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TzatOps
08-09-2018, 11:05 AM
+ The Shimmering Shores PvE Event is this weekend!
+ Open to individual players and groups of all levels.
+ Go through the portal to Shimmering Shores. Defeat skeletons and bosses to score points.
+ This is an individual player score event. Check your Avatar page and the Leaderboards to mark your progress.
+ Earn 15k for Bronze Tier. 25k for Silver. 35k for Gold Tier.
+ Access gold farming zones, discount Enchantments and special 'Zap' Vanity items from the prize vendor.
+ Wear the full 'Zap' Vanity item set for +50% run speed in towne and +15% Bonus Gold Loot!
+ Collect the 'Zap' Vanity weapons: Wand, Bow, Axe, Talon, Short sword, Long Sword, Dual Daggers.
+ Gold loot is now dropped in the world and must be picked-up by walking over it.
+ Plasma Pyramid gets its gold loot back.
+ Increased gold loot for all HYPER maps (Swamp, Street, Cave).
+ Also... fixed the look of 'My Winged Glory' Shield (gold purchase) and related item set issues.
+ And finally... Wyzamiro staff balance based on feedback: increased proc (minimum) damage by 15%, increased proc duration (now 5 sec.), increased maximum basic attack damage (+100), increased attack rate (+10%), reduced armor contribution (-50).

samuel_bonas
08-09-2018, 11:13 AM
+ The Shimmering Shores PvE Event is this weekend!
+ Open to individual players and groups of all levels.
+ Go through the portal to Shimmering Shores. Defeat skeletons and bosses to score points.
+ This is an individual player score event. Check your Avatar page and the Leaderboards to mark your progress.
+ Earn 15k for Bronze Tier. 25k for Silver. 35k for Gold Tier.
+ Access gold farming zones, discount Enchantments and special 'Zap' Vanity items from the prize vendor.
+ Wear the full 'Zap' Vanity item set for +50% run speed in towne and +15% Bonus Gold Loot!
+ Collect the 'Zap' Vanity weapons: Wand, Bow, Axe, Talon, Short sword, Long Sword, Dual Daggers.
+ Gold loot is now dropped in the world and must be picked-up by walking over it.
+ Plasma Pyramid gets its gold loot back.
+ Increased gold loot for all HYPER maps (Swamp, Street, Cave).
+ Also... fixed the look of 'My Winged Glory' Shield (gold purchase) and related item set issues.
+ And finally... Wyzamiro staff balance based on feedback: increased proc (minimum) damage by 15%, increased proc duration (now 5 sec.), increased maximum basic attack damage (+100), increased attack rate (+10%), reduced armor contribution (-50).Thanks! Any pics of the new gear?

Flacs
08-09-2018, 11:23 AM
Why did you guys change the way how gold drops? Please return how it used to be, its completely uncomfortable to farm now. Before you could run hella fast and kill everyone, now i have to slow down for collecting.

Rayhan Ahmed Nobin
08-09-2018, 11:43 AM
Please tell us the location of portal and event date. Please remove this gold dropping system from game.....if its necessary for this event please remove after the event complete....

xzLegendszx
08-09-2018, 11:46 AM
Why did you guys change the way how gold drops? Please return how it used to be, its completely uncomfortable to farm now. Before you could run hella fast and kill everyone, now i have to slow down for collecting.Yup pretty bad update.

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Dolloway
08-09-2018, 11:50 AM
Remove the new gold system. I've already stated why it doesn't help against bots and what alternative fixes would be better to use.

xzLegendszx
08-09-2018, 11:50 AM
This is insane you can put the gold drop in but not in the gold event...

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Mine AGK
08-09-2018, 12:11 PM
Remove the new gold system. I've already stated why it doesn't help against bots and what alternative fixes would be better to use.

It helps against bots as the efficiency is worse but not completely gone. Though i do agree that there is no real point in forcing us to pick up gold. People have suggested that the maps reset to different arrangement based on a RNG system.

Everything else seems perfect. Staff got a bit more tweaking, idk if anyone has tested the sword. If weapons are available in the vendor, i will for sure pick me up a staff for enchanting.

