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View Full Version : FEEDBACK: Luck Elixirs/Enhancers are Evil?



Nightarcher
11-15-2011, 10:15 PM
EDIT: as of the newest Luck upgrade to include pinks, these 100% Luck Enhancers need to be abolished. I'm changing my opinion from just feedback to adamant opposition. This is a warning of what will happen come the next level cap if these remain.

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Just to let you all know, I've always been a critic of Plat-purchased advantages in-game.

When PL first came out and I had to pay for campaigns, I loved it! And when vanities appeared, I gladly dished out some cash for a nice decorative helm. However, when they completely changed the Elixir system, things started to go downhill in terms of player-quality and skill (in my humble opinion.)

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But let's get to the point, shall we! I'm not saying I'm right, but here's the issue as I see it.

1. The game revolves foremost upon the in-game economy, including in-game currency and non-Platinum gear. Prices depend on supply/demand, upcoming content, etc. Besides leveling, everybody strives to obtain the best gear or make money.


2. Until the elixir update, this economy was the only area we couldn't easily "buy our way through." Xp/damage elixirs make leveling easy, requiring no skill. But with old luck elixirs well-balanced out, and the plat-to-gold rate not worth it, the economy was almost independent of the Plat system. This is the way it should be.


3. In the past, the droprate was an area everybody was equal on. No matter if you could do runs faster or more of them, everybody always had the same chance to get an item. (I say this because Luck elixirs were so minimal in effect in the past.) My confirmed fear is that these beefed-up Luck pots will create a HUGE imbalance in the Droprate and Economy, favoring Plat-purchasers. I think that, if anything, this one area of the game should be the area where everyone is equal and cannot buy their way through.


-


Because of changes since I've made this thread, this is a necessity. I support and devs, and I have tons of Plat-purchasing friends who are extremely skilled. However, this is a major problem. I'm not just thinking about me, as I could purchase Platinum if I wanted. It's about the SL (and possibly PL) economy in general, and I love this game and want to see it thrive. :)

TANKKAAR
11-15-2011, 10:23 PM
I wouldnt worry....lol used 2 of those luck pots with 100% reroll so far and havent got a single drop while on it yet.... However elixer free have landed 3 great drops... Hmmm...

Nightarcher
11-15-2011, 10:26 PM
Have you used them today? Today was the big change in Luck Enhancers, and the 100% Enhancers changed as well. :)

Kahlua
11-16-2011, 05:33 AM
Have you used them today? Today was the big change in Luck Enhancers, and the 100% Enhancers changed as well. :)

All you get now is a green flashgun every drop lol. I got 5+ in each level ive run with the 100% elixir now.
They also don't change purple drops to pinks...so yeah.

Hullukko
11-16-2011, 09:37 AM
In spite of purps not turning to pinks I am afraid this may adverse effects for the new campaigns early on when purps are still rare. Then those with plat stand a lot better change of getting purps early on and cash in on their limited supply and high demand.

And for the record, I'm one of those that will benefit from this change because I'm a heavy plat spender. Even so, I think the best gear should be worn by those that have earned it in game.

But I have to think on the matter a bit more. For now that's just speculation.

Elyseon
11-16-2011, 09:51 AM
I used the 100% luck elix and didnt get a single reroll in Mt Fang

Slant
11-16-2011, 09:55 AM
you can catch up easily to anyone using the luck elix by simply playing more games, they do not have a clear advantage at this point

update changed that :(

Nightarcher
11-18-2011, 11:11 PM
Ok, as of today's elixir update, these Luck pots are overpowered. This is an extreme lack of insight on the Devs' part: now Plat-purchasers can have many times the luck of anyone else.

I usually can deal with Plat-purchased advantages, but this is too far. It's unwise, because I don't think they realize how much this will effect the economy. I've seen picture of double Pink drops today already... Both the result of a reroll.

ProSophist
11-19-2011, 12:04 AM
They over-improved the luck elixirs, making the pink items more platinum purchasable item rather than a legendary grind item.

But player greed also contributes for market instability. These people are pricing an item in million which will lose relevance in a few weeks.

roufus
11-19-2011, 12:13 AM
I agree there what happened to the first pinks that were available in slouch ehh noone cares and the new pinks will probably end up the same way since new content comes out next month

Xaphan Fox
11-19-2011, 12:28 AM
But player greed also contributes for market instability. These people are pricing an item in million which will lose relevance in a few weeks.

