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Catabolgg
08-31-2018, 06:44 AM
Dear sts! We had a good start at the marvelous event. Every vocation was usefull and needed. This was the same for infested. But now only rogues are needed for hydra and infest cuz they are the op (4 rogues at hydra can kill it in few seconds). The nerf from bs and ds was too much (we don't see any proc at all anymore). Also make wars more important for harder maps please! Something really need to be changed again at infest (also the colors there). It was the best map before the nerf, now not many people are running there anymore. Ty

slaaayerrr
08-31-2018, 12:26 PM
when other classes was crying about OP mages in maus - what mages was telling?? right: "make a mage"
u are just cheap mage who made 500gl+ with outdated gear 1-1,5 years ago, maybe full str and full nature jewels, and crying why mages useless

try spend some gold for awakes like %int,%boss damage,%elite damage, better jewels and get better weapon (s) !

macgreaze
08-31-2018, 12:36 PM
Mages are pretty useless now tbh.

Susanne
08-31-2018, 01:24 PM
Mages are pretty useless now tbh.

Nooo..they are not useless, don't say that. 😠 Some of my best friends are mages. Now I'm getting depressed...again. Mages are wonderful. 😑

EynSeren
08-31-2018, 01:43 PM
Indeed. A 4- Rogue Team dominates both IS and Hydra. The other classes were meeeeeeh.

Raids were supposed to be hard and it must value the essence of all classes. A party should have one class each, imo.

P.S The 8 people in Hydra was better, every class has a role and everyone gets a chance.
Idek why it was changed.


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Kakashis
08-31-2018, 04:44 PM
Make a mage and a rogue! Last few seasons has been all mages. Rogues got left out and now it looks like it's rogue again xD endless cycle!

PostNoob
08-31-2018, 05:03 PM
Everyone should have 1 of each class so you dont have to worry.

809
08-31-2018, 05:05 PM
My experience playing AL:

Made warrior. Played happily in Mausoleum. Forced to create a mage since no ones like having warriors in their party during events (Barely made it to silver on events).
Switch to mage. Events are smooth. Go to play in level 71 zones. Everyone leave the area as soon as they see 2+ mages in a map.
Switch back to warrior. Area is full of other warriors since every rouge/mage leaves as soon as they see a warrior.
Switch back to mage. Spamming friend-list to send invitations for Infested and Hydra. Often get blocked and told not PM about parties. Can't play endgame.

Where did all go wrong?

Continental
08-31-2018, 11:21 PM
when other classes was crying about OP mages in maus - what mages was telling?? right: "make a mage"
u are just cheap mage who made 500gl+ with outdated gear 1-1,5 years ago, maybe full str and full nature jewels, and crying why mages useless

try spend some gold for awakes like %int,%boss damage,%elite damage, better jewels and get better weapon (s) !

I am glad someone finally said it!

Catabolgg
09-01-2018, 04:55 AM
The nerf from bs and ds was just a bad idea! They didn't had to nerf mage, but they had to make warrior more usefull and everything was fine.. ty

Abuze
09-01-2018, 05:11 AM
My experience playing AL:

Made warrior. Played happily in Mausoleum. Forced to create a mage since no ones like having warriors in their party during events (Barely made it to silver on events).
Switch to mage. Events are smooth. Go to play in level 71 zones. Everyone leave the area as soon as they see 2+ mages in a map.
Switch back to warrior. Area is full of other warriors since every rouge/mage leaves as soon as they see a warrior.
Switch back to mage. Spamming friend-list to send invitations for Infested and Hydra. Often get blocked and told not PM about parties. Can't play endgame.

Where did all go wrong?

not making a rogue kek

Catabolgg
09-01-2018, 05:16 AM
@slayer and continental. A cheap mage with full str and nature? Lmao. I know how to play this game np. Even with those awakes, the nerf was too much! They could nerf us just a little and boost warrior a bit, but taking something away is always a bad idea..

Rauitri
09-01-2018, 08:00 AM
They did something wrong, which is depending on dps. More dmg=faster runs, so ofc rogs will be best at that.

