and i'm sure 99% of other rogues) it's not possible to accomplish. With or without the first shot.

Also I was told by the player that it can be done with aimed shot, as well as noxious bolt.

Maybe what I can do is attempt to immitate the locations and movements of the rogue, by using another rogue to show you that the 2nd shot (from clip 1) will not land on a normal basis. I will use a rogue who has lower ping than shooter/break and attempt to-recreate the clips


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Mely Original
05-15-2018, 04:33 PM
We know about the delay, when we get hit a few milliseconds after we are 'hidden' for exemple. But this is not normal not like this.. I think someone who play pvp as much as we do will know this isn't delay :/

Terrorshock1
05-15-2018, 06:05 PM
No worries, I know you're trying to get to the bottom of it.

The part you're missing is that you said "they see me releasing the arrow" but it goes further than that. As soon as they press the skill button you're locked on. It takes another half a second for them to see you releasing the arrow, during which time both of you are running away from each other.


Looking at the 3 situations in the video, all of them appear to be this exact case. Based on one case the first arrow hitting, and the second an arrow not hitting, you shouldn't need the first arrow to reproduce this. It's possible that firing the first arrow causes your client and the server to line up less (because the server says the rogue fired from X,Y position and your client says "Oh I should put the rogue closer to that position" when the Rogue on the other end has already moved).

If you still think there's more going on than that, can you try:

1) Can you reproduce it without the first shot
2) Is it 2 specific abilities that have be chained or can it be done with any Rogue Bow skills in any order (Aimed Shot, Noxious, Shadow)

If there really is a specific method to do this, as many details about that specific method as possible will give us more information on where a potential issue could be. after further testing it seems to be a glitch


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Arcane Ziix
05-16-2018, 12:21 PM
No worries, I know you're trying to get to the bottom of it.

The part you're missing is that you said "they see me releasing the arrow" but it goes further than that. As soon as they press the skill button you're locked on. It takes another half a second for them to see you releasing the arrow, during which time both of you are running away from each other.


Looking at the 3 situations in the video, all of them appear to be this exact case. Based on one case the first arrow hitting, and the second an arrow not hitting, you shouldn't need the first arrow to reproduce this. It's possible that firing the first arrow causes your client and the server to line up less (because the server says the rogue fired from X,Y position and your client says "Oh I should put the rogue closer to that position" when the Rogue on the other end has already moved).

If you still think there's more going on than that, can you try:

1) Can you reproduce it without the first shot
2) Is it 2 specific abilities that have be chained or can it be done with any Rogue Bow skills in any order (Aimed Shot, Noxious, Shadow)

If there really is a specific method to do this, as many details about that specific method as possible will give us more information on where a potential issue could be.

So after doing some testing, we think it's some sort of glitch to do with aimed shot and nox.

The skill aimed shot can be spammed while walking away and the 2nd/3rd shot can land while being out of range.

I'm not sure whether this is the case for the 2nd/3rd clip i posted, because in those ones, the only shots landed were ones out of range (but I beleive the same glitch methods may apply to that situation too)

Anyway here is a video which shows an aimed shot (which was spammed) landing from out of range due to a glitch.

https://youtu.be/roBhen84anE


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|Ares|
05-16-2018, 01:27 PM
So, fun story about this. This is all latency. Any game (and especially in mobile when people are using Wifi or 3g/4g) there is a visual difference between where your game thinks you are and where the game server thinks you are. This is even more exaggerated in terms of where other players are positioned. There's a bunch of work done to estimate where the player is going (based on their current direction and velocity etc) but there's a good chance it won't be exact.

So what you're seeing here is that when Shooter fires that last arrow, on the server she is not tucked behind the rock, she's within range and line of sight to fire at you. Your client has her positioned somewhere else though (because of latency and estimated positioning) and plays the effects of the shot from her rogue. That's why you're seeing the arrow fire through the rocks, because on your client the rogue is visually behind the rock.

The only real solution is for the entire world to get better internet :(

Which in really long story short in pvp community is called a "speed set delay", thanks for explanation Vroom.

slaaayerrr
05-16-2018, 01:30 PM
btw 3rd skill (which glitched) doesnt set skill on cooldown and u can cast same skill again without waiting
can be aimed,nox,aimed,aimed (between last 2 aimed shots - 0 cd)
or same nox,aimed,nox,nox (between last 2 noxs - 0 cd)

working in pve also

|Ares|
05-16-2018, 01:33 PM
So after doing some testing, we think it's some sort of glitch to do with aimed shot and nox.

The skill aimed shot can be spammed while walking away and the 2nd/3rd shot can land while being out of range.

