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Remiem
03-05-2019, 12:46 AM
A few years ago, and amazing community member, MoloToha, created and maintained a legendary thread called "List of improvements We'd like to see implemented to Arcane Legends." (https://www.spacetimestudios.com/showthread.php?139166-List-of-improvements-We-d-like-to-see-implemented-to-Arcane-Legends/) Since its creation in 2014 there have been over 200 posts and it continues to be a great resource for the dev team to hear what you want to see next. However, it's gotten a bit big and could use a reset, so--here is the official 2.0 version.


How it Works:


Read the FULL list of suggestions to see if yours is there. I will do my best to keep this 1st post up to date with suggestions added to this thread.
If you find your suggestion listed, click the link and add your 'Thanks' to say 'Yes, I also want this!' Like a vote!
If you can not find your suggestion, post it in a reply below. Please add as much detail as possible. This is for the devs, after all.


Guidelines:


There are no bad suggestions. Let your thanks do the talking, or respond to other suggestions with constructive, positive additions.
If you are requesting a balance fix (Buff/Nerf) please be specific. Buff/Nerf posts without any details will be removed.
When making class specific suggestions, please be specific and please consider the impact on overall game balance.
This is not the best place for requesting the return of old items/vanities. There are, however, some other great threads in Suggestions + Feedback where you can add those suggestions.
Have fun and be creative! We love hearing what you think and working together to make this game great!


OFFICIAL SUGGESTION LIST:
Items will be added here as they are posted below.

Inventory

Mark items as "Favorite" [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2936098&viewfull=1#post2936098) (Implemented)
Marked items to not be deleted, stashed, sold, or used in crafting. [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2936098&viewfull=1#post2936098) (Implemented)
Ability to add items to player mail [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2945362&viewfull=1#post2945362)
Increase cap of Red Raid coins. [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2944980&viewfull=1#post2944980)


Pets

Make icons in the stable smaller to fit more pets on one page. [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2936098&viewfull=1#post2936098) (Implemented)
Increase overall pet speed so that they can keep up with characters and pick up items faster. [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2936100&viewfull=1#post2936100)
Option to choose pet priority between attack and pick up, so pet will first follow your choice and only after will switch to another kind of object. [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2949759&viewfull=1#post2949759)


Gear

Add a 6/6 Arcane Set (with set bonus for PvE) [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2936101&viewfull=1#post2936101)
Gear Transmogrification (Ability to use old gear as vanities) [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2947761&viewfull=1#post2947761)


Auctions/Trade

Get notifications with items in the auction house sell. [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2936100&viewfull=1#post2936100)
Increase gold cap (Suggestion: 999,999,999) [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2936101&viewfull=1#post2936101)


PvE

Return the ability to abandon quests. [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2936100&viewfull=1#post2936100)
Add a UI to suggest things to pursue (such as reaching level cap or buying a piece of spirit gear) or even tracking the progress of achievements. [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2936100&viewfull=1#post2936100)
Add ability to use 5 skills after a certain level (Endgame?) [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2936101&viewfull=1#post2936101)
Add a choice for when auto potion should kick in, such as below 66% health or below 33%. [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2949759&viewfull=1#post2949759)


PvP


Disable awakenings, or add a mode with awakenings disabled. [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2947660&viewfull=1#post2947660)
Advanced matchmaking or ranking system to match players by skill [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2944991&viewfull=1#post2944991)


UI

Showing how much time is left on an effect through their icons, like how skills slowly fill back up as an indication of their cooldown, but the effect's icon drains. [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2936100&viewfull=1#post2936100) (Implemented)
Ability to add spaces to usernames [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2936101&viewfull=1#post2936101)
Add a button to mark all notification as Read. [Link] (https://www.spacetimestudios.com/showthread.php?445583-Remove-all-alerts-button) (Implemented)
Add a "Party Finder" channel to chat. [Link] (https://www.spacetimestudios.com/showthread.php?446504-Partyfinder-Chat)


Mages

Ebon Staff adjustments to better match Mage playstyle. [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2936111&viewfull=1#post2936111)
Curse mastery adjustments. [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2936111&viewfull=1#post2936111)


Misc



Impose a limit on changing IGNs [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2944980&viewfull=1#post2944980)
Add Spirit XP Elixir to Festerfang vendor. [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2944980&viewfull=1#post2944980)

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Philofax
03-05-2019, 12:55 AM
An option to mark items as favourite. Marked items can’t be deleted, stashed, sold. Also can’t be used in crafting.

Change stable grid. Scrolling pets is easier if there are more in a pages view. Icons / pets are very large.

Disable the amount to be sold options when not clarifying the amount is for all items and not each individually.

Thx.

Kaziscate
03-05-2019, 12:58 AM
Here’s a list of suggestions from my “Some Suggestions” post:

1. Showing how much time is left on an effect through their icons, like how skills slowly fill back up as an indication their cooldown, but the effect's icon drains (Example shown in picture)

https://uploads.tapatalk-cdn.com/20190316/891752dc44f6ca3b5251d35989f83b46.jpg

2.Alerts for auction items sold (Mockup below)
https://uploads.tapatalk-cdn.com/20190316/ad8b07e8e5c6e9797404a26b2c2a1184.jpg

3.Buff pet's speed so that they can collect items faster and catch up faster

4.Bring back the ability to abandon quests

5. Make more use of goals button for things like suggesting things to pursue (such as reaching level cap or buying a piece of spirit gear) or even tracking progress of achievements

THE GOLDEN KING
03-05-2019, 12:59 AM
(EDIT) Reread the post and said to add “as much detail as possible” so here it goes!!!

1.) Maximum gold limit of 999,999,999 would be nice.
(EDIT)(Why? Because most vanities and or items have gone beyond the gold limit of 99,999,999 and since some vanities such as yeti set, original jester set have gone up to over 400,000,000 million gold this suggestion should be a must for the game. *bonus* would make trades a lot safer.)
https://uploads.tapatalk-cdn.com/20190314/8a92d90f198a9538614c3dea47fec45a.jpg EXAMPLE PICTURE

2.) 6/6 arcane set would be cool(just a thought not a must)
(EDIT)*set bonus only applies to pve maps and not pvp* if you would like more info about this send me a message for a complete description *picture designs included*https://uploads.tapatalk-cdn.com/20190314/f44653ffcdb8360c6cc51292c851232a.jpg(Warrior Aura)


3.) redesign of old vanities for example; My Demon king (Yeti redesign). vanity/ Brawler basher (brawler vanity redesign) this should be a must for 2019(my opinion). *can provide pics if needed or simply search up “recolors* in General discussion to get the idea of how it would look like.
(BEFORE)*original*
https://uploads.tapatalk-cdn.com/20190314/07210d656d29f5412077f76c4e5100a0.jpg
https://uploads.tapatalk-cdn.com/20190314/5b3258b1d0663f55876813991dd34328.jpg
(AFTER)*Redesign*
https://uploads.tapatalk-cdn.com/20190314/cc8e30981643e572e65fb64c01d5e5a7.jpg
https://uploads.tapatalk-cdn.com/20190314/8321c81b92952ce196a27b975dfb37d6.jpg

4.) 5 Skills instead of the plain 4 would be pretty cool.
(EDIT) since we can only use 4 skills at a time I figured it’s time to upgrade. These *5* skills should only be unlocked once player reaches level 70. (Make more players come endgame)Nothing new just a bonus skill. Instead of having venge,horn of renew, skyward smash, axe throw. You could have juggernaut, venge, axe throw, horn of renew, skyward smash. 5 instead of the old 4.
https://uploads.tapatalk-cdn.com/20190314/55328513a2103da2e515e2051b2da65e.jpg

5.)Having spaces in between names EX; The Golden King instead of Thegoldenking. Last Prophet instead of Lastprophet(not my idea).
*EDIT* would make the names sound a lot cooler than Coolxguy or crazyyycool(examples) would also have a more aesthetic appeal. Can provide PHOTOSHOPPED images of this if needed.
https://uploads.tapatalk-cdn.com/20190314/f757438b3ed1b4cc75cc0ec8cb5ceb03.jpg

6.) Making your own in game title *30 characters long*( player gets to choose the color). That sums up just about everything in my book.
(EDIT)This could either be a leaderboard reward or you devs could make it into a plat purchasable title of 2,000-5,000 plat once or twice a year. Price will be depending on glow/shine of the colors(effects) bling/lightning, etc. Can provide PHOTOSHOPPED images on this as well.

Just suggestions, to maybe think about here n there. Thanks for looking this over.





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Kaziscate
03-05-2019, 01:37 AM
Ebon staff could use a buff. The reflect can do great damage and it can be a great time playing with at times with a more risky play style,but it just doesn’t pair well with mage’s play style of being the effect spamming, DoT dealing, crowd controlling stun machine that it is. Reflect just conflicts too much with sorcerer’s skills (Arcane Shield’s invincibility and any skill that stuns or freezes) and renders the reflect part of the proc as useless. When running with warriors, the reflect is also not that useful when running with them because they are the ones constantly taunting and soaking up all of the damage, not leaving anything for the reflect shield to reflect. The health healing part is meh and could use some tweaking as well. Heres some changes that I think could address some of the Ebon staff’s weaknesses (taken and edited from “Ebon Weapons Discussion”):



1.Change the proc to a period of applying curse to enemies (kinda like how magma’s arcane ability applies DoT to enemies that take damage) OR just apply reflect to all allies
-Addresses warrior taunt issue
-If changing to Curse:
+Keep the damage scaling property that reflect has
+Curse is a bit more appropriate for mages since it's offensive and makes it more unique and more like a mage weapon rather than an enhanced clone of a Warrior weapon
+Enemies take damage when dealing damage to you, or an ally, just like how Curse normally works

2.Compensation for a lack of proc damage when enemies are stunned or you are invincible with a form of guaranteed damage/damage enhancement. Heres a few ways to compensate
-Buffing proc caster’s weapon damage for duration of proc (or just giving caster an int/damage buff)
-Include DoT when enemies take damage from reflect
-Include initial damage on cursing an enemy (If curse replaces reflect)
-Damage when proc begins or expires

3.Buff the proc’s health regen
-It can't keep up with how much damage can be taken constantly.
-Double how much it heals.

Speaking of Curse, Curse mastery could use an overhaul to make Curse a much more desirable skill overall, especially since it’s the most underused mage skill. Just replace the crit debuff with something more useful, such as a DoT, int/damage buff to caster, or a somewhat beefy armor debuff (like 30-40%). If using int/damage buff, I suggest a buff that gets stronger based on how many enemies are cursed. For example, 1 cursed enemy gives 10 int buff and 5 cursed enemies gives 50 int buff. The range of cursing enemies is also too small, so a curse range buff is a must as well.

For buffing Curse itself, it should have initial damage on cursing an enemy (like how Time Shift initially damages an enemy on dropping a clock on them).

Java
03-05-2019, 10:22 AM
1. Guildhall locations, specifically for allied tavern. Either with or without buffs for guild members.

2. An 'Accept All Quests' to make daily quests go faster.



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Korabiv
03-05-2019, 10:22 AM
Buff mages.

One of my ideas is to buff the int stat. Right now strength gives health, int gives mana, and dex gives dodge and crit. Warriors role is to tank so I’m not too conserned about giving them dps, but it would be nice to give mages a little buff. Dodge and mana overall are pretty useless in the long run (both coming from the mage and rogue primary stats), but the difference is rogues get the crit. I suggest give the int stat equal (or maybe slightly less) crit in order to try and make mages competitive again.

Pvp is dominated by rogues and warriors. As we all saw from the temple challenge, mages are far behind on the power level of the other 2 classes. A balanced game is a good game, and this is just one idea to try and bring balance.

slaaayerrr
03-05-2019, 11:33 AM
PC version: move ultimate from button "6" to button "R" please

Kaziscate
03-05-2019, 11:35 AM
PC version: move ultimate from button "6" to button "R" please

How about making all of the PC controls remappable? I'd like to use numpad for skills instad of an extra way of moving. :P

While we're on the topic of controls, hotkey for pet menu.

slaaayerrr
03-05-2019, 11:51 AM
How about making all of the PC controls remappable? I'd like to use numpad for skills instad of an extra way of moving. :P

While we're on the topic of controls, hotkey for pet menu.

sounds like too much work for sts :D move one button to another - easier..

Thewolfbull
03-05-2019, 02:05 PM
-Option to turn off artifacts/arc ring/pet/vanity and other auras
-Option to disable xp gain on pet
-Let pets gain xp from quests
-Another mausoleum like map
-No more raids

soon
03-05-2019, 03:27 PM
175871

Skip All in the chests. There's nothing I want to see in these Awakening Gem.

Korabiv
03-05-2019, 04:55 PM
I would like to see a “fast level” system added. Similar to the somberholt vendor, their could be a vendor that sells non tradeable xp packs only to those who are at the current level cap. This would allow people to level their other classes without having to redo the insane grind to hit the cap, while at the same time it would still require one of your chars to hit the cap the legitament way. Ex: for this cap, as soon as my mage hit level 71, I could buy 5k xp packs for 5k gold, stash them, and level up my war to level 71 using these packs.

