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Lady_Pebbles
11-16-2011, 02:42 AM
My Engineer's (Thren's) Build @lvl41


http://i48.tinypic.com/215x4x.jpg


My Gear

Full Custom Ruentech Set. Replace the vest with the Tech-Priest Vestments (new pink vest for Engs). With this vest, my stats are bananas! lol

Weapon: Primed Tempest Coil (or Custom Chaos Breather)

Shields: Blackstar Shield (more hp), Electro Blocker (more intl), Energy Field Generator (more armor). Use whichever one you feel you need. I use the Blackstar Shield.

Implants: Condor Eye Implant or Eagle-Eye Implant to maximize your dmg.


My Stat Points

INT & STR. Play around with the amount you distribute to get whatever balance you want. It will balance out your stats a bit.

OR

All INT. Increases all of your skills dmg, base dmg & heals... but you'll use up more mana stims. Overall best way to go if you're not sure how to mess with the STR stat as an ENG.


The Skills I Use

1 Rev | | | 6 Wither
6 Emp | | | 6 Decay
6 Trans | | | 3 Pain
6 Supp | | | 6 SB or Leech

NOTE: You can swap SB for Leech. I have used both and with the new maps (The Hive and UCS Savant) I switched to Leech because it does both dmg and heals at the same time. Even though I don't think it stacks up well as a skill (imo). We really need all our skills to be tweaked. SB could really use a good push-back/down effect. Especially at level 6.

Please consider that switch when reading the next section... Its all the same just switch those two skills.

_________________________________


How I use them:

I start by hitting Rev & Emp for the group (or myself in a solo run) before attacking in the sequence below because Rev actually boosts Mana Regen (used to regen Dodge too but found out its a glitch that was later fixed on a patch update). Due to mana Regen boosting, the skills CD (Cool Down) is reduced a bit. I spam these throughout the runs.


Then I follow this sequence:
(1.) AoEs (when I am ahead of the group)

Supp>Pain>Trans (or SB)>SB (or Trans)

- Only Suppressing this early when I am running ahead of the group to isolate my main threats; i.e. Snipers & Pushers.

~Supp & Pain have a bomb effect on the mobs. SB hits the whole mob and gives a nice chunk of damage. Trans damages targets while healing party members as well.


(2.) My Aim:

-I aim at the one that heal other enemies or deal the most damage and since I pull all the aggro, I want to take them down a.s.a.p.

~~Example~~

In SY:
Healers>Pushers>Everything else.

In Voleria, The Hive, & UCS Savant:
Snipers>Pushers>Dogs>Everything else.

-When fighting off a mob with Pushers, I stand up against a wall near my group so I don't get pushed everywhere & can spam heals better while taking them out.


(3.) DoTs (after AoEs or begin attacks w/this if someone else is running ahead of the group):

Weapon on Auto Attack>Wither>Decay>Pain>SB (or Trans)>Trans (or SB)

~Wither & Decay do DOT and combined with SB, Trans, and the auto attacking of my weapon, it helps to kill them faster.

After doing the sequence once, I proceed by using the skills that finish cooling down first (see above note on Rev's Mana Regen) and I often get combos when using these in a run with a PUG.

While attacking, I keep my ENG running either from side to side or circling the target to minimize damage taken (even though spaming Empathy and Rev helps minimize it too... Its just a habit that helps me out).

_________________________________


This has worked very well for me and I hope it works for yall too. :)

_________________________________


Updates & Notes:

8-15-12 | This needed another update since we have new gear and new maps. :)

4-11-12 | Added info on what I do w/a mob that has pushers.

4-4-12 | The #s in -purple- is what I have at level 41 (the current level cap). They are the same skills I used before but with certain skills maxed out. ;) Oh & I added a lil more info.

ninjaduck
11-16-2011, 02:55 AM
Thanks alot for sharing this :) its really is gonna help me with them godforsaken boss runs -.-

Lady_Pebbles
11-16-2011, 04:04 AM
You're welcome! :) Hope you like it.

Hullukko
11-16-2011, 04:04 AM
A correction:
Rev yields +1 m/s, +1 dmg and +1 armor. All that for one full minute. No effect on other stats, aside from vitality when you're dead. :)

But yes, in my opinion a critical role for every engineer is to cast that once a minute from the very start.