I'm not sure whether this is the case for the 2nd/3rd clip i posted, because in those ones, the only shots landed were ones out of range (but I beleive the same glitch methods may apply to that situation too)

Anyway here is a video which shows an aimed shot (which was spammed) landing from out of range due to a glitch.

https://youtu.be/roBhen84anE


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This isn't a glitch, its a cooldown skill lock on a delay. Just as Vroom stated above it's about server. If you instantly press the nox after the aim and then aim again -> skills still lock on your character and as you could notice Shooter is using aim/nox. This has been in game since the very beggining, thing with aim happens with Pve aswell. Even tho it looks really weird as you could get hit from such far and take the damage this actually is game thing.

If you play any other games, League of Legends for example -> the ADC (attack damage carry role) is based on shooting enemy team from the distance with a good positioning (some sort of AL's rogue but as much rambo as in AL) and the lockdown skill on your champion sometimes makes u feel like you shoot someone from far or you hit someone that left out your range. It does not happen often as server provides the stable 30 ping for everyone but it actually happen from time to time.

Tl;dr its very much likely the server adaptation to your internet frame.

VROOMIGoRealFast
05-16-2018, 03:09 PM
btw 3rd skill (which glitched) doesnt set skill on cooldown and u can cast same skill again without waiting
can be aimed,nox,aimed,aimed (between last 2 aimed shots - 0 cd)
or same nox,aimed,nox,nox (between last 2 noxs - 0 cd)

working in pve also

Interesting, can you explain this one a bit more? I wasn't able to reproduce this.

My steps:
1- Load only Aimed Shot and Noxious Bolt on my hotbar
2 - Go into PvE Zone
3 - Fire Aimed Shot
4 - Fire Noxious Bolt
5- Fire Aimed Shot once it's off cooldown

#6 should be where I can fire Aimed shot again correct? Aimed shot was going on cooldown for me.

slaaayerrr
05-16-2018, 03:30 PM
Interesting, can you explain this one a bit more? I wasn't able to reproduce this.

My steps:
1- Load only Aimed Shot and Noxious Bolt on my hotbar
2 - Go into PvE Zone
3 - Fire Aimed Shot
4 - Fire Noxious Bolt
5- Fire Aimed Shot once it's off cooldown

#6 should be where I can fire Aimed shot again correct? Aimed shot was going on cooldown for me.

sorry my english bad, will try
1) casting aimed (can be charged or no charged, doesnt matter)
2) casting nox not charged
3) all time AFTER nox casted and BEFORE aimed cd ready i spam to button with aimed (its like 5-7clicks in that one second), stop spamming it before aimed cd ready
4) when aimed cd ready - waiting 0,5 sec and aimed autocasting (without any my actions) and without cd - so 5) i can cast aimed again (without waiting cd)

idk how it works, so its not 100% chance for me to make it as i described

|Ares|
05-16-2018, 06:22 PM
Interesting, can you explain this one a bit more? I wasn't able to reproduce this.

My steps:
1- Load only Aimed Shot and Noxious Bolt on my hotbar
2 - Go into PvE Zone
3 - Fire Aimed Shot
4 - Fire Noxious Bolt
5- Fire Aimed Shot once it's off cooldown

#6 should be where I can fire Aimed shot again correct? Aimed shot was going on cooldown for me.

I think that the thing that was missed here is that the "aim glitch" can be done on phone mostly. I didnt experience it playing on PC tho but could see it done by people playing on mobile in enemy team for example.

slaaayerrr
05-16-2018, 06:37 PM
I think that the thing that was missed here is that the "aim glitch" can be done on phone mostly. I didnt experience it playing on PC tho but could see it done by people playing on mobile in enemy team for example.

im on pc
......

Oaciuare
05-17-2018, 01:09 AM
Is it a glitch? I haven't seen it before inside the 5 years i've been playing... Just curious, no drama comments please ty

This isnt something anyone can do, you can't just shoot an aimed/nox and land the 2nd one being miles away

https://youtu.be/jvJA3YeAA94


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Shooter himself had decided to come and resolve all issues.

These shots are not dependent on ping nor a rogues ability to snipe at difficult angles.

It is a glitch because I'm sure STS did not intend for it to be part of the game.

Yes it has been around since the very start of the game but no one decided to manipulate it in such a way during PvP.

Truth has worked it out so I'm sure you all from purge know how to do it now.

You can't do this bug on PC, it's specifically for mobiles or iPads.

You also suggested that I am the only one doing this in your 5 years of playing. Not true, I've taught several of my friends how to do it and they have no trouble to replicate it.

People are suggesting that it's a mixture of aimed/nox which is not true. You use either double aimed shot or double nox. You can't mix it up.
Zix I've already explained all of this to you in pvp I think.

