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View Full Version : The Arena of Honor - Call for Balance Feedback



Cinco
06-19-2018, 01:31 PM
At this point, I would like to hear any further balance-related feedback.

Are any of the Honor Sets over-powered?

Are any of the Honor Sets under-powered?

And, an open-ended question: what are your biggest concerns about the upcoming Guild Event?

Current plan for joining the Arena is to allow entry only through a set of static portals in townes (like we had last week). Hosting / Joining will not be allowed.
Current plan for scoring is to award 10 Points to your Guild if you score a kill against a player from another Guild in the Arena of Honor. Non-Honor maps do not count.
Current plan for Guild size balancing is to only allow the Top-10 Guild Members' scores to count towards the Guild total Score. However, I think this number can be made a lot higher (50 to 100 max) because, unlike PvE events you need enemy Guild players to score points.
Current plan for event timing is to run for two weekend days (from 12am on a Saturday to 11:59pm Sunday).
There are currently no concrete plans for reward types / structure.

Open to feedback on all of these aspects :-)

Thanks in advance!


- Cinco

Mine AGK
06-19-2018, 01:35 PM
Bear is a bit too tanky for 1v1. I think mage also needs a bit more dodge on its set. We only have 1 dodge currently and can only get a max of 2 dodge using "Lady Lynx" face.

Zuxer
06-19-2018, 01:38 PM
In my opinion the bird honor set need to be buffed a little bit

And the guild event grinding is kinda hard... cuz I’ve been 2-3 days farming like 17 hours per day and I got nothing if you can increase the drop rates a little bit that would be great...


Thanks for caring cinco [emoji4]

Jilsponie
06-19-2018, 01:42 PM
I've played bird bear and mage so far, and all seem pretty evenly matched and well balanced in my opinion.

As far as the event, without knowing scoring/reward details it's kinda hard to voice concerns. Although I would like to see the map be only joined by portal to prevent the abuse of the boot option. And if possible to have players thrown on random teams to prevent players from joining one team and killing others as soon as they join.

Another way people like to get an advantage is by having friends or an alternate account holding spots on the other team. So players not playing, just "spot holding" could be a problem as well.

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Cinco
06-19-2018, 01:42 PM
I’ve been 2-3 days farming like 17 hours per day and I got nothing if you can increase the drop rates a little bit that would be great...

Thanks for the first LOL I've had since 2007.

Zuxer
06-19-2018, 01:51 PM
Cinco I need a small help ... can you fix the lag in pl ?
Thanks again tho

Cinco
06-19-2018, 01:58 PM
...without knowing scoring/reward details it's kinda hard to voice concerns.

Indeed. I've updated the OP with info about where the Guild Event currently stands.

Jilsponie
06-19-2018, 02:00 PM
It would also be awesome to see it more as a community event, with a set score rewarding the same prize for everyone. (That is if it's access to an elusive vendor as previous guild events)

It could keep the integrity of a guild event by rewarding the #1 guild with the same prize + a nice premium gold farming map for a duration to help them get nifty items.

As awesome as it is to have way rare vanities and items. It opens up the possibility of players abusing it.

Shortly after the first Guild event 105 Amulets were at a nice not so hard to obtain 2m. Since such a small number had access last time around, and had the intentions of capitalizing on such limited access, the price has skyrocketed in comparison.

We got to get the entire community sets and good enchantments, people are still running around in pinks :(

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3pc
06-19-2018, 03:01 PM
Tweak the buffs for event to either come back faster or stay longer. Bear is still very hard for a bird or mage to kill even in a 3-3 and the rest of a bears teammates have died it seems only another bear can do real dmg on a bear. Mages debuffs should be nerfed just a tad and birds armor up a little more but these are just all imo from what ive seen.

Dolloway
06-19-2018, 03:08 PM
I think all of the Honor sets are relatively balanced. I feel that when it comes to team play, every class has a defined role. When it comes to 1-1, each class is relatively even.

As a bear, your job is to crowd control, stun, take aggro, etc. The bear is only able to effectively get in dmg on an opponent when they are close to them. To combat a bear, mages and birds can use debuffs and pushback skills (fire, repulse) in order to neutralize the effect a bear has on a match. Mana shield timing is very crucial and if you shield too quickly, you're left at a disadvantage. Kiting and range are especially vital when it comes to birds. If you run in thinking you can tank everything as if you're a level 105 archer using an Elite Volta Talon set with 10k health proc, you're surely going to die.