They did the same in Maus, tanky with lots of dmg, debuffs and compacted in groups. So ofc mages are good at removing debuffs, absorbing dmg with shields and mobs compacted together that attract mages to use their Aoe, DOT skills.

Warrs being leftout as in a team of 4, most certainly 1 or no warr is needed. Think about the surplus of warriors in towns dreaming.

The problem is their mechanics and scaling and aim. It will only alot for uneven class distributions. Best solution is skill combos, getting bonus stats if 1 of each class is in a team etc...

A more difficult map in terms of high damage and hp wouldn't attract all 3 classes, more difficult but no cooperation of all classes.. I mean AL just has 3 classes to choose from compared to others, and yet we have been facing issues about class distributions?

Instead of people complaining, "you mages had your moment, its our turn", say that all 3 classes altogether should be dependently the best.

In my opinion, they should take a rest in releasing new content and focus in balancing classes.

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slaaayerrr
09-01-2018, 09:15 AM
I know how to play this game np.
LMAO I SEE


Even with those awakes, the nerf was too much! They could nerf us just a little and boost warrior a bit, but taking something away is always a bad idea..
immo bow nerfed much also, nobody complain because it wasn't so op as staffs; why u decided that mage must deal dmg at bosses? it was always rogue's role, just accidentaly happened in maus that mages (not u) became op for everything (btw some cheap mages who switching ds and bs in time still deals great dmg at some bosses)

boost warrior? warriors already got op ultimate(s) and good proc (tb) for pve

Catabolgg
09-01-2018, 02:53 PM
LMAO I SEE


immo bow nerfed much also, nobody complain because it wasn't so op as staffs; why u decided that mage must deal dmg at bosses? it was always rogue's role, just accidentaly happened in maus that mages (not u) became op for everything (btw some cheap mages who switching ds and bs in time still deals great dmg at some bosses)

boost warrior? warriors already got op ultimate(s) and good proc (tb) for pve

Mage don't have to be op in everything.. I mean every class need to be necessary

slaaayerrr
09-01-2018, 02:59 PM
Mage don't have to be op in everything.. I mean every class need to be necessary

happened with rogues and warriors at 61 and 66, both classes were almost useless in maus compared to mages (if not count rich warriors with tb), but still good in other maps. so: now time for mages to be useless in new maps (if u count so), isnt it fair?

many players made mages at those lvls to farm maus, so why u cant make rogue now instead of ur crying (if u think that u useless)? lol

Catabolgg
09-01-2018, 03:28 PM
I'm not crying lol. But maybe i have the solution.. if they make it harder and put mobs in it. Wars need to block these, mage to kill the mobs and rogue needed for boss.. with more/better rewards or more gl or something.. sounds fair and fun for everyone i guess

slaaayerrr
09-01-2018, 03:42 PM
I'm not crying lol. But maybe i have the solution.. if they make it harder and put mobs in it. Wars need to block these, mage to kill the mobs and rogue needed for boss.. with more/better rewards or more gl or something.. sounds fair and fun for everyone i guess

but u started this thread not from "make harder, add mobs, better rewards", u started it from "why our outdated staffs got nerfed"

Catabolgg
09-01-2018, 05:00 PM
but u started this thread not from "make harder, add mobs, better rewards", u started it from "why our outdated staffs got nerfed"

The nerf is the problem and "make harder, add mobs, better rewards" is a solution. So everyone gets he's role:-) oh well i made my point.

PostNoob
09-01-2018, 10:09 PM
Maybe new arc weapons that will come can fix these issues. Hopefully :).

Spheresome
09-02-2018, 06:24 PM
when other classes was crying about OP mages in maus - what mages was telling?? right: "make a mage"
u are just cheap mage who made 500gl+ with outdated gear 1-1,5 years ago, maybe full str and full nature jewels, and crying why mages useless

try spend some gold for awakes like %int,%boss damage,%elite damage, better jewels and get better weapon (s) !