On a final note-
To my beloved fans, I appreciate you are still trying to expose me as a macro user, hacker or cheater or pretty much anything to discredit me in pvp but I'll say it again: I play on a Google Pixel XL (which is a mobile if you didn't know) so using macro is impossible. As far as hacking goes, do you not think STS would have looked into my account? Everything I've done is completely legit and will always be legit so I'd appreciate it if the baseless allegations would stop.

If you got anymore questions ask me in-game.

Sent from my Pixel XL using Tapatalk

Oaciuare
05-17-2018, 01:19 AM
Interesting, can you explain this one a bit more? I wasn't able to reproduce this.

My steps:
1- Load only Aimed Shot and Noxious Bolt on my hotbar
2 - Go into PvE Zone
3 - Fire Aimed Shot
4 - Fire Noxious Bolt
5- Fire Aimed Shot once it's off cooldown

#6 should be where I can fire Aimed shot again correct? Aimed shot was going on cooldown for me.

Those steps won't work since this bug does not work on PC as far as I know.
You need a mobile or an iPad.
If you're trying it on mobile or an iPad - you don't need a specific load out, just any load out which includes aimed or nox. Also, you can do it any map - towns, pve maps, PvP maps, taverns etc. It works everywhere.
You cant use aimed shot and noxious bolt in order for it to work. You need to use one or the other.

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intizamfamily888
05-17-2018, 04:42 AM
I think the tanks were using this ""glitch"" for years now. With Skyward Smash+Axe pulls where they were able to pull enemies from 1 spawn to the other one.

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Flamesofanger
05-17-2018, 04:50 AM
I think the tanks were using this ""glitch"" for years now. With Skyward Smash+Axe pulls where they were able to pull enemies from 1 spawn to the other one.

Gesendet von meinem ASUS_Z00AD mit Tapatalk

oof

168200

/111111chars

Nohealth
05-17-2018, 04:58 AM
I think the tanks were using this ""glitch"" for years now. With Skyward Smash+Axe pulls where they were able to pull enemies from 1 spawn to the other one.

Gesendet von meinem ASUS_Z00AD mit TapatalkAdd vixen AA to it [emoji14]

Oaciuare
05-17-2018, 06:22 AM
I think the tanks were using this ""glitch"" for years now. With Skyward Smash+Axe pulls where they were able to pull enemies from 1 spawn to the other one.

Gesendet von meinem ASUS_Z00AD mit TapatalkNah, that isn't a glitch. Axe has a longer range than skyward smash and so you're able to use axe on a target without also hitting them with skyward smash if you get the range right.

Sent from my Pixel XL using Tapatalk

Arcane Ziix
05-17-2018, 06:48 AM
Shooter himself had decided to come and resolve all issues.

These shots are not dependent on ping nor a rogues ability to snipe at difficult angles.

It is a glitch because I'm sure STS did not intend for it to be part of the game.

Yes it has been around since the very start of the game but no one decided to manipulate it in such a way during PvP.

Truth has worked it out so I'm sure you all from purge know how to do it now.

You can't do this bug on PC, it's specifically for mobiles or iPads.

You also suggested that I am the only one doing this in your 5 years of playing. Not true, I've taught several of my friends how to do it and they have no trouble to replicate it.

People are suggesting that it's a mixture of aimed/nox which is not true. You use either double aimed shot or double nox. You can't mix it up.
Zix I've already explained all of this to you in pvp I think.

On a final note-
To my beloved fans, I appreciate you are still trying to expose me as a macro user, hacker or cheater or pretty much anything to discredit me in pvp but I'll say it again: I play on a Google Pixel XL (which is a mobile if you didn't know) so using macro is impossible. As far as hacking goes, do you not think STS would have looked into my account? Everything I've done is completely legit and will always be legit so I'd appreciate it if the baseless allegations would stop.

If you got anymore questions ask me in-game.

Sent from my Pixel XL using Tapatalk

I respect that you admit it is not based on a players abilities/skills & that it's a glitch of some sort.

Also the reason I reacted the way I did and said you're the only one i've seen doing it is because thats true for me. I've never seen it before.

Also no you haven't explained it to me, all you said was "there is some variable"

I was not trying to expose you of using macro, I brought it to the forums because firstly I wasn't told what it was/how it was done (by you) and secondly it's something that needs to be fixed so the devs needed to take a look.






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intizamfamily888
05-17-2018, 08:08 AM
Nah, that isn't a glitch. Axe has a longer range than skyward smash and so you're able to use axe on a target without also hitting them with skyward smash if you get the range right.

Sent from my Pixel XL using TapatalkEver saw how far you can pull ppl when u pull someone and axe in the opposite direction?

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Oaciuare
05-17-2018, 10:32 AM
Ever saw how far you can pull ppl when u pull someone and axe in the opposite direction?

Gesendet von meinem ASUS_Z00AD mit TapatalkYes, I do it in pvp too. It is a great technique you can use in clashes. I think every single frequently pvping tank does it. You might be talking about something different to me though since everyone uses the technique I'm talking about.

