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Ihavenokills
11-28-2011, 04:53 PM
Welcome to my epic suggestions thread for Star Legends! If you feel that I've left a suggestion out or you have an idea that i should add to it, list it in the comments below and ill gladly throw it in the list and put your name next to it! All support or constructive feedback is greatly appreciated!

**Anything in red is so far my personal favorite ideas.
**Anything in green has now been put into the game.
_________________________________________

1) notifications for sold or expired items in AH

2) Access to guild hall discounted items when not in the guild hall (obviously you must be in a guild that owns a guild hall)

3) a help center dedicated to bosses for the people who have no idea how to tackle them.

4) Y u no make commando Armour interesting??? >_> non animated puke green for custom meganaut and a blood red custom titan that makes the toon look like a fatty hahaha - yay for colorful voleria armor :) thanks sts!

5) a sort button for hosted and non hosted open games

6) Extremely rare drops in lower lvl dungeons to get that replay value back up. kinda like you have on pocket legends with recipe's; bow of doom, staff of doom, and that meathead stick thing all dropped on the lvl 1-10 region.

7) please please please PLEASE take away miners luck elixir... its making rare items not so rare anymore. At least make it under 80% or something.

8) More to pets then just a simple vanity. Make a more variety of them with some rare occasions, dropped from mobs or certain bosses. How cool would a mini guardian (from the uncharted zone of numa) be as a pet! Maybe super rare pets could give you certain abilities like 20% faster run or maybe a 0.5% better luck drop?

9) A more extensive leader boards of SL/PL on the website maybe? goes from 100 to 1 instead of 5 to 1 on the game to give players a more sense of progression and competition.

10) spectating mode. you can be any lvl and view a party without technically joining it. example: 5 of your friends are boss fighting and you want to join the game and just watch the epic fights. This would also encourage lower levels to lvl up once they get a glance at the epic adventures waiting for them.

11) The tap area of a player to view their k/d is too small. Tired of chasing people around to view their player card. A simple fix; add a command to open up a specific players card anywhere without their character being right next to you! ( As in "/playercard ihavenokills" Bam, your viewing their k/d.)

12) This is probably already an idea coming into effect eventually but... I want more emotes please :D the ones in PL are awesome.

13) Do away with PVP leader boards. leader boards are pointless if it's too easy to get on them - - Liathea

14) You could make a custom guild hall with an empty room then being able to buy things to put inside it with credit's or platinum to make your own custom guild hall. - - Tailsin

15) A reward of some type for completing a certain amount of quests.

MORE TO COME...

ninjaduck
11-28-2011, 05:14 PM
These really touched on the points I was JUST about to post!

+2 ninjapoints for good ideas
-1 ninjapoint for ninja'ing the ninja >:(

We all win in the end *pride* :D

Kahlua
11-28-2011, 05:23 PM
1) notifications for sold or expired items in AH

2) Access to guild hall discounted items when not in the guild hall

3) a help center dedicated to bosses for the people who have no idea how to tackle them.

4) Y u no make commando Armour interesting??? >_> non animated puke green for custom meganaut and a blood red custom titan that makes the toon look like a fatty hahaha

5) a sort button for hosted and non hosted open games

MORE TO COME...

1. Yes, good idea

2. Defeats a primary purpose of the guild hall lol :p

3. Good idea for a help terminal, but the bosses are supposed to be trial and error kind of things. A help terminal for the overall game mechanics would be much more useful :)

4. AGREED. I liked the meganaut set alot because it was big lumbering armor. The army green was questionable, but I loved how we looked like transformers :) However, 100% agree on the Titan. Girls armor isnt bad (besides the helmet, looks like a russian hat lol) but the mens armor...I feel bad for you boys :p

5. Agreed. Would be very useful for those who want to avoid getting kicked.

Good points! I find that when making suggestions, posting some pros/cons of each idea is better for discussion because if you can point out flaws in your ideas, you can work around them :)

+1 for 4/5 from me though :)

Ihavenokills
12-02-2011, 12:29 PM
1. Yes, good idea

2. Defeats a primary purpose of the guild hall lol :p

3. Good idea for a help terminal, but the bosses are supposed to be trial and error kind of things. A help terminal for the overall game mechanics would be much more useful :)