Leveling is arguably the most boring and tedious part of the game and this would take away that negative part of having to grind on all your chars.

Majin
03-06-2019, 05:13 AM
I have posted few improvement ideas multiple times, among which point 1) is done.

1) Bring back Remi
2) Let old but awesome looking low lvl armour like lvl 41 imbude set etc be converted in vanities.
3) Bring Back Kraken mines
4) Buff or re-create kraag arena
5) Decrease the minimum lvl requirements for Hardcore mode to 61-66.
6) Add something very rare but lootable which can revive our other dead HC toon. Like 100 diamond/HC ankh for 1 revive.
7) opposite gender looks for classes eg tux for rouge and facial vanities or plastic surgery by fat lady in windmore and kyles.
8) A housing item basically a painting which on interaction, shows how the house owner looks , i.e. inspect screen. (Harry potter mode painting ) ;)

HumanRace
03-06-2019, 09:52 AM
I've had this idea for a while but I don't know what you opinions are on it all.

Many guilds don't really do much to help each other out or run things together which is quite upsetting. I was thinking of Guild Leveling or something. Similar to Spirit levelling but the only way to level guild is through quests. Whether they're daily, weekly or repeatedly. Every level will grant some permanent bonus such as increased speed, damage, luck, faster crafting time etc. or maybe every few levels. Maybe open a guild storage/store when you're on level 40 or something.

Please comment what you think and add ideas. I feel it will be great to implement such things like this that bring us together and not just everyone doing their own thing.

Sent from my Redmi Note 5 using Tapatalk

Deletus
03-11-2019, 10:00 PM
Hi its me again :)
my suggestions:
add new skills: Shadow clones for rogs, Avatar Rage (all element Impact) for mage, Demon Takeover (transform into demon) for warrior.
something like that it would be cool [emoji33]

New Zodiac Vanity: Gold sets from spendsalot, Zodiac meaning Cancer, Scorpio, Virgo etc.

Hide Vanity or Add extra Slot for helm, armor and back Vanity. Example: i want to equip dank stunk vanity set but i love cryostar set aura.
can we use two same weapon vanities but different style.



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Alghost
03-11-2019, 10:35 PM
Hi its me again :)
my suggestions:
Hide Vanity or Add extra Slot for helm, armor and back Vanity. Example: i want to equip dank stunk vanity set but i love cryostar set aura.
can we use two same weapon vanities but different style.



Sent from my SM-G360H using Tapatalk
Vanity customization would be awesome!!
+1 get to choose our own vanity
Change the color
Add effects
Add aura
Add name. Man I really want to see this!! Come one sts this could be AL’s gift of the year man!!

Holygraghmm
03-11-2019, 11:54 PM
Hey reminem I need your assistance and it's a private matter please check your inbox

Kjeldran
03-12-2019, 04:44 AM
A Map Skills loadout option in the Map Skills tab.

Kjeldran
03-12-2019, 07:53 AM
Another small enhancement suggestions for the hotbar, currently the hotbar is positioned horizontally which obstructs the view in the gameplay window as shown. Are you able to give an OPACITY option to the hotbar so it will be less intrusive?

176104


Thanks

Avaree
03-12-2019, 12:32 PM
The imbalance of PvP items has made PvP rooms empty. Roughly 10 top players play. Many other players DF.

Why not do a token system reward?
Tokens can be earned by winning matches.
Tokens could be used to buy special PvP gear.


A PvP vendor could sell pvp items:

AB (account bound) that would be superior to normal gear but equal to other vendor gear, and could be used only in a certain "special" PvP room.
Maybe add some never seen before vanities that are AB in the vendor too.

Awakening System:
Limit the awakening values E.g. max armor % can be 2 per slot, not 5 like now.

IF there is a type of system reward of tokens, it could attracted more players, limiting the room for dummy farmers, bringing pvp active again at end game.

Link to original thread with additional comments:

PvP System Reward (https://www.spacetimestudios.com/showthread.php?440000-PvP-System-Reward)

HumanRace
03-12-2019, 12:41 PM
Another small enhancement suggestions for the hotbar, currently the hotbar is positioned horizontally which obstructs the view in the gameplay window as shown. Are you able to give an OPACITY option to the hotbar so it will be less intrusive?

176104


ThanksDoesn't take much to minimise it and expand again

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Avaree
03-12-2019, 12:42 PM
Could we please see some GH furnishings be purchased with tags, various campaign coins, teeths, planar frags, and or gold.

Thank you in advance,
Avaree

HumanRace
03-12-2019, 12:44 PM
Could we please see some GH furnishings be purchased with tags, various campaign coins, teeths, planar frags, and or gold.

Thank you in advance,
AvareeThat's something I would like to see [emoji2][emoji2]

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stiugin
03-12-2019, 01:16 PM
it would be great if items can be liquidated simultaneously

Pxoo
03-12-2019, 02:18 PM
The imbalance of PvP items has made PvP rooms empty. Roughly 10 top players play. Many other players DF.

Why not do a token system reward?
Tokens can be earned by winning matches.
Tokens could be used to buy special PvP gear.


A PvP vendor could sell pvp items:

AB (account bound) that would be superior to normal gear but equal to other vendor gear, and could be used only in a certain "special" PvP room.
Maybe add some never seen before vanities that are AB in the vendor too.

Awakening System:
Limit the awakening values E.g. max armor % can be 2 per slot, not 5 like now.

IF there is a type of system reward of tokens, it could attracted more players, limiting the room for dummy farmers, bringing pvp active again at end game.

Link to original thread with additional comments:

PvP System Reward (https://www.spacetimestudios.com/showthread.php?440000-PvP-System-Reward)An amazing idea. :D

Gesendet von meinem SM-G950F mit Tapatalk

Kjeldran
03-13-2019, 02:07 AM
No, because I use the hotbar quite actively during gameplay, switching between options during a map play.


Doesn't take much to minimise it and expand again

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HumanRace
03-13-2019, 03:31 AM
No, because I use the hotbar quite actively during gameplay, switching between options during a map play.You're not the only one... I use it actively and have no issue with it.

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Kjeldran
03-13-2019, 04:12 AM
well that's you. anyway is a suggestion for improvement, I don't see the issue making a suggestion here.

Flamesofanger
03-15-2019, 11:04 AM
Please Remiem, i suggest you check these threads i've linked down below! It'll be worth your time! they're all short n' sweet and really interesting idea's!

Thank you. :)


https://www.spacetimestudios.com/showthread.php?444324-New!-Treasure-rooms-cross-path-ways-mechanic-system-Discussion-of-the-AL-app

https://www.spacetimestudios.com/showthread.php?437978-FeedBack-What-would-you-like-to-see-added-to-the-AL-2019-Expansion

https://www.spacetimestudios.com/showthread.php?435853-NEW!-The-Ancient-Caves-of-Destiny!!-New-Companion-Fusion-Transformation!!

https://www.spacetimestudios.com/showthread.php?434725-New-The-Arcane-Academy-of-Legends!-Escape-death-in-Hardcore-mode!

https://www.spacetimestudios.com/showthread.php?431540-New-The-Adventures-of-the-arcane-mayhem-legends!-Comic-Series-1

https://www.spacetimestudios.com/showthread.php?429740-New!-The-Daily-Reward-Chest-System!-Special-tasks-to-accomplish!-)

https://www.spacetimestudios.com/showthread.php?427814-New-The-ultimate-arlorian-PvP-battlegrounds-Tier-Rewards-System!-amp-Leader-role!

https://www.spacetimestudios.com/showthread.php?424306-Ladies-and-gentlemen-what-do-you-think-of-this-vanity-design-Yay-or-nah-)

https://www.spacetimestudios.com/showthread.php?424585-The-arlorian-festive-carnival-and-the-music-concert-stars-events!-Your-thoughts-D

https://www.spacetimestudios.com/showthread.php?419716-What-do-you-guys-think-of-this-vanity-set-Should-this-be-in-the-game

https://www.spacetimestudios.com/showthread.php?418366-What-if-this-was-a-thing-in-arcane-legends-Let-me-know-what-you-guys-think!

https://www.spacetimestudios.com/showthread.php?413658-New-Ideas-for-the-upcoming-expansion!

Kairihearts
03-15-2019, 09:51 PM
Please God no more recoloured lb vanity's that's all I ask :)

leeelooo
03-16-2019, 12:11 PM
Please make a separate inventory with 500 slots for vanities.

My vanites take up 85% of my inventory and that's with no duplicates(I keep duplicate vanities on alts), I also keep all my banners in banner holders in my tavern so with al my banners in my inventory it would take up more than 100% space

Scll
03-20-2019, 05:12 AM
My suggestion to make the game alive is pls no more recolor Stuff

Kaziscate
03-20-2019, 02:30 PM
1. World Map suggestions (See example picture):
-Fast travel to dungeons located in towns through world map (such as Kraag Tombs in Kraag, Kraken Mines via Dragon's Jewel, and Planar Tombs in Shuyal)
+Planar arena probably should appear only when selecting Kraag via Elite Map, but I included it in the picture anyways to give a better idea
-Show possible loot for dungeons, like how possible loot is shown in crates

https://uploads.tapatalk-cdn.com/20190330/10011f0aa4d848c607bbcb24ec594f77.jpg

2.Setting to toggle messages that pop up on screen
-Items, Messages, Platinum, Quests, Achievements, and Loot have their own setting to toggle, similar to alerts
-These messages still appear in chatbox

3.Add Red Raid Coin kits, Gold Chest, and Festerfang raid elixirs (like Dreamscape Raid) to Red Raid coin vendor because red raid tokens seem pretty useless after you have all of the gear.
-Has same elixirs as Dreamscape raid, but works for Festerfang raids
-Include hunter elixirs for raid bosses
+Separate hunter elixirs for Orrick and Hydra (Fly Lord Hunter Elixir and Hydra Hunter Elixir)
+Increases chance of set and arcane gear
+Costs 12 Tokens
+Lasts 10 minutes

PatD
03-21-2019, 01:17 PM
what would ease our life a lot is being able to sort friend, by level, by class etc

or even better being able to have extra tab to customize friend list, example: mauso friend, esg friend, best friend etc

Thank you :)

Flamesofanger
03-21-2019, 04:38 PM
Remiem, i also highly recommend you to check this thread out! It's very very helpful for the future of the new generation of players!

Thank you! ^_^

https://www.spacetimestudios.com/showthread.php?431062-Early-Game-Experience-Feedback-Request

PostNoob
03-21-2019, 08:56 PM
Game list- we can see the list of available maps to join, number of players/ lvl. Just how pocket legends has it(had? Havent logged on it in loong time)

Make guild furnish slots tradeable.

Opening of multiple pets of the same type.

Guild bulletin board-where we can write a few things for the guild.

Update the crate token vendor, sooo outdated.

More intuitive in game tips for new players

Oakmaiden
03-22-2019, 08:33 PM
Move this entire section to just above Forums Announcements, so maybe more ppl will find it, use it and stop posting in general section! XD

Marosok
03-24-2019, 02:15 PM
I would like to see:
new map to farm gold or gold farming back to lvl 71 Elite Raid maps (Elite southern gates gold drop system),
remap button when kill boss,
info about best loot instead of best time for each elite map,
sorted friends by class like PatD said,
Hold The Line new raid for 8p. (waves of mobs trying to destroy 3 gates on 3 levels, while players need to defend them. 15 waves of mobs, when all 3 gates remain, 3 bosses appear, when 2 gates remain, 2 bosses appear, when 1 gate remain, 1 boss appear. All bosses drop gold. Killed players respawn old way, but on the other side opposite from gate.) I would play this all day long. :D

will0
03-25-2019, 12:57 AM
Mage Skills -

1.Arctic Shatter - Frozen patch it should be bigger in size and pulls enemies in like Thog AA like random patches, in big pve maps small pool of ice patch cant stun or hold the large incoming number of mobs like Maus or Festerfang or ESG.
2.Lightning AOE - Should have more higher frequency to happen AOE damage in PVE in % and should have chance to stun rather than using an upgrade skill.
3.Mastery skill shield - This mastery no mages uses it, i am not sure what can be done here perhaps a reflect skill like ebon for mages who doesn't own Ebon Staff....


Platinum Store:
Some more exclusive eggs or hatched form for sale i.e rather than the same mythic pets
1.Zhulong
2.Heroic Mishi / Sameal
3.Heroic Magma
4.Heroic Oconi
5. SNS / Nekro

etc....

Bundlos
03-25-2019, 01:41 AM
Copy pasting some stuff from a thread I made previously:

1) Would love to see an increase to the currency cap of Red Raid Coins as the current cap is 12 and looted coins simply waste away.
2) It would be nice if a limit could be imposed to changing IGN's as scammers frequently use this name change option to get away.