Do Rogues really need to be the best at PVP AND Pve

Here is how is my opinion on how classes balance should work

Rogue: Strong at PVP, Weak at PVE
Warrior: Average in PVP, Average in PVE
Mage: Weak in PVP, Strong in PVE

Here is what we have now:

Rogue: Strong in PVP, Strong in PVE
Warrior: Average in PVP <-- debateable, Weak in PVE
Mage: Weak in PVP, Weak in PVE

will0
09-02-2018, 07:16 PM
it just hydra bog give them a break, if they run infested swamp is the same they can only deal great damage to single boss or mobs not multiple. I had ran with random rogues which dies like ants as they do not know the new bog mechanisms.... and timing ..

It is quite logical everyone running hydra bog should use fernris irregardless of weapon type, even though ds / bs is nerf it is still useful in a way... spiritual gun > 41 level or creeping rifle is good too from what i felt as a mage.

Warrior should not use dragon hunter sword or the nightmare guard blocking all view of the poison patches ...

Spell
09-03-2018, 09:35 AM
I am a full Int mage with 25%Int awakes, full noble mind on all slots, pulling around 3k damage.
I compared the skill damage and CD with a rogue on same type of gear. So when I say mages and warriors needs review and damage buff you know I done my research.

Please stop generalizing, and lets talk numbers and facts.

well said +100

Rauitri
09-03-2018, 10:01 AM
I am a full Int mage with 25%Int awakes, full noble mind on all slots, pulling around 3k damage.
I compared the skill damage and CD with a rogue on same type of gear. So when I say mages and warriors needs review and damage buff you know I done my research.

Please stop generalizing, and lets talk numbers and facts.

This is true. But let us re-think, rouges eversince are the class that can have the best output damage, as their gears are purposely always gonna be stronger than mages and warrs, downside to rouges are most of their skills are 1 target skills with no skills absorbing damage. Rouges are designed like this for single or high hp enemies.

So we shouldn't complain about mages needing a buff in damage. Because we weren't design to have as good or similar damage to a rouge. Otherwise it isn't fair for rouges, so you want mages to have like 4-6k dmg with OP Aoe/Dot and the strongest shield in game? Just like saying you want rouges to have their aim shots to do splash damage. Think about realization, and not the usless "numbers and facts" you've mentioned.

Where did the Era of farming trillions of gold belonged too? Mages, we did that for 1.5 years, and now its just karma. Rouges are dominating raids and its their Era to earn gold now.

Stop giving "numbers and facts" in this scenario, as it was used wrong, your explanation was useless as it didn't give important information. Did you showproof? Sending screenshots and being elaborate of the gear you were saying? Did you mention any variables or constants that may be the problem of your "3k damage"? No you didn't. Don't say you give numbers and facts if you're incomplete, this is just like giving a physics problem, you need all important and necessary information otherwise people percieve it inaccurate, just like what you did.

There is no need to mention classes here, as Devs fault for giving a raid that obviously only needs more dps for it to be better, is this even AL? We just have 3 classes to choose, and yet they're Isolating us from other classes, no teamwork, no motivation, and definitely no communication.

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Spheresome
09-03-2018, 10:36 AM
This is true. But let us re-think, rouges eversince are the class that can have the best output damage, as their gears are purposely always gonna be stronger than mages and warrs, downside to rouges are most of their skills are 1 target skills with no skills absorbing damage. Rouges are designed like this for single or high hp enemies.

So we shouldn't complain about mages needing a buff in damage. Because we weren't design to have as good or similar damage to a rouge. Otherwise it isn't fair for rouges, so you want mages to have like 4-6k dmg with OP Aoe/Dot and the strongest shield in game? Just like saying you want rouges to have their aim shots to do splash damage. Think about realization, and not the usless "numbers and facts" you've mentioned.

Where did the Era of farming trillions of gold belonged too? Mages, we did that for 1.5 years, and now its just karma. Rouges are dominating raids and its their Era to earn gold now.