4. AGREED. I liked the meganaut set alot because it was big lumbering armor. The army green was questionable, but I loved how we looked like transformers :) However, 100% agree on the Titan. Girls armor isnt bad (besides the helmet, looks like a russian hat lol) but the mens armor...I feel bad for you boys :p

5. Agreed. Would be very useful for those who want to avoid getting kicked.

Good points! I find that when making suggestions, posting some pros/cons of each idea is better for discussion because if you can point out flaws in your ideas, you can work around them :)

+1 for 4/5 from me though :)

2. yeh i guess your right but fail ideas lead to better working ideas all the time =p

3. at least give some tips or somthing. ive never seen a random group of ppl walk into the motherload zone with the miner and actually kill it. they either run around and usually die or they stand 5ft outside of the boss zone and stare at the barrels.

Ihavenokills
12-02-2011, 01:21 PM
bump

Ihavenokills
12-02-2011, 11:32 PM
b
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bump
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Ihavenokills
12-03-2011, 03:08 PM
number 6 and 7 added

Skeletonlord
12-03-2011, 03:25 PM
These are good ideas! I like them. Great job!

Ihavenokills
12-03-2011, 04:10 PM
These are good ideas! I like them. Great job!

thanks :] hopefully this will get out to developers and make the game even better!

Ihavenokills
12-03-2011, 05:50 PM
updated number 2.

Ihavenokills
12-03-2011, 05:59 PM
added 8; my personal favorite yet.

Ihavenokills
12-04-2011, 12:44 AM
added 9. not so sure about it but it would be neat

Skeletonlord
12-04-2011, 12:58 AM
Leaderboards on the website is a awesome idea!

Ihavenokills
12-04-2011, 01:00 AM
Leaderboards on the website is a awesome idea!

not sure how that would work out since the game is not connected to the site. they could update it themselves everyday but that would mean extra work for the already hard working STS team

Ihavenokills
12-04-2011, 02:04 PM
added 10

Ihavenokills
12-06-2011, 07:42 PM
added 11 and 12

Garvhoz
12-06-2011, 10:26 PM
Photon knuckles

Guild banner

enemy terminal (to learn how to tackle enemies/mobs/bosses)

Sub-classes ( EXAMPLE: shield commander, assistance only engineer, all weapon operative)

Ihavenokills
12-06-2011, 11:13 PM
Photon knuckles

Guild banner

enemy terminal (to learn how to tackle enemies/mobs/bosses)

Sub-classes ( EXAMPLE: shield commander, assistance only engineer, all weapon operative)

photon knuckles?

guild banner as in a guilds design that's created by the guild leader?

mentioned in one of my suggestions already.

unfortunately this would require A LOT of modifications and work on not only star legends but pocket legends too.

great ideas. i really like the guild banner idea i thats what you mean

Liathea
12-07-2011, 12:00 PM
Since I've seen most of these posted before, I assume you're going for a compilation of ideas that have been talked about previously. My favorites are:

A form of communication between players that can be used when the recipient is offline (PMs/inboxes)
In a similar vein, a message board for guilds
Do away with PVP leaderboards - lb's are pointless if it's too easy to get on them

Ihavenokills
12-07-2011, 01:52 PM
Since I've seen most of these posted before, I assume you're going for a compilation of ideas that have been talked about previously. My favorites are:

A form of communication between players that can be used when the recipient is offline (PMs/inboxes)
In a similar vein, a message board for guilds
Do away with PVP leaderboards - lb's are pointless if it's too easy to get on them

i agree with the pvp leaderboards.

Garvhoz
12-07-2011, 06:24 PM
photon knuckles?



Yeah like brass knuckles, could be used on 1vs1 fighting or a lv 31-35 exclusive weapon because of the melee attack based enemies (cultists)

Ihavenokills
12-07-2011, 07:50 PM
Yeah like brass knuckles, could be used on 1vs1 fighting or a lv 31-35 exclusive weapon because of the melee attack based enemies (cultists)

everything in SL is ranged weapons (lasers/blasters/lightning). Brass knuckles would actually be a pretty cool add in in pocket legends. maybe you should suggest it over there on their forums. would probably be taken into consideration.