Would also like to see things like spirit xp elixir added to festerfang vendor (that can be purchased with both plat (tradeable) and with murkstones (non-tradeable)

Jairus980
03-25-2019, 02:53 AM
The imbalance of PvP items has made PvP rooms empty. Roughly 10 top players play. Many other players DF.

Why not do a token system reward?
Tokens can be earned by winning matches.
Tokens could be used to buy special PvP gear.


A PvP vendor could sell pvp items:

AB (account bound) that would be superior to normal gear but equal to other vendor gear, and could be used only in a certain "special" PvP room.
Maybe add some never seen before vanities that are AB in the vendor too.

Awakening System:
Limit the awakening values E.g. max armor % can be 2 per slot, not 5 like now.

IF there is a type of system reward of tokens, it could attracted more players, limiting the room for dummy farmers, bringing pvp active again at end game.

Link to original thread with additional comments:

PvP System Reward (https://www.spacetimestudios.com/showthread.php?440000-PvP-System-Reward)


Add rank mode in pvp. Higher rank will compete skilled players, so that top players don't have to farm kills from low rank players and can fix boting players

Kaziscate
03-25-2019, 04:10 AM
3.Mastery skill shield - This mastery no mages uses it, i am not sure what can be done here perhaps a reflect skill like ebon for mages who doesn't own Ebon Staff....

I could see the mastery changing to something like an armor buff or an additional and small increase to damage reduction.

On the topic of shields, I don't think mages use Grand Protection because it's a waste of extra potential damage and there is Cottonkill, which can do a similar thing. Maybe reflect could be used for this ultimate with some damage reduction?

will0
03-25-2019, 07:01 PM
I could see the mastery changing to something like an armor buff or an additional and small increase to damage reduction.

On the topic of shields, I don't think mages use Grand Protection because it's a waste of extra potential damage and there is Cottonkill, which can do a similar thing. Maybe reflect could be used for this ultimate with some damage reduction?

yes grand protection is not a useful skill and should be change.

HumanRace
03-25-2019, 07:32 PM
yes grand protection is not a useful skill and should be change.Yes but can't really use reflect as it will make ebon less useful for PvP.

Sent from my Phone 2 using Tapatalk

Kaziscate
03-25-2019, 08:57 PM
Yes but can't really use reflect as it will make ebon less useful for PvP.

Sent from my Phone 2 using Tapatalk

Because of how reflect works, Grand Protection makes reflect useless. An additional reflect shouldn't make ebon's reflect any weaker, unless it doesn't stack. Reflecting isn't really that fitting for mages though since mages stun a lot and aren't meant for tanking. Instead of reflect, enemies that hit the shield could recieve a debuff or the ultimate can provide a movement buff. I think the other defensive ultimates should take a look at as well since they have the lowest use rate when compared to other ultimates because they lack utility/offensive capabilities. Medicinal Herb could give a damage buff and Immortal could give a buff to movement speed or be immune to all debuffs.

HumanRace
03-26-2019, 03:35 AM
I would like to see impr to the House's Mail System. Like we can attach items to it and to collect it. You just click the attachment's icon. It's annoying to having people in different timezones looking after gear etc. And needing to be online at same time.

Sent from my Phone 2 using Tapatalk

Flamesofanger
03-28-2019, 09:05 PM
Hey remiem, i suggest you also check this thread out! Thank you and have a wonderful day ^_^

https://www.spacetimestudios.com/showthread.php?445476-New!-Super-Elite-Map-Elemental-gear-enhancements!&p=2946341#post2946341

THE GOLDEN KING
04-01-2019, 01:20 PM
Any chance on disabling awakened gear in PvP? So it could revive a bit? That’s all I ask. I’m pretty sure a lot of players would agree with this, keep awakened gear for PVE but not PVP. Thanks.


Sent from my iPhone using Tapatalk

marzeg
04-01-2019, 04:48 PM
I have posted few improvement ideas multiple times, among which point 1) is done.

1) Bring back Remi
2) Let old but awesome looking low lvl armour like lvl 41 imbude set etc be converted in vanities.
3) Bring Back Kraken mines
4) Buff or re-create kraag arena
5) Decrease the minimum lvl requirements for Hardcore mode to 61-66.
6) Add something very rare but lootable which can revive our other dead HC toon. Like 100 diamond/HC ankh for 1 revive.
7) opposite gender looks for classes eg tux for rouge and facial vanities or plastic surgery by fat lady in windmore and kyles.
8) A housing item basically a painting which on interaction, shows how the house owner looks , i.e. inspect screen. (Harry potter mode painting ) ;)

What about letting all equipment become able to turn into vanities? Like how we're able to do with some arcane weapons. Maybe have a recipe scroll that's a rare item. But we could essentially use this scroll to turn any equipment gear into a wearable vanity.

marzeg
04-01-2019, 05:04 PM
And also, I second the idea of implementing more levels for the maus. Perhaps up to 9 or 10?.

And as far for mapping ideas instead of having maps branch off and lead into a Dead end with a teleporter why not have maps that split into their own separate path but eventually lead back into the same destination?
Here's an idea.

176625

176626

And for Raids, this mapping idea could be very fun especially if you guys add more maps or events that would allow more than 4 plays to join.

and maus 10 idea.
if they ever go this far..XD
176627

HumanRace
04-01-2019, 06:42 PM
Any chance on disabling awakened gear in PvP? So it could revive a bit? That’s all I ask. I’m pretty sure a lot of players would agree with this, keep awakened gear for PVE but not PVP. Thanks.


Sent from my iPhone using TapatalkEveryone who spent 100mil+ on PvP gear would be insanely annoyed if this happened. Many may even quit. Not a great idea to do this. Nice suggestion though.

Sent from my Phone 2 using Tapatalk

Alghost
04-01-2019, 06:47 PM
Everyone who spent 100mil+ on PvP gear would be insanely annoyed if this happened. Many may even quit. Not a great idea to do this. Nice suggestion though.

Sent from my Phone 2 using Tapatalkive had my fair share of elite awakening gems, I spend a total of 24m on them and I wouldn’t mind them being disabled for if that meant it would revive pvp. Losing a small amount of players would a small price to pay if it were to bring back hundreds of old players back into the game.

HumanRace
04-01-2019, 07:00 PM
ive had my fair share of elite awakening gems, I spend a total of 24m on them and I wouldn’t mind them being disabled for if that meant it would revive pvp. Losing a small amount of players would a small price to pay if it were to bring back hundreds of old players back into the game.Awakening can actually even out the fairness, I see some lvl 66 taint gear, op awakes have same (or better) stats than it would 71 taint set that isn't awakened. Awakening isn't much of an issue in my honest opinion.

Sent from my Phone 2 using Tapatalk

Slamdk
04-07-2019, 05:16 AM
1) add an option to choose pet priority between attack and pick up, so pet will first follow your choice and only after will switch to other kind of object

2) add a choice for when auto potion should kick in, actually it’s when you went under 66%, maybe have the possibility to choose 33% also. In some maps 66% limit only became a waste of potions and don’t give enough time to use skills.

kirmor
04-08-2019, 08:34 AM
I can see that developers started to augment game with sweet improvements. This leaned me towards putting my word there. My suggestion is that this game needs Unicode. I understand that cussing can't be regulated that way but on the other hand a lot of people get muted because some words in other languages have the same phonation as English bad words, since typing the word becomes complicated.

Gaprisha
04-08-2019, 04:55 PM
Any chance on disabling awakened gear in PvP? So it could revive a bit? That’s all I ask. I’m pretty sure a lot of players would agree with this, keep awakened gear for PVE but not PVP. Thanks.


Sent from my iPhone using Tapatalk


Everyone who spent 100mil+ on PvP gear would be insanely annoyed if this happened. Many may even quit. Not a great idea to do this. Nice suggestion though.

Sent from my Phone 2 using Tapatalk


ive had my fair share of elite awakening gems, I spend a total of 24m on them and I wouldn’t mind them being disabled for if that meant it would revive pvp. Losing a small amount of players would a small price to pay if it were to bring back hundreds of old players back into the game.

Disablling awakens in all pvp maps is just going backwards imo. Be it whether it will revive pvp (which I highly doubt) or not.

Instead I suggest a seperate new pvp map that disables awakenings once you enter.
If not then maybe one of the current pvp maps can have it disabled like maybe the TDM: Trulle's Forest. We hardly ever use all of them at once anyway.

Zhaorabeos
04-09-2019, 05:08 AM
And another sugestion,please dont nerf dragon hunter staff!ty

wowdah
04-09-2019, 08:05 PM
All of these: https://www.spacetimestudios.com/showthread.php?421553-Several-Detailed-Ideas-That-Would-Make-AL-More-Enjoyable

Some are already implemented.

Kaziscate
04-11-2019, 10:35 AM
Would like to see to see miscellaneous stats displayed where character stats are. This could be displayed either by having the character stats scroll or be a page format. Miscellaneous stats would be:
-Luck
-Gold Loot
-Movement Speed
-Boss Damage
-Elite Damage
-Mana Ignore
-Taunt Chance
-XP Bonus
-Haste

Would also like to see total awakening stats, like showing total gold loot % from awakening.

Pxoo
04-12-2019, 02:52 PM
Another thing I'd like is to be able to see that an item which is a belt for example is portrayed as a belt when it drops and not shown as armor. not sure if it's the same with artifacts, never dropped one [emoji28]
i hope you understand what i mean

Gesendet von meinem SM-G950F mit Tapatalk

Hlts
04-22-2019, 11:34 PM
- I think you should add an option to re-egg our pet and make them only stashable so we dont have to buy 1294938 times the same pet for all our toons and so we can concentrate on stuff or things more expensive. This re-egg option would cost something 250 story token ( so we cant re-egg every second ) and the pet will get the same level as the character you open on ( example your character is level 15 so the pet is level 15 too ).

- more pvp event, at the fact pvp is almost dead at all levels you should make it more popular again and do some event pvp like you did in the past.

- make a youtuber partnership with arcane legend's youtubers, something like let them beta test news things ur adding to the game and sponsor them for they make more video and so they can atract new ppls

Thats all for me :)

THE GOLDEN KING
04-25-2019, 07:32 PM
New suggestion! Make already *EXISTING* auras purchasable by plat!

EXAMPLE:
Maul of ollerus Proc aura 6.6k plat
Elon bulwark proc aura 1.8k plat
Magma sword proc aura 999 plat
4/4 glintstone aura 3.6k plat
Arcane ring aura 1.8k plat
Para glow 2.2k plat
6/6 mireguard aura 3k plat
Kershal proc aura 2.8k plat
My prices are based on look, color, size, and detail of the aura.
(YOU SHOULD ONLY BE ABLE TO WEAR ONE AT A TIME)*separate section under back packs named “aura”*.

To prevent value manipulation make them *Non-Tradable* (ONLY).

*THESE AURAS SHOULD BE SLIGHTLY DARKER/LIGHTER THAN THE ORIGINALS SO PEOPLE CAN KNOW WHICH ONES ARE PLAIN AURAS AND WHICH AREN’T*
Kinda Like thishttps://uploads.tapatalk-cdn.com/20190426/7bc90adc9b77af13a226c47b23e27b29.jpg
https://uploads.tapatalk-cdn.com/20190426/a81016ebf75080a5f71197cc87c4af06.jpg bad pics but you get the idea
https://uploads.tapatalk-cdn.com/20190426/e9463446215447b641af1e34a8506b5e.jpg(BLACK FLAMED MAUL :D)



Sent from my iPhone using Tapatalk

Wrongerhook
04-26-2019, 02:42 AM
Increase the drop rate of undead vial drops from arena, as its almost impossible to loot a vial even with 200+ chests

Marosok
04-28-2019, 12:54 PM
- Allow PvE kills count in Elite Southern Gates (Esg)? I mean, it is very active map, and im at 340k PvE kills i had in January. *Note: i play Esg everyday.
- Set fixed amount of mobs kills needed to spawn bosses for solo, 2, 3 or full parties runs.

Thanks.

woxxo
04-28-2019, 01:33 PM
I support the count of deaths in esg.

slaaayerrr
04-28-2019, 02:01 PM
- Set fixed amount of mobs kills needed to spawn bosses for solo, 2, 3 or full parties runs.


i'm sure this is just bug about worms :D every worm counts as 4 killed mobs (so if its killed 1 big and 3 small worms - it counts as 16 mobs if all 4 players were near), "fixed amount" will mean that u will need to kill more than u usually do in full pt

MrAYRTON95
04-28-2019, 02:08 PM
I would like to improve the idea of the other user a little (mail system of the house).
+ My edition would be this:
-The idea of sending items by mail from home to another house with its respective price.
• Add: Choose claim time for the other person -> 1-3 days maximum.
Example:
[[Send mail]]
- For: 'Player'
* [items] [price] [2 days] *
• I hope you keep it in mind, this would save time for buying and selling in the forum since sometimes we have different schedules.
PS: I hope you understand, I used a translator :), thanks.

