Conradin
11-27-2011, 03:18 PM
I have two ideas for pvp pet rewards. First of all i think they shouod look fierce. I also think they shouldnt have stats.
1. Pvp rewards for kills: you should be able to save up kill points to buy pets. Evey kill would get a point and it would be like 1k kills for the first pet, 2k the next, 5k, 10k, 15k etc. The pets would each be cooler than each one and show your pvp status. You wouldnt get a kill Point if you killed somebody more than 3 times in a row. Or 15 times in 10 minutes.
2. Ramndom pvp pet drops. Randomly pets would drop in Pvp when you killed somebody. It would be really low drops- and pvp is the onky place you could get em. It would be rarer than getting a pink because its easier to kill 5 players than 5 bosses. So the pets would drop really reaply rare (this also makes pet farming not happen) This would make a lot more people play pvp.
What do you think
1. Pvp rewards for kills: you should be able to save up kill points to buy pets. Evey kill would get a point and it would be like 1k kills for the first pet, 2k the next, 5k, 10k, 15k etc. The pets would each be cooler than each one and show your pvp status. You wouldnt get a kill Point if you killed somebody more than 3 times in a row. Or 15 times in 10 minutes.
2. Ramndom pvp pet drops. Randomly pets would drop in Pvp when you killed somebody. It would be really low drops- and pvp is the onky place you could get em. It would be rarer than getting a pink because its easier to kill 5 players than 5 bosses. So the pets would drop really reaply rare (this also makes pet farming not happen) This would make a lot more people play pvp.
What do you think