The archer's role is to dish out the highest single target dmg in a game. By kiting and using debuffs like blindshot and rooting opponents, the archer is able to neutralize an enemy. Only when the opponent is vulnerable should the archer seek to get closer in range in order to have a wider aoe when comboing. To counter the archer, you can take advantage of the times when he gets too ambitious and comes closer. Shattering an archer by beckoning, frost, and stomping is especially useful in this arena. Make sure to not fall prey to the archer's kiting tactics, as well as baiting and switching. As said before, mana shield timing is especially crucial in this arena. And, if you're a bear, think about whether it would be wise to try and get closer to the archer if your beckon and/or hellscream skills are missed or get dodged. There are times when it would be advantageous to do so and times when it would be wiser to regroup and wait for the skill cooldown.

Lastly, as a mage, your biggest strength is being able to support and provide the biggest aoe damage in the game. Freezing an opponent is very useful in order to either regroup and heal up, or kite and kill the opponent when you have baited their skills and can successfully get a bit closer in order to nuke. Debuffs are much more significant in this arena than they have been the last few caps in regular arena. Should you get pulled by a bear, push the bear back with fire and use freezes and/or weakness/nightmare in order to allow yourself to survive and get back in control of the fight. While the bear is a master of crowd control, the bear's biggest weakness is its hit% and mages should definitely be aware of this. A combo such as ice storm, lightning, fire can be especially useful during fights in team play when there are multiple opponents surrounding you. Getting on top of a mage is a bear's best chance of killing one. An archer's best chance of killing a mage is using the short time window that debuffs allow the archer to kill the mage. Once this time window expires, the mage has the upper hand once again and the archer will usually have to regroup by pushing back with repulse.

I feel that any nerfs to bear may leave the class underpowered when using Honor sets in the arena. Any buffs to birds or mages may leave those classes overpowered. As a bird main, I already feel as if the set is very viable and allows the archer to play its role correctly in the arena.

I don't have much to say about foxes or rhinos. I will say that foxes seem much better in the Honor arena than regular arenas. They are able to be the quick assassins they were meant to be, but their main weakness is their squishiness. I haven't had much play with rhinos to comment on them. I'm hoping someone like Absolize/Hook can offer a better perspective about the rhino class in the Honor arena.

My biggest concerns about the upcoming Guild Event: people are going to team constantly with guild members in groups of 3v1 or 3v2. People are also going to hold spots on teams in order to provide their guild with the best advantage at gaining points. These fellow guildmates on opposite teams won't kill one another during the event because there is absolutely no advantage in doing so. The result is that certain teams will be left at a disadvantage and ultimately there will be complaints.

There are several ways to combat this and because you've been putting out such creative fixes lately, I suspect that you'll be able to come up with several more for these issues. I wouldn't mind just having a much more relaxed guild event this time around though, with each guild needing a certain number of points/kills in order to unlock the vendor, regardless of who gets the highest number of points. This would be unique for guild events since we haven't had an event work this way before and would open rewards up for the entire community so that every guild could potentially achieve this goal, regardless of guild. It would also decrease the number of people wanting to team/hold spots since it would be a much more relaxed event. I'd also like to add... Strictly pvp guilds (Resto, Family, Apex, Virgin, etc.) don't have 50-100 level 100+ pvpers, at least not that I'm aware of. So a guild more centred around PVE might very well win a pvp guild event if those are the rules of this event.

Jilsponie
06-19-2018, 03:13 PM
Tweak the buffs for event to either come back faster or stay longer. Bear is still very hard for a bird or mage to kill even in a 3-3 and the rest of a bears teammates have died it seems only another bear can do real dmg on a bear. Mages debuffs should be nerfed just a tad and birds armor up a little more but these are just all imo from what ive seen.1v1 with mage and bird I beat a lot of bears... debuffs are crucial to gameplay again. It's really reminds me of 77 cap. Pretty much if you land blind at 12m, then use avian and repulse to stay out of slash range, your gravy :)

But that also goes the other way around. I've beat a lot of birds and mages as bear. If I get bec off before you get off blind, I have a good chance of winning.

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Fwend
06-19-2018, 06:05 PM
Balance wise the classes are more even after the addition of m/s.