Stop giving "numbers and facts" in this scenario, as it was used wrong, your explanation was useless as it didn't give important information. Did you showproof? Sending screenshots and being elaborate of the gear you were saying? Did you mention any variables or constants that may be the problem of your "3k damage"? No you didn't. Don't say you give numbers and facts if you're incomplete, this is just like giving a physics problem, you need all important and necessary information otherwise people percieve it inaccurate, just like what you did.

There is no need to mention classes here, as Devs fault for giving a raid that obviously only needs more dps for it to be better, is this even AL? We just have 3 classes to choose, and yet they're Isolating us from other classes, no teamwork, no motivation, and definitely no communication.

Sent from my SM-A800F using Tapatalk

Kind of agree, there are few mages left in game and rogues are multiplying in size. If u did not notice during ursoth LB, regardless of how inactive the event was. The rogue leaderboard socres were much higher then mages. Why? Nobody wants a slow mage when a rogue reaches bosses and kills within 30 sec. Rogues have a tactical advantage in every aspect of the game nearly at this point.

YairGarcia
09-03-2018, 11:33 AM
what is the best AA pet in hydra?

slaaayerrr
09-03-2018, 12:05 PM
Here is what we have now:

Rogue: Strong in PVP, Strong in PVE
Warrior: Average in PVP <-- debateable, Weak in PVE
Mage: Weak in PVP, Weak in PVE

what u mean about pvp? there are no weak/strong roles, its nice to have every class in team in any clash

about pve - i guess u another nab crying mage, theres nothing to discuss more, lol
and if mage will deal same dmg as rogue at bosses - what will be rogue's role in game?

Trader
09-03-2018, 12:19 PM
This is true. But let us re-think, rouges eversince are the class that can have the best output damage, as their gears are purposely always gonna be stronger than mages and warrs, downside to rouges are most of their skills are 1 target skills with no skills absorbing damage. Rouges are designed like this for single or high hp enemies.

I would really appreciate if you do some investigation before making such statements. Rogues have 3 Offensive AoE skills in their rotation. Kindly go check the Damage, DoT, Cool Down and number of target those skills affects.



So we shouldn't complain about mages needing a buff in damage. Because we weren't design to have as good or similar damage to a rouge. Otherwise it isn't fair for rouges, so you want mages to have like 4-6k dmg with OP Aoe/Dot and the strongest shield in game? Just like saying you want rouges to have their aim shots to do splash damage. Think about realization, and not the usless "numbers and facts" you've mentioned.


Nobody is asking for mages to have same damage as rogues. The class balance in any game is done according to the role of the class.
Everything you said in that quote is just your speculation.



Where did the Era of farming trillions of gold belonged too? Mages, we did that for 1.5 years, and now its just karma. Rouges are dominating raids and its their Era to earn gold now.


This is not about gold farming. Mages and Warriors are making almost same gold in random. Our gold loot gear works same as rogues.



Stop giving "numbers and facts" in this scenario, as it was used wrong, your explanation was useless as it didn't give important information. Did you showproof? Sending screenshots and being elaborate of the gear you were saying? Did you mention any variables or constants that may be the problem of your "3k damage"? No you didn't. Don't say you give numbers and facts if you're incomplete, this is just like giving a physics problem, you need all important and necessary information otherwise people percieve it inaccurate, just like what you did.


I like to invest my time where it matters, hence I have sent some specific numbers from my tests to devs in PM.
I would be very much open to share my tests and comparisons to an audience who do some research and tests from their end as well to add value to the discussion, instead of quoting it useless. You are certainly not one of those; For starters: play all classes and see how their skills work.

Though I dare you and other members on this thread to prove me wrong, at-least that way you all will look into some numbers :)



There is no need to mention classes here, as Devs fault for giving a raid that obviously only needs more dps for it to be better, is this even AL? We just have 3 classes to choose, and yet they're Isolating us from other classes, no teamwork, no motivation, and definitely no communication.

This is not the 1st game where the developer made something and players played different then how it was visioned to work. For example, developers added the skull mechanic in infested map so a Warrior will be required. Players replaced Warriors with Glow AA.
Sure there are no crowd control element in raids, but does adding it assure that mages will be needed?