Why sell it for a reasonable price when I can sell it for 1,000,000 knowing darn well someone bored with 150$ will plat it up and get the credits he/she needs in seconds.

If you dont buy plat, gl seeing pinks without elixir or buying it from auction without bought credits.

Nightarcher
11-19-2011, 11:46 AM
They over-improved the luck elixirs, making the pink items more platinum purchasable item rather than a legendary grind item.

Agreed: this is what I was afraid of when they first announced "100% Luck Enhancers!" Now it's happening.

Ardon
11-19-2011, 01:43 PM
The thing is, this doesn't only effect legendary weapons. It effects every rare item out there. What's the point of farming for a non plat person. I someone with plat can easily do it with miner's luck. They'll make all the money and when non-plat people get a rare drop, it's worth maybe even 5k, at the most.

Once people figure out that they can farm like crazy with these elixers, the market will be in their favor.

I was against these elixers from the start. Though I didn't see it going this far when they were released.

Instead of having these elixers, STS could have had a higher drop rate then the previous pinks.

I'm sure these guns were meant to keep us busy until the next update, but there's no reason now, since you can buy miner's luck and you're pretty much guaranteed a gun.

Noobbe
11-19-2011, 02:28 PM
This is a question of the SL Monetary Policy and the desired goals. Platinum is effectively an STS 'government' instrument to influence the credit/item economy. So the first question is what are the economic goals? I have to guess its:

1. Sell platinum at a rate that funds STS business objectives
2. The number of items or credits should be a function of the desired rarity and the number of total players, with a fixed distribution by rarity. E.g. Legendary items should be 5perc, epic 10perc, rare 15 perc, uncommon 20 per common, common 30 perc, trash 20 perc.

In support of #1, I think the effectiveness of Miners shoul drop to less than 100, maybe 25 percent. I don't think this would reduce the purchase rate significantly since this is probably a price in-elastic item. This would also improve the likelihood of a long term sustained purchase rate (conversion rate). If left as is, the market will be flooded with premium items, dropping credit prices and the reducing the value of the elixir.

Somewhat related, I think #2 needs a bit of rebalancing. I think it's a shame that common and even uncommon items have little value in the CS, much less in terms of player use. Increasing rarity for rare, epic and legendary items will make the lesser items more desirable and would also increase player satisfaction. Imagine, being excited to loot an uncommon type III flashgun ;-).

While this economic policy doesn't need to be as robust as Eve Online, I do think STS games are getting to a critical mass where these types of MMO questions need more complex strategy and execution to maximize player satisfaction and ensure sustained business growth.

That's my 2 cents.

Slant
11-19-2011, 02:52 PM
uh just tried out the new elixers thoroughly, and I have a big BIG problem with them, and agree completely to all the points in the frst post, especially number 2
this luck elix destroys the in game economy, destroys relationships between people, and even hurts the farmers who use it and get good drops... because the more you use it the less your stuff is worth... this is a bad thing to bring into the game, the initial luck elixes were good enough, didnt have a problem with those, but these ones drop items waay too much, basically the platinum-for credit ratio carefully maintained by STS goes for a toss because this 20 plat elix is worth 60000 credits at a minimum, 90000 easy and much more if used even better... dont like the elix one bit

im all for IAP and microtransactions, and wudnt even mind more plat items in the store, or so to speak plat purchasable advantages, what I am against is how this particular elix brings about changes in the economy that destroys so much of people's progress in the game so far, and one of the main reasons why people play the game beyond a few days after level cap at all

Breadkeeper
11-19-2011, 05:37 PM
Why sell it for a reasonable price when I can sell it for 1,000,000 knowing darn well someone bored with 150$ will plat it up and get the credits he/she needs in seconds.

If you dont buy plat, gl seeing pinks without elixir or buying it from auction without bought credits.

If anything its the other way around, pinks will be more common and prices will fall fast. Spending large amounts of money on pinks is the biggest waste. When you can solo the first 3 levels of a campaign you dont need the best gear. i didnt buy my 35 purples until after i was lvl 36. Didnt need them, and prices were way to high.

Nightarcher
11-19-2011, 05:46 PM
If anything its the other way around, pinks will be more common and prices will fall fast. Spending large amounts of money on pinks is the biggest waste. When you can solo the first 3 levels of a campaign you dont need the best gear. i didnt buy my 35 purples until after i was lvl 36. Didnt need them, and prices were way to high.