I love the points scoring system of 10 points each kill of an opponent not in your guild.

The no hosting option eliminates the booting of strong pvpers and allowing the weaker players to join for easy points.

The portal joining for matches with be luck based who will be in your match 3 vs 3. Bigger more active pvp guilds will have more options to team other smaller guilds with less players and hold spots on the other team. Thats the luck in joining the portal with guild mates.

Will the join button on your friends list be removed for this pvp guild event? It allows players to join their guild mates, thus making it easier to team for points.

The current amount of players that count towards the leader board for the guild is difficult to determine. Again bigger more active guilds with more than 10 active pvpers will have more people to score points for their guild.

The rewards, may I suggest another gold farming tier, gold in the current pl economy is still low due to many factors, enchantments for pvp, ctf tourney. And previous guild event rewards from the vendor.

The addition of purchasing 105 elite set items for pl gold would be most welcomed. The first guild event this was a huge success because the majority of the community had access to the vendor, however some lacked the gold to purchase needed items during the event.

Perhaps a new vanity pvp sheild , or vanity recoloured mantel of humania (one to match white dragon vanity set and another to match blue angle vanity set) , bought for gold, then crafted for platinum to trade and stash it?

Crashy
06-19-2018, 06:09 PM
I wouldn't mind just having a much more relaxed guild event this time around though, with each guild needing a certain number of points/kills in order to unlock the vendor, regardless of who gets the highest number of points. This would be unique for guild events since we haven't had an event work this way before and would open rewards up for the entire community so that every guild could potentially achieve this goal, regardless of guild. It would also decrease the number of people wanting to team/hold spots since it would be a much more relaxed event. I'd also like to add... Strictly pvp guilds (Resto, Family, Apex, Virgin, etc.) don't have 50-100 level 100+ pvpers, at least not that I'm aware of. So a guild more centred around PVE might very well win a pvp guild event if those are the rules of this event.

I'm completely down for a more relaxed event just to test out the waters for this first pvp guild event. A common goal for every guild to reach a certain number of points before the event ends to unlock something like tiers for a gold farming zone would be great!

Also a day break in between when the guild event ends would be awesome before farming for gold in the pvp zone haha :D.

yannjoel
06-20-2018, 04:11 AM
I'm completely down for a more relaxed event just to test out the waters for this first pvp guild event. A common goal for every guild to reach a certain number of points before the event ends to unlock something like tiers for a gold farming zone would be great!

Also a day break in between when the guild event ends would be awesome before farming for gold in the pvp zone haha :D.

I also agree on this idea.

But now to the feedback.

I played with bird, mage and bear so far. The sets are really balanced. The only underpowered thing is fox. The biggest problem is probably that fox hasn't a hit debuff like the other classes
All in all i really enjoy the new sets and its a lot of fun to pvp again

jackelpl1035
06-20-2018, 04:16 AM
Can you make arena of honor being a tournament bcus its fair my fox could kill rhino. Every chars can get killed.

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Waug
06-20-2018, 07:04 AM
Irrespective of guild, individual players pvp event would be really cool and much less drama free even if it's top 5/10 player basis rather than the highest scorer getting the prize. Then tier based gold farming or something else eg 2k kills for tier 1 etc can be there ensuring way much less drama and clean environment and well deserve prize distribution system which hardly possible in guild event and that's for a competitive field.

See, if there's 10 number who can contribute then there's also one consequence is that guild gonna prohibit less experienced players to do pvp because they gonna generate points of other guilds and their score is not gonna add up, just one consequence.

On the opposite side, increasing the numbers will bring other consequences like a guild won just because of the numbers they have rather than those pvp guild who doing pvp for ages and has incredibly high amount of pvp experience over them. This things can't be stopped, any pve guild can be broken into 2 guilds and farm each other, maybe not a join/host system but still possible.

Just a thought, I'm fine with anything that's gonna come.

As for the balance, It's not anything less than a pretty good state to start with anything else can be saved for next events.

Xyzther
06-20-2018, 09:11 AM
I think it would be nice to have a certain point amount where if you hit it, you get access to the gold tier gold farming map. Don’t make it tied to only one guild though, make it where ANY guild can get access to the gold farming if the guild hits the required points.