Bats
08-09-2018, 12:41 PM
It helps against bots as the efficiency is worse but not completely gone. Though i do agree that there is no real point in forcing us to pick up gold. People have suggested that the maps reset to different arrangement based on a RNG system.

Everything else seems perfect. Staff got a bit more tweaking, idk if anyone has tested the sword. If weapons are available in the vendor, i will for sure pick me up a staff for enchanting.

This new gold system wouldn't help with bots as needed. The person who makes these bots could use more bots to fill the efficiency gap, and add new commands (e.g. move around the area after every 5 meters and at the end, they can run around the game) in order to pick up all the gold.

In the end, the best solution is that this game's developers find a way to remove this single player who's running these 6 bots -- not meddle with the current system to damage players the most while bots can still continue (as explained above). Lots of other game creators have found ways to stop botting activity -- STS should too easily.

Cinco
08-09-2018, 01:08 PM
find a way to remove this single player who's running these 6 bots

Tell me more about this one player. Thanks.

Mine AGK
08-09-2018, 01:12 PM
This new gold system wouldn't help with bots as needed. The person who makes these bots could use more bots to fill the efficiency gap, and add new commands (e.g. move around the area after every 5 meters and at the end, they can run around the game) in order to pick up all the gold.

In the end, the best solution is that this game's developers find a way to remove this single player who's running these 6 bots -- not meddle with the current system to damage players the most while bots can still continue (as explained above). Lots of other game creators have found ways to stop botting activity -- STS should too easily.

It still effects efficiency regardless of how many bots running. I agree that its still not a significant impact but for the person(s) botting, it will require more work for them to be able to keep getting the amounts they were getting before. Yes, creating new scripts or another system that negates the fact that we have to pick up gold loot will be tedious for said person but doesnt stop them in the end. Exactly why i see no point in forcing people to pick up gold loot. .

I and others have suggest a RNG based system to where every map generates a random path to reach the end. Its so much harder to run a script when the map changes every single time and it isnt consistent. Its not easily "hacked" (i guess you could say) in order for bots to abuse farming gold.

Xyzther
08-09-2018, 01:18 PM
A temporary fix for this could be to disable the picking up gold for the event, and reenabling it once it’s over. Because let’s be honest, the only people that farm maps purely for gold drops from mobs are bots anyway so it won’t be a big issue. Long term though, I think it would be a great idea to implement randomized maps every time a game is made. The one person that runs 6 bots has them all at level 86, I know some people have reported the bots and even sent emails to STS about them, but never received a reply. Would be nice to ban them along with all accounts linked to their devices in case they transferred gold to a different account

Cinco
08-09-2018, 01:23 PM
I know some people have reported the bots and even sent emails to STS about them, but never received a reply.

PM info to me. Thanks!

Bats
08-09-2018, 01:27 PM
PM info to me. Thanks!

There are two threads about bots on this forum (that are buried in this forum). And also, lots of emails were to sent to STS as lots of people claim -- so, maybe STS support representatives aren't doing their job :)

Cinco
08-09-2018, 01:29 PM
There are two threads about bots on this forum (that are buried in this forum). And also, lots of emails were to sent to STS as lots of people claim -- so, maybe STS support representatives aren't doing their job :)

Maybe you could pass some info instead of shading STS folks. Sound cool?

Bats
08-09-2018, 01:34 PM
Maybe you could pass some info instead of shading STS folks. Sound cool?

It's my opinion, and it wasn't a question. Sound OK?

And since I forgot you were multipurpose in providing these functions, I would be happy to do send some information by PMing you on the forums (seeing that I already submitted it to STS 3 weeks ago).

Jilsponie
08-09-2018, 01:46 PM
Yeah... I ran bow in blue 1 time and was annoyed picking up gold, team leaving people behind and dying because we have multiple piles to run around in circles to pick up...

For the staff, the armor seemed fine before, the dodge was a bit high for a 2h int weapon. But idk about that either, it's so hard to judge mage stats anymore, as I'm used to a low dodge with 2 to 1 Mana to health ratio. But it's now high dodge with way way way less Mana to health ratio. So idk...

