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Holyfuryzz
07-16-2018, 07:31 PM
This most recent event included some cool vendor reward items and a continued rare loot drops in the event map; as well as being able to purchase Lv105 Elite weapons.

This was all fun and exciting! I was finally able to use and hand-test the Lv105 Wyzamiro staff.

(Pve): In pve the staff seems to fare pretty well. The staff offers mages some added damage over the wand and bracer which makes farming in groups very fun. The proc also looks cool when it happens.

(Pvp): Now here's where I first began seeing a few issues with the staff when it comes to general usability.

The first notable thing was the staff's proc rate. The proc rate pales in comparison to the bow proc rate. The arothraxis bow seems to proc 2 or 3 times in a fight, sometimes even more and consecutively; whereas the Wyzamiro staff.. you'd be very lucky to get one proc off in any fight. A proc rate buff would really help this 2h weapon out..

Another issue seems to be it's very low range. The staff range appears to be as low as the wand (8m range.) This low range once again falls way short in fights vs the bow's 13m range. Due to the staffs trade-off reduced armor to the wand and bracer combo.. this means that sometimes, you can't even get close enough to bow user to auto and proc.

Lastly, the staff's proc seems to debuff crit, dodge and armor from what I've tested. The debuff doesn't seem to help much in fights; not only because it sometimes doesn't proc, but also, when it does proc.. the proc duration is very small. From hand testing it with friends in pvp, the debuffs when proc hits seem to last about a second and a half at most. This should also be buffed in order for the proc to be viable in pvp.

Hope this feedback helps!!! Thanks for taking them into consideration!

Draebatad
07-16-2018, 08:02 PM
Nice feedback. I hope others chime in as well. Would be great to see this staff get more use.

Mine AGK
07-16-2018, 08:33 PM
This most recent event included some cool vendor reward items and a continued rare loot drops in the event map; as well as being able to purchase Lv105 Elite weapons.

This was all fun and exciting! I was finally able to use and hand-test the Lv105 Wyzamiro staff.

(Pve): In pve the staff seems to fare pretty well. The staff offers mages some added damage over the wand and bracer which makes farming in groups very fun. The proc also looks cool when it happens.

(Pvp): Now here's where I first began seeing a few issues with the staff when it comes to general usability.

The first notable thing was the staff's proc rate. The proc rate pales in comparison to the bow proc rate. The arothraxis bow seems to proc 2 or 3 times in a fight, sometimes even more and consecutively; whereas the Wyzamiro staff.. you'd be very lucky to get one proc off in any fight. A proc rate buff would really help this 2h weapon out..

Another issue seems to be it's very low range. The staff range appears to be as low as the wand (8m range.) This low range once again falls way short in fights vs the bow's 13m range. Due to the staffs trade-off reduced armor to the wand and bracer combo.. this means that sometimes, you can't even get close enough to bow user to auto and proc.

Lastly, the staff's proc seems to debuff crit, dodge and armor from what I've tested. The debuff doesn't seem to help much in fights; not only because it sometimes doesn't proc, but also, when it does proc.. the proc duration is very small. From hand testing it with friends in pvp, the debuffs when proc hits seem to last about a second and a half at most. This should also be buffed in order for the proc to be viable in pvp.

Hope this feedback helps!!! Thanks for taking them into consideration!

It would be nice to be able to even use a 2h weapon. As it stands, the only useful and OP one is the bow. Yes, i said OP. The reason being is because its debuff is broken. Slowness/-100hit/-~70 crit and it destroys you mana/hp regen and even stops your auto. It takes away the one thing mages and birds need, range. With the debuffs stacked on top of the slowness, a mage cant even heal to protect themselves from nuke because of having no mana whatsoever.

The 13 range ruins any chance of another 2h weapon even coming into contact with the sword/staff procs as those have very short auto range. The staffs proc doesnt deal enough damage in pvp to even stand a chance at any set, not just the bow. I miss being able to use 2h weapons that were actually useful and not op. (I.E. 85 blasters, pure stats, 76 phoenix bow, arothraxis) all other classes 2h weapins has been left behind other then during 100 cap when it was pure stats all in endgame. Id like to see viable 2h weapons for all classes and not just 1.