And a few differences of opinion (and I'm talking about pve only, pvp may be a totally different beast, but as we know next to nothing about it yet, there's little reason to spec for that yet):
Suppression? Really? With a follow up transferance and/or sonic boom? In shipyard maps? You've just wasted 6 skill points.

Once any aoe cancels the stuns what you get is a angry mob, and I'm not only talking about enemies, rather referring to the group that just lost their attack targets over nothing. There's a reason 99% (*) of the cap engineers don't use that skill and it isn't because they're all wrong.

Put the suppression skill points to wither first and split the rest between leech, pain and sonic boom pretty much any way you like.

And little tweaks that apply to lower level toons, too:
I suggest you make an emphasis on casting decay earlier (before the others actually) because it cuts down on enemy armor and as such paves the way for further attacks. Ops amplify pain before they unleash their fury, too.

And for further efficiency, pain is best used not part of such a skill sequence, or not quite just like that. I suggest you cast that onto a target, preferably one that is likely to stand through the few seconds until the blast, and then switch target to something you want to put down early and start hammering away. Leaving the pain target to live through to the blast will get, well, get you the blast. This is crucial in soloing and very helpful in sy5 for example (cast the pain to the kermit and then deal with the healers, the kermit will stay up and give you the extra blast which you'd lose if you'd cast it onto something weaker). Also the ladies with the glow sticks are good targets for pain.

(*) I would've said 100%, but you're the first I've seen or heard to be at cap while still using suppression. But then again it was day before yesterday I was in a pug where a 35 engy mid-way to 36 spammed suppression on mysterious guy, which is without exception only harmful.

Lady_Pebbles
11-16-2011, 12:31 PM
A correction
Rev yields +1 m/s, +1 dmg and +1 armor. All that for one full minute. No effect on other stats, aside from vitality when you're dead. :)


Actually it DOES have effect on dodge and Mana Regen. i've tested it out. My Mana Regen goes from 3 to 4 every time I use it. Dodge (however) doesn't always go up. Im thinking the latter is a glitch or was fixed during the last patch update. Unless its an effect caused by using Rev combined with other player's skills to raise Dodge. o_O



But yes, in my opinion a critical role for every engineer is to cast that once a minute from the very start.

And a few differences of opinion (and I'm talking about pve only, pvp may be a totally different beast, but as we know next to nothing about it yet, there's little reason to spec for that yet):
Suppression? Really? With a follow up transferance and/or sonic boom? In shipyard maps? You've just wasted 6 skill points.

Once any aoe cancels the stuns what you get is a angry mob, and I'm not only talking about enemies, rather referring to the group that just lost their attack targets over nothing. There's a reason 99% (*) of the cap engineers don't use that skill and it isn't because they're all wrong.


I am the one always running ahead so yes, this works. Especially in Shipyard (which is where I do all of my runs). The other people coming in to cancel the stun of Suppression actually have a chance to aim their weapons on a target if they want to. Or in fact use the combination of a Commander's Stomp skill after Suppression then with my Sonic Boom and on top of that Transference is a good way to give an entire mob a nice amount of damage -while- adding extra healing effects to your party & self. ;)



Put the suppression skill points to wither first and split the rest between leech, pain and sonic boom pretty much any way you like.

And little tweaks that apply to lower level toons, too:
I suggest you make an emphasis on casting decay earlier (before the others actually) because it cuts down on enemy armor and as such paves the way for further attacks. Ops amplify pain before they unleash their fury, too.

And for further efficiency, pain is best used not part of such a skill sequence, or not quite just like that. I suggest you cast that onto a target, preferably one that is likely to stand through the few seconds until the blast, and then switch target to something you want to put down early and start hammering away. Leaving the pain target to live through to the blast will get, well, get you the blast. This is crucial in soloing and very helpful in sy5 for example (cast the pain to the kermit and then deal with the healers, the kermit will stay up and give you the extra blast which you'd lose if you'd cast it onto something weaker). Also the ladies with the glow sticks are good targets for pain.


All that is just a matter of opinion. I mean what works for one doesn't work for everyone. I didn't say my build and the way I used it would be beat for everyone lol.

I use pain later because it focuses on one target. I like to hit the entire mob first and then single targets. Like in Shipyard, I hit the entire mob then healers then the guys holding the cannons and then the chick with the stun laser. Each one gets a few hits of the aingle target skills as well as the collective ones. :)



(*) I would've said 100%, but you're the first I've seen or heard to be at cap while still using suppression. But then again it was day before yesterday I was in a pug where a 35 engy mid-way to 36 spammed suppression on mysterious guy, which is without exception only harmful.