Garvhoz
12-07-2011, 09:22 PM
Thanks for the idea

Garvhoz
12-08-2011, 07:33 PM
Training room where you learn how to tackle enemies and take on mobs gives you tips and who to kill first before you go to a new camaign

Deathpunch
12-08-2011, 09:05 PM
Make pain explode and do its aoe damage if you kill the affected baddie before the three seconds is up.

-----
Sent from my Evo 3D

Catwoman
12-08-2011, 09:14 PM
These are some awesome ideas

Ihavenokills
12-08-2011, 11:59 PM
Training room where you learn how to tackle enemies and take on mobs gives you tips and who to kill first before you go to a new camaign

pretty much my idea about the help terminal.

Ihavenokills
12-09-2011, 03:30 PM
These are some awesome ideas

lets hope STS thinks the same way :D

Ihavenokills
12-10-2011, 01:27 PM
Edit: double post

Garvhoz
12-10-2011, 06:32 PM
The last skill should be "SUPER COMMANDO" just as an example ( will be for all classes) it multipies the effect of all of your skills by 1.5 at skill lv1, 2.0 by lv2, 2.5 by lv3, 3.0 by lv4, 3.5 by lv5 and finally 7.0 by lv 6.

Another skill slot to hold that skill^ and others if people cant afford a respec and have all skills lv1

Garvhoz
12-10-2011, 06:44 PM
Training room where you learn how to tackle enemies and take on mobs gives you tips and who to kill first before you go to a new camaign

pretty much my idea about the help terminal.

The difference between my idea and yours is that my idea gives hands on training

Ihavenokills
12-12-2011, 01:53 PM
The difference between my idea and yours is that my idea gives hands on training

that sounds pretty neat actually

Garvhoz
12-24-2011, 06:09 PM
And if you die it wont add to your deaths and if you kill the "enemies" your kill amount wont go up so as to prevent the kill boosters from kill boosting, and definetly I would want no experience to be given during training

Ihavenokills
01-08-2012, 10:09 PM
And if you die it wont add to your deaths and if you kill the "enemies" your kill amount wont go up so as to prevent the kill boosters from kill boosting, and definetly I would want no experience to be given during training

that would probably take alot more than a simple update. but good idears

flashbackflip
01-28-2012, 08:36 PM
Good ideas. All of them. Bump it up!

Ihavenokills
02-09-2012, 04:11 PM
thanks!

lightningcpu
02-18-2012, 02:42 PM
While this game is impressive, because I can play it on my MS Windows PC, my Ipad and my Andriod phone, the end game content is worthless. There is no incentive to kill the mob bosses, they drop the same gear as anything else. I have played traditional MMO games for 10+ years and I thought I would give this a try, so I rocket to 40 in 2 weeks, now what? Nothing to do, the tiny mobs drop the same stuff as the boss mobs. The boss mobs should drop better gear than the stuff you can buy, IF you want real players that will stick around for years. O, and these bosses are to easy, just have 2 engineers that now to group heal and keep firing. That is not strategy. In real MMO, I have had to use terran to block certain attacks, or have healers out of line of sight so they don't get mana drained, and multiple pets being spawned that need secondary tanking.

Ihavenokills
02-18-2012, 03:30 PM
While this game is impressive, because I can play it on my MS Windows PC, my Ipad and my Andriod phone, the end game content is worthless. There is no incentive to kill the mob bosses, they drop the same gear as anything else. I have played traditional MMO games for 10+ years and I thought I would give this a try, so I rocket to 40 in 2 weeks, now what? Nothing to do, the tiny mobs drop the same stuff as the boss mobs. The boss mobs should drop better gear than the stuff you can buy, IF you want real players that will stick around for years. O, and these bosses are to easy, just have 2 engineers that now to group heal and keep firing. That is not strategy. In real MMO, I have had to use terran to block certain attacks, or have healers out of line of sight so they don't get mana drained, and multiple pets being spawned that need secondary tanking.


if you want replay value i would try pocket legends tbh. SL gets boring once you hit end game since there is hardly any items to choose from than the ones you have now. There are vanities to drop in numa that give you pretty much bank but if your not into grinding for weeks for one of those drops i wouldn't suggest trying it. But SL is still sorta new and sts has been distracted with the making of DL lately so im sure things will get better for SL once thats all done with.