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Draebatad
08-09-2018, 02:00 PM
170180

In regards to gold botters and picking up gold versus alternative solutions, when I suggested randomized maps as a deterrent, there was much support and agreement, which apparently is still the case with this approach. Please consider this as an alternative to picking up gold loot.

Cinco
08-09-2018, 02:28 PM
I investigated random dungeons and encountered a number of significant technical and production-related obstacles that prevent me from implementing this sort of solution in the short / mid-term. This idea is still on the table for the future but know that it will require much more than I can give to it right now.

Something to consider: I see parity in logic behind the argument that bots will not be affected by loot placement and apply that to the very limited number of layout combinations that can exist with the PL dungeon tile sets. Thus, even if I were to implement randomized layouts I would probably still keep the loot drop / pick up system to ensure the highest degree of difficulty for optimizing gold-farming bots.

Another issue is relative value of dungeons in a random suite. I assert that random dungeon variation requires length as an axis (in addition to layout) or the randomization set is too small. Arcane Legends, for instance, has random dungeon layouts with random lengths. If I used the same approach for gold-farming zones I would need to apply a variance in profitability that makes tier separations much more difficult and has the added down-side of providing much less gold to certain players based on their dungeon.

Thanks for giving this change the time it deserves (or at least half as much time as it took me to develop, implement and test).

x-fun
08-09-2018, 02:45 PM
Last time the gold pick upnwas implemented it was removed within a few days because of the inconveniences it brought with. You can miss the drops, they can be simply overseen because of skill and combo effects, pulling mobs because current endgame maps require it, it slows down runs and seperates people so it messes up the 5kill for a mini boss spawn teamwork and so on. On top of that people already stated why it wont really affect bots and i agree with those.

**Important part here, if this is gonna stay is there anyway we can only have this for normal maps and exclude gold farms that come with event because we put effort to achieve it and with the amount we have to collect it gets too tedious.

And for the point system for this event since quests are awarded to every player who has succesfully landed a hit on a boss can we make it so that everyone who hits a mob is given the points. This way even if you try to leech you will have to move and hit some skills and those who put out most dmg wont have their kills stolen from them with one shot.

Fwend
08-09-2018, 03:12 PM
I haven't tried the new gold loot system and being required to pick up the gold.

Personally I don't mind this, and it will take some adjustment when farming, but will become second nature to do.

The extra time to pick up loot is a sacrifice, I'm willing to make, if it does stop those six level 85 mages from botting gold 24/7.

I understand the frustrations from others because its a new system and more time consuming. But try it and you too will get used to it.

Cinco is willing to listen, to find the best solution to counter these gold bots. Lets help him by suggesting more solutions to this issue and not attack him for making a change that inconveniences ourselves.


I'm looking forward to the event this weekend, farming with others will be a welcome change. And can't wait to try the new Zap vanity.

The buffs on the staff will be fun to test, and will make the staff popular more in pve.

Thank you for all your hard work Cinco and the STS team, keep listening and sharing the love for PL.

Jensmage
08-09-2018, 03:17 PM
Before a user enters a gold loot map, have the game select a gold loot map (max 2-3) randomly. Another method is change the initial state of the player on the map. Instead of having one initial terminal, have them at a different location.

Dolloway
08-09-2018, 03:42 PM
@Cinco: Here are my thoughts on this matter in case you missed them after posting in Xyzther's original thread:


The answer to combat gold botting isn't to make people pick up gold loot again. Not only is picking up gold loot tedious, this isn't a full fledged solution to gold botting. There are zones that people can bot with infinite mobs that spawn (Lost Valley, Lost Villas, etc.) and their bot will just continue to walk over the gold over time or when they get back to their PC.

The correct thing to do is to make several gold farming maps and randomize which map the player receives when they host an instance or join a portal. Ideally, this would happen for every campaign map, but I know that isn't feasible. So another option is to make spawn points randomized in regular PVE maps in order to throw off the bot.

We can also majorly nerf the amount of gold from mobs in regular PVE maps outside of gold farming zones and for compensation, increase the liquidation value of items by 5-10x as Xyzther previously mentioned.