Draebatad
07-16-2018, 09:02 PM
So, add more damage, increase staff range to match bow, as well as increase proc frequency and duration of the Wyzamiro Staff. As far as looks, add something cool to the staff that compliments the effects of other 105 elite weapons. Sounds like a winning recipe.

Muzzling
07-16-2018, 09:55 PM
I totally agree, staff is in dire need of a significant buff

Dolloway
07-17-2018, 01:14 AM
I'm pretty sure all of the 2h weapons have the same proc frequency, according to past update notes. You just can't proc as much as bow because you have to get within 8m range compared to 13m bow range. If we increase the staff range, that will solve the proc frequency issue.

The other issue with staff is that it doesn't have enough skill dmg for having the weakest amount of armor in the game. Increase the skill dmg and the range and that'll be a good buff for starters.

Draebatad
07-17-2018, 01:45 AM
Thanks for weighing in, guys. Want this staff to be something people will consider as valuable as the talon/bow vs wand/staff decision.

NukeDragon
07-17-2018, 09:16 AM
I think the 2h sword Zaelwyn needs to be buffed also, its probably the worst of all the weapons.

Absolize
07-17-2018, 10:26 AM
I think the auto range and maybe slight dmg buff would make it a very good weapon to use!

plpr
07-17-2018, 10:45 AM
I think the 2h sword Zaelwyn needs to be buffed also, its probably the worst of all the weapons.
Really a 2h sword in this meta ha what a joke. It would literally need like a 300 dmg buff to be useable.
Would be cool to use though
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Holyfuryzz
07-17-2018, 04:43 PM
Thank you everyone for your input!! Hope to see this staff reach it's true potential someday! (:

GTS
07-17-2018, 10:07 PM
zaelwyn and wyzamiro or whatever they are called are the worst endgame weapons in the game and def need a buff

nothing else needs a buff or nerf everything else is great

+1 from me on staff and 2h sword buff lets make it happens guys

Mine AGK
07-20-2018, 11:04 PM
The wyzamiro staff should debuff anything, let it get rid of procs or even stuns for 3-5 seconds. Buff its damage, armor and range to compete with bow. Allow it to actually be usefull.

Draebatad
07-20-2018, 11:24 PM
It's op in pve. Want to see it get some loving in pvp.

Holyfuryzz
07-25-2018, 10:22 PM
It's op in pve. Want to see it get some loving in pvp.

Definitely agree! Would be great to see the staff viable and in use for more than just pve! :)

Jensmage
07-30-2018, 12:55 PM
updating the staff will alter the PVP environment and possibly make mage opest class @ L105. Staff mage current state and past rarely played an important roll in team PVP.

Holyfuryzz
07-30-2018, 06:11 PM
updating the staff will alter the PVP environment and possibly make mage opest class @ L105. Staff mage current state and past rarely played an important roll in team PVP.

The Lv105 Elite staff and Sword deserve to be just as viable in pvp as the Bow...

Just because you enjoy using bow and talon on practically all of your classes, shouldn't mean we all have to conform to the same style and setups just to be able to compete...

Currently, the Wyzamiro Staff and Zaelywyn sword are no competition for the bow... Like at all.

I've tested it, and I know for a fact that if you were to actually use it consistently in pvp, you wouldn't enjoy it much due to its very low range, damage, proc rate and proc duration..

Draebatad
07-30-2018, 07:05 PM
Well said, Holy, I completely agree.

Jilsponie
07-31-2018, 10:59 AM
Maybe a boost to the staff will get some mages to go back to int... Honestly tired of seeing everyone in dex sets and reliving the 85 blaster cap all over again lol





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Jensmage
07-31-2018, 12:47 PM
The Lv105 Elite staff and Sword deserve to be just as viable in pvp as the Bow...