Fwxe
04-28-2019, 02:13 PM
1) add an option to choose pet priority between attack and pick up, so pet will first follow your choice and only after will switch to other kind of object

2) add a choice for when auto potion should kick in, actually it’s when you went under 66%, maybe have the possibility to choose 33% also. In some maps 66% limit only became a waste of potions and don’t give enough time to use skills.++

SM-A800F cihazımdan Tapatalk kullanılarak gönderildi

woxxo
04-28-2019, 08:17 PM
I would like to improve the idea of the other user a little (mail system of the house).
+ My edition would be this:
-The idea of sending items by mail from home to another house with its respective price.
• Add: Choose claim time for the other person -> 1-3 days maximum.
Example:
[[Send mail]]
- For: 'Player'
* [items] [price] [2 days] *
• I hope you keep it in mind, this would save time for buying and selling in the forum since sometimes we have different schedules.
PS: I hope you understand, I used a translator :), thanks.
I support this :tiger:

Philofax
04-29-2019, 09:03 AM
Game GFX / SFX enable-disable Option.

Since a lot of us are playing on rather small screens and / or not HighEnd Entertainment Gear,
an Option to disable Aura, Effects, and all other visual Effects would be great.

Of course, the ideas mentioned above, with more and more purchasable auras are a valid wishes,
it should not ruin other players experience and so a user chosen amount of graphic overflow to
ones cerebral cortex would be nice.

it is nice and sometimes interesting to see auras and artifacts effects but when playing in maus or
any map with a load of mobs, it is just annoying when i am unable to spot my own toon.

also this green spinning ball (no idea where the origin ist) annoys a lot when farming energy ;)

so an option to allow players to choose if they want to get all the visual enhancement or not, would
be a nice thing. dunno if this would also increase my battery life .. which would be fantastic.

thanks for the improvements so far. it makes even more fun to play when the quality of life updates
are coming in as they were requested by the community.

onechie
04-29-2019, 11:17 AM
i suggest

1) add a voice chat on pvp or while on dungeons

2) add search bar on friends list and guild members list

3) class reworks / redesign

Uiss
04-29-2019, 06:40 PM
I do not know if anyone has mentioned it here but I have a suggestion. Putting a search box in the friendlist and guild would help a lot who has the extensive list, thank you already.

Kaziscate
04-29-2019, 09:57 PM
Just gonna borrow some combat ideas from PL that would be nice to have in AL:

1.Choosing which enemy to target
-Attacking when no enemy is targeted targets and attacks the nearest enemy

2.Auto weapon attack (can be toggled in settings)
-Holding down weapon attack button interrupts auto attack and charges weapon
-Makes spamming low cool down skills while Energize is active much easier

3.Character always faces targeted enemy when attacking and moving at the same time
-This would make close range weapons, such as staffs, daggers, and warrior weapons, feel much better to use and not force players to stand still in order for weapons to deal damage. Standing still doesn't make combat that fun.

Flamesofanger
04-30-2019, 05:49 PM
How about the next expansion introduces unique products for monetization, such as "Crafting" or "Ranks"

1. Like for example every time you level up a certain cap, and do a certain amount of quests,

your rank goes up and you gain a random (Account Bound) reward locked behind a timer, to prevent abuse.

2. Or maybe you buy special crafting materials to craft unique pet's or key's to premium room's, while regular players get regular rooms, with chance to enter a premium room???

3. Why not a daily rewards road map?? if you Log-In for 31 consecutive day's you get the "Ultimate" reward? (That is Account Bound)

The rest of the 30 days are regular rewards like for example:

.Common Locked (Day1-Day7): Account bound, exclusive item's, that can be liquidated for a unique currency for each characters.

.Rare Locked(Day8-Day15): Account bound, exclusive crafting materials for unique items & premium items like Elite awakening gems.

.Epic Locked (Day31): Account bound, exclusive currency/XP chests with random XP amount dropping/Special mythic-arcane pet that can only be obtained from these exclusive chests)

-------------------------------------------------------------------------------------------------------

I've seen so many game's with a schedule of daily rewards that you obtain if you log in for consecutive days, why doesn't AL have this?

It would really benefit the next generations of players.

Slamdk
05-01-2019, 01:06 AM
...
1) Would love to see an increase to the currency cap of Red Raid Coins as the current cap is 12 and looted coins simply waste away.
...

+1 to this, i would also add to make items bought with red raid coins stashable, so we can improve our secondary pgs just like it was with planar pendant.

Others suggestions i would like to make:
1) review critical shot and quickness skills. Since awakenings came into the game these passives lost any means. Spend 5 point to get 5% movement speed is a lot and it only give a value worth half an awakening. I suggest to raise critical shot to 1% each point (total 5%) and quickness to 5% each point (total 25%)

2) make house shared between all pgs on the same account, it doesn’t seem right to left some of mine’s little ones out in the open without a roof on their heads [emoji12]
Jokes aside we can already craft deed and locations and move it through stash but it’s a waste of time doing it each time. You could make it shared and in exchange once opened we can’t craft it back into deed anymore just like when we open a pet egg. System will automatically craft a deed only when opening an higher grade house to improve our current one (example i have a lodge and open a tavern i’ll find lodge deed in inventory)

Flamesofanger
05-01-2019, 05:49 AM
3. Why not a daily rewards road map?? if you Log-In for 31 consecutive day's you get the "Ultimate" reward? (That is Account Bound)

The rest of the 30 days are regular rewards like for example:

.Common Locked (Day1-Day7): Account bound, exclusive item's, that can be liquidated for a unique currency for each characters.

.Rare Locked(Day8-Day15): Account bound, exclusive crafting materials for unique items & premium items like Elite awakening gems.

.Epic Locked (Day31): Account bound, exclusive currency/XP chests with random XP amount dropping/Special mythic-arcane pet that can only be obtained from these exclusive chests)

-------------------------------------------------------------------------------------------------------

I've seen so many game's with a schedule of daily rewards that you obtain if you log in for consecutive days, why doesn't AL have this?

It would really benefit the next generations of players.

This is the type of Daily rewards road map system i'm talking about. Have a look.

177194

Flamesofanger
05-01-2019, 02:49 PM
Did hold a small survey today.

These pictures speak for themselves.

177206
177207
177208
177209
177210

THE GOLDEN KING
05-05-2019, 12:58 AM
Did hold a small survey today.

These pictures speak for themselves.

177206
177207
177208
177209
177210

Agreed!!! Pvp level 10-14, 27, 33, 36-39, 41-43-46. Were the most fun. Especially level 41 and level 10. Wish we could have those days back. But I think it’s a bit too late since the level gap is too far apart! Tbh they should have done a new level gap every 2 years(in my opinion).


Sent from my iPhone using Tapatalk

Flamesofanger
05-07-2019, 08:00 AM
I will post this one last time, i hope changes happen. i am rooting for sts' success.

You guys have given me a lot of fond memories.


1. Why not add super easy achievements for beginners, with bound vanities/pets? It'll really motivate new players in the long run.

2. Why not bound XP chests from achievements for new players? Samples have strong impact on costumers.

3. Why not make a special event in kraken mines that drops eggs and reborn watch lockeds [Mythic] versions in Kraken mines as a special event?

4. Or add a locked that ONLY drops in kraken mines? Even i myself in endgame, don't find many options to make gold. Hard to enjoy with no goals.

5. Why not advertise the game on social media? i always see super cheap candy crush clones being promoted....

Take the risk. You guys might make good profits.

avaunt
05-07-2019, 11:41 PM
nice

Sent from my vivo 1718 using Tapatalk

Willl
05-09-2019, 12:38 PM
Return of PVP leaderbords


Ok we know this topic have been discussed for over and over, and most of times it ended bad..Here there's my idea but I also count on your opinion trying to make it more possible and fair for everyone.

Seasonal leaderbords for tdm - blood beach. class based Warrior-Mage-Rogue.

All old players know that the reason why those lb (ctf, tdm..) got deleted it's cause the rewards were gained mostly from dummy farmers.

This is my idea.

Season refresh monthly (just like hydra and orrick raid)
Class based: top 50 mage / top 50 rogue / top 50 warriors
Level required: CAPPED players only (atm 71) --> any kill done below lv 70 will not be counted for lb (to avoid any dummy farmer winner)
Map where kills will be counted: blood beach (to avoid any dummy farmer winner)

Rewards:
top 50 for each class: skull badge (refresh monthly)
top 25 for each class: skull badge (refresh monthly) + 250k gold
top 10 for each class: skull badge (refresh monthly) + 500k gold
top 1 for each class: skull badge (refresh monthly) + 500k gold + banner (bound account, not stashble, not tradeble) or/and blue coloured name ---> refresh monthly)

Do you think the idea is nice?
Do you think those rules will prevent anyone from dummy farm?
Do you think the rewards are fair?
Do you have any adjustment to make on it to make it more enjoyable, fair, or easier to create this system for devs?

Please lets stick to thread topic let's not go into pvp fights XD

Have a nice day

leeelooo
05-10-2019, 11:49 AM
A separate inventory for vanities like how furnishings and craftable materials have their own inventory. I already mentioned this once but it seem suggestions aren't being added to the list on the front page so I'm mentioning it again.

Goodaxe
05-10-2019, 04:35 PM
stack of things for exchanges and storage. immediately store stack without doing a million clicks)

Kaziscate
05-10-2019, 05:03 PM
stack of things for exchanges and storage. immediately store stack without doing a million clicks)

You can store or withdraw stacks by holding down the store or take button.

Goodaxe
05-10-2019, 05:27 PM
thank you so much

Badzauberer
05-14-2019, 10:31 AM
i would love if sts remove all elix aura in the game we alrdy can see the player buff so we can have more aura on vanities or arcane items which deserve aura for its exclusiveness.
and also if theres no problem with it... and pls also remove useless item auras(items that is used wasnt for the aura) like eloia bow, dragon bone dagger, magmatic weapons etc.

zheirine
05-15-2019, 11:26 AM
Can you please remove permanent banned accts with 3 letter names. So we can use it as ign's again. Thanks [emoji4]

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Crosified as Cros
05-15-2019, 07:52 PM
-Would be really awsome to change rogue's Skill the bomb, entangle trap, its pretty useless and not very fond of..only very few players ue this skill since its bad for events and other fast runs, it would be more awsome if it is change for flanking enemies or bruising with enemies that has great damage or effect other heroes abilities is pretty usefull like warriors hooks, windmill, jug etc. And the mages wind, clock, curse its pretty usefull in alote of ways.

-Other thing is the bows auto attack, its pretty slow and low damage and its pretty heavy to use with the slow attack speed.

-one last thing :D the rogues ultimate the regen of health ultimate is nor even used on any situations, alote of players doesn't use this kind of skill, i main rog and i know rogue is already op but we could use a nore efficient and tactical skills, ults and bows

I hope you read this devs 🤓

zheirine
05-15-2019, 08:01 PM
-Would be really awsome to change rogue's Skill the bomb, entangle trap, its pretty useless and not very fond of..only very few players ue this skill since its bad for events and other fast runs, it would be more awsome if it is change for flanking enemies or bruising with enemies that has great damage or effect other heroes abilities is pretty usefull like warriors hooks, windmill, jug etc. And the mages wind, clock, curse its pretty usefull in alote of ways.

-Other thing is the bows auto attack, its pretty slow and low damage and its pretty heavy to use with the slow attack speed.

-one last thing :D the rogues ultimate the regen of health ultimate is nor even used on any situations, alote of players doesn't use this kind of skill, i main rog and i know rogue is already op but we could use a nore efficient and tactical skills, ults and bows

I hope you read this devs [emoji851]I would agree with you regarding the attack speed of bows. It's very slow. Hoping in the next update i can see this improvement [emoji4][emoji4][emoji4]

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Crocodile
05-16-2019, 10:52 PM
Dear Devs, I would like to suggest you guys to furnish us with the loot table at the portal section. This will give the new player guide of where to farm what.
To be honest, I played since 2014 but I don't really know where to farm cryo back pack LoL.
I heard arcane shard also lootable in M5 & M6 but how do we know? Let say there is loot table, it will help much for us old noob and new player.

Thanks.

PoorCharlatan
05-17-2019, 12:32 AM
Buff spirit xp gain, or maybe make spirit gear get faster xp in spirit marsh. And +1 to the guy who said spirit xp bonus elix

Badzauberer
05-17-2019, 07:23 AM
1. New equip slot : orb
-same like artifact but not for stat.
-e.g. the orb give you 1% armor for every jewels slotted (21x max jewel means 21% armor) etc.

2. 100% custom pet
-new slot for passive , special passive (mishi aura, zhulong aura, samael aura) , special happines bonus (mana field from dreambot, heal based on STR from squikems and squish). now we only got slot for aa and happiness bonus which isnt enough XD.