I truly would rather not go back to picking up gold loot again, especially when it isn't a concrete solution to bots because there are numerous ways around it.

Cinco
08-09-2018, 03:48 PM
I have indeed seen your thoughts. Similarly I have posted my thoughts about random dungeons in this thread.

Dolloway
08-09-2018, 05:15 PM
I have indeed seen your thoughts. Similarly I have posted my thoughts about random dungeons in this thread.

Cool. I understand now why it would be difficult to implement the first solution I proposed.

Do you think it would be possible to go with Xyzther's solution of nerfing gold in PVE maps but raising the liquidation value of items to compensate?

Or perhaps make it so that gold needs to be picked up in Alien Oasis campaigns 1-3 and Shadow Caves maps (where the most gold is obtained), while other maps are left untouched?

Chaasivab
08-09-2018, 05:26 PM
I investigated random dungeons and encountered a number of significant technical and production-related obstacles that prevent me from implementing this sort of solution in the short / mid-term. This idea is still on the table for the future but know that it will require much more than I can give to it right now.

Something to consider: I see parity in logic behind the argument that bots will not be affected by loot placement and apply that to the very limited number of layout combinations that can exist with the PL dungeon tile sets. Thus, even if I were to implement randomized layouts I would probably still keep the loot drop / pick up system to ensure the highest degree of difficulty for optimizing gold-farming bots.

Another issue is relative value of dungeons in a random suite. I assert that random dungeon variation requires length as an axis (in addition to layout) or the randomization set is too small. Arcane Legends, for instance, has random dungeon layouts with random lengths. If I used the same approach for gold-farming zones I would need to apply a variance in profitability that makes tier separations much more difficult and has the added down-side of providing much less gold to certain players based on their dungeon.

Thanks for giving this change the time it deserves (or at least half as much time as it took me to develop, implement and test).

Keep up the good work man! I appreciate all the hard work you are putting in to make this game awesome!!

Mine AGK
08-09-2018, 06:21 PM
I investigated random dungeons and encountered a number of significant technical and production-related obstacles that prevent me from implementing this sort of solution in the short / mid-term. This idea is still on the table for the future but know that it will require much more than I can give to it right now.

Something to consider: I see parity in logic behind the argument that bots will not be affected by loot placement and apply that to the very limited number of layout combinations that can exist with the PL dungeon tile sets. Thus, even if I were to implement randomized layouts I would probably still keep the loot drop / pick up system to ensure the highest degree of difficulty for optimizing gold-farming bots.

Another issue is relative value of dungeons in a random suite. I assert that random dungeon variation requires length as an axis (in addition to layout) or the randomization set is too small. Arcane Legends, for instance, has random dungeon layouts with random lengths. If I used the same approach for gold-farming zones I would need to apply a variance in profitability that makes tier separations much more difficult and has the added down-side of providing much less gold to certain players based on their dungeon.

Thanks for giving this change the time it deserves (or at least half as much time as it took me to develop, implement and test).

I very much am already getting used to picking up up gold but its still a tedious process. Im not opposed to improving the way it is now but at the end of the day, i dont see botting ending anytime soon.

Mine AGK
08-09-2018, 07:40 PM
I have indeed seen your thoughts. Similarly I have posted my thoughts about random dungeons in this thread.

Will there be weapons and amulets available from the vendor? People are trying to hike up the price of staff and amulets. Some still need gold amulets.

Fwend
08-09-2018, 10:04 PM
I must be different and weird because I'm loving the gold loot now.

I enjoy seeing the explosions of gold, and eager to pick it up and see the amount of gold I looted.

I love the pink aura that my character glows when its been picked up.

Thank you for adding these effects on game, I love it.

Mine AGK
08-10-2018, 02:28 AM
This event is definitely catered to plat spenders. The problem in teams is kill steals and also getting put with random levels that do little to no damage. This is another event that will require a ridiculous amount of time to even get bronze tier. Its not scaled to solo without elixirs at all. Took me 7 minutes to complete 1 run for 300 points on a 3x combo. Either the point thresholds need reduced or the scaling needs to be better for solo. Even allowing us the use of warbird would greatly encourage people to run this map for gold tier.