Yes, it does make items more common and cheaper to buy. But it also makes money-making for non-Plat-purchasers a heckofalot harder.

Deadbeathc
11-19-2011, 05:46 PM
Just a heads up. 25% is also affected by the updates. Even though that's only a 1/4 chance, still a decent chance.

Slant
11-19-2011, 06:01 PM
not the pinks that are a problem, in fact, the pinks were always worthless, people who have the millions of credits now got it by selling recipes and good purp drops from boss, not by buying a lot of plat credits or reselling vanities... its items across the spectrum, including the greens, that are a problem for example it took 100 runs on rockfall and 200 on dmc before you could get about 20 elite chests from which if you were lucky maybe you would get 3 items of a neutronic/iridium/gallowtech set, now if you farm these levels using the elixer, you get one item from these sets for every elite chest... this is as good as these sets being available in the store for 3 plat, which makes these items basically worthless
those hurt most by this "evil" elix are the farmers who grinded through these runs to get these sets together

Breadkeeper
11-19-2011, 08:51 PM
Yes, it does make items more common and cheaper to buy. But it also makes money-making for non-Plat-purchasers a heckofalot harder.

And that in turn does not matter since items will be cheaper and wont need lots of creds to buy. Unless you need to have lots of credits in the bank to prop the ego.
Id rather have the items i want and no gold.

Nightarcher
11-19-2011, 08:53 PM
And that in turn does not matter since items will be cheaper and wont need lots of creds to buy. Unless you need to have lots of credits in the bank to prop the ego.
Id rather have the items i want and no gold.

Many things such as Stims and Crafting Recipes don't get cheaper, which is a big part of where my cash goes. Recipes do drop, but they'll always hover around the store price. Therefore people still need to make money beyond the cost of equipment. :)

Breadkeeper
11-19-2011, 08:58 PM
Ive got more money worth of creds in the bank, then i do gold. But im very good at stashing my stims and getting more. haha around 4k red and blues in the bank just from stashing.

Fac3bon3s
11-19-2011, 09:30 PM
Micro transactions are ruining games as a whole. They hope you won't realize that you are in fact spending more on a mobile MMO than you ever would on a console or PC game.

I don't understand how anyone can justify paying more than $10 on a mobile device game.

Xaphan Fox
11-19-2011, 10:15 PM
Downloadable content too. I love buying 69% a game so they can milk me 2 weeks after release with new equipment/maps/quests.

As soon as the video game industry tasted the forbidden fruit of these money black holes, they never looked back.

Slant
11-20-2011, 03:01 AM
uh what? justify what? its all less than one metallica concert ticket... you get to party for 6 months at least

Fac3bon3s
11-20-2011, 10:45 AM
uh what? justify what? its all less than one metallica concert ticket... you get to party for 6 months at least

I can't justify paying more than $10 on a game I play on a tablet or phone. I purchased plat in PL when they charged for new maps and content. I will pay for items and vanities. I will not pay for enhancers. But I would still never spend more on a mobile game than I would on a console or PC game.

Also Metallica is garbage. And is a terrible comparison. A concert is a once in a life time opportunity for some people. A game is there for ever.

Slant
11-20-2011, 11:59 AM
dude if you dont see the value of paying dont, dont tell other people its not worth it, its a horrible horrible thing that so many iphone developers are pricing all their games at 1$ just because people expect pocket sized stuff to be cheap, its not like just because you make stuff for smaller screens its less work or something, pocket sized or not its a promising platform that can deliver more value than you can imagine and IAP is the only business model that is working at all on mobile platforms, I respect the software that demands the high prices then delivers the content, few people are doing that ... and whatever im not arguing with you lol

Nightarcher
11-20-2011, 03:14 PM
This is kinda getting like Occupy Wallstreet/Portland with people protesting a billion different things, so let's rein is back in. ;)

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Luck Enhancers are the big problem here, not Plat in general. They need to be nerfed; or better, eliminated, before the next cap raise. :)

Ardon
11-20-2011, 03:25 PM
This is kinda getting like Occupy Wallstreet/Portland with people protesting a billion different things, so let's rein is back in. ;)

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Luck Enhancers are the big problem here, not Plat in general. They need to be nerfed; or better, eliminated, before the next cap raise. :)

Agreed. On them being eliminated.
STS should say they were only here for a limited time.