I don't use Suppression on the Mysterious Figuer because it cancels out pushes. I use them on mobs that are far enough from him so that it doesn't effect the Commander's and Operator's pushes. For example, when the Mysterious Figure is being pushed onto the wall behind the terminal, I remain near the entrance to Suppress the next two enemies entering the mob to give the other players in the party more time to kill the rest enemies in the mob they are already targeting. It works pretty well actually. :)

kas3closed
11-16-2011, 01:44 PM
Holy moly this is totally incredible i might respec next time i run with u lol

Lady_Pebbles
11-16-2011, 02:28 PM
Holy moly this is totally incredible i might respec next time i run with u lol
Sweet! Hopefully, it works really well for you as it does for me! :) See ya in game later to night as usual.

Kakatoa91
11-17-2011, 04:09 AM
I tend not to use suppresion too in SY5 with my engie, not a must have skill atm imo.
I guess it all dpd on ur play and the team u r with too.:p

But mostly if u have a quick good team that skill is useless for me. 3-4 ops on dual can deliver more dmg and eliminate faster during the non aimin time.
We wont be able to do fast run if at each mob group our engie use that skill as it would break the tempo each time.:D

My main being an op, I can tell u its frustrating not being able to aim/shot at anything lol :)
It feels like they have a shield, also it add confusion on the target aiming.

Lady_Pebbles
11-17-2011, 04:46 AM
I tend not to use suppresion too in SY5 with my engie, not a must have skill atm imo.
I guess it all dpd on ur play and the team u r with too.:p

But mostly if u have a quick good team that skill is useless for me. 3-4 ops on dual can deliver more dmg and eliminate faster during the non aimin time.
We wont be able to do fast run if at each mob group our engie use that skill as it would break the tempo each time.:D

My main being an op, I can tell u its frustrating not being able to aim/shot at anything lol :)
It feels like they have a shield, also it add confusion on the target aiming.
I've only been on a run in SY with all Ops once. For me, it was only slightly as fast as being in a mixed run or a run with all Comms. Only difference is the types of pushes they use. Suppression helps a lot if you use it in ways that benefit you and your party. Such as the example I gave above. Like using suppression then Comm uses Stomp then you use SB or Trans or Trans then SB then focus on individual enemy after making collective damage to the mob... Making it faster to kill them off. :) However, not everyone uses it the same way.

Suppression like Sonic Boom aren't must-haves but they come in handy once you figure out how to use them to your & your party's benefits! ;)

It shouldn't be frustrating for an Op when the example I just gave is implemented because its done rather quickly and they can hit the attack button to auto attack just as fast. Therefore, it shouldn't be a problem -unless- someone uses it on Mysterious Figure because every second counts with that boss, breaking people's aim with Suppression can cause you to lose the fight. I see how it can be frustrating when people don't test the skill out before hand to see the effects of it with pushes and use it carelessly.

Clearly, pushes break Suppression's stun and Suppression makes Lurch fly right through. Im hoping one day they'll make it so that Lurch actually works with Suppression the way Stomp does for Comms and SB and Trans works for Engs. It would be even more helpful that way. :)

Slant
11-17-2011, 04:59 AM
yeah took out supression at 35, its wasted there, pains not worth more than one either, engies can have seven skills on, two dont need to be maxed, or are practically useless after one, so thats five skills and about 2 points spared at 35 without shield, supression, protection or boom (all useless) - i put in boom coz it seemed to be the best of the lot

supression is good for combos and taking out the creeps, very useful, even essential on a map such as guardian, but totally wasted on the reactor boss, so kicked it

Kahlua
11-17-2011, 06:05 AM
meh...this build is really only useful for SY5.

Suppression is basically useless if you're running with a commando or another eng. Considering commandos have like 6 AOE skills, you're wasting 6 skill points on a skill that'll last at best 1 second. Considering a few of the commandos AOE's stun or knock down, as well as some of the Ops single target skills, supression really is just a useless skill unless you're soloing, and even then who solos the 5th map? Waste of time.

Also, pain doesn't do DOT. According to the description, it's a 1 hit, then a 3 second stun, followed by an AOE blast. Casting this on a mob with high hp and then switching to the little guys is a better strategy then just casting it at random. If you're casting pain second to last, the odds it's blast effect will have time to go off are low. You only do this when there's 1 or 2 of those cannon guys left and you just want the stun effect and the blast is just an added bonus.

