Bronxman2012
11-30-2011, 07:16 PM
Hello, all!
I have been reading several posts on the forum as a way to take a break from coding. Believe it or not, looking at lines of code for hours on end is not as fun as it seems :)
Anyway, I noticed that several people are not happy about the new XP system because of all of their hard work to acquire their coveted levels. However, for those of you who agree with this point of view, I would like to present another perspective.
Any game is only as good as the people who play it. If you ask any developer, they want as many people to play their game as possible. By lowering the XP to ascend to a level, Pocket Legends is more appealing to more people. The result of this is going to be an increase in revenue, which in turn will result in even more areas being created more quickly.
However, to show that the reverse is also true, I would like to point out two examples:
One game in the late 1990s that was popular was a MUD (multi-user dungeon). I'm not going to mention the name of the game, but at any one time, there were hundreds of people playing. There were 100 levels, and on level 101, you ascended from being a mortal to an immortal. At that point, you no longer acquired experience. However, because the leveling system was changed to be aggressive yet achievable, word of mouth spread and new players came in droves (sound familiar?).
Then, a few "experienced" players felt that this was not fair. That their hard-earned XP should be worth more than XP of newbies. Unfortunately, the administrators listened to these players and came up with some goofy reacquisition formula. So, those who joined earlier kept their top-level status, but XP for newer users were downgraded. So, people who were level 101 through the new XP system were now level 30 or 40.
Needless to say, people were incensed, and within a few months, the game had fewer than 10 active people playing at any one time.
Here is my point. The new XP system is fantastic. It is enticing to newer players who want to be part of the Pocket Legends world. More and more people are going to play. As for the veteran players, not only are you the forefathers (and foremothers) of the game, but you also have a plethora of advice and wisdom to offer some of the newer players (such as myself). And when the next campaign is created, you will also be able to level a lot easier.
Just my two cents,
Bronxman
I have been reading several posts on the forum as a way to take a break from coding. Believe it or not, looking at lines of code for hours on end is not as fun as it seems :)
Anyway, I noticed that several people are not happy about the new XP system because of all of their hard work to acquire their coveted levels. However, for those of you who agree with this point of view, I would like to present another perspective.
Any game is only as good as the people who play it. If you ask any developer, they want as many people to play their game as possible. By lowering the XP to ascend to a level, Pocket Legends is more appealing to more people. The result of this is going to be an increase in revenue, which in turn will result in even more areas being created more quickly.
However, to show that the reverse is also true, I would like to point out two examples:
One game in the late 1990s that was popular was a MUD (multi-user dungeon). I'm not going to mention the name of the game, but at any one time, there were hundreds of people playing. There were 100 levels, and on level 101, you ascended from being a mortal to an immortal. At that point, you no longer acquired experience. However, because the leveling system was changed to be aggressive yet achievable, word of mouth spread and new players came in droves (sound familiar?).
Then, a few "experienced" players felt that this was not fair. That their hard-earned XP should be worth more than XP of newbies. Unfortunately, the administrators listened to these players and came up with some goofy reacquisition formula. So, those who joined earlier kept their top-level status, but XP for newer users were downgraded. So, people who were level 101 through the new XP system were now level 30 or 40.
Needless to say, people were incensed, and within a few months, the game had fewer than 10 active people playing at any one time.
Here is my point. The new XP system is fantastic. It is enticing to newer players who want to be part of the Pocket Legends world. More and more people are going to play. As for the veteran players, not only are you the forefathers (and foremothers) of the game, but you also have a plethora of advice and wisdom to offer some of the newer players (such as myself). And when the next campaign is created, you will also be able to level a lot easier.
Just my two cents,
Bronxman