OCCUPY BLACKSTAR!!! Haha

Sent from my DROIDX using Tapatalk

Deadbeathc
11-20-2011, 03:53 PM
It's the way I see it as well. Of course plat is there to give players a slightly better advantage, with the constant tweaks to the current Miners Luck Elixer, it shall give them an even larger advantage of controlling the market for the players that do not have access to platinum.
________________________________________________

It's even like this with a majority of guilds on the leaderboards. Why play hard when you have access to the platinum store and just boost your way to the cap.

Yes, I understand this is a free game, yes I understand that all the hardworking people at STS need to something to feed themselves, I strongly support any game store any gaming company has to offer. Why should players waste money on buying from China farmers just to get banned, why not just support the game the play already? Companies do this so they can support themselves and their employees and there is nothing wrong with that at all.
_______________________________________________

It's just with this new lixer it just may cripple all the current hard farming players out there.

Took what I said in the patch notes and inserted it here, this is my comment and it exceeds the 3 letter minimum, because I could not just put a quote.

FluffNStuff
11-20-2011, 04:37 PM
Serious question, who asked for the 100% luck elixir? I know they released it, and it was 'poorly' received, so they made it insanely overpowered.
So my question is, did players call for a 100 percent luck potion, or was it a poor selling bad idea someone scrambled to 'fix' at the expense of the rest of the game.

n00b13st
11-20-2011, 05:42 PM
...
1. The game revolves foremost upon the in-game economy, including in-game currency and non-Platinum gear. Prices depend on supply/demand, upcoming content, etc. Besides leveling, everybody strives to obtain the best gear or make money.
...


With respect, this is obviously wrong. The games live on plat and gameplay revolves on teamwork. The in-game economy, especially the prices for rare items, only accomplishes keeping the best gear in the hands of a few. The game is not about the economy. What is going to make more people have more fun and thus play and spend more? Being able to make yourself as tough and powerful as possible without insane amounts of grinding. Rarity is fine but you should be able to get the gear you need without giving up your entire life for it. There are lots of economy/resource based games online (I play them myself.) If that's what someone prefers, STS games are not what they want (and they are probably not here reading this.) I play for a fantasy adventure with a 'swords and sorcery' or 'sci-fi' (or soon a 'noir supernatural') theme, not for endlessly trying to get a premium set of gear.





...
When PL first came out and I had to pay for campaigns, I loved it! And when vanities appeared, I gladly dished out some cash for a nice decorative helm. However, when they completely changed the Elixir system, things started to go downhill in terms of player-quality and skill (in my humble opinion.)
...


You could be right about this - I started in April of this year. There are a lot of good people, I've found, who don't seem to care a great deal about skill - grind, die, respawn, repeat. I personally don't enjoy that at all so when I find a group that plays as a team, stays in synch and keeps each other alive I treasure them. I wonder what it was like before April but I do know one thing - STS was making a lot less money then on these games.





Ok, as of today's elixir update, these Luck pots are overpowered. This is an extreme lack of insight on the Devs' part: now Plat-purchasers can have many times the luck of anyone else.


I usually can deal with Plat-purchased advantages, but this is too far. It's unwise, because I don't think they realize how much this will effect the economy. I've seen picture of double Pink drops today already... Both the result of a reroll.


In my use of the 100% luck elixirs I found in places where there was already a good drop rate that the drops improved nicely. However, at the high end (pushing for 66 now, just got 65 last night), I'm not using the luck elixir. I'm using the 4x combo elixir and playing with the best team I can get, just to stay alive. I haven't gotten even a purple in Mt. Fang yet. For the elite and insanely hardcore players, the best gear is still going to be mostly a reward for their skill and commitment imho.





They over-improved the luck elixirs, making the pink items more platinum purchasable item rather than a legendary grind item.


But player greed also contributes for market instability. These people are pricing an item in million which will lose relevance in a few weeks.


As for the over-pricing I agree completely. I can't buy the best level 65/66 gear until the level cap goes up - probably a couple of steps. My co-GM spends a lot less gold than I do and still has less then 500k. Sets costing $12M collectively in the CS? We'll never have them. We do okay anyway but I don't see premium gear going down in price so I fully expect that I'll continue having to get by without a single significant set/gear purchase.