Not even going to comment on wither because I think it's a waste of a skill. We already have enough healing skills, a single target healer with bad damage isn't necessary or helpful.

You'd be better met just maxing out sonic boom and adding points to revive. More points in revive = longer range and less mana. Will be helpful when you spam it. Sonic boom's damage isn't that great, but link it with transference and you've got some pretty good AOE damage (especially with elixirs).


Not a bad build...but definitely not a build I'll be trying.

TsunamiTheClown
11-17-2011, 06:38 PM
Oh thanks Thren! I have not really taken the time to really experiment with my 35 eng because well, i like my mando so much. However i will most deff try this build out!

Dumb question, how does your stat distribution affect the skills and their effectiveness. I assume the higher int you spec, the better base dmg/heals you have in using skills as an eng, but i really haven't paid attention. My eng is currently :ducks: a str build. I'd love to know the effect this is having on my skills (minus the flames from the leet engs :) )

Thx again!

Spu
11-17-2011, 09:21 PM
Oh thanks Thren! I have not really taken the time to really experiment with my 35 eng because well, i like my mando so much. However i will most deff try this build out!

Dumb question, how does your stat distribution affect the skills and their effectiveness. I assume the higher int you spec, the better base dmg/heals you have in using skills as an eng, but i really haven't paid attention. My eng is currently :ducks: a str build. I'd love to know the effect this is having on my skills (minus the flames from the leet engs :) )

Thx again!

Hi :)

Vladrac
11-18-2011, 03:23 AM
Bunch of Suppression haters! Lol. I've kept the skill since my early Engineering Apprentice days at Dynastar Technical Institute. It can be a very good and useful (and fun) weapon to have once a savvy engineer gets the hang of it. But it's also certainly not a skill that is essential to have. Now using Suppression in a manner which disrupts the productivity of your group is... well... bad. And I think this is how this skill has gotten a bad rap.

Slant
11-18-2011, 03:46 AM
^idk lol supression is good on biosphere with pain, but supression is not better at 2 or 3 or 6 any more than it is at 1... engies have a lot of skills that are useless at more than one (rev, pain, supression), now an engie doesnt need the same amount of energy efficiency as say a commando, because of the high int, so shield and anything higher on stuff like rev is a waste again, at 34 itself you have enough points to map supression and rev or basically, there can be no "good" engie build that uses all the points to optimum benefit, its a matter of choosing between the lesser of two evils

Kahlua
11-18-2011, 08:06 AM
^idk lol supression is good on biosphere with pain, but supression is not better at 2 or 3 or 6 any more than it is at 1... engies have a lot of skills that are useless at more than one (rev, pain, supression), now an engie doesnt need the same amount of energy efficiency as say a commando, because of the high int, so shield and anything higher on stuff like rev is a waste again, at 34 itself you have enough points to map supression and rev or basically, there can be no "good" engie build that uses all the points to optimum benefit, its a matter of choosing between the lesser of two evils

Most skills aren't beneficial over lvl 1 because you do more base damage with your weapon (engineers and commandos...operatives are a different story.) Supression is one of the only skills where having it at more than 1 is helpful, as higher levels = more targets mezzed. Revive is good to put extra points in if you have them lying around because it lowers the mana cost so you can spam it more, and it increases it's range. No more missing targets and having to wait for it to regen. I maxed pain because I think wither and that other early on DOT skill are pointless. Decay is 10 times better, and sure pain does the same stun effect at lvl 1 as it would at lvl 6...but I really see nothing else worth putting points in. The armor buff skill is almost pointless now, only giving 60 armor at a maxed lvl 6...commandos have around 800 armor now and engineers getting up there too. Not wasting 6 points to keep operatives alive for another 2 seconds when I can just revive them, lol.

Slant
11-18-2011, 08:57 AM
hmm will have to rethink suppression, haven't used it at 6 ever then maybe it does work well on reactor if used right, but wudnt try to energy optimise rev or any other skill because engies already have so much mana its better to invest the points where the energy will actually be used.. yes leech does seem pointless, but only as pointless as everything else. 1 rev 6 decay 6 tranf 6 emp, 1 pain is a good base build more points can be added wherever you please and your engie is still more or less as effective... used 6 wither, 4 leech and 4 boom because i blvd these skills are marginally more effective than uh pain at higher than 1 or suppression at whatever level

and about OPs yeah lol

Kahlua
11-18-2011, 11:01 AM
haha don't get me wrong, I think suppression is useless at higher levels, just pointing out the benefits of having it at 6 instead of 1.