Just because you enjoy using bow and talon on practically all of your classes, shouldn't mean we all have to conform to the same style and setups just to be able to compete...

Currently, the Wyzamiro Staff and Zaelywyn sword are no competition for the bow... Like at all.

I've tested it, and I know for a fact that if you were to actually use it consistently in pvp, you wouldn't enjoy it much due to its very low range, damage, proc rate and proc duration..

A staff is viable if it was utilized correctly. 1v1 its not that effective. The staff is effective in a team environment because it can dmg multiple players at once with proc occurring. I have never heard about a staff with increase range. I do own the staff and I haven't had the chance to enchant it much.

Jensmage
07-31-2018, 12:49 PM
Maybe a boost to the staff will get some mages to go back to int... Honestly tired of seeing everyone in dex sets and reliving the 85 blaster cap all over again lol





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:P Arent you a dex mage? 85 blaster is a single weapon. Dex set has talon, dagger, and bow. I am tired of seeing rhinos and that isnt going away.

Jilsponie
07-31-2018, 12:55 PM
:P Arent you a dex mage? 85 blaster is a single weapon. Dex set has talon, dagger, and bow. I am tired of seeing rhinos and that isnt going away.No, I prefer int but the disadvantage vs dex mages using a bow is broken. So since Respec is free I'll switch to dex when being rushed by bow mages, or dex rhinos...

Then switch back when they rage quit :)

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Congeniality
07-31-2018, 06:07 PM
Your point on the auto range of the staff is the most compelling of all the good points you put forward here. Not being able to proc due to the low attack range is a huge part of the problem.

Jensmage
08-01-2018, 01:38 AM
I still think int mage needs speed back to balance pvp team. staff isn’t necessary.

Jilsponie
08-01-2018, 04:09 AM
I still think int mage needs speed back to balance pvp team. staff isn’t necessary.Yes... Both dex and str sets can get a moment speed advantage by slowing Targets down. The theory behind removing it was the advantage a wand would get in ctf being awkward... But I get out ran by bears carrying the flag consistently when they proc and I can't heal it off, or get a speed proc of my own to counter. Causing the same awkwardness.

Removing speed debuffs from all weapons would also accomplish the same thing.

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Holyfuryzz
08-02-2018, 06:11 AM
Yes... Both dex and str sets can get a moment speed advantage by slowing Targets down. The theory behind removing it was the advantage a wand would get in ctf being awkward... But I get out ran by bears carrying the flag consistently when they proc and I can't heal it off, or get a speed proc of my own to counter. Causing the same awkwardness.

Removing speed debuffs from all weapons would also accomplish the same thing.

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I can definitely agree that removing all speed related debuffs would be good for overall pvp. Restores balance while at the same time not depriving procs of their stat debuffs. Bows would still be powerful and hurt a lot, but teamplay would run a lot smoother due to players not being able to abuse the speed debuffs paired with the stat debuffs.

Holyfuryzz
08-02-2018, 06:19 AM
Once again; A big thank you to those who feel the staff and sword deserve a buff so that they can live up to their full potential and compete with the bow.

Just to throw things into a narrower perspective.

Let's take the Lv77 Lustrous staff and compare it to the Lv105 elite staff. The lustrous staff outperforms the Wyzamiro staff in auto speed. That one factor allowed for the L77 Lustrous staff to be viable in pvp if played correctly in teamplay during the 77 cap. (Granted this was a time before weapon procs, speed debuffs, 13m ranged weapons etc. )

Hope this feedback serves of insightful help!

Dolloway
08-02-2018, 06:49 AM
Good news - Cinco has stated that he is looking into a buff for the Wyzamiro staff. No details on exactly what buff the staff will receive, but we should be getting the buff in the next few updates.

Draebatad
08-02-2018, 02:56 PM
That's great news. Looks like I wasn't the only one following up on this with him. Hopefully the sword gets some good loving, too.