The main issue is: If the LB time is affected by damage and the raids does not require inter-dependence of classes then 4 rogue parties will be taking all the spots on LB every month. How do I know? Because it happens in season LB as well.

Spheresome
09-03-2018, 01:20 PM
what u mean about pvp? there are no weak/strong roles, its nice to have every class in team in any clash

about pve - i guess u another nab crying mage, theres nothing to discuss more, lol
and if mage will deal same dmg as rogue at bosses - what will be rogue's role in game?

I would like to politely disagree with you and point out that there are absolutely differences within PVP and that rogues are the stronges pvp class and most mediocre rogue will destroy a well geared mage or warrior. While it is nice to have all classses on a team for pvp, it is undeniable that rogues are the best in pvp. My problem is not that rogues are too OP in PVP nor is it a problem that rogues are the leading roles in killing bosses. My problem is that every other class is being pushed out because rogues are the ONLY factor needed for gold PVE farming now. Hydra boss, you need rogues only, a mage and warrior WILL way down the group, and I dont feel any leaderboard or important piece of PVE should be centralized towards one class that alreaedy has its countless strengths in other areas. The problem is NOT with Rogues, it is the problem with the way the maps and leaderboards are structured to surround the rogue class.

P.S. I find myself to be a decent stated mage that can hold my own ground, so please do not use words such as "nab crying mage" as an attempt to degrade my morale personally. Cheers! ^_^

Rauitri
09-03-2018, 01:22 PM
I would really appreciate if you do some investigation before making such statements. Rogues have 3 Offensive AoE skills in their rotation. Kindly go check the Damage, DoT, Cool Down and number of target those skills affects.

Oh please, you do know that AOE/DOT of rogues skills are pretty much weak against the boss in the raid, I, and farmers never faced rogues focusing on them. And why need those if you're only focusing on 1 boss? Better off put them in masteries.



Nobody is asking for mages to have same damage as rogues. The class balance in any game is done according to the role of the class.
Everything you said in that quote is just your speculation.

Then what was all the crying of you saying that all those gears etc etc and you're still at 3k damage? You want damage decreased to rogue class? Major issue about class balance in pve is the mechanics of released zones.

It just so happen that Maus is a zone with lots of mobs and spawnables, at the same time these mobs spawning debuffs, massive damage output. Which in this case mages are good at affecting and taking out large chunks of enemies, same time removing debuffs, absorbing them or protecting themselves. Even after nerfing broken weapons several times, the offensive proc itself is splash damage, which really is effective in big chuncks. Unless they change the proc completely.

Same goes with raids. Infested was pretty much balanced, mages for the mobs and applying/removing DoT/AoE from Orrick, warrs for aggro and rog for the boss. This all changed firstly when BS was fixed, times was so slow now for the average. Hydra now was faster to finish after making it a 4-man raid, thus people migrating there just to find out that dps was all needed. Rogues are good at single targeted enemies as its damage is purposely greater than mages/warrs single targeted skills. Theres no need for a support nor tank as we have glow to solve that, and no mobs hindering the rogs to just target the boss. So yeah, basically design/mechanics of zones majorly affect class balance and composition, and not because of only getting 3k damage after getting these awakes gears gems etcc..




This is not about gold farming. Mages and Warriors are making almost same gold in random. Our gold loot gear works same as rogues.

Gold loot gears % does work the same, but the team composition does not. Mages were the class that gained the most gold farming Maus for 1.5 years, as rogues and warrs are being hindered by either being substituted by another mage, or too little slots as mage was mostly in demand, filling up the parties.



I like to invest my time where it matters, hence I have sent some specific numbers from my tests to devs in PM.
I would be very much open to share my tests and comparisons to an audience who do some research and tests from their end as well to add value to the discussion, instead of quoting it useless. You are certainly not one of those; For starters: play all classes and see how their skills work.

Your "numbers and facts" isn't much necessary. Just like you've said, you aren't wanting a damage boost to mages. And yet you have full int 25% int awakes full noble etc etc and just at 3k damage, wheres the point?. So basically, if so you sent it to Devs PM, what would you want them to do or to realize with your gathered data then?