3. New jewels
-more special jewel like eye and para
-e.g. +10% movement speed + 3 dex (21x jewel slot = 210% move speed and 63 dex)

4. New custom arcane weapon
-open proc slot so you can put other weapon proc in your weapon. e.g. gold roger hook proc on ebon dagger. but cant put bow proc on dagger. the proc only can be use on the same weapon class (bow procs for bows, aegis proc for aegis, etc).

5. Jewels for pet
- 3x slot for arcane/arcanite, 2x for heroic/mythic/gold and 1x for legendary.
-example of the jewels : 1. add 200% pet dmg, 2. increase 70% crit, 3. increase pet attack speed by 200%.

6. 200% xp elix for pets only.
-please add this cus now only need to use plat to lvl it up fast.

7. New locations.
-like Avaree posted earlier suggesting a location giving extra XP did is a good idea.
-but my idea is include location as a thing needed to get a set buff. i mean end set now 3/3 armor, helm and location. i saw that you satisfied with the 6/6 arcane set but make it truly hard and worth it. make it a 8/8 arcane set. weapon, helm, armor, belt, ring, amulet, artifact and location :).
-and also make location as a main thing now. make locations that give op buffs. also include rarity to location(epic, legendary, mythic, arcane and heroic locations)

8. New aps
-add more achievments that are easy to do but seriously a lot and will be reset the at end of the season. this will make the lb more competitive and avoiding the top 20 players having the same max aps which is boring and less competetive. and pls give some extra things to every players from top 1 to 10 so theyll keep running for the 1st spot. not just stop when reached top 10. btw pls remove pve kill to affect the lb because now new player have 0 chance at reaching top 10 due to lack of pve kills.

THE GOLDEN KING
05-17-2019, 06:59 PM
Since I want pvp to be more balanced and also to revive, i made a few ideas where sts can make profit WHILE ALSO making the players happy and have fun!!!

Some ideas I had are;
1.) VANITY AURAS: Depending how big/what type of effects and color you want should depend on how much it’s costs.

Examples;


VANITY RING:
SIZE: arcane ring aura(1000 plat)
COLOR: Dark Blue(150 plat)
EFFECTS: Spinning ring(s)(350 plat)
SPEED: 1.5x faster(1300plat)
OR

VABITY ORB:
SIZE-Max size (half size of a mage)(2000plat)
EFFECT- Hover around player(1800plat)
COLOR- GOLDEN GLOW(1200plat)
SPEED- Max Speed 2x faster(2000 plat)
(Pictures Coming Soon)
(Something like this)

*Note*(once you BUY IT, it’s character BOUND and nontradable.)

2.)VANITY EVOLUTION
Evolve your vanity!!! Depending on the vanity you have!
1.)TYPE(what type of event/ or Contest is it from?)
2.)YEAR( what year was it made, 2013-2019?)

LB ITEMS: 10,000plat OR 100,000,000g TO EVEOLVE!
Red Arlor set: 1800 plat OR 20,000,000g TO EVOLVE!(Picture coming soon)

How would this evolution look like? Glad YOU asked :D!!!
REGULAR:
https://uploads.tapatalk-cdn.com/20190517/e573e928e4f5d4863610bb7e7d8bf230.jpg
EVOLVED!!!:
https://uploads.tapatalk-cdn.com/20190517/446413d2b1d7c5ee048cb38488c7a25b.jpg
*NOTE* will cost 5,000 plat OR 50,000,000g to revert it back into original!

3.) VANITY CUSTOMIZATION
Color: (999 plat each color).

EXAMPLES
Original
https://uploads.tapatalk-cdn.com/20190517/573cf45b79228a82ab4643d3cdc2e1e7.jpg
RECOLORED
https://uploads.tapatalk-cdn.com/20190517/27889cb115a0e456d212d86a455bf08e.jpg
https://uploads.tapatalk-cdn.com/20190517/54caa05ef87777a6a38a05161f01ec78.jpg


COMING SOON... ultimate customization... where you choose how your vanity looks ADD: (fangs, beard, Red eyes, bulkier fur, longer hair, shoulder pads, knee pads, belt(EX.orc head on belt) foot glow, hand glow, eye glow, eye patch, mouth/nose cover mask, brass knuckles, wrist,neck,foot chains, etc...



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joelsunilx
05-18-2019, 11:24 PM
Add more items from red coin token vendor

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Albiery
05-19-2019, 02:37 PM
MY IDEAS FOR ARCANE LEGENDS

1- it would be very good the players power sells the pets after open creates a space in the auction only for the animals when the player wishes to sell the pet again the lvl of the pet must lower for lvl 1 and thus we can sell the pet normally


2- (this idea is not mine) but we could see the notifications of when the auct items were sold

3- I could also see buff of a certain item in auct
Ex: the spook I'll see the stasis he gives me and tbm as his buff and on the auct

4- The game could have the camera loose in the cities, so the game gains more life and you could have the option of being able to have the camera arrested or released. or the next city of expansion is that way

5- power to have as location location in guildhall

6 - have more entertaining as pvp you could put a rank of (bronze, silver, gold, platinum, diamond and master) and when it arrives in master still the points continue to see who is the top 5 playes so the 5 playes could be with the name of another color in the cities and when the season of pvp ends they win unique prizes would be a good
* how they would win the points, could have a new pvp of 5 vs 5 in which one team had to destroy the enge of the other team and thus the winning team would gain the points. The enge could be a blue gold bau and the other red

Albiery
05-19-2019, 06:00 PM
MY IDEAS FOR LEGENDS ARCANE

1 - After the animals are opened the eggs can not sell them could add the option to sell them after they are opened and the lvl of them returns to lvl 1


2 - create a slot in the auct so to for pets

3 - I could also have made a buff for a certain item on the auct
Ex: the scare I'll see a stasis he gives me and also his buff and on the auct

The game could have a camera in the cities, so that the game would make a living and you more to have a camera arrested or released. the next city of expansion is thus

5- power to have location in guildhall

6 - have more fun pvp ?? can carry a bronze rank (silver, gold, platinum, diamond and master) and can reach a master still points continue to see who is the top 5 playes so the 5 poor playes be with the name of another city in the cities and when the movie season ends they win the move
As one wins the points, it could have a new pvp of 5 vs 5 in which one time would have to destroy the time and the time of the would gain the points. The enge could be a blue gold bau and the other red

7- NICK NAME EXCHANGE

* we could exchange nick-name at least once for free after the player changed the nick for free next time and sl with 30 platinum would be very good

* also have space in the name would look cooler

Priormage
05-19-2019, 07:02 PM
Good idea for amplify the game

Priormage
05-19-2019, 07:05 PM
Here’s a list of suggestions from my “Some Suggestions” post:

That second suggestion is amazing, I like it

avaunt
05-20-2019, 10:55 AM
+1

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Ebereasider
05-21-2019, 01:27 AM
Please add some countdown timers in world map for limited time bosses (Northal, Cryostar, Deep Marsh, Brood Dragon etc.) indicating the remaining time that they are available to fight. Like this:
177881

Oakmaiden
05-21-2019, 08:53 AM
Update token vendors through out Arlor. I would love to see Oconi added to the Murkstones Vendor. Perhaps this would make the Spirit pieces a little more desirable. Also would revive the maps.

Glixr
05-21-2019, 06:13 PM
Hotbar slots would be even more useful if they were toggles instead of a single item/loadout/pet. Imagine: Maus Mobs loadout toggled with Maus TR loadout; Hero Gloom toggled with Lucky; Effigy buff toggled with Cryo buff. We often want to switch between 2 loadouts or 2 pets in a particular map; 4 hotbar slots doesn't allow us to do this *and* double-buff our team. This would allow us to do all this quickly without having to reset the hotbar all the time.

I'd also love a few more loadout slots, if it can be managed; 8 would be much more useful than 4. :)

Merchvendor
05-22-2019, 02:40 AM
Guild information board.

Alternative for motd with more available characters to input. So that guilds can set their info, rules, or guild events in a detailed large amount of text. I hope this will be develop asap. Thanks sts.

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Badzauberer
05-22-2019, 04:41 AM
Enhancement Extravaganza event is a must after releasing new expansion and everytime you release the best equip for the cap. pls include plat sale/double plat offers/awake gem 8k each along with this event. ty :).
for example :
-make this event after winter event 2018 which releases ebon weapon.
-make this event after 1 month of lvl 71 expansion so everyone know what to awake.

Salb
05-22-2019, 06:34 AM
-Make a Chat pattern (/f)Which let talk to All friend list at same time ( it could be useable for selling stuffs (+ add a time limit like 1 message per hour on that /f)

-Add spouse Access to house with Separate button (already players have to party spouse to lock house door)

-New Banner for aps (35k Achievement pts)

-add badges for Top seasonal players like a (XIII) Logo

- Creating new Farming zone, im just think about Fester 2nd and 3rd floor + adding Mire Pcs drop or gold loot or something worth for running

- Add a new material like Orb or shard, for leveling Glint sets to 71 or 76 (Maybe it makes that useable again)

-im sure all rogue players wants Pavise/kershal aura ( so im suggest it to make a vanity weapon like that for rog)

- update game token vendors ,Haunt tokens,story tokens, (they all need something worth to spend)


- add a button for guild master to closing Guild door


that's all i want :) ty Sts









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Badzauberer
05-22-2019, 04:42 PM
-im sure all rogue players wants Pavise/kershal aura ( so im suggest it to make a vanity weapon like that for rog)

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make the aura/effect/extra partical vanity weapon on rogue for bow pls because mostly rogues uses dagger so when the bow got the aura we can still choose our dagger vanities.

Raziast
05-23-2019, 08:59 AM
Disablling awakens in all pvp maps is just going backwards imo. Be it whether it will revive pvp (which I highly doubt) or not.

Instead I suggest a seperate new pvp map that disables awakenings once you enter.
If not then maybe one of the current pvp maps can have it disabled like maybe the TDM: Trulle's Forest. We hardly ever use all of them at once anyway.


ive had my fair share of elite awakening gems, I spend a total of 24m on them and I wouldn’t mind them being disabled for if that meant it would revive pvp. Losing a small amount of players would a small price to pay if it were to bring back hundreds of old players back into the game.


Everyone who spent 100mil+ on PvP gear would be insanely annoyed if this happened. Many may even quit. Not a great idea to do this. Nice suggestion though.

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Any chance on disabling awakened gear in PvP? So it could revive a bit? That’s all I ask. I’m pretty sure a lot of players would agree with this, keep awakened gear for PVE but not PVP. Thanks.


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I totally agree and like this suggestion. Very less amount of players can pvp because of it being too expensive, main reason of it would be awakening system.
Not everyone used 100+ millions on awakening for pvp. we can probably count upto 40-50 at best. If disabling it completely is not an option...
Then as gaprisha said, 'awakening and no awakening modes' should be made available.
Either way, i think pvp will have a greater chance to come back to life.

zeptifyx
05-25-2019, 01:38 PM
1. Guildhall locations, specifically for allied tavern. Either with or without buffs for guild members.

2. An 'Accept All Quests' to make daily quests go faster.



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+1 to both these ideas. Maybe instead of a “accept all quests” button, give the mailbox a menu to easily accept/finish any daily quests from anywhere. Rather than using quest menu and teleporting everywhere.


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zeptifyx
05-25-2019, 01:44 PM
I've had this idea for a while but I don't know what you opinions are on it all.

Many guilds don't really do much to help each other out or run things together which is quite upsetting. I was thinking of Guild Leveling or something. Similar to Spirit levelling but the only way to level guild is through quests. Whether they're daily, weekly or repeatedly. Every level will grant some permanent bonus such as increased speed, damage, luck, faster crafting time etc. or maybe every few levels. Maybe open a guild storage/store when you're on level 40 or something.

Please comment what you think and add ideas. I feel it will be great to implement such things like this that bring us together and not just everyone doing their own thing.

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Yes, we need to push for more guild interaction rather than just guild hall chatting in guildchat. Most guilds have a few people who help but let’s give a guild a real point to being in one.


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Kaziscate
05-25-2019, 02:33 PM
Would like to see more furniture and house stuff that's useful, such as a gold machine you can craft that gives 1k gold daily.

Overgrown
05-27-2019, 10:40 AM
1 button to skip when completing all crafts

marzeg
05-27-2019, 05:57 PM
1 button to skip when completing all crafts
this already exists check settings

Ferhat
06-02-2019, 08:29 PM
I want to see in AL 2.0 is pvp mode make a pvp mode with the same gears/stets for all players that would be fair and fun and the 1st pvp mode is a normal pvp mode what we have now that the rich players can pvp with there own items/gear/stets and the poor players like me can join the ohter pvp mode with the same stest for all players and i would like to se a 10vs10 mode in pvp mode with the same stest for all players that would be fun to and the pvp mode would be active agian
good idea let me know and i know this treat is 3 months old but yeah

Stvength
06-04-2019, 12:15 PM
https://r.tapatalk.com/shareLink?url=https%3A%2F%2Fwww%2Espacetimestudios %2Ecom%2Fshowthread%2Ephp%3Ft%3D452213&share_tid=452213&share_fid=24169&share_type=t

XD

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Oakmaiden
06-04-2019, 12:39 PM
All future events should have a starting ring or solo option, no boss til map is complete and harvest/gathering shared to all. This should cut down on cherry picking items or running to boss without hepling to clear map. No loot for afk, if they didn’t hit boss or mobs.