Draebatad
06-20-2018, 02:13 PM
The idea of not locking prizes to one guild but instead allowing all guilds who reach a certain number of points to be included for the prize vendor is a crafty approach.

jackelpl1035
06-20-2018, 11:14 PM
Warrior still too strong all chars cant even beat warrior when warrior with enchantress. Hope this can be fixed.

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Yogaa
06-21-2018, 05:28 AM
Since it’s going to be an event that requires skill in pvp in order to win the event i think the skull shield is the perfect prize for the winner guild. It’s just like tournament but in a large number between guild vs another guild.


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Yogaa
06-21-2018, 05:45 AM
Irrespective of guild, individual players pvp event would be really cool and much less drama free even if it's top 5/10 player basis rather than the highest scorer getting the prize. Then tier based gold farming or something else eg 2k kills for tier 1 etc can be there ensuring way much less drama and clean environment and well deserve prize distribution system which hardly possible in guild event and that's for a competitive field.

See, if there's 10 number who can contribute then there's also one consequence is that guild gonna prohibit less experienced players to do pvp because they gonna generate points of other guilds and their score is not gonna add up, just one consequence.

On the opposite side, increasing the numbers will bring other consequences like a guild won just because of the numbers they have rather than those pvp guild who doing pvp for ages and has incredibly high amount of pvp experience over them. This things can't be stopped, any pve guild can be broken into 2 guilds and farm each other, maybe not a join/host system but still possible.

Just a thought, I'm fine with anything that's gonna come.

As for the balance, It's not anything less than a pretty good state to start with anything else can be saved for next events.

I’m agree with you that guild would devided their guild into 2 and start to farm each other to gain points.I think remove join/host system in honor map could prevent this.


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Cinco
06-21-2018, 11:17 AM
Thank you for all of the feedback! Here's an update on incoming changes:
- Ranger 'Evade' is getting a buff to armor and dodge.
- Paladin 'Redemption' combo damage is getting a 50% reduction.
- A unique Shield of Honor vanity item is being created as a reward for the inaugural Guild Arena Event.
- All of the Honor Set weapons are being visually converted to be one-hand plus off-hand combos. Combat performance is precisely the same as before. Your existing weapons will become a 'Set' that occupies both hands. I am doing this because of the aforementioned Shield of Honor vanity item: it makes no sense for me to offer a vanity reward item related to the Honor Set that is fundamentally incompatible.
- The Guild Arena Event reward structure is being designed to maximize inclusion (either by making the rewards much more readily available or by changing the score mechanics to be 'thresholds' instead of 'places.' More info will be available soon - we're working through the specifics currently).

Here's a question for you all:
Given that one (1) kill in the Arena of Honor will grant ten (10) points to your Guild over an Event Period of two (2) days (and there are no point multipliers), what should the goal threshold for GOLD TIER rewards be?
I've got some figures in-mind, but would love to hear your opinions on the matter :-)

3pc
06-21-2018, 11:52 AM
Thank you for all of the feedback! Here's an update on incoming changes:
- Ranger 'Evade' is getting a buff to armor and dodge.
- Paladin 'Redemption' combo damage is getting a 50% reduction.
- A unique Shield of Honor vanity item is being created as a reward for the inaugural Guild Arena Event.
- All of the Honor Set weapons are being visually converted to be one-hand plus off-hand combos. Combat performance is precisely the same as before. Your existing weapons will become a 'Set' that occupies both hands. I am doing this because of the aforementioned Shield of Honor vanity item: it makes no sense for me to offer a vanity reward item related to the Honor Set that is fundamentally incompatible.
- The Guild Arena Event reward structure is being designed to maximize inclusion (either by making the rewards much more readily available or by changing the score mechanics to be 'thresholds' instead of 'places.' More info will be available soon - we're working through the specifics currently).

Here's a question for you all:
Given that one (1) kill in the Arena of Honor will grant ten (10) points to your Guild over an Event Period of two (2) days (and there are no point multipliers), what should the goal threshold for GOLD TIER rewards be?
I've got some figures in-mind, but would love to hear your opinions on the matter :-)

This sounds very good nice ideas and i think it should be around 25k maybe a little less, because at 10 points a kill it really takes a while since the event will only be 2 days and not many guilds are that active anymore besides like 4 or 5 and im pretty sure this time everyone wants to stay in there own guild instead of merging into one. This event will go live this weekend i presume?