The main issue is: If the LB time is affected by damage and the raids does not require inter-dependence of classes then 4 rogue parties will be taking all the spots on LB every month. How do I know? Because it happens in season LB as well.

This is the occuring issue, the main issue in the first place, and has been adressed to Devs, is how they designed the raids. Obviously, 1 boss will mostly attract rogues, as thats their job and can apply most damage over time, perhaps adding some mobs and bombs dropped from mobs would need a warr and mage finally.

Sent from my SM-A800F using Tapatalk

srazman
09-03-2018, 07:31 PM
I'm glad that finally rogue bless back with single unblock@uncut dmg dealer again... This is what rogue is build for. We nages can smile again knowing our dmg dealer really deal the intended dmg. To all mages pls pls get the mireguard set. You'll know it when you owned one. Peace...

• Reonauz

Trader
09-03-2018, 09:27 PM
This right here is the main issue with AL forums, people are just wasting time on speculations and debates based on their perception.
Where you should be providing data based on your experience, data that can be evaluated. No wonder AL public test servers are closed.

@ Rauitri: Please read the posts properly before you get triggered further.
I said: I have 3k damage and I compared the skill damage and cd with a rogue of same type of gear.
The data I sent has comparison between mage and rogue skill damage and cooldown at Same Raw Damage (Does not include bonus Damage).

Its up-to devs what they would like to do with that data, my job as a player was to provide information that they might have missed.

*I ignored the rest of your long post as I do not see any facts supporting your speculations.

PostNoob
09-04-2018, 04:26 AM
Im not as picky as some people i guess cause 3k damg for a mage in my pt is a good thing, not bad(mostly do randoms, and i do not seek out rogue only pts). Ill even stay if two wars 1 mage and I (Rogue).

It does get a little frustrating when people are undergeared as kill times can go into 1m+ but i do not discriminate by checking everyones stats at the start of maps. That part frusterates me and i will say it is rogues that mostly do it(then tend to leave if its not "up to par").

Displace characters on a rotation starting with rogues( boss skill that will basically prevent 4pt rogues,), so if 4 rogues try to run it, it would be impossible. By displace i of course mean start a continuous process of negating one character class at a time that cannot be broken with any pet aa or skill. Does that make sense y'all? Im a tired atm so maybe someone can refine this or something..

Susanne
09-04-2018, 05:45 AM
I don't look at people's stats, pets or class. Never have done and never will. I don't leave maps unless it's absolutely necessary i.e. real life stuff and if someone insults me, which happens. I'm getting a bit bored with people who go on and on about who they want in their map. Just get on with it and stop moaning..if your character dies, so what?

Lolifee
09-04-2018, 08:38 AM
Sts please just balance classes or dont implement pure Boss maps.

I loved Maus for the whole teamplay thing, every class was needed and in some way useful.
(Dont say rogs werent needed, 2 rogs 1 mage 1 tank was extremely op)

now its just spamming skills, get as many rogs together as you can. Tanks/Mages slow down runs by a LOT, to make fast gold I dont get to play with my friends.

we had this whole thing with Arena runs. Why do it again?

Please make all classes nessecary and teamwork more important than stats.

EDIT:

here are some suggestions: - make timed runs as survival, LB for the most spent time in an endless map, restrict respawn, force the team to decide when to quit or they loose the stuff they made from that run.
invent new skills, pets, something that can make you invisible but you gotta watch out for red zones and stuff like that. invent enemies that diseable your skills, come up with new maps added to an expansion without a new cap, try to connect content... IMO that stuff is more important than these small repetetive events. leave them out, focus on the game there is and make us feel happy to grind, not bored by spending 110 hr to get 1500 murkstone tokens. maybe add differnet goals inbetween, maps with different stuff to farm at the same time with different time needed so we are happy to farm the little stuff untill we reach the big goal.

maybe make plat tradeable, expensive plat vanites, stuff exclusively bought with plat but farmable by trading to plat.

