Rauitri
01-03-2019, 11:27 AM
We all are aware that the time it takes to open Deep Marsh varies directly to people killing Mobs in Festerfang. Now that these New Arc weaps had arrived, people had stopped running Fester for obvious reasons.
So now, we wait for like what? 9-11days? For it to open? and later knowing it was done, or couple hours left because it only lasts for 12hrs?. I remember when Deep Marsh takes around 3-4 days before, which was already long. We know that this map Isn't popular, I bet people running it are those in need of capping, hoping Sts won't wait ti'll players cap, and stop running Fester altogether, by then the bar won't move forever.
Yes please, we need a permamnent solution of decreasing the amount of mobs needed to awake Deep Marsh. Probably 4x lesser than the current, and have it open for 24hrs. But of course add something to it, as we wouldn't run Festerfang just for the meter to rise.
Even 2x Spirit levels won't help much. Or 2x Deep Marsh awakening, as it will just leave us running it by forced, as no decent Incentives are given. Bored with the easy, but long map design.
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So now, we wait for like what? 9-11days? For it to open? and later knowing it was done, or couple hours left because it only lasts for 12hrs?. I remember when Deep Marsh takes around 3-4 days before, which was already long. We know that this map Isn't popular, I bet people running it are those in need of capping, hoping Sts won't wait ti'll players cap, and stop running Fester altogether, by then the bar won't move forever.
Yes please, we need a permamnent solution of decreasing the amount of mobs needed to awake Deep Marsh. Probably 4x lesser than the current, and have it open for 24hrs. But of course add something to it, as we wouldn't run Festerfang just for the meter to rise.
Even 2x Spirit levels won't help much. Or 2x Deep Marsh awakening, as it will just leave us running it by forced, as no decent Incentives are given. Bored with the easy, but long map design.
Sent from my SM-A800F using Tapatalk