Idevour
06-21-2018, 11:54 AM
Will only the top 10 scorers count for the points?

Zuxer
06-21-2018, 12:02 PM
Thank you for all of the feedback! Here's an update on incoming changes:
- Ranger 'Evade' is getting a buff to armor and dodge.
- Paladin 'Redemption' combo damage is getting a 50% reduction.
- A unique Shield of Honor vanity item is being created as a reward for the inaugural Guild Arena Event.
- All of the Honor Set weapons are being visually converted to be one-hand plus off-hand combos. Combat performance is precisely the same as before. Your existing weapons will become a 'Set' that occupies both hands. I am doing this because of the aforementioned Shield of Honor vanity item: it makes no sense for me to offer a vanity reward item related to the Honor Set that is fundamentally incompatible.
- The Guild Arena Event reward structure is being designed to maximize inclusion (either by making the rewards much more readily available or by changing the score mechanics to be 'thresholds' instead of 'places.' More info will be available soon - we're working through the specifics currently).

Here's a question for you all:
Given that one (1) kill in the Arena of Honor will grant ten (10) points to your Guild over an Event Period of two (2) days (and there are no point multipliers), what should the goal threshold for GOLD TIER rewards be?
I've got some figures in-mind, but would love to hear your opinions on the matter :-)
Great... hope bird is good tho cuz bird have pretty low chance to beat bears and rhinos
But thanks [emoji847][emoji1303]

Cinco
06-21-2018, 03:45 PM
Will only the top 10 scorers count for the points?

That is the current setting but I was thinking about increasing it so that we could get more players to participate.
Due to the fact that an opponent from a rival Guild is required in order to score points, I think we could increase the number substantially.

Idevour
06-21-2018, 03:51 PM
That is the current setting but I was thinking about increasing it so that we could get more players to participate.
Due to the fact that an opponent from a rival Guild is required in order to score points, I think we could increase the number substantially.

Will the reward structure give to everybody that reaches the set amount or will there be exclusive prizes to the winning guild?

Cinco
06-21-2018, 03:56 PM
Will the reward structure give to everybody that reaches the set amount or will there be exclusive prizes to the winning guild?

The current plan is to give awards based on score thresholds. For instance, all the Guilds who reach 50,000 points will earn 'Gold Tier.' Guilds who amass 25,000 points earn 'Silver Tier,' etc., etc..

Each Tier grants access to one of three gold farming zones (like last time). All Tiers grant access to a vendor that sells one (1) unique Vanity Shield item (The Shield of Honor), and discounted Pure Stat weapons.

Dolloway
06-21-2018, 04:04 PM
The current plan is to give awards based on score thresholds. For instance, all the Guilds who reach 50,000 points will earn 'Gold Tier.' Guilds who amass 25,000 points earn 'Silver Tier,' etc., etc..

Each Tier grants access to one of three gold farming zones (like last time). All Tiers grant access to a vendor that sells one (1) unique Vanity Shield item (The Shield of Honor), and discounted Pure Stat weapons.

I think this is quite fair, especially if you're raising the amount of players that count towards the score.

I'm sure there will be a lot of people happy with this very inclusive event style.

3pc
06-21-2018, 04:04 PM
The current plan is to give awards based on score thresholds. For instance, all the Guilds who reach 50,000 points will earn 'Gold Tier.' Guilds who amass 25,000 points earn 'Silver Tier,' etc., etc..

Each Tier grants access to one of three gold farming zones (like last time). All Tiers grant access to a vendor that sells one (1) unique Vanity Shield item (The Shield of Honor), and discounted Pure Stat weapons.

Will gold and blue mantles be included? And i think 25k for gold tier is a fair enough score IMO for 2 days any small guild can accomplish this if they put the work in.

Idevour
06-21-2018, 04:11 PM
The current plan is to give awards based on score thresholds. For instance, all the Guilds who reach 50,000 points will earn 'Gold Tier.' Guilds who amass 25,000 points earn 'Silver Tier,' etc., etc..

Each Tier grants access to one of three gold farming zones (like last time). All Tiers grant access to a vendor that sells one (1) unique Vanity Shield item (The Shield of Honor), and discounted Pure Stat weapons.

Ya i think 50k for gold 25k for silver and 10k for bronze would be fair.