right now i dont feel like you care much about this game and i care too less and less :/

just my 2 cents

Alwarez
09-04-2018, 09:20 AM
My experience playing AL:

Made warrior. Played happily in Mausoleum. Forced to create a mage since no ones like having warriors in their party during events (Barely made it to silver on events).
Switch to mage. Events are smooth. Go to play in level 71 zones. Everyone leave the area as soon as they see 2+ mages in a map.
Switch back to warrior. Area is full of other warriors since every rouge/mage leaves as soon as they see a warrior.
Switch back to mage. Spamming friend-list to send invitations for Infested and Hydra. Often get blocked and told not PM about parties. Can't play endgame.

Where did all go wrong?

You forgot the part where mages destroyed maus mobs and boss single handedly, made hundreds of millions of gold and were spammed by rogues and warriors to get invited.

Obooo
09-04-2018, 12:00 PM
The truth is, somehow, nowdays my guild members and friends only call for "full rog hydra party last slot!" hohoho, i just reply, racist! Then, laugh, since im not a rogue. ;-) no matter what, just be happy.

Thewolfbull
09-05-2018, 11:57 AM
The problem isn't class balance it's the raids themselves single target boss kill is always gonna be a rogue map same as arena.. and mauso was a mage map because of drag staff being to op on bosses.

The most balanced I have seen AL was the underhul expansion every class was needed on those maps tank to take aggro on the mobs that stun ALOT, mage to control mobs and use hex staff to damage large groups and the bosses had alot of hp so you needed a rogue in pt too and drag staff wasn't as good then because the hp wasn't as high as mauso.

I think instead of the raids we need big maps with mobs that do lots of stuns and pulls and bosses with high hp but not to high or it will be 4 op rogue parties.

Otherwise everyone just make a rogue and get rich :D

Obooo
09-05-2018, 12:37 PM
Need large maps? An easy way sts would do is, create deep, deeper, deepest marsh, similar to maus 1 to 6. So that mobs hit harder, with longer hp. Also, deeper, deepest maps could give more spirit exp, so that people would be more interested to go there.

MasterP
09-05-2018, 12:42 PM
honestly if people are really your friends they'll run for the fun of it not greed. Yes its easiest to farm with rogues.. 4 is fastest. But i run with all classes.. regardless if its one min runs or 30 sec runs. having a guild and friends help a lot.

Alwarez
09-05-2018, 10:28 PM
or it will be 4 op rogue parties.

Playing without op rogue party is not a disaster. You want fastest farming? If ur a warrior you won't get a top speed. So just go pug and you will be ok. Lots of people there AND sometimes op rogues with 100 dex artis and all that jazz.

And everything in mauso starting from checking maps to boss kills could be done without rogues.

I hope sts won't ruin another expansion for rogues just because people don't want to play pugs at least sometimes.

Spheresome
09-05-2018, 11:24 PM
You do not understand the gravity of the issue.
This is not about gold making, mages and warriors make almost same amount of gold from raids as it depends on the GL Gear.

This is about the inter-dependence of the classes irrespective of the content, including events. And the exponentially increased gap between the damage of classes over time.
This is not about a single class, try to think neutral. Check the LB, I am sure you wouldn't be saying the same if it was 4 mages or 4 warriors there.

Yep this right here! +100, when the leaderboard for LB raids is the same 4 ppl and all of them are rogues on ALL of the raid leaderboards. Something needs to be fixed. The leaderboard is centralized around the rogue classs

Alwarez
09-06-2018, 06:39 AM
Yep this right here! +100, when the leaderboard for LB raids is the same 4 ppl and all of them are rogues on ALL of the raid leaderboards. Something needs to be fixed. The leaderboard is centralized around the rogue classs

Nothing needs to be fixed since hydra can be done with 2 tanks 1 mage 1 rogue in pug in under 2 mins. If this is too slow for you, it's your problem.

Sometacoz
09-07-2018, 01:10 AM
Seriously guys just pt people you would like to run with if they agree. I believe it can be done with all classes easily, but it's hard to find the perfect people to get you to lb as they are probably already in a pt.