Dessiire
06-05-2019, 12:31 AM
All future events should have a starting ring or solo option, no boss til map is complete and harvest/gathering shared to all. This should cut down on cherry picking items or running to boss without hepling to clear map. No loot for afk, if they didn’t hit boss or mobs.

Nice thread, i like the part of "no loot for afk,if they didn't hit boss or mobs" there is many ppl who are afk and i hate that, and maybe more ppl will agree with this point.

leeelooo
06-05-2019, 11:53 AM
I suggest that you add these suggestions to the main list on the first post. The thread is a great idea but useless if you don't keep maintaining it.

Goodaxe
06-10-2019, 10:37 AM
display of the effect of the artifact in the preview in the auction

Flamesofanger
06-12-2019, 02:06 AM
I highly suggest you guys implement an arcane set with a lore similar to Himigliva, vili, uller.

But this time the set is arcane + crafting quest line with a story. And this story will be about Ollerus, Black beard, Kershal. 3 forgotten legends similar to the mythic uller, himi, vili Heroes.

Won't it be interesting? Just my 2 cents.

Ngcc
06-12-2019, 01:00 PM
Jkkk idk then bro

Overgrown
06-13-2019, 01:21 AM
Remove the needed 3 players barrier in CTF..or at least have something to improve that makes the CTF more attractive to players than TDM

Able to Unlock Dungeon camera, like in GH or housing! because those beams and walls are pretty annoying :encouragement::positive:

A graph about the items change of value, the purchase amount frequency, this may help players to decide about their investments

breywolf
06-17-2019, 08:36 AM
Hello, my suggestion would be to make,the kershal,mail of olllerus, Blackbeard hooks more readily lootable from their respective chest, why you ask?
Because making these weapons into vanities have made the prices for just the vanites alone go absolutely insane,not to mention the fact that some people like the actual weapons which are Soo hard to find and if you find one,you better be rich.
Devs the job done recently on Al has actually been the best somce I started so long ago,and I hope you continue to keep the awesome events and ideas coming ,but pls add back vials in arena chest,and buff the drop rate in there respective zones,give people these old items to farm again,buff the drop rate of the kershal,maul of olllerus, Blackbeard hooks,shard,vials fossils,not to extreme levels,just give us actual chance to loot some of these items we all love.
I have opened thousands of chest for these weapons,over the years,and never looted anything, that's no exaggeration,pls devs, gives a buff to these items so we have more items to farm ,and not just gold to farm,oh and the mythic armoues for the restored amrour quest,these armours costing so much (20-28) mil is ridiculous considering before they were made into vanites they were never like this,now with extremely almost no chance to loot anymore this makes the app and quest things people love to do nearly impossible,so pls just buff the drop rate in chest of these items.
Thank you for you time in reading this ,if you fellow arlorians would like these chest buffed for drop rate, an vials buffed help support this post and pm the devs as well,they have proven lately a willingness to listen to the community,let's give then a reason to make Al even better and always us better odds of our old favorites.

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Flamesofanger
06-22-2019, 05:28 PM
I've posted this before, but i'm hoping somethings change for the better.

Somberholt expansion review:

-Somberholt lockeds came in a variety, ranging from small, large and massive. it had good pet eggs, arcane crafting material for arcane armor, (that is obtained from looting a mythic armor from mausoleum). It also introduced heroic pets, which was a dope addition for the lockeds. It also had set gear accessories for a powerful set to farm the juicy mausoleum/graveyard dungeons).

-Somberholt expansion balanced PvP like never before, everyone had a chance to compete; Bringing in many new challengers. Damage was reduced for more armor, which really made it interesting & diverse.

-PvE was FILLED with valuable rewards and it felt like we were not wasting our time; We actually earned something while grinding. And the team work that was required in the mausoleum/graveyard dungeons was astounding. Mages took care of debuff enemies. Warriors took care of powerful aggro. Rogues took care of the big hunky enemies.

-Legendary weapons once again obtained good proc's & Crafting gears was worth the time.

-Pets were made useful in the dungeons; Like for example: Stampy, he would disable ressurected ferrix' shadow pools. Giving teammates a break from constant DoT damage.

-Leveling progression was worth the time, as you'd earn XP & loot valuble crafting materials, strong legendary gear and currency. It didn't take so much amounts of XP to level up too.

-The Somberholt tokens, for the chancel of light vendors had and to this day still has a lot of usage. It's so worth it as the vendor gears were strong & rewarding gold filled chests, coffers, former valuable juicy crafting materials.

-----------------------------------------------------------------------------------------------

Now, here's the reviews of the swamp temple & Nightmare expansions:

-Swamp vendor had and still has nothing of value, no crafting materials, not even chests in the vendor. (Chests don't even drop from bosses.......PS: Not talking about lockeds...) And the required amount of tokens for the gears...just too much; Do not want. Not worth the trouble to spend days upon days, leveling up spirit gear with mediocre stats & proc

-Nothing of value in the normal swamp map. You're forced to directly loot Arcane & Set gear from elite festerfang maps.....there is no middle loot, like for example "Mythic/Legendary" to satisfy the time we've spent grinding......

-Nightmare vendor & maps....had almost nothing in them at all, no value for every player, no effort to be put into those. They are just a gold sink and not worth the time unfortunately. (Remove almost all nightmare maps, leave 1 nightmare map for all the achievements. Better save space inside AL. Trust me. Nightmare content is just dead weight.)

-The only good things of swamp & nightmare expansions are: Lv66/71 Arcane weapons, Lv66/71 arcane accessories, Lv71 arcane set. lv71 set gear. (Notice there isn't even spirit, mythic, legendary gear? see? We are forced to loot high tier loot....)

-Nightmare currency was scraped. I'm not even joking.

-Festerfang tokens barely....barely have any use. It exists just for underwhelming gear & mediocre buffs

-Festerfang red coin tokens have decent use, but for items you can already loot. And after you've bought like...all of the unstashable/untradeable token gears. (Mireguard helm, armor + Arcane ring/Amulet). That's about it. The tokens have no use anymore. And they're capped to 12 coins.

-Nightmare locked was decent, it had strong arcane weapons & accessories.

-Festerfang locked is so underwhelming and barely has any value in the market too. It lacks gear with worthy stats & most set proc's barely have anything useful. Not many good eggs too. The lockeds also didn't come in a variety to maintain its value. It was small & bland. Unfortunately.

This is just my opinion. Take it with a grain of salt.

jeabahty
06-26-2019, 08:40 AM
BUFF MAGES! Today's meta and style of gameplay doesn't require the traditional support that the mage class was created for. Mages are now turning to become a hard carry like the other two classes, and unlike those, mages have absolutely nothing to be desired for. Eg, rogues are desired for their high damage output while warriors are naturally built as a wall and can tank things, but mages have proven to become absolutely worthless since INT in itself really doesn't provide anything worthwhile as mages are naturally frail with no real damaging quality, and both the swamp temple challenges showed that very well.
My suggestions are as follows:-

1. Increase the base damage of every damaging skill by at least 5% and buff the INT stat in general to add +5 HP and +7 DPS for every stat point in INT.

2. The fire blast skill is hardly of even half it's previous value ever since masteries were introduced. Please bring back the previous skill of damaging 5-6 targets naturally, stunning all of them for 5s and taking DoT over that period of stunned time.
For masteries you can add an additional target, increase stun time by 1s and DoT increased by 2% for every mastery level.

3. Increase lighting strike's base crit% by 10% at all levels of skill upgrades and skill masteries, while boosting its base AOE damage chance by 15%.

4. Lower the cooldown of the heal spell and arcane shield skills by 5-7s each, while the duration for them stays the same as of this moment, respectively. Rogues' razor blades massively boosts their evasion while inflicting significant bleed on their targets, which has a very low cooldown. Frail mages shields and healing spells do nothing of the sort other than their primary use. The least you can do is reduce their cooldown times.

5. Increase the base damage due to explosion of the clock spell by 10% with a 30% chance to stun affected enemies.

6. Let the fire blast skill do an additional 10% damage to burnt/ignited enemies due to the arcane abilities of magma and slag alongside the regular effects of those respective abilities and my suggestions for the fire blast skill.

I feel these improvements upon implementation will bring a lot of parity and credibility to the mage class since these are minor details but ones that go a long way in the long run, especially for people who don't own op arcane gear.

I sincerely look forward to these suggestions being implemented as soon as the next major update.

jeabahty
06-26-2019, 08:49 AM
Another suggestion regarding intra-guild friendly PvP.

Make a craftable guild battleground available for guildmates to use in order to indulge in friendly PvP with each other, for devising strats if any, for future guild battles. And the records for this friendly intra-guild PvP be kept and maintained in the respective guildhalls, as opposed to being displayed publicly like the current PvP (and PvE) records do upon inspection of said player. No achievement points be made available for intra-guild friendlies so people don't forget that there's other guilds to battle with as well. Also, make this in-guild battleground available for 3hrs only when a guild receives a guild battle request so that folks don't just hang around the guildhalls trying to pick on certain players.

Marosok
07-01-2019, 10:28 AM
Some of my thoughts...

Desert location for tavern
What can i say, i want build copy of cantina from Tatooine. Bonus from desert location - 10% movement speed

Fully white vanity

More levitating back vanities like sinister stew

Brokenbridge
07-03-2019, 01:11 PM
Soo my freinds and i thought this would be cool and it could make players alot happier with the game

This is just an idea i think would really cool and helpful to people who have pets on chars they dont use and stuff.

So... What if you open an egg you can re egg it but its bound to that acc so you can re egg slot or open on a new char Think you could do this? would be super cool and i think make alot of people happy!

And if you want to make money out of it you could have one Free chance to re egg than if u open on another char you got to pay like 50 plat or something like that

Sent from my SM-A520W using Tapatalk

Hlts
07-03-2019, 01:21 PM
Soo my freinds and i thought this would be cool and it could make players alot happier with the game

This is just an idea i think would really cool and helpful to people who have pets on chars they dont use and stuff.

So... What if you open an egg you can re egg it but its bound to that acc so you can re egg slot or open on a new char Think you could do this? would be super cool and i think make alot of people happy!

And if you want to make money out of it you could have one Free chance to re egg than if u open on another char you got to pay like 50 plat or something like that

Sent from my SM-A520W using TapatalkI already asked 1-2 years ago and did a thread about it but got " no " as reply so..

Envoyé de mon SM-A605G en utilisant Tapatalk

Brokenbridge
07-03-2019, 01:22 PM
I already asked 1-2 years ago and did a thread about it but got " no " as reply so..

Envoyé de mon SM-A605G en utilisant TapatalkOh idk why it would be an awesome idea thi

Sent from my SM-A520W using Tapatalk

Hlts
07-03-2019, 01:43 PM
Oh idk why it would be an awesome idea thi

Sent from my SM-A520W using TapatalkIk thats why i asked too,

My idea was to make bound re-egg using story token ( using like 50 story token to re-egg ).

Envoyé de mon SM-A605G en utilisant Tapatalk

Brokenbridge
07-03-2019, 01:44 PM
Ik thats why i asked too,

My idea was to make bound re-egg using story token ( using like 50 story token to re-egg ).

Envoyé de mon SM-A605G en utilisant TapatalkYeah same idea as me that would be awesome

Sent from my SM-A520W using Tapatalk

Brokenbridge
07-05-2019, 07:39 PM
Another Suggestion i think would be very nice for low lv pvp. Lots are unable to find gear Could we bring back looting icescale epidemic and anceint druid eloia weps dws all the old legendary items that we use to loot from events back and loot them again It would be awesome!!

Sent from my SM-A520W using Tapatalk

Effervesce
07-08-2019, 08:41 AM
- Housing is great and the furnishing drops plentiful but hard to sell because house slots are so limited and overpriced. Visiting otherwise high end player homes shows house after house with only 5 items. Home furniture slots sales? Increase? Lower price? Some remedy needed to make this interesting feature more popular.