Cinco
08-02-2018, 03:04 PM
Yes indeed. I'm much happier with Wyzamiro hitting targets at 13m. Proc happens much more frequently because the hits happen more frequently. Additional skill damage feels good too.

Zaelwyn and Wav's Blade also need to be buffed significantly given their ability ranges (let alone how infrequently they are used in combat). I'm going through their data right now.

I will probably have all of this done sometime late tonight and could put the changes out tomorrow ...unless there are tears to be shed for the current state of things (tourneys, etc., etc.).

Draebatad
08-02-2018, 03:13 PM
That sounds awesome! Cannot wait to give them a try. But please, don't push out these changes until the 5v5 ctf tourney has ended. There's just a few fights left.

Fwend
08-02-2018, 07:16 PM
Yes indeed. I'm much happier with Wyzamiro hitting targets at 13m. Proc happens much more frequently because the hits happen more frequently. Additional skill damage feels good too.

Zaelwyn and Wav's Blade also need to be buffed significantly given their ability ranges (let alone how infrequently they are used in combat). I'm going through their data right now.

I will probably have all of this done sometime late tonight and could put the changes out tomorrow ...unless there are tears to be shed for the current state of things (tourneys, etc., etc.).

Your dedication to PL never ceases to astound me, thank you for these much needed buffs.

I do agree to wait till the 5vs5 CTF tournament finishes before you roll out these changes. It might have an negative impact on the dynamics of the games.

Cinco
08-03-2018, 10:08 AM
Let's get this tourney done this weekend.

I will wait to publish my balance changes and the visual updates to the vanity weapon drops until next week.

Dolloway
08-03-2018, 10:27 AM
Let's get this tourney done this weekend.

I will wait to publish my balance changes and the visual updates to the vanity weapon drops until next week.

The tourney won't be done this weekend. I've been trying to set up a match with my opponents and they cannot do this weekend (yet they supposedly prefer to play on weekends, so go figure).

Team Reborn also has a team member on vacation until the 5th and will not be discussing any potential match times until then.

Either way, Ghost can just ban staffs and 2h swords from tournament use if a balance update occurs and the staff/2h sword becomes overpowered or game changing. Right now no one uses staff or 2h swords so this will not affect a team's gear composition.

XghostzX
08-03-2018, 10:36 AM
Cinco,

You can go ahead and make the update whenever it works best for you. I can just adjust the rules accordingly for the tournament.

Mine AGK
08-03-2018, 07:57 PM
Let's get this tourney done this weekend.

I will wait to publish my balance changes and the visual updates to the vanity weapon drops until next week.

If you want to push them out thats fine. We can see how they will effect the tourney with testing via private games to see if they are usable in team play or better in solo. I very much appreciate the much needed buff on the mage/bear 2h weapons.

Iamxmayhem
08-03-2018, 08:14 PM
If they are overpowered , id happily agree to just have them banned from the tournament, especially if the plan really is to make it 13m range . Also, the skill damage is the main issue. The base damage is 3-400 points higher than wand. Yet the skill damage is the exact opposite. 3-400 less on staff than wand. It should be 3-400 damage higher skill damage than wand given the slower dps/ higher base damage.

Holyfuryzz
08-08-2018, 12:23 AM
Yes indeed. I'm much happier with Wyzamiro hitting targets at 13m. Proc happens much more frequently because the hits happen more frequently. Additional skill damage feels good too.

Zaelwyn and Wav's Blade also need to be buffed significantly given their ability ranges (let alone how infrequently they are used in combat). I'm going through their data right now.

I will probably have all of this done sometime late tonight and could put the changes out tomorrow ...unless there are tears to be shed for the current state of things (tourneys, etc., etc.).


Cinco,

I'd like to offer my sincerest thanks and gratitude for giving the other Lv105 Elite 2h weapons a much needed buff.

I have once again taken time to hop onto public matches in pvp and hand test the staff. I was very pleased with the 13m range to compete with the Arothraxis bow. However, despite my best efforts and appropriate usage of the range... I still found myself on the losing end. Whether it be bow birds, or mages.. (the most common classes known to use the bow.)