...
2. The number of items or credits should be a function of the desired rarity and the number of total players, with a fixed distribution by rarity. E.g. Legendary items should be 5perc, epic 10perc, rare 15 perc, uncommon 20 per common, common 30 perc, trash 20 perc.
...


"Should be"? Why not have it match the real world and only 0.1% get the best gear? I disagree - if I play regularly but still have a life (wife, who makes life much more worth living), job (which pays for the devices I play on and the plat that keeps STS going), should I really never be allowed to get the best gear?



...
Somewhat related, I think #2 needs a bit of rebalancing. I think it's a shame that common and even uncommon items have little value in the CS, much less in terms of player use. Increasing rarity for rare, epic and legendary items will make the lesser items more desirable and would also increase player satisfaction. Imagine, being excited to loot an uncommon type III flashgun ;-).
...


I don't care as much about how rare an item is as how much it helps me. Oddly the most rare items are the most beneficial. ;P I'm never going to be excited to loot something that doesn't help.





...
In support of #1, I think the effectiveness of Miners shoul drop to less than 100, maybe 25 percent. I don't think this would reduce the purchase rate significantly since this is probably a price in-elastic item. This would also improve the likelihood of a long term sustained purchase rate (conversion rate). If left as is, the market will be flooded with premium items, dropping credit prices and the reducing the value of the elixir.
...


I disagree for reasons mostly stated above. Aside from this game not being based on a few people controlling the "economy" G8-style, I don't see the luck elixirs having a significant effect any time soon. I'm not seeing myself getting any pinks in Mt. Fang, only in lower levels where I can dominate the enemies. When I get something that is truly rare, I'm not selling it, I'm saving it for lower level chars, friends, etc. If I get more than one, I'll consider selling one in the CS. I doubt I'm unusual in this behavior. The player bases is expanding and will continue to do so for the foreseeable future. There will be more demand than supply for the long term. In short, I don't expect any major effect on item value any time soon. I.E. I still won't be able to buy any of the really good stuff.





...
this luck elix destroys the in game economy, destroys relationships between people
...


The 'in game economy' only benefits a few people and it's not what the game is about. As for destroying relationships between people, if somebody's relationship had an issue that in any way related to the luck elixir then the relationship really had more fundamental issues.





...
what I am against is how this particular elix brings about changes in the economy that destroys so much of people's progress in the game so far
...


The only thing I can see that you are calling 'progress' is the chance to be the only people that have (and sell, for millions) the most rare gear. I don't see the luck elixir affecting that for the basic demand vs. supply reasons mentioned above. The merchants will continue to be the "richest" people in game, though personally I think they may be playing the wrong game if being a merchant is what they enjoy.





...
those hurt most by this "evil" elix are the farmers who grinded through these runs to get these sets together
...


This pretty much summarizes what I think the real concern is. People that are rich and want to stay rich and want to keep being the only rich people. This is not what the games are for. I have 2 points that sum up my feelings about the FUD in this thread:


1. If you're rich in game, you still will be for the long term. Don't stress.
2. The fact that I have somewhat more chance now of getting one of the top sets is a positive for me and makes the game more fun. Having the gear that would help me most priced unachievably far out of my reach was only discouraging.


In short - the 100% luck elixirs are a good thing for the game and the majority of players.


Edited to add:

Serious question, who asked for the 100% luck elixir? I know they released it, and it was 'poorly' received, so they made it insanely overpowered.
So my question is, did players call for a 100 percent luck potion, or was it a poor selling bad idea someone scrambled to 'fix' at the expense of the rest of the game.



If I'd thought there was a chance they'd give it, I would have asked for it. I didn't have a chance to use the first versions but IMO it was a good idea and improved by the changes they made.

Fac3bon3s
11-20-2011, 06:42 PM
dude if you dont see the value of paying dont, dont tell other people its not worth it, its a horrible horrible thing that so many iphone developers are pricing all their games at 1$ just because people expect pocket sized stuff to be cheap, its not like just because you make stuff for smaller screens its less work or something, pocket sized or not its a promising platform that can deliver more value than you can imagine and IAP is the only business model that is working at all on mobile platforms, I respect the software that demands the high prices then delivers the content, few people are doing that ... and whatever im not arguing with you lol

You're just mad because I said I didn't like Metallica.