I understand from what it seems that you always want the maximum amount of participants to enjoy this event and grind it out. With the point thresholds and where it is right now, it requires too much time for alot of people. Id say allowing warbird would be the best option for this to be easier for both parties and solo players.

Draebatad
08-10-2018, 03:09 AM
The amount of time it takes to get some points is unreal. I'm not participating unless there's some changes. Hello lake Tahoe :) I got better things to do with my time this weekend at this rate.

yannjoel
08-10-2018, 03:41 AM
Could you add something like a small puzzle that a player has to solve every n-hours/minuits to auto-collect gold?
It could be some simple math like adding numbers up to ten. This would probably help us to get rid of most bots

x-fun
08-10-2018, 04:01 AM
I have participated in every event so far both pvp and pve and whenever it was solo i hit gold tier and kept climbing but for the first time i feel like hitting bronze and bailing out, even the gold farm map is not enough of a motivation with how the things are.

Before i start i must say new map is an awesome change so much better than the dark boring theme we had. The problem is there are so many things being tested in this as far as i can see, can you put multi option in future events? Is it possible to scale solo and multi differently? How high are the tresholds? Etc for future references but it is making the current event so tedious.

Currently in solo you can run it in about 7mins for 330 points and in multi you get between 90-150 depending on your last blow kill stealing skills. This damages the core of teamwork and encourage people to save combos for guaranteed high dmg final blows, i paired up with a lvl45 3times eventhough im 105 and left on the last one, we just got our warbirds for myxx maps but we are unable to benefit from them in this. I feel like eventhough this was meant to be a party event and encourage multi runs, if you want points and have some patience, solo is the way to go because of its guaranteed points. That doesnt mean the scaling and tresholds are fine as they are but its better than multi.

Since you want everyone to have access to rewards possible solutions to problems are, increasing blue skeleton points to 3, bosses to 50, halving the points required to hit each tier, scaling the mobs for solo dungeon so its more player friendly and allowing warbird to work since its a myxx orianted dungeon.

Thanks for the event but i dont see many aiming for gold and hope you can change some things based on all feedbacks.

Chaasivab
08-10-2018, 06:09 AM
It’s the first attempt at a multiplayer event we all knew their was possible problems that would come. Cinco fixes everything through trial and error. If you actually play the game you can get 35k. It is harder for lower levels and might be a disadvantage, but good things take multiple trys. Keep doing you Cinco!

XghostzX
08-10-2018, 07:27 AM
I hope the point system will be changed, I have to agree with others -- it takes way too long!

Congeniality
08-10-2018, 08:14 AM
I think that until people bring forward an argument for another solution to the problem, one that Cinco has not already addressed as not being possible at the current time, there should be no grounds to say that this change shouldn't take place. To say such would be to say that you care more about your relative convenience than the bots. Which I can understand, but shouldn't the integrity of the game come first?

When I play, I want to feel as though my efforts mean something, something that some bot won't be able to mimic and do 10 times better than me with no repercussions. Thus, I feel that this change, which Cinco has clearly explained is the only possible solution at the present time, is one that is needed for the game, regardless of convenience or annoyance to pick up the drops.

As a final note, to say that you want the bots stopped, but that you also don't want the only possible solution to take place feels very hypocritical. If you truly want the bots stopped, wouldn't the only possible solution be what you want to take place? But then you may say, "Not when it comes as a hindrance to my play," at which point, if that is the case, I ask, "Then did you really want the bots stopped, or was it just a novel idea that crossed your mind?"

Thanks,
Walie

x-fun
08-10-2018, 08:27 AM
I think that until people bring forward an argument for another solution to the problem, one that Cinco has not already addressed as not being possible at the current time, there should be no grounds to say that this change shouldn't take place. To say such would be to say that you care more about your relative convenience than the bots. Which I can understand, but shouldn't the integrity of the game come first?