The bow still seems to hit harder and proc more frequently. I believe it's due to the Auto speed difference.

However, I am still very happy and grateful that the Wyzamiro staff received a buff. It was in dire need of one.

To wrap up this feedback. I believe that the Wyzamiro Staff is still lacking in Damage. I'd say that more damage would help compensate for the slower auto fire rate and would then allow it to better compete with the bow.

Thank you very much for taking feedback into consideration. Whether or not there are changes yet to come. We appreciate your efforts!! (:

Draebatad
08-08-2018, 02:11 AM
Cinco,

I'd like to offer my sincerest thanks and gratitude for giving the other Lv105 Elite 2h weapons a much needed buff.

I have once again taken time to hop onto public matches in pvp and hand test the staff. I was very pleased with the 13m range to compete with the Arothraxis bow. However, despite my best efforts and appropriate usage of the range... I still found myself on the losing end. Whether it be bow birds, or mages.. (the most common classes known to use the bow.)

The bow still seems to hit harder and proc more frequently. I believe it's due to the Auto speed difference.

However, I am still very happy and grateful that the Wyzamiro staff received a buff. It was in dire need of one.

To wrap up this feedback. I believe that the Wyzamiro Staff is still lacking in Damage. I'd say that more damage would help compensate for the slower auto fire rate and would then allow it to better compete with the bow.

Thank you very much for taking feedback into consideration. Whether or not there are changes yet to come. We appreciate your efforts!! (:


Holy is a very good mage. I'd take his feedback seriously.

Mine AGK
08-08-2018, 02:18 AM
Cinco,

I'd like to offer my sincerest thanks and gratitude for giving the other Lv105 Elite 2h weapons a much needed buff.

I have once again taken time to hop onto public matches in pvp and hand test the staff. I was very pleased with the 13m range to compete with the Arothraxis bow. However, despite my best efforts and appropriate usage of the range... I still found myself on the losing end. Whether it be bow birds, or mages.. (the most common classes known to use the bow.)

The bow still seems to hit harder and proc more frequently. I believe it's due to the Auto speed difference.

However, I am still very happy and grateful that the Wyzamiro staff received a buff. It was in dire need of one.

To wrap up this feedback. I believe that the Wyzamiro Staff is still lacking in Damage. I'd say that more damage would help compensate for the slower auto fire rate and would then allow it to better compete with the bow.

Thank you very much for taking feedback into consideration. Whether or not there are changes yet to come. We appreciate your efforts!! (:

I also think that the staff could use a better or longer proc debuff because it lasts such a short time its hard to just nuke. The proc should debuff armor/damage and keep target stunned for atleast 5 seconds. It should also get a proc spawn rate buff to compete with the bow.

Draebatad
08-08-2018, 02:24 AM
Also great feedback! Any other pro mages had a chance to check it out since the last change? Let's hear from you.

Congeniality
08-08-2018, 07:26 AM
Also great feedback! Any other pro mages had a chance to check it out since the last change? Let's hear from you.

I would say that the staff feels like it does slightly too little damage, as well as being slightly too tanky. I feel as though it is pretty comparable to wand in both damage and tankiness, but it could just be my experience and not be totally accurate. I think adding 100 damage while also removing 50-100 armor would do the trick.

Dolloway
08-08-2018, 10:13 AM
I would say that the staff feels like it does slightly too little damage, as well as being slightly too tanky. I feel as though it is pretty comparable to wand in both damage and tankiness, but it could just be my experience and not be totally accurate. I think adding 100 damage while also removing 50-100 armor would do the trick.

The staff set has the weakest armor in the game out of all of the 105 sets. Only when it has great enchants does it compare to an unechanted wand set's armor.

That being said, I feel like the staff is in a fair position right now; it isn't overpowered or underpowered. I feel it could use a slight damage boost in order for it to be a good secondary option to the wand set and not just average.