I am pretty sure I can tell people it's not worth it. Because this thread was created for the reason of discussing why 100% enhancers are going to ruin the game. My point was that the enhancers/elixers are over priced. 9 -100% luck enhancers costs 20$. And it's not a promise of a pink item. Does that seem like a fair deal to you?

I'm not against them being in game. I'm against the fact that they charge more for an enhancer than they do for actual items. 20 plat for enhancer and only 15 plat for the legendary shield. 50 plat for entire epic set of 35 gear. It takes at least 15 mins to clear the level to get to the boss. So you maybe have 2 chances at getting a legendary item per enhancer. The economics of this does not really make sense.

Aculeas
11-20-2011, 08:14 PM
IMO we should start a petition in suggestions to have it banned before the next update.

Nightarcher
11-20-2011, 08:55 PM
@n00b13st

Wow that's a long post. Lots of good thoughts; I'm impressed. ;)

However, I still adamantly stand with my statement about the in-game economy. I would say there are two leading goals in this game (besides the social aspect)

1. Personal stats -includes experience, level, number of kills, character stats due to equipment, etc.

2. Economic wealth -includes distribution of credits, and any equipment worth credits.

The thing about equipment is that it supports both goals. You can use it to fight more effectively, and to gain wealth. Many people enjoy stockpiling money, just for the sake of being more wealthy, not necessarily to meet the needs of Stim/equipment costs. Plat-ewuipment may be good, but tradable-gear will always be more important than it.

That said, any method of trying to purchase economic wealth in the past has been inefficient, until now. This is what we're annoyed at: the Plat-purchaser being given an advantage in the Economy. :)

Silentarrow
11-20-2011, 09:13 PM
IMO we should start a petition in suggestions to have it banned before the next update.

:( We can't sadly...



Do not create threads/posts to “petition” or “lobby” for game features, additions, changes, or other issues. You may post suggestions and/or ideas to the boards, but you may not create a ‘petition’ for others to sign. This is bumping in disguise and will not be allowed. Lobbying is continually bringing up the same topic repeatedly in numerous different threads or as an off-topic post in official threads to get developer attention. This form of posting is not permitted.

Xaphan Fox
11-20-2011, 09:39 PM
And who are you?

Silentarrow
11-20-2011, 09:56 PM
And who are you?


? Who is whom?

ksheetiz
11-20-2011, 10:29 PM
I agree with all the other people, and myself consider the enhancer evil.This will create a big gap between plat users and non plat users. Take for examples lvl 35 chests in auction , before the new enhancer they were floating around the price range of 15k- 18k. Enter the new enhancer within a few days the prices have dropped to around 8000. Earlier all of us used to get a sense of happiness when we got a purple because we knew it meant 20k credits in a straight forward way and now honestly i dont even feel like farming cuz i know the epic gun will not drop without an enh and even if i get a purple it wont be worth it. Before the enhancer was launched things were going perfectly, the economy was stable, you really had to ear the end gear. I was really amazed by how exceptionally well the devs had controlled the drop rate, it was clear from the fact that even after a month the end gears were 20k a piece ( except boots and arms obv). I hope the devs do something before the star legends economy crashes

BodMaster
11-20-2011, 10:41 PM
And who are you?

Silent is an experienced SL player and forumer, which if I may.. a respectable member of this community :)

And he is spot on with what he just said, 'Petitions' are not condoned by STS in any manner. Ones that are made will not be used in any development areas and merely shooed away ;)

Slant
11-21-2011, 03:38 AM
lol didnt even go to the concert, played the game instead, wud have gone if Pearl Jam were opening for them, but they didnt, I look at the game as a once in a lifetime thing as well, at least there are different people around every level cap, so its like a different game every level cap... hmm ok no man Im not mad, I just really believe mobile gaming is worth lot more than publishers are demanding, mobile content actually, even ebooks are heavily under-priced, if world of goo drops to 1$ on the app store, you know something is wrong lol

good points by n00b13st, I dont have a prolem with players "buying their way through the game" while others have to grind through... or that there is some stuff available for plat guys and some stuff for the credit guys... thing is those who have the plat have access to the credit gear easily, but those who take the trouble to make the credits dont have access to the plat stuff... this is unfair in the sense those who chose not to pay to play the game have essentially no feeling of reward for playing the game at all. The way this elix works borks the whole seperation between in game gear and platinum gear, which is something im sure the devs want to keep separate, especially for the reason that the gear earnable in the game is the best gear. This elix is the same as listing Gallowtech, Neutronic, Iridium, Sunwalker, Desert Rat and Sandstorm gear in the plat store, and you can easily get multiple versions of these sets using the new elix. The new elix is waiting to be abused, and those with it are going to end up as the richest people in the game, simply because of the sheer number of items they can get. If you know how to use it well, its basically guaranteed at least 3000-8000 credits every 20 seconds. They might as well start giving 100000 credits for 20 plat in the store, and it would be the same thing.