When I play, I want to feel as though my efforts mean something, something that some bot won't be able to mimic and do 10 times better than me with no repercussions. Thus, I feel that this change, which Cinco has clearly explained is the only possible solution at the present time, is one that is needed for the game, regardless of convenience or annoyance to pick up the drops.

As a final note, to say that you want the bots stopped, but that you also don't want the only possible solution to take place feels very hypocritical. If you truly want the bots stopped, wouldn't the only possible solution be what you want to take place? But then you may say, "Not when it comes as a hindrance to my play," at which point, if that is the case, I ask, "Then did you really want the bots stopped, or was it just a novel idea that crossed your mind?"

Thanks,
Walie

Everyone already explained why this wont be much a problem for bots and how we can implement other things. I get that you said “for now” but i will make it simple and blunt.

We dont want to spend twice the amount of time running a map compared to before because of 6 people which is like 99.xxx% to 0.xxx1%. We put enough effort to farm no need for extras when a bot can just run in a zig zag instead of moving forward now.

Dolloway
08-10-2018, 08:30 AM
I think that until people bring forward an argument for another solution to the problem, one that Cinco has not already addressed as not being possible at the current time, there should be no grounds to say that this change shouldn't take place. To say such would be to say that you care more about your relative convenience than the bots. Which I can understand, but shouldn't the integrity of the game come first?

When I play, I want to feel as though my efforts mean something, something that some bot won't be able to mimic and do 10 times better than me with no repercussions. Thus, I feel that this change, which Cinco has clearly explained is the only possible solution at the present time, is one that is needed for the game, regardless of convenience or annoyance to pick up the drops.

As a final note, to say that you want the bots stopped, but that you also don't want the only possible solution to take place feels very hypocritical. If you truly want the bots stopped, wouldn't the only possible solution be what you want to take place? But then you may say, "Not when it comes as a hindrance to my play," at which point, if that is the case, I ask, "Then did you really want the bots stopped, or was it just a novel idea that crossed your mind?"

Thanks,
Walie

I don't really care at this point if the bots are stopped. Bots have been in the game since the level 56 cap when the game was released on Chrome nearly eight years ago.

If we are going to attempt to completely stop the bots, then taking the time to create a full fledged solution that everyone is happy with would be best instead of implementing a quick one that causes the player base to suffer as a result of the actions of a handful of players controlling multiple bots (probably 2-3 players botting). The entire player base shouldn't have to be inconvenienced as a result of the actions of 2-3 people currently botting.

I'm fully on board to wait six months to have a proper solution implemented to stop gold bots in the game - we've been waiting eight years... What's another six months?

Cinco
08-10-2018, 09:25 AM
I don't really care at this point if the bots are stopped. Bots have been in the game since the level 56 cap when the game was released on Chrome nearly eight years ago.

If we are going to attempt to completely stop the bots, then taking the time to create a full fledged solution that everyone is happy with would be best instead of implementing a quick one that causes the player base to suffer as a result of the actions of a handful of players controlling multiple bots (probably 2-3 players botting). The entire player base shouldn't have to be inconvenienced as a result of the actions of 2-3 people currently botting.

I'm fully on board to wait six months to have a proper solution implemented to stop gold bots in the game - we've been waiting eight years... What's another six months?

Do something perfect or do nothing. With all due respect, this is a false choice.

Dolloway
08-10-2018, 09:46 AM
Do something perfect or do nothing. With all due respect, this is a false choice.

That doesn't mean we can't take half-measures in the meantime while a full fledged solution is worked on. I strongly believe that picking up gold isn't the best half-measure though because it inconveniences the majority of the player base due to the actions of 2-3 people as I previously said. Private messaging you with information about these bots so that you may ban them seems like a fine short-term action for the time being. If people see action being taken, they will be more hesitant to create and use bots.

We also have the option of heavily nerfing the gold received in lower level maps and leaving the best gold loot drops for higher tier maps that aren't easily soloable. This would also create more of an incentive for players to level up a higher level character so that they may farm gold in higher tier maps (thus pushing more players to have at least one endgame class and spend money on the game).