Dolloway
06-21-2018, 04:31 PM
Thank you for all of the feedback! Here's an update on incoming changes:
- Ranger 'Evade' is getting a buff to armor and dodge.

Great. A much needed buff. Keep in mind that these changes should mainly apply to higher level skills so that we don't disrupt twink levels as much.


- Paladin 'Redemption' combo damage is getting a 50% reduction.)

I feel like this is too extreme of a nerf to rhinos and that you should start out smaller, especially with a tournament in progress (my team doesn't have a rhino on it, so I'm speaking from an unbiased view). This not only impacts the damage output of rhinos, but heal as well which we should keep in mind.

Cinco
06-21-2018, 05:43 PM
The fox 'Evasion' buffs will start at Rank 5 and go from there.

I'll start with a ~15% combo damage reduction for Rhino 'Redemption.'

Cinco
06-21-2018, 05:44 PM
Will gold and blue mantles be included?

What is a 'blue mantle?'

3pc
06-21-2018, 05:52 PM
What is a 'blue mantle?'

Let me draw a picture in your mind for you im not good with crayons. It looks like l71 fast cap mantle of humania but its blue and or gold.

Cinco
06-21-2018, 05:57 PM
Let me draw a picture in your mind for you im not good with crayons. It looks like l71 fast cap mantle of humania but its blue and or gold.

Would people want that sort of thing?

Idevour
06-21-2018, 06:00 PM
Would people want that sort of thing?

Lets get a black crown of persistence instead

Cinco
06-21-2018, 06:02 PM
Lets get a black crown of persistence instead

I'll consider for next event.

Fwend
06-21-2018, 06:17 PM
Thank you for making the rewards of this guild event more inclusive to all guilds.

So that any guild with hardwork and team work has an equal opportunity to achieve the gold tier.

50k points is still a tough ask for smaller guilds. I am curious as to how many will count towards the points, 20 members perhaps?

Loving the rewards of gold farming maps and a vanity pvp honor sheild.

Cinco your wit regarding the recoloured mantles is hilarious.

3pc
06-21-2018, 06:38 PM
Would people want that sort of thing?

Oh for sure cinco we have a whole threaed on it and everythin lel we were hoping for it for the next event (which looks like the PvP one). It would go nicely with blue egg and blue angel armor along with white drag armor and gold egg consider it for current event please :-).

XghostzX
06-21-2018, 08:57 PM
This is great, I fully support an event where a threshold needs to be met in order to earn exclusive rewards. I would suspect having either the top 20-30 members contributing would do the trick (though I’m not opposed to more).

I must admit, I have NO idea how many points is ideal to achieve for rewards. Curious to see what others think.

Lovenus
06-21-2018, 09:38 PM
Dear Cinco, may I divert your attentiom briefly to the Suggestion & Feedback area? Thanks.

Lovenus
06-21-2018, 10:37 PM
Is the 3v3 a random join meaning other than the no hosting/joining rule, are the players allowed to choose their team when in the map? If yes, it will pose a significant disadvantage.

Imagine people randomly entering the portal until they see their guildies, then all 3 select team blue, the team red will be at a disadvantage of 3v1.

All players in a guild should be allowed to contribute to guild points as the barrier to participate is already at level 100.

How does the arena of honour determine fair play in pvp or make it a guild vs guild pvp?

Does the pvp starts only when both team are full at 3v3 or 5v5? Or does it start as long as there is an opponent in enemy team?

Is it a best of 10 kills team restart pvp level thing? If yes assuming, 10 kills x 10 points = 100 points for 1 game ( 10mins )
1 hour = 600 points
24 hours = 14400 points
48 hours = 28800 points

50k points for gold tier seems abit tough unless constantly a guild has enough members playing 2-3 full house pvp games concurrently during the 2 days event. Not forgetting that you need opponents for the pvp to start.

Ensure 3v3 or 5v5 full house before pvp commence is being most fair. It prevents 3v1 or 3v2 or 5v1 or 5v2 issues. The complaints will be almost none.

No nerf on rhino should be needed as rhino has no nuke spells.

Foxes should not be buffed as well considering they are high damage dealer within short period of time.

Every character spells I see right now is balanced.

This is 3v3 or 5v5 not 1v1 so everything should stay as it is.