- a PVP area within guildhalls for training classes, weapons testing, leadership battles, guild prize fighting events, etc. Extra points if it’s a Battle Disco Ball =)

Filters for guild member list and logfile. Once your guild is over 1000 members scrolling is crazy. Filters / sorting would be helpful for level range, class, last online (to more easily weed out inactives), location, rank

Kaziscate
07-12-2019, 02:30 PM
Having a way to sort items would greatly reduce the amount of scrolling needed to find an item. The picture gives a good idea of how items can be organized

180006

Tuhguhbuhbuh
07-12-2019, 02:40 PM
BUFF MAGES! Today's meta and style of gameplay doesn't require the traditional support that the mage class was created for. Mages are now turning to become a hard carry like the other two classes, and unlike those, mages have absolutely nothing to be desired for. Eg, rogues are desired for their high damage output while warriors are naturally built as a wall and can tank things, but mages have proven to become absolutely worthless since INT in itself really doesn't provide anything worthwhile as mages are naturally frail with no real damaging quality, and both the swamp temple challenges showed that very well.
My suggestions are as follows:-

1. Increase the base damage of every damaging skill by at least 5% and buff the INT stat in general to add +5 HP and +7 DPS for every stat point in INT.

2. The fire blast skill is hardly of even half it's previous value ever since masteries were introduced. Please bring back the previous skill of damaging 5-6 targets naturally, stunning all of them for 5s and taking DoT over that period of stunned time.
For masteries you can add an additional target, increase stun time by 1s and DoT increased by 2% for every mastery level.

3. Increase lighting strike's base crit% by 10% at all levels of skill upgrades and skill masteries, while boosting its base AOE damage chance by 15%.

4. Lower the cooldown of the heal spell and arcane shield skills by 5-7s each, while the duration for them stays the same as of this moment, respectively. Rogues' razor blades massively boosts their evasion while inflicting significant bleed on their targets, which has a very low cooldown. Frail mages shields and healing spells do nothing of the sort other than their primary use. The least you can do is reduce their cooldown times.

5. Increase the base damage due to explosion of the clock spell by 10% with a 30% chance to stun affected enemies.

6. Let the fire blast skill do an additional 10% damage to burnt/ignited enemies due to the arcane abilities of magma and slag alongside the regular effects of those respective abilities and my suggestions for the fire blast skill.

I feel these improvements upon implementation will bring a lot of parity and credibility to the mage class since these are minor details but ones that go a long way in the long run, especially for people who don't own op arcane gear.

I sincerely look forward to these suggestions being implemented as soon as the next major update.

Dear STS,

Please take note of the above suggestions, thank you.

Overgrown
07-12-2019, 11:24 PM
Just gonna leave this here, I don't know if someone already suggested this lemme know :peaceful:

180015

P.S. Don't mind my gears and gold, yeah I know :grief: :crushed:

Minor
07-13-2019, 09:37 PM
(EDIT) Reread the post and said to add “as much detail as possible” so here it goes!!!

1.) Maximum gold limit of 999,999,999 would be nice.
(EDIT)(Why? Because most vanities and or items have gone beyond the gold limit of 99,999,999 and since some vanities such as yeti set, original jester set have gone up to over 400,000,000 million gold this suggestion should be a must for the game. *bonus* would make trades a lot safer.)
https://uploads.tapatalk-cdn.com/20190314/8a92d90f198a9538614c3dea47fec45a.jpg EXAMPLE PICTURE

2.) 6/6 arcane set would be cool(just a thought not a must)
(EDIT)*set bonus only applies to pve maps and not pvp* if you would like more info about this send me a message for a complete description *picture designs included*https://uploads.tapatalk-cdn.com/20190314/f44653ffcdb8360c6cc51292c851232a.jpg(Warrior Aura)


3.) redesign of old vanities for example; My Demon king (Yeti redesign). vanity/ Brawler basher (brawler vanity redesign) this should be a must for 2019(my opinion). *can provide pics if needed or simply search up “recolors* in General discussion to get the idea of how it would look like.
(BEFORE)*original*
https://uploads.tapatalk-cdn.com/20190314/07210d656d29f5412077f76c4e5100a0.jpg
https://uploads.tapatalk-cdn.com/20190314/5b3258b1d0663f55876813991dd34328.jpg
(AFTER)*Redesign*
https://uploads.tapatalk-cdn.com/20190314/cc8e30981643e572e65fb64c01d5e5a7.jpg
https://uploads.tapatalk-cdn.com/20190314/8321c81b92952ce196a27b975dfb37d6.jpg

4.) 5 Skills instead of the plain 4 would be pretty cool.
(EDIT) since we can only use 4 skills at a time I figured it’s time to upgrade. These *5* skills should only be unlocked once player reaches level 70. (Make more players come endgame)Nothing new just a bonus skill. Instead of having venge,horn of renew, skyward smash, axe throw. You could have juggernaut, venge, axe throw, horn of renew, skyward smash. 5 instead of the old 4.
https://uploads.tapatalk-cdn.com/20190314/55328513a2103da2e515e2051b2da65e.jpg

5.)Having spaces in between names EX; The Golden King instead of Thegoldenking. Last Prophet instead of Lastprophet(not my idea).
*EDIT* would make the names sound a lot cooler than Coolxguy or crazyyycool(examples) would also have a more aesthetic appeal. Can provide PHOTOSHOPPED images of this if needed.
https://uploads.tapatalk-cdn.com/20190314/f757438b3ed1b4cc75cc0ec8cb5ceb03.jpg

6.) Making your own in game title *30 characters long*( player gets to choose the color). That sums up just about everything in my book.
(EDIT)This could either be a leaderboard reward or you devs could make it into a plat purchasable title of 2,000-5,000 plat once or twice a year. Price will be depending on glow/shine of the colors(effects) bling/lightning, etc. Can provide PHOTOSHOPPED images on this as well.

Just suggestions, to maybe think about here n there. Thanks for looking this over.





Sent from my iPhone using Tapatalk

Very detailed, good work. +1

Browdy666
07-16-2019, 07:10 PM
Just gonna leave this here, I don't know if someone already suggested this lemme know :peaceful:

180015

P.S. Don't mind my gears and gold, yeah I know :grief: :crushed:

+1 to that kind of sorting

Kaziscate
07-17-2019, 02:59 PM
I think awakening is due for an update. There is a lack of control of what we want for our awakenings and because of this, an unnecessarily high amount of awakening gems are consumed. Once we unlock all slots for an item, we should be able to choose which slots we want to reroll, like how we are able to choose where we want to slot our jewels.

As for unlocking slots, either:
1.Awakening gems reroll all unlocked slots, with the chance of unlocking a slot. Once all slots are unlocked, players can choose which slot to reroll. (Basically just keep the current system until all slots are unlocked)
2. Unlocking slots cost currency. Example:
2nd slot unlock costs 5 awakening gems
3rd slot unlock costs 10 awakening gems
4th slot unlock costs 20 awakening gems
Note: I just used awakening gems as a placeholder

SkyHawkGr
07-18-2019, 09:18 PM
It will be really cool to make 4 more floors in mausoleum ( in expansion ) , that means new dailys + new aps and more fun to play there ... mausoleum is really enjoyed for everyone ! Why don't we vote about that ?

If you agree with me , say yes and leave your ign :) !

Ign: skyhawker
Guild: Awakening
* if you have more ideas about that let's talk about it :)

Sent from my SM-G935F using Tapatalk

Overgrown
07-21-2019, 08:53 AM
Hi, I came up with another suggestion for improving the game.
Being muted, is I guess it is one of the most irritating things in AL, typing a word "you don't even know"(because some words differ in meaning in place to the other) a taboo word. And its ok to be muted for such word but without indicator of being muted is the one should be fixed.
Stop, I know there is an indicator on "Alert tab" but it will disappear when you change zone or dungeon, so I came up with this idea to lessen the chances of being warned by the system that you're still muted that may lead to being banned(not sure if that's how it works).

180229

and also, so that your party members will know that you're muted

Erythis
07-26-2019, 06:58 AM
Pls spacetime studio do something about the platinum offers in my country Philippines. The offers are really low 150 and below and most of the offers reaching 100+ requires in app purchases that need to pay 100 USD in other apps. It is really disheartening.

Futumsh
07-26-2019, 08:30 AM
Pls spacetime studio do something about the platinum offers in my country Philippines. The offers are really low 150 and below and most of the offers reaching 100+ requires in app purchases that need to pay 100 USD in other apps. It is really disheartening.

The offers are based on what advertisers are willing to pay. We don't control that. It sounds like it's cheaper to buy platinum directly from us, which we would prefer anyway.

devilMors
07-26-2019, 09:34 AM
* Hotbar for skill swapping without cooldown restriction or extra skill slot as someone else suggested. There are 8 skills and we are just allowed to use 4 of them. What is the point of having 8 skills if I am not able to use them in the first place?



** Nerfing armor by 25% while in pvp. PvP players concentrate on armor awakens which destroys the balance eventually. In the past, warior was able to own both rogue and mage; and mage was able to own rogue, and warior (sometimes); and rogue was able to own both warior and mage. But now warior cannot own any of the classes; mage only can own rogues sometimes; rogues can own mage sometimes and warior hardly ever. This is the consequence of high armor concentraion on gear. So, nerfing armor to some degree will definitely bring some balance to pvp rather than the idea of removing awakens from pvp.

ElementAL
07-28-2019, 06:29 AM
PvP balance suggestions

Elaborating on extra skill slot, I think allowing 5 skills to be mapped at once would benefit mages and warriors the most. Rogue cooldowns are too short to capitalise on a 5th skill slot, although they would be able to utilise noxious bolt and razor shield at once, this isn’t a game changer. Mages desperately need a 5th skill slot as rogue damage has climbed so high that mages require gale force and arcane shield skills to survive just one aimed shot. Not to mention lifegiver is a given in terms of skills trained for pvp. With a fifth skill slot, mages could use 2 attack skills and 3 utility skills which gives a much better balance of damage dealt, support given, and defence. Warriors would also benefit by being able to use vengeful blood and juggernaut at one time, or an extra attack skill such as chest splitter for feeble; this would also contribute to balancing out the additional damage added so that people aren’t overwhelmed. The alternative would be to bring back skill switching, which I absolutely loved :D

Make pvp active again:

Currently, pvp has become something that has to be organised via external telecommunications such as Facebook in order to have a full and fair 4vs4 or 5vs5 room, and that’s at one of the most active brackets. I remember 5+ rooms in CTF and TDM respectively being filled and each class was well balanced in terms of their strengths and weaknesses. I believe part of the reason it is inactive now is because the level is so stretched out that everyone is playing at different levels. I’m unsure how realistic this idea is, but maybe create a balancing system where, regardless of level, gear is balanced out (e.g level 60 balanced blunderbuss of wisdom gives user same DPS as level 31 runic flare). Procs and other stats such as armor or crit are balanced to one level in PvP but respective of the items existing stats, and all players have a separate spec for PvP (fixed 70 points regardless of level). Players could choose what level they wish to be based on the gear at certain levels. As a result, an interesting dynamic of defence focussed warriors or DPS focussed mages etc. would be created and form an unknown factor which I think the current pvp stage is missing. In turn, most players would level up to the cap in order to have access to gear from all levels. This would benefit both pve and pvp for all players, and I also believe such a drastic revamp would encourage retired players to make a return, as well as encourage new players to enjoy the arcane legends pvp experience more.

Olympus
07-29-2019, 04:44 PM
The ability to lock up to TWO slots on items’ awakens (dependant on each item rarity)

I think that being able to lock slots on awakens would do a lot to bring back balance and activity in PvP. Many people quit or don’t bother with PvP because it is heavily reliant on having the best awakens, and to not have them means you get farmed 24/7. If you could lock two slots on an arcane item, only two more would rely on RNG, which I think gives fair odds to people awakening items. Respectively, you could be only allowed to lock one slot on mythic items, and no slots on legendary. Also, a certain quantity of story tokens or platinum (e.g. 75-100 plat) would be required in order to do this. If someone wishes to utilise the locking system, it would require 30-40 elite awakenings worth to do so, which I think many would be willing to do. However, with a token alternative, free players would also be able to benefit, encouraging more growth in PvP. The only alternative to this, in my opinion, is to disable awakens all together.

In previous posts I have received criticism that this would impact STS ability to make money, which is of course important for the well-being of the game, but that leads me to my next point...

Create new items that span across every level

These items could have competitive stats with whatever gear exists at a certain level, encouraging people to awaken more new items. I think the best way to avoid getting to the point where everyone has their ideal gear, and they stop awakening gear, is to simply add more items to the game. It would be fun if these items had unique benefits/bonuses that would encourage people to use them. For example, one set may not have the best stats, but it provides constant hp OR mana regen to their team, stacking once. Another set could provide a damage bonus to their team, but doesn’t stack with others. And maybe another set could provide a 20% reduction of skill cooldowns, with a reduction of stats to counter insane dmg output etc.**these are simply a few ideas to get the creative juices running, so apologies if they are flawed. The point is, people would be encouraged to continue awakening items if certain sets or items provide some sort of benefit. And by having multiple options, especially ones that don’t stack/have a limit of how many times they stack with their teammates, you encourage awakening over a range of items, as there is no single item that is single handedly the best for every class (e.g. rendtail ring). PvP would also benefit from the team play required to make the most of the bonuses.

