Spheresome
12-01-2018, 06:08 PM
After Running Nonstop essentially for the past few days. Many Keyboards have been destroyed, mouses broken, and tears shed. But I have created what I think to be the right build for mage. (At least Up to level 50)
Abilities:
Arcane Shield (4/5) <-- No knock back
-Shield is essential, use it as often as you possibly can
Heal (4/5) <-- No increased radius, while it may seem harsh, first priority is healing yourself not others.
-Healing while it may seem like a poor skill for mages to have in normal mode, is absolutely essential in Hardcore mode. When in a party do everything you can to heal the rogues and warriors. And you will also often find yourself stuck with no mana, since the choice of weapons is so low rarity.
Fireball (4/5) <-- No Increased Radius
-This is a skill you start with and there is no way to get rid of, so might as well make the best of what you have since it is unlikely you will be coming across any respec scrolls anytime soon. Aside from that its useful in stunning enemies if you need to make a quick escape out of the map.
Gale Force (4/5) <-- No Speed Buff
-This is one of the most defensive attacking abilities within AL and the 50% armor boost is great to have in the harder maps. And the Point blank attack pushing everything away if you are in need of another escape.
Passives:
-Start by putting your passive points into armor as this will boost the strength of your gale force tremendously and also provides a nice cushion of added defense
-Then Proceed to put your stats into Might, as you are not really doing that much damage to begin with likely while in a party, its better be safe and beefy, then squishy and dead. Even if you are solo, its better to do the map slowly then to do
it quickly with a higher chance of dying
-Then Proceed to fill your Int, Damage, Dexterity , and Crit stats in that order filling everything up except speed.
Masteries:
-Start by maxing out your Shield mastery so that you get the most damage reduction as possible reducing the damage you intake making it less likely you will die.
-Then Put one Mastery into Heal As, the tree is very nice, while the points afterward dont increase the chance it wil spawn too much. So simply having the chance a tree will spawn is good enough
-Put any remaining points into The Gale Force as the Removal of negative effects will be very useful in future levels where many of the mechanics of mobs include stun (*cough cough underhul)
Ultimates:
-If you make it to this level, shield, defensive is the best strat imo.
This is what I HAVE EXPERIENCED to be the best skill build for mage. It might work differently for others. So please dont hate on what I have done with my build xD. Please leave some advice on what you have experience below ty :)
Currently cruising back up after having died to Enraged Inan Hesh IGN: Serpentkiss, hope to see you around in game
*Hardcore Mode is not a race to the finishline, it's about seeing who is the most patient and willing to take it carefully enough so that they won't die!*
Abilities:
Arcane Shield (4/5) <-- No knock back
-Shield is essential, use it as often as you possibly can
Heal (4/5) <-- No increased radius, while it may seem harsh, first priority is healing yourself not others.
-Healing while it may seem like a poor skill for mages to have in normal mode, is absolutely essential in Hardcore mode. When in a party do everything you can to heal the rogues and warriors. And you will also often find yourself stuck with no mana, since the choice of weapons is so low rarity.
Fireball (4/5) <-- No Increased Radius
-This is a skill you start with and there is no way to get rid of, so might as well make the best of what you have since it is unlikely you will be coming across any respec scrolls anytime soon. Aside from that its useful in stunning enemies if you need to make a quick escape out of the map.
Gale Force (4/5) <-- No Speed Buff
-This is one of the most defensive attacking abilities within AL and the 50% armor boost is great to have in the harder maps. And the Point blank attack pushing everything away if you are in need of another escape.
Passives:
-Start by putting your passive points into armor as this will boost the strength of your gale force tremendously and also provides a nice cushion of added defense
-Then Proceed to put your stats into Might, as you are not really doing that much damage to begin with likely while in a party, its better be safe and beefy, then squishy and dead. Even if you are solo, its better to do the map slowly then to do
it quickly with a higher chance of dying
-Then Proceed to fill your Int, Damage, Dexterity , and Crit stats in that order filling everything up except speed.
Masteries:
-Start by maxing out your Shield mastery so that you get the most damage reduction as possible reducing the damage you intake making it less likely you will die.
-Then Put one Mastery into Heal As, the tree is very nice, while the points afterward dont increase the chance it wil spawn too much. So simply having the chance a tree will spawn is good enough
-Put any remaining points into The Gale Force as the Removal of negative effects will be very useful in future levels where many of the mechanics of mobs include stun (*cough cough underhul)
Ultimates:
-If you make it to this level, shield, defensive is the best strat imo.
This is what I HAVE EXPERIENCED to be the best skill build for mage. It might work differently for others. So please dont hate on what I have done with my build xD. Please leave some advice on what you have experience below ty :)
Currently cruising back up after having died to Enraged Inan Hesh IGN: Serpentkiss, hope to see you around in game
*Hardcore Mode is not a race to the finishline, it's about seeing who is the most patient and willing to take it carefully enough so that they won't die!*