And as for the boss runs, it was nice to have some high priced items in the store, now there is nothing in the range of 20000-60000 credits (unless the pink guns get there)... the drop rate between updates was ideal, this kept things exciting, now many who dont have the plat to get the elix, or those who are not of a high enough level (35), have given up on boss runs entirely, coz there is absolutely no payoff or incentive for doing these runs any more

BodMaster
11-21-2011, 06:58 AM
Serious question, who asked for the 100% luck elixir? I know they released it, and it was 'poorly' received, so they made it insanely overpowered.
So my question is, did players call for a 100 percent luck potion, or was it a poor selling bad idea someone scrambled to 'fix' at the expense of the rest of the game.

The 100% luck was all on STS I believe but one of the Devs wrote all drops will get a rarer rarity that the other. This was interpreted to how it sounded tho the MF was still not dropping Pinks for people that bought the Luck enhancer. Members then complained that it was not working how it was perceived, and wanted changes to represent what had been written in the Patch Notes.

Pretty much this is the outcome from the feedback. Though STS could have apologized for the error in patch notes they would have had to make a full scale 'refund' (they are 1-2-1 in support) and just continued how it was.

Or change the way it worked 'mechanics side's which they did.

n00b13st
11-21-2011, 09:14 PM
@n00b13st

Wow that's a long post. Lots of good thoughts; I'm impressed. ;)

However, I still adamantly stand with my statement about the in-game economy. I would say there are two leading goals in this game (besides the social aspect)

1. Personal stats -includes experience, level, number of kills, character stats due to equipment, etc.

2. Economic wealth -includes distribution of credits, and any equipment worth credits.

The thing about equipment is that it supports both goals. You can use it to fight more effectively, and to gain wealth. Many people enjoy stockpiling money, just for the sake of being more wealthy, not necessarily to meet the needs of Stim/equipment costs. Plat-ewuipment may be good, but tradable-gear will always be more important than it.

That said, any method of trying to purchase economic wealth in the past has been inefficient, until now. This is what we're annoyed at: the Plat-purchaser being given an advantage in the Economy. :)


:applause:

I understand your points (I think ;) ) and respect your position. I have not yet seen any sign that the luck elixir is going to make any difference for my top level characters getting the best gear and for the lower level characters it just might, maybe, allow the chance they could have gear that I will never ever be able to afford to buy with gold/creds.

I'm willing to accept the possibility that I may find I'm wrong about the overall amount of effect the luck elixir has. Perhaps my lvl 65 (and my co-GM's) will accumulate the desired gear as we grind for 66, maybe we'll even have excess.

Even in that case though I think that for me it will just make the game more fun. So far in what will soon be a year of playing the "economy" in game has just been discouraging - sort of how the real world economy is :D .

I would ask the community of players who currently dominate this economy - is it the accumulation of "wealth" (a certain amount of gold/creds/gear) that gives you the sense of achievement or is it the exclusivity - "I've got the best stuff and you can't have it." Either one is fair and the games are not about being "moral" - I won't judge, I just wonder how many of you, if any, consciously enjoy being the "haves" among a majority of "have nots".

Nightarcher
11-22-2011, 10:12 AM
@n00b13st

Ah, very good points. I actually agree with most of them. ;) Here's a bit of food for thought:

Another big aspect to consider is how good the Plat gear is. In PL, unless you're a twink, forget about it! In SL, Plat gear is as good as non-Plat gear, so the economy is less central in SL. However, the economy is also more balanced in SL with adequate gold sinks and balanced drops. I don't want this luck elixir to upset the balance any further than it has. :)


--


Also: I would really like some Dev feedback. I doubt it's possible they haven't seen this thread, nor any other player comments regarding the Luck elixir. Has anyone seen them make any statements about the Luck elixir?