Lady_Pebbles
11-18-2011, 03:39 PM
LoL!!! :)

This is hilarious cuz I remember when most people said SB was useless and now they seem to prefer it more over Supp. Which is ridiculous when you can have both and use them at their best so you don't have to choose. ;)

Also, Pain does tick. o_O About 5 or 6 times actually. I've hit an enemy with it and ran off for a min, saw it tick a few times then hit em with Decay and watch it slowly die. Its a fun way to torture them. <==Was probably a glitch so my mistake peeps.:)

All Im saying is that the way I got my Engineer set up, its another way to have a Hybrid ENG. Just try it. If you like it, then koo. If not, then instead of flaming give some suggestions to make it better. :) <3

Kahlua
11-18-2011, 05:35 PM
Pain only lasts 3 seconds...so ticking 5 to 6 times seems impossible.
You sure you're not confusing pain with another skill?

and flaming? Read again, I gave countless suggestions to make it better. Everything I said was on topic and relevant. It's not flaming to disagree with someone.

Lady_Pebbles
11-18-2011, 05:54 PM
Pain only lasts 3 seconds...so ticking 5 to 6 times seems impossible.
You sure you're not confusing pain with another skill?

and flaming? Read again, I gave countless suggestions to make it better. Everything I said was on topic and relevant. It's not flaming to disagree with someone.
Yes Im pretty sure. :) & yes flaming. As in regards to what someone else said to flaming so don't assume I was talking about you. ;)

Vladrac
11-18-2011, 11:47 PM
Just to clear up the confusion on Pain ticking... it does not. It is not a DOT. It does have three effects though: initial single target damage for hitting your target, stun effect, and finally an AoE blast after a few seconds (which releases the target of being stunned and ends the series of effects caused by Pain). I think of Pain as an engineer tossing a grenade at his/her target. Target then goes OMGWTF then BOOM!!!! Lol.

The only skills in which inflict damage over time with ticks are Wither, Leech, and Decay.

Lady_Pebbles
11-19-2011, 05:32 AM
Hmm, could it have been a glitch then? Seriously, I used it alone and it had ticked so I automatically assumed it did this every time I used it. o_O I shall change the OP then with the info though. Thanks! :) Meh, mistakes happen lol.

SuperNas
11-19-2011, 06:32 AM
How is Supp useless? Actually tbh all the skills given to us have all there pros and cons but none useless .

SuperNas
11-19-2011, 06:35 AM
Meh, mistakes happen lol.



Only if your human :)

LelouchX
11-22-2011, 01:53 PM
What you have is similar to what i use but i avoid supression. I found it useful in numa really on those annoying green roach things, but that's about it. There are too many AoE skills now that supression only seems to last a second. I know a couple engis that use it very well, targeting backs of mobs, but they keep it at a relatively low level from my experience.

I love pain, and i guess you did have a glitch when you saw it ticking. The description may seem a little misleading, with 3 other DOTs seeing "3 seconds" in the pain description had me believing it was a DOT at first. It is useful whenever u are up against tank enemies or if others enemies are specifically targeted with this skill and then another enemy is targeted for auto attack so u can get the AoE.

Good job! engis rock in my book, i love seeing how different people customize them

Edit: I don't like double posting, but if i just edit my own post, its not a double post!!! (or is it?) Anyway, here goes.....

Teamwork is essesntial for this skill to be useful, PUG or guild run. since i never know for sure how well a group is gonna work together unless i know them all and have run with them before, i stay away from this skill now. my skill set is built to allow me to tank when no coms are around while still being able to support my group and deal out some damage when there is a com to lead. unfortunately, i can't fit suppression in my build and still be able to do that, and i hate playing my com so i want to be able to tank if needed. I'll leave supression to an engi who wants to dedicate themselves to support 100%.

Slant
11-22-2011, 02:10 PM
ok in order to use supression well, you have to figure out which mobs are going to be attacked by others, would use it to say supress the mando while going for the engies on reactor, but you almost never get to use it properly because the others just spam on auto (too few pick out healers, guess they never really farmed pulse)... so basically yeah, it is useful, at one, no more, but only if you can read everyone else's minds

Vladrac
11-22-2011, 07:58 PM
I think Suppression gets witten off by many due to the fact that its effect is so easily broken in a typical run. As I started before, it certainly is an optional skill and is not critical in the current game. It's a fun skill to use but can also be highly useful. The drawback is the fact that it can disrupt your party's offense, but this is also avoidable.