That being said, I don't mean any disrespect towards you so I hope my words haven't come across as such. I know that it can be a difficult task to both fully stop bots and please your player-base at the same time. Many popular games still face problems with botting even with massive support teams working on the game 24/7. If even the most popular games still face botting issues, I cannot imagine it being an easy task for you alone to stop it completely.

Getdoxed
08-10-2018, 10:32 AM
Hmm.. Out of curiosity Cinco since the Zap set gives us extra gold loot do you think it's possible to add a thing called gold pick up radius to it also? I'm not sure if you ever played Diablo 3 but that's a thing in the game so you can pick it up from a distance and not constantly worry about it while playing. This could be a temporary fix until you ban the bots since i doubt all of them would be able to get the zap set.. Just a thought of course man since i'm not sure if that would be hard to implement in PL

Turnley
08-10-2018, 10:53 AM
Man how come SL gets a guild event? Atleast make this easier. Ive been doing runs for 2-3 hours and i have 1,886 points as a L105 bird... Please fix this and make it easier.

Jensmage
08-10-2018, 10:55 AM
The amount of time it takes to get some points is unreal. I'm not participating unless there's some changes. Hello lake Tahoe :) I got better things to do with my time this weekend at this rate.

One less crying. Don't get high on the smoke flowing on Lake Tahoe because of the Ferguson fire.

Jensmage
08-10-2018, 10:59 AM
Man how come SL gets a guild event? Atleast make this easier. Ive been doing runs for 2-3 hours and i have 1,886 points as a L105 bird... Please fix this and make it easier.

PL players kept complaining about the guild events so that is why we don't or rarely have any.

Jensmage
08-10-2018, 11:03 AM
Start to wonder how difficult it is to alter a character spawn location in the gold loot map. Bot follows a sequence. If the game changes the players initial state from one position to another, that will make it difficult for botting.

Invisioning1
08-10-2018, 12:16 PM
The amount of time it takes to get some points is unreal. I'm not participating unless there's some changes. Hello lake Tahoe :) I got better things to do with my time this weekend at this rate.

Lol you’re in cali? Im like 30 mins away from lake tahoe

Jilsponie
08-10-2018, 01:57 PM
I think that until people bring forward an argument for another solution to the problem, one that Cinco has not already addressed as not being possible at the current time, there should be no grounds to say that this change shouldn't take place. To say such would be to say that you care more about your relative convenience than the bots. Which I can understand, but shouldn't the integrity of the game come first?

When I play, I want to feel as though my efforts mean something, something that some bot won't be able to mimic and do 10 times better than me with no repercussions. Thus, I feel that this change, which Cinco has clearly explained is the only possible solution at the present time, is one that is needed for the game, regardless of convenience or annoyance to pick up the drops.

As a final note, to say that you want the bots stopped, but that you also don't want the only possible solution to take place feels very hypocritical. If you truly want the bots stopped, wouldn't the only possible solution be what you want to take place? But then you may say, "Not when it comes as a hindrance to my play," at which point, if that is the case, I ask, "Then did you really want the bots stopped, or was it just a novel idea that crossed your mind?"

Thanks,
WalieI've never really seen you farm, you typically get you gold from merching? No wonder it doesn't bother you...

I fail to believe it's the only possible solution. A little oversight goes a long way, if we can figure out bots, just by watching for them, so can devs.

Also, I play to enjoy my experience, not to worry about what someone else is doing that doesn't directly effect me. So yes I want bots stopped, no not at the expense of my playing experience, that's not hypocritical, that's wanting to enjoy your play time, while having the gold your farming keep it's value.

Sent from my XT1710-02 using Tapatalk

Cinco
08-10-2018, 02:02 PM
'GCD' anyone?

Draebatad
08-10-2018, 02:10 PM
The suggestion I sent you guys would stop bots. Unlike picking up gold, which isn't even halfway effective and is highly annoying. And it would inconvenience people once for a few seconds per game, as opposed to throughout every single game. When they ask what my idea was, feel free to tell them, Cinco.

Meanwhile, if you guys monitor the game as closely as players, you'll easily be able to identify who is in violation of the tos and be able to deal with them as appropriate. The many shouldn't have to suffer for the extremely few.