I've tried to state my opinions respectfully and logically, and I think this issue is too significant to pass over without discussion. :)

n00b13st
11-23-2011, 05:10 PM
@n00b13st

Ah, very good points. I actually agree with most of them. ;) Here's a bit of food for thought:

Another big aspect to consider is how good the Plat gear is. In PL, unless you're a twink, forget about it! In SL, Plat gear is as good as non-Plat gear, so the economy is less central in SL. However, the economy is also more balanced in SL with adequate gold sinks and balanced drops. I don't want this luck elixir to upset the balance any further than it has. :)


--


Also: I would really like some Dev feedback. I doubt it's possible they haven't seen this thread, nor any other player comments regarding the Luck elixir. Has anyone seen them make any statements about the Luck elixir?

I've tried to state my opinions respectfully and logically, and I think this issue is too significant to pass over without discussion. :)


I've really appreciated the manner in which you've discussed this. Also I've spent a lot less time playing SL than PL so I don't have nearly as much experience with drops and plat gear (aside from starter gear) in SL. I'll keep my eyes open after I get to 66 and go back to playing SL.

Slant
11-23-2011, 05:33 PM
hmm its not about haves and have nots, Ive seen many many people in the game just leveling, making friends and partying up without worrying too much about the gear or making credits, think of it as an additional aspect of the game that some are pursuing, like leader boards... the fun of this pursuit is lost of elixers come in and disturb the picture ... thankfully what I feared didnt happen, havent seen anyone going overboard with the luck elix yet, most seem to be happy with the drops they get and stop there... not even worried about the pink guns dropping or the boss loot getting cheaper, what I am worried about is how discouraging all of this is those who cannot or choose not to get the elix, because of how imbalanced the elix can get if someone chooses to abuse it, right now the deal of the day lists 35000 credits for 100 plat... this makes no sense at all when you can easily earn 500000 credits and upwards with the same hundred plat put in miners elix

Fac3bon3s
11-23-2011, 06:03 PM
Slant you have yet to explain your support for this currency comparison. How does one earn 3000-8000 credits in 20 seconds with the miners luck enhancer? Have you done this? Or is it just your assumption you get a legendary item every time you use the enhancer?

BodMaster
11-23-2011, 06:09 PM
Slant you have yet to explain your support for this currency comparison. How does one earn 3000-8000 credits in 20 seconds with the miners luck enhancer? Have you done this? Or is it just your assumption you get a legendary item every time you use the enhancer?

Believe he means, that you mostly get oranges from the lower levels, with a luck enhancer this would change all of the to greens which sell for quite high because they 'were/are'' rare, maybe totally diff case now tho. All mine were kept for PvP Lvl 5-30 not sure its worth it now tho, might aswel make some room in my stash :/ (Havent checked the prices but you can sell Numa greens for 3-5k maybe more :) however some 30-35 epic sells in the region of 50-100 cred now.

Slant
11-23-2011, 06:25 PM
no it is not an assumption, I stopped leveling to do this, at least half the work is done, just selling my wares for now lol... and I didn't like the time I was spending in the game and what I was doing... its simple enough, use one alt to clear the map and another alt to get the drop

Silentarrow
12-08-2011, 09:51 PM
Here is the problem that the luck enhancers are causing for me right now.

The luck enhancers DISCOURAGE "non plat" farmers! I have absoultly no drive to farm any campaigns right now because it just feels rather pointless to know that a person who pays real money can get items worth X amounts of credits so easily. Pleeeaaassseeee STS remove these enhancers.

Silentarrow
12-17-2011, 05:48 PM
I understand the thinking behind the system now - charge hardcore farmers while allowing everyone to casually enjoy the content. It makes sense in theory, but I think the issue is that it leaves no way for players who are not rich in real life to become rich and powerful in game, which is what many play an MMO for. The assumption is that low-spending players will be happy to just have some fun and get a few neat items for themselves. This leaves out those who can't spend a lot but are hardcore players and want to feel successful in game.

I think this post belongs on this thread...

Luck Enhancers have officially kille my drive to farm :(.

Nightarcher
12-17-2011, 11:48 PM
Hey look, people are resurrecting my thread! Cool beans.


Luck Enhancers have officially kille my drive to farm :(.

Good news my friend! STS has solved that problem in Voleria. How, you may ask? There is no drive to farm for anybody! ;)

blurryeyes
12-19-2011, 12:08 AM
it does not work in the xmas event at all~!

tried 3 runs with no re-roll item~!