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Oaciuare
05-17-2018, 10:41 AM
I respect that you admit it is not based on a players abilities/skills & that it's a glitch of some sort.

Also the reason I reacted the way I did and said you're the only one i've seen doing it is because thats true for me. I've never seen it before.

Also no you haven't explained it to me, all you said was "there is some variable"

I was not trying to expose you of using macro, I brought it to the forums because firstly I wasn't told what it was/how it was done (by you) and secondly it's something that needs to be fixed so the devs needed to take a look.






Sent from my iPhone using TapatalkI thought I had explained, partly, how it worked but perhaps not.
I'll explain now.
-Your target needs to be in range of your first shot in order for the second one to connect.
-The target can be moving but if they run out of range or go behind a bend then it will miss
-Double aimed or double nox are the only skills it works with. None of the other skills will work (sorcerer's and warriors can't do the bug).
- You can do a double charged aimed shot or noxious bolt as well as a normal, uncharged one.
-You can predict your opposition's position in such a way that if they run into range of your first shot (despite this one missing) the second one can still connect.

That is pretty much all you need to know about the glitch. Excluding, of course, the method to do it XD.
Truth did find out how it's done but I think he is yet to work out how the charged version works.


And I appreciate you did not accuse me of macro or cheating etc but a delinquent (Terrorshock1) did so I added that small bit to my original post.

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BRYBE
05-17-2018, 11:21 AM
No buddy this isnt anything to do with lag. I understand what you mean though :)
The rog does it intentionally without lag


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This always happens to me if i lag around 300+ ping
This is what i meant
168202
The green rogue attacking through the map while standing there but usually his pet will be at the exact location of him

intizamfamily888
05-17-2018, 11:23 AM
Yes, I do it in pvp too. It is a great technique you can use in clashes. I think every single frequently pvping tank does it. You might be talking about something different to me though since everyone uses the technique I'm talking about.

Sent from my Pixel XL using TapatalkI was referring to the skilllock after u press the skill since the axe locks on u and pulls even if u get out of range afterwards.

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PsychoNuke
05-21-2018, 09:47 PM
The second part of this is that, like most abilities in the game, once the skill has been activated at a valid target, it is going to hit that target no matter what. If the ability is in the windup animation, or the arrow is mid flight, and you hide behind a rock it is still going to hit you. At the moment she is activating the ability, on the server she has a valid shot at you. Because the 2 of you are running in nearly opposite directions, you put a lot of extra space between each other during the windup animation and while the arrow is mid-flight. Noxious Bolt for example has a .5 second windup animation, which means you have .5 seconds to run away from each other before the arrow even fires.


That said, it's worth us evaluating the way that system functions and possibly making it so the targets are validated after the warmup animation!

I wanted to test this so I created 2 new accounts, role- mage, Leveled them to level 5 (skills- fireball, shield, lightning) and opened them on Firefox, 1 on my pc and 1 or my laptop. Connected on Ethernet with around 300 ping on both.

Mage1 (M1)- PC
Mage2 (M2)- Laptop

Tests are done in TDM.

Action 1: M1 move close to M2.
Result: On PC I am standing beside M2 on Laptop I see M1 coming towards M2 after few seconds.

Action 2: M1 takes a round of the map and comes back to M2, shoots the fireball skill. M2 moves away as soon M1 comes in the frame.
Result: On PC I see the skill missing the target even though its in front. On laptop it misses the target because M2 is away. Then I see on PC that M2 running to the new spot.

Action 3: M1 goes to M2, M1 shoots fireball, M2 uses shield skill.
Result: On PC I see the skill hit M2 before the shield comes up. On Laptop I see Shield up 1st then the fireball hitting.

Mind that all these tests were done on almost same and stable ping, +- 10 ping. If my understanding of latency is correct then till the time the ping is stable on the client side and is synced with the opposite client, then the result should be same on both clients irrespective of when the server is registering the action. So the delay to make use is more than .5 secs well its more than 2sec.

Unless my clients are connected to 2 different servers in a cluster that are channeling the information to each other (which I believe is not the case here, as you guys host on AWS, and I believe its 1 server with multiple endpoints). So In an idle scenario don't you think there is an issue here?

PS: I am confident that client side does not affect the given scenario. To make sure I tested PvP of WOW the same way and I did not get such issues. Unless its a difference between browser based and client based, well then GG I guess. Ty.

TipsyLife
05-22-2018, 07:53 AM
No drama will start I just want the devs to see the video and fix the situation. Anyway I wont mind if its deleted/locked as long as a dev has seen the video :D because it's not something normal for sure.


Sent from my iPhone using TapatalkI liked how u ignored marsu bro. Be the bigger person

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