Here are a few good uses for Suppression in Shipyard:

- mesmerize incoming healers during Hacked Load Lifter boss fight

- disrupt enemy healing, particularly with groups containing 2 or more healers (Suppression only needs to last briefly to achieve this)

- perfect for OH NOES! moments during a bad pull (Suppression can save the party from a wipe)

- suitable for splitting big mobs after a commando knocks enemies back

- for pure fun and LOLs, mesmerize enemies near a mine then have a commando or even a shield-wielding engineer set off the mine

These are just a few useful examples of how Suppression rocks. But again, this skill is not necessary to spec into, and you must be cautious of how you use it.

Lady_Pebbles
11-23-2011, 04:33 PM
Yes see Vladrac pretty much mentioned some very good ways to use it. :)

Hullukko
11-24-2011, 03:00 AM
Actually it DOES have effect on dodge and Mana Regen. i've tested it out. My Mana Regen goes from 3 to 4 every time I use it. Dodge (however) doesn't always go up. Im thinking the latter is a glitch or was fixed during the last patch update. Unless its an effect caused by using Rev combined with other player's skills to raise Dodge. o_O



You're wrong. I'm sorry, but there's just no other way of putting it.

Rev doesn't have an impact on dodge stat, never has. And yes it has mana regen bonus, just like I said (+1 m/s, +1dmg, +1 armor, the "m/s" is commonly used here to denote mana per second, sometise "ms" and "mr" are used, too).

I can cite noneo's Engineer survival guide here written early this fall and my own documents and research on the topic made in august/septemper. I can cite having verified that yet again in game before posting that message. I would very much like to see your evidence on the matter.

As for the rest of your commentary on my suggestions, well, it seems you hardly even read what I wrote and you simply went all defensive and mostly made some silly strawman counter arguments. As if it ever was an argument. I have little to add to that if help is that well accepted.

Lady_Pebbles
11-24-2011, 04:38 AM
It had added dodge regen for me before one of these recent patch updates. It kept fluctuating back and forth at one point as well. Which is why I think it was probably a glitch. o_O

And most of the stuff you said seemed repetetive to me so I skimmed through it. :)

Hullukko
11-24-2011, 10:39 AM
*facepalm*

I give up...

seilhpares
11-26-2011, 01:36 AM
RE: Dodge

There are barriers scattered through Shipyard that add +5 dodge to anything standing close. Look for a purple shield icon under your name and a pulsating sign under your feet to know that the barrier is buffing you.

On one other note, Revive at higher levels has a random mana stim effect too. You'll hear the sound like you've just chugged a stim and see a blue mana number float over your head. This seems to mostly work in towns. Nice little addition if you're running to AH or stash between runs.

Lady_Pebbles
12-05-2011, 12:04 AM
I've noticed the pulsating barriers but as I said before, this was something that happened to me even before SY was introduced. :)

Luellasky
12-06-2011, 07:11 PM
Susspression does enough at rank 1, after that... its a waste of points during PvP. Also Pain is more effective at rank 1. And pain should be used first to immbolize your emeny, then goes Decay to lower their armor, then the DOT's should be used next. Im not criticizing you or anything, but I think this works best :P

LelouchX
12-08-2011, 10:51 AM
Susspression does enough at rank 1, after that... its a waste of points during PvP. Also Pain is more effective at rank 1. And pain should be used first to immbolize your emeny, then goes Decay to lower their armor, then the DOT's should be used next. Im not criticizing you or anything, but I think this works best :P
i use decay first, my slot is set up from bottom to top:
decay, pain, leech, wither, and that is the order in which i use them in general.
however, pain is great to freeze a healer, so i will use it first in that situation.

Lady_Pebbles
04-04-2012, 08:42 AM
Woooow. Haven't updated this in forever lol. Someone told me today they saw this thread & like the build so I was like damn, need to update this mofo lol.

I'll try to do it when I got time. My build at level 41 is a tad different now. I maxed out almost all eight of the skills I am using now (with rev still at one since I don't PvP as much). Suits my gameplay very well. :)

ArtStar
04-04-2012, 08:52 AM
Well it is a pretty dern great thread :-)
Almost forgot about this back from illi days.