Cinco
08-10-2018, 02:11 PM
So nobody remembers GCD?

Anireuca
08-10-2018, 02:15 PM
So nobody remembers GCD?

Greatest Common Divisor?

Btw what am i doing here, i belong to the SL forums , MY BAD!

SuperGotenks
08-10-2018, 04:57 PM
So nobody remembers GCD?

Tbtttt. Man people were going crazyyyyy over global cooldown when it first came out

Cinco
08-10-2018, 04:58 PM
Tbtttt. Man people were going crazyyyyy over global cooldown when it first came out

It was a blood-bath here on the forums!

Chaasivab
08-11-2018, 03:11 PM
GDC? ¯\_(ツ)_/¯ Greatest D@NG Country!!! America!!!

I remember and it still is

fruitbattwo
08-12-2018, 12:55 AM
I’m sure this has already been answered but can you confirm that gold loot amulets will work in the gold farming dungeons?

Xyzther
08-12-2018, 07:57 AM
I’m sure this has already been answered but can you confirm that gold loot amulets will work in the gold farming dungeons?

They will :)

Rayhan Ahmed Nobin
08-12-2018, 08:04 AM
I saw your new update whire u can go multiplayer and can host your own map...... And all playets gets point..... Your event system is improving day by day. Can u do another update whire people can get there reward any day they want to . I am asking this only for individual events. Because all people don't have weekend same day... This way they can take there reward any day they want....u can make it like daily blessing system whire event last for 2-3 days and u have take your reward in 1 weak after
event ends.

Unknownplayer
08-13-2018, 09:18 AM
The gold farming is awesome but can you guys remove the skeletons because gets in the way when smashing chest especially ones if a amount of health. also it would be better to make the event rewards stashable and also have a elixer for a chance to spawn more frags bosses for 10 min for around 5 plat also have these gold maps in one lone line of just smashing chest. more faster for people to finish run and remake and get the most gold they can

Dabbler
08-13-2018, 09:40 AM
How come the gold dungeons were nerfed so bad. Last event without gold loot bronze was 60k a run, this time with 230% gold loot i get 40k a run.

Flacs
08-13-2018, 01:34 PM
Cinco, New vanity weapons are bugged and showing not correctly with bow and some other weapons170302170303

XghostzX
08-13-2018, 01:49 PM
Why you stabbing yourself?

Juhyn
08-13-2018, 04:33 PM
+ The Shimmering Shores PvE Event is this weekend!
+ Open to individual players and groups of all levels.
+ Go through the portal to Shimmering Shores. Defeat skeletons and bosses to score points.
+ This is an individual player score event. Check your Avatar page and the Leaderboards to mark your progress.
+ Earn 15k for Bronze Tier. 25k for Silver. 35k for Gold Tier.
+ Access gold farming zones, discount Enchantments and special 'Zap' Vanity items from the prize vendor.
+ Wear the full 'Zap' Vanity item set for +50% run speed in towne and +15% Bonus Gold Loot!
+ Collect the 'Zap' Vanity weapons: Wand, Bow, Axe, Talon, Short sword, Long Sword, Dual Daggers.
+ Gold loot is now dropped in the world and must be picked-up by walking over it.
+ Plasma Pyramid gets its gold loot back.
+ Increased gold loot for all HYPER maps (Swamp, Street, Cave).
+ Also... fixed the look of 'My Winged Glory' Shield (gold purchase) and related item set issues.
+ And finally... Wyzamiro staff balance based on feedback: increased proc (minimum) damage by 15%, increased proc duration (now 5 sec.), increased maximum basic attack damage (+100), increased attack rate (+10%), reduced armor contribution (-50).
Can you change back to the old looting gold system, the new pick up gold system is so bad:(

Xyzther
08-13-2018, 06:48 PM
Can you change back to the old looting gold system, the new pick up gold system is so bad:(

Honestly I don’t mind having to pick up gold. I thought it was gonna be worse than it really is, and I am getting 7m+ an hour from the gold farming maps without concentrating really hard on picking up every single drop. I’m sure bots are having a harder time though if there are any doing the gold farming event