Jilsponie
08-08-2018, 02:21 PM
All great points from everyone, I must agree, just a bit more damage, or an increase in the attack speed would balance it with the bow viability.

Or prehaps a boost to int would improve skill damage?

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Mine AGK
08-08-2018, 03:51 PM
All great points from everyone, I must agree, just a bit more damage, or an increase in the attack speed would balance it with the bow viability.

Or prehaps a boost to int would improve skill damage?

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Its debuff doesnt last long enough to compete with bow. It mainly needs tweaking in damage, proc length and proc spawn rate to compete with bow.

Maybe int increase may balance a bit more nuking capabilities but who knows how much it would take for it to have an effect.

Jilsponie
08-08-2018, 04:12 PM
Its debuff doesnt last long enough to compete with bow. It mainly needs tweaking in damage, proc length and proc spawn rate to compete with bow.

Maybe int increase may balance a bit more nuking capabilities but who knows how much it would take for it to have an effect.What's your problem lol... I said great points by everyone.

And I'm pretty sure Cinco can figure out how much int would be needed as well.

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Mine AGK
08-08-2018, 04:32 PM
What's your problem lol... I said great points by everyone.

And I'm pretty sure Cinco can figure out how much int would be needed as well.

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I agreed with you lol?

Yes, but adding int to increase nuking capabilities also effects healing abilities for teams and solo.

Dolloway
08-09-2018, 12:22 PM
The staff set is op now. I don't want to hear anymore complaints :p

The stun proc can't be stomped or avian'd out of and with frost's fast cooldown, it's a complete stun lock now lol.

Mine AGK
08-09-2018, 01:17 PM
The staff set is op now. I don't want to hear anymore complaints :p

The stun proc can't be stomped or avian'd out of and with frost's fast cooldown, it's a complete stun lock now lol.

You do realize this is why people complained about the dagger on rhinos/bears being op? The proc doesnt allow you to move FOR EVEN LONGER THEN STAFF. Yet people continue to say dagger or the proc isnt op?

It could possibly not just be the proc itself with staff but the damage that it has along with its auto speed.

Jensmage
08-09-2018, 06:04 PM
Now I can stay as an INT mage and not have to worry about rhino or bird bow much or at all. Not bad...

Congeniality
08-09-2018, 06:14 PM
The staff set is op now. I don't want to hear anymore complaints :p

The stun proc can't be stomped or avian'd out of and with frost's fast cooldown, it's a complete stun lock now lol.


Now I can stay as an INT mage and not have to worry about rhino or bird bow much or at all. Not bad...

Guaranteed stuns on staff also makes fox a little better in ffa (with a staff mage on their team), so no complaints from me.

Mine AGK
08-09-2018, 06:17 PM
Now I can stay as an INT mage and not have to worry about rhino or bird bow much or at all. Not bad...

That depends on if its 1v1 or team play.

Holyfuryzz
08-10-2018, 03:19 AM
The staff set is op now. I don't want to hear anymore complaints :p

The stun proc can't be stomped or avian'd out of and with frost's fast cooldown, it's a complete stun lock now lol.

Though I will agree the staff has been buffed. I would say that it now competes with the Arothraxis bow, more so in teamplay. It's not as op as it seems.

A few things to keep in mind to make it less op than it visually appears to be, is that the proc stun lasts 3-4 seconds from what I've tested. I believe the overall stats debuff is what lasts 5 seconds.

Though I see what you mean.. in the right hands, these bows and staffs can be real lethal, borderline very op. :)

Holyfuryzz
08-10-2018, 03:22 AM
It's great to see that feedback doesn't go unnoticed. A big thank you to all who helped confirm concensus regarding the 2h weapon(s); another hoorah and thanks to the Sts Devs. Y'all rock! :D

Jensmage
08-22-2018, 07:13 PM
Staff was a good idea to update. Staff improved the team pvp. Mana pool spawns at weird locations. Since it spawns not on top of the mage sometime , the proc effect doesn’t occur. Maybe increase mana pool area and spawn rate.