Waug
06-22-2018, 02:09 AM
Your're assuming it for JUST ONE PLAYER, but there gonna be atleast 10 top scorer that means, 10x28k = 280k going by your calculations but nobody gonna play for 48h and matches gonna take less time, it's not tough I can see all active pvp guilds can achieve this.

You're gonna get lots question answered if you go through previous threads of this topic.

Lovenus
06-22-2018, 04:32 AM
Hi Waug, if you assume it's one player means you are saying that single one player is getting 10 kills every game in a 3v3 or 5v5? Of cause no one is going to play pvp for 48 hours, it is just a calculation of what points would be likely achieved in a 2 days period.

I also did mention that all players pvp points in a guild should be be considered instead top 10 when I did this calculation.

Dont forget this is pvp, not pve. You need opponents to be online to be considered. Active does not mean that they will come online at the same time always. Everyone is in different timezone.

Waug
06-22-2018, 05:10 AM
Hi,
Well, considering its gonna b active for 2 days I think, I'm alone active enough to score not less than half of the requirement :p for my guild WRE unless ping betray me ofc

Recruiting active PvP ers to do the rest 20k ...yw.
Haha

Xyzther
06-22-2018, 07:51 PM
Is the 3v3 a random join meaning other than the no hosting/joining rule, are the players allowed to choose their team when in the map? If yes, it will pose a significant disadvantage.

Imagine people randomly entering the portal until they see their guildies, then all 3 select team blue, the team red will be at a disadvantage of 3v1.

All players in a guild should be allowed to contribute to guild points as the barrier to participate is already at level 100.

How does the arena of honour determine fair play in pvp or make it a guild vs guild pvp?

Does the pvp starts only when both team are full at 3v3 or 5v5? Or does it start as long as there is an opponent in enemy team?

Is it a best of 10 kills team restart pvp level thing? If yes assuming, 10 kills x 10 points = 100 points for 1 game ( 10mins )
1 hour = 600 points
24 hours = 14400 points
48 hours = 28800 points

50k points for gold tier seems abit tough unless constantly a guild has enough members playing 2-3 full house pvp games concurrently during the 2 days event. Not forgetting that you need opponents for the pvp to start.

Ensure 3v3 or 5v5 full house before pvp commence is being most fair. It prevents 3v1 or 3v2 or 5v1 or 5v2 issues. The complaints will be almost none.

No nerf on rhino should be needed as rhino has no nuke spells.

Foxes should not be buffed as well considering they are high damage dealer within short period of time.

Every character spells I see right now is balanced.

This is 3v3 or 5v5 not 1v1 so everything should stay as it is.

I know you posted this before it was revealed that top 50 would count, but I’ll just quickly post the math for people that still want to know it. I took the time to think about this on my own earlier today. If 50k is the goal, it can be divided amongst 50 people at 1k per person. With 1k per person that is only 100 kills per person at 1 kill = 10 points. The event is 2 days, so you’d have to get 50 kills per day which is extremely easy to do.

Lovenus
06-22-2018, 08:39 PM
I know you posted this before it was revealed that top 50 would count, but I’ll just quickly post the math for people that still want to know it. I took the time to think about this on my own earlier today. If 50k is the goal, it can be divided amongst 50 people at 1k per person. With 1k per person that is only 100 kills per person at 1 kill = 10 points. The event is 2 days, so you’d have to get 50 kills per day which is extremely easy to do.

Yea bro. Anyway, regardless of which tier, guild vendor will sell the same prizes. The only difference is the gold farming map.

epig
06-23-2018, 02:15 AM
I feel as if bears are too tanky, especially when combined with a mage. Might be something to look into.

Bats
06-23-2018, 07:38 AM
I feel as if bears are too tanky, especially when combined with a mage. Might be something to look into.

I agree. Bears are way too tanky.

A bear's 240 armor when buffed compared to (regular) a mage's 70 armor when buffed is way too much. In all other PVP levels (35, 61, etc.) bears have no where close to triple (70x3=210) another player's armor.

Jilsponie
06-23-2018, 07:41 AM
Eh 1v1 as a mage I seldom lose to a bear... they are very weak to blind and weakness.

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Draebatad
06-23-2018, 03:46 PM
Cinco, after the event ends, can we keep the arena of honor as a hostable map permanently? It's really fun.

Draebatad
07-02-2018, 10:08 PM
Arena of honor is back. Just wanted to note here so people know. :)