Lady_Pebbles
04-04-2012, 09:50 AM
Thanks Art! :) I just updated it for level 41 & added/modified some info.

Cephei
04-04-2012, 12:34 PM
Yay great Build.
I was the Person that told you about th Build today. :P
I'm using the Build rightnow and i think its pretty awesome.
But i dont whether i should put all points into INT.
I'm using INT/STR atm. :)

Lady_Pebbles
04-04-2012, 05:19 PM
Hellurr :) thanks again!

I use a INT & STR Build too. I should add that info... x.X

Lady_Pebbles
04-06-2012, 07:14 PM
Forgot to mention... Info added. XD

Racosai
04-08-2012, 10:41 PM
o_O

Lady_Pebbles
04-10-2012, 10:26 AM
o_O


What? O.o

Cephei
04-10-2012, 12:12 PM
I have a Problem with Decay. :/
It never hits the Enemy Correctly, it always flys in a different way. :O
Its a strong skill but its useless this way. :( How can i use it right?

PS: Do you know a good Strategy for Suppression? :)

Mitchturbo
04-10-2012, 12:36 PM
I have a Problem with Decay. :/
It never hits the Enemy Correctly, it always flys in a different way. :O
Its a strong skill but its useless this way. :( How can i use it right?

PS: Do you know a good Strategy for Suppression? :)

It does hit, but the animation of the technique is random. It flies in any direction, but it always hits the target you are locked on to.

Lady_Pebbles
04-11-2012, 01:36 AM
Mitch is right. :)

A good strategy (that has always worked well for me) using Suppression is already on the first post. I can give ya another example of using it though...

You know when you're in a run and everyone is in the middle of fighting a mob & there is another mob nearby? Right when yall already took down most of the first mob, run off and aggro the other mob and Suppress them. Make sure you target an enemy in the mob you are Suppressing so you don't Suppress the first mob. Then make sure you leave a little distance so you won'y Suppress the first mob & cancel out people's pushes and targets on the firat mob. Then target one of the main threats (healers, snipers, pushers) and start taking them out with DoTs (while standing between the first mob and the Suppressed mob to spam heals on the group) until your group is done with the first mob. Then hit them with your AoEs and continue targeting main threats then the rest. You can repeat this process as well.

Also.. When fighting off Pushers, stand up against a wall near your group so you don't get pushed everywhere & you can spam heals better while taking them out.

Try it! Just take a little practice & getting the timing done right. :)

EDIT: I am so adding the info about what I do against Pushers. X.x

Mitchturbo
04-11-2012, 03:08 AM
Suppression is the handiest technique a good engineer can have but it does take a lot of practice to time it right and at the correct place ;-)
The Best advice I can give is, never use it during battle when your teammates are shooting the mob aswell. It stops auto attack and Aoe breaks the stun anyway. Always keep that in mind and your Teammates will always appreciate it.

Instead Use it when your on your own all of a sudden or just before you engage a mob, it will freeze em efficiently and you can target them off one by one... Don't use Transference untill the stun has finished though.

Another tip is if all your Teammates are dead and still surrounded by a mob. Use suppression first then Revive. They will appreciate it all the more.

Good luck and happy Stunning!

Slant
04-11-2012, 03:31 AM
yeah using supression maxed out on voleria, really helpful when ur the only person alive

Lady_Pebbles
08-15-2012, 01:11 PM
Since the release of The Hive and UCS Savant, I tried a full INT build & kept my skills build the same with the exception of switching to Leech instead of Sonic Boom. Its a good build but I feel really squishy so I will be going back to my original stat build too. However, I might keep Leech. I mean its a great skill for survivability and Sonic Boom has saved my butt a lot since day 1... But seriously our skills as Engineers really need to be tweaked. :/ Sonic Boom is awesome but needs to have a better push effect to be more useful. Especially at level 6. Leech is also great but its not stacking up as much as I hoped it would.

Lady_Pebbles
09-12-2012, 02:35 PM
Added the pic!

akfury
09-14-2012, 03:49 AM
Can't believe I just noticed this... Good job ^^... And who's that handsome devil in that pic named Akfury..

Lady_Pebbles
09-14-2012, 07:38 PM
Can't believe I just noticed this... Good job ^^... And who's that handsome devil in that pic named Akfury..
Thanks hun. :) And yes ya sly dog you... in the pic and all. XP