Olympus
08-06-2019, 12:56 AM
Return lvl 46 underhul armor to the game and make tradeable: many are playing at this level again, and for mages and rogues who didn’t play/missed the event, they are disadvantaged by having to use glint set or slaterock. Neither are as good as underhul. Considering how active the level is becoming, this would be a massive improvement for a lot of people who are willing to max their sets, but don’t want to waste gold, especially if it isn’t gonna be enough to put them on same level as people who were lucky enough to get underhul.

Goodaxe
08-12-2019, 04:46 PM
There is an idea for Halloween to add as an extra boss after killing Boogie, the Headless Horseman.

Bundlos
08-13-2019, 02:59 AM
Some suggestions:

1. Increasing upper limit of stash to 500 from current 250
2. Letting vanities have their own independent inventory section
3. Updating NPCs in towns with heroic counterparts of the pets they already offer
4. Making some heroic pets a part of loot table so that they can be farmed (like how legendaries are farmable from certain maps)
5. Bringing back procs for legendary weapons
6. Updating the chest drop loot from daily minstrel quest, either a chance to drop story tokens (similar to fable quest), and common/rare/epic/legendary gear compatible with the character level.

Svzb
08-13-2019, 08:41 AM
I do agree heroics should be added as part of loot table in maps. Hopefully in next expansion. Currently its near impossible reaching the mark of 75 heroics. Either most of the eggs are very rare and only a couple were ever available in game or they are too expensive to validate the 500 aps you get from them.

Kaziscate
08-13-2019, 12:25 PM
Had this idea for a 24 hour mini event and just wanted to share it.

1. Has a boss that cycles each instance of mini event. There is a different raid boss every time the mini event appears and each raid boss gives different pieces of high-end gear and eggs.
2. Completing runs drop tokens which can be used to buy gear or pets from vendor.
3. Vendor has different items depending on which boss has appeared.
4. Tokens stay between events.

terrordeadd
08-13-2019, 12:52 PM
Poderia existir no modo pvp e guild o modo dominaçao quem dominar as 3 pARtE da zona ganha ou um score de pontos que se no caso do tempo acabar nao tenha vencedor o score marca o ganhador da ronda e mapa seria grande podendo ser 10 x10.

Marosok
08-20-2019, 12:43 PM
1.
- buff latest arcane weapons for warrior class (ebon sword/ ebon aegis) with some % of crit - 4-5%, if possible.

2.
- buff future arcane weapons with % crit for warrior.

3.
- hp pots - auto resupply
Add option to "auto purchase hp/mana potions".

4.
- disable all friendly pet buffs:
Add option to "disable / enable pet buffs from allies".

5.
- more national flags
Banner or badge.

Thanks

Goodaxe
08-31-2019, 03:31 PM
After updating level 76, I would like to see new levels of the mausoleum. As well as a new level of tombs in the Craag with 1 boss Greg the troll. The tomb will be longer than the previous fourth.

InsanitrisesAL
09-09-2019, 10:55 AM
I would like some better balance between stun chances between the 3 classes , rogs can barely ever stunt a mage and mage seems like they have the best defense and offense when it comes to just stuns, I think it should be possible to upgrade your skills to equal stun chances excluding whats on your pet , either that or make the mage shield not negate stuns , mages basically use 2 pet as just my input ty

xRipx
09-10-2019, 01:35 AM
They should put the option of blocking a game and don't touch you start a map with that person, because there are people who stay afk, until the boss appears or they go on the road but do nothing but be watching.

Xiixi
09-24-2019, 12:01 PM
Pvp mode where players can wager gold(or item of same value) , paying a small fee to participate much like auction fee. The winner collects wagered prize.

A new dungeon survival mode where enemies spawn in waves with some bosses from time to time, or an area with the same concept where we can lvl up spirit gear.

Thx

Jairus980
09-24-2019, 10:18 PM
* Hotbar for skill swapping without cooldown restriction or extra skill slot as someone else suggested. There are 8 skills and we are just allowed to use 4 of them. What is the point of having 8 skills if I am not able to use them in the first place?



** Nerfing armor by 25% while in pvp. PvP players concentrate on armor awakens which destroys the balance eventually. In the past, warior was able to own both rogue and mage; and mage was able to own rogue, and warior (sometimes); and rogue was able to own both warior and mage. But now warior cannot own any of the classes; mage only can own rogues sometimes; rogues can own mage sometimes and warior hardly ever. This is the consequence of high armor concentraion on gear. So, nerfing armor to some degree will definitely bring some balance to pvp rather than the idea of removing awakens from pvp.

PvP currently under huge damage reduction (50% or 60%), that's why its hard to kill for low damage player. Removing damage reduction and rogue end up one shot everyone.

THE GOLDEN KING
09-30-2019, 12:52 PM
Could we get more of these-implemented in the game? Thread hasnt been updated since May... thanks.


Sent from my iPhone using Tapatalk

Xiixi
10-06-2019, 11:45 AM
A new awake or passive skill for shorter weapon basic attack and skills charge time.

Mogera's lair to be like mausoleum maps. The deeper the level, the better the reward.

Weapon (or other equipments) proc chance reduced the higher the gap between the weapon's lvl vs the monsters lvl to avoid instakill weapons being forever good in pve.

Majin
10-15-2019, 03:41 PM
In auction, item's description screen need to be calibrated so that we can directly see the 2nd n 3rd awakenings on item without scrolling (on android devices.)

I will like to have an option to ignore loot msg for common and rare items. Hide it like helmets. I would like to keep my chat list clean with open chat msgs + guild chat+ valuable loots only.

Dropped energy essence should be displayed on mini map. Due to so much aura n flash of attacks and small mobile screens, Many times players miss to see essence drops and they get depress that they are not getting energy.

Its a big wall to get basic gears matching to our level in HC. Some quests dropping low rarity gears is good.

Extra improvements:
Undo button for last 10/50 moves in housing. Charge 10/50k gold as fess or keep it free, pls add this button. We housing lovers regret many times.

A Guild quest. Like parchment and build gretta quests.... quest for whole guild or we can say GUILD APS, as a result guilds will earn a Guild Badger.

Iluminista
10-15-2019, 07:12 PM
I just want back our proc chance. Rly, I'm talking about weap like tb, dream and spirit. STS, u broke our weap, cause we dont have dmg enough to cross maps without a good proc, and you nerfed a lot our weap proc. I can proc my spirit blade only with 2 mobs or more, usually. I think that weapons with pull proc (for warriors that need so much proc) should work always that we use a charged basic atack. Our weapons dont have damage so high, at least 50% proc chance. Not good nerf a lot most of weapons to sell ebon weapons.

Stvength
10-21-2019, 11:24 PM
@Cinco @Remiem please take a look on this one

https://r.tapatalk.com/shareLink?url=https%3A%2F%2Fwww%2Espacetimestudios %2Ecom%2Fshowthread%2Ephp%3Ft%3D452213&share_tid=452213&share_fid=24169&share_type=t

Sent from my TRT-LX2 using Tapatalk

Jiggz03
10-30-2019, 03:28 PM
Make a Date Adjustment About Buybacking Items example like we can set a Date on the Buyback List so that we can Buyback or Retrieve Items that we sell that day cause I accedentally sell something Important Item. its a Legendary Weapon and I Forgot to add it to Favorites and I Press the "Sell All Legendary" and my Legend Weapon is Gone this not just for me but for other Players.
Thank You I Hope my Suggestion can be Applied in the Game

Sent from my SM-J710GN using Tapatalk

Jiggz03
11-06-2019, 12:13 PM
I hope they'll add this Suggestion in next Update

Sent from my SM-J710GN using Tapatalk

Tuhguhbuhbuh
11-08-2019, 03:06 PM
We wanna see loot dropping from bosses.

Tuhguhbuhbuh
11-08-2019, 03:10 PM
Make warrior a debuff class. A skill similar to Blinkys AA would be a nice feature.

Tuhguhbuhbuh
11-08-2019, 03:20 PM
New weapons, maybe dual weapons.

E.g

Warriors have sword or axe in one hand and swing a powerful mace with the other every so often, inflicting heavy bleeding.

Rogues while using bows let fly a deadly high damage bladed boomerang that swings thru mobs and boss and comes back.

Mages while using gun or staff, use a book of spells, where spells do crowd control things to mobs and produce mirror shadow images of party that help fight boss.

shecries
11-10-2019, 03:42 AM
A few years ago, and amazing community member, MoloToha, created and maintained a legendary thread called "List of improvements We'd like to see implemented to Arcane Legends." (https://www.spacetimestudios.com/showthread.php?139166-List-of-improvements-We-d-like-to-see-implemented-to-Arcane-Legends/) Since its creation in 2014 there have been over 200 posts and it continues to be a great resource for the dev team to hear what you want to see next. However, it's gotten a bit big and could use a reset, so--here is the official 2.0 version.


How it Works:


Read the FULL list of suggestions to see if yours is there. I will do my best to keep this 1st post up to date with suggestions added to this thread.
If you find your suggestion listed, click the link and add your 'Thanks' to say 'Yes, I also want this!' Like a vote!
If you can not find your suggestion, post it in a reply below. Please add as much detail as possible. This is for the devs, after all.


Guidelines:


There are no bad suggestions. Let your thanks do the talking, or respond to other suggestions with constructive, positive additions.
If you are requesting a balance fix (Buff/Nerf) please be specific. Buff/Nerf posts without any details will be removed.
When making class specific suggestions, please be specific and please consider the impact on overall game balance.
This is not the best place for requesting the return of old items/vanities. There are, however, some other great threads in Suggestions + Feedback where you can add those suggestions.
Have fun and be creative! We love hearing what you think and working together to make this game great!


OFFICIAL SUGGESTION LIST:
Items will be added here as they are posted below.

Inventory

Mark items as "Favorite" [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2936098&viewfull=1#post2936098) (Implemented)
Marked items to not be deleted, stashed, sold, or used in crafting. [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2936098&viewfull=1#post2936098) (Implemented)
Ability to add items to player mail [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2945362&viewfull=1#post2945362)
Increase cap of Red Raid coins. [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2944980&viewfull=1#post2944980)


Pets

Make icons in the stable smaller to fit more pets on one page. [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2936098&viewfull=1#post2936098) (Implemented)
Increase overall pet speed so that they can keep up with characters and pick up items faster. [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2936100&viewfull=1#post2936100)
Option to choose pet priority between attack and pick up, so pet will first follow your choice and only after will switch to another kind of object. [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2949759&viewfull=1#post2949759)


Gear

Add a 6/6 Arcane Set (with set bonus for PvE) [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2936101&viewfull=1#post2936101)
Gear Transmogrification (Ability to use old gear as vanities) [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2947761&viewfull=1#post2947761)


Auctions/Trade

Get notifications with items in the auction house sell. [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2936100&viewfull=1#post2936100)
Increase gold cap (Suggestion: 999,999,999) [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2936101&viewfull=1#post2936101)


PvE

Return the ability to abandon quests. [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2936100&viewfull=1#post2936100)
Add a UI to suggest things to pursue (such as reaching level cap or buying a piece of spirit gear) or even tracking the progress of achievements. [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2936100&viewfull=1#post2936100)
Add ability to use 5 skills after a certain level (Endgame?) [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2936101&viewfull=1#post2936101)
Add a choice for when auto potion should kick in, such as below 66% health or below 33%. [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2949759&viewfull=1#post2949759)


PvP


Disable awakenings, or add a mode with awakenings disabled. [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2947660&viewfull=1#post2947660)
Advanced matchmaking or ranking system to match players by skill [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2944991&viewfull=1#post2944991)


UI

Showing how much time is left on an effect through their icons, like how skills slowly fill back up as an indication of their cooldown, but the effect's icon drains. [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2936100&viewfull=1#post2936100) (Implemented)
Ability to add spaces to usernames [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2936101&viewfull=1#post2936101)
Add a button to mark all notification as Read. [Link] (https://www.spacetimestudios.com/showthread.php?445583-Remove-all-alerts-button) (Implemented)
Add a "Party Finder" channel to chat. [Link] (https://www.spacetimestudios.com/showthread.php?446504-Partyfinder-Chat)


Mages

Ebon Staff adjustments to better match Mage playstyle. [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2936111&viewfull=1#post2936111)
Curse mastery adjustments. [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2936111&viewfull=1#post2936111)


Misc



Impose a limit on changing IGNs [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2944980&viewfull=1#post2944980)
Add Spirit XP Elixir to Festerfang vendor. [Link] (https://www.spacetimestudios.com/showthread.php?443616-Official-List-of-Improvements-We-d-Like-to-See-in-Arcane-Legends-(v-2-0)&p=2944980&viewfull=1#post2944980)

------------------------------------------------------------------------------------------------------Hey Remiem! Could you please take a look at the private message I sent you? Thanks!

Also a question; the suggestion mentioned above, (limiting the number of name changes) I don't think that would really even work since you trace the names back, right?
Or do scammers actually get away like that? [emoji50][emoji845]

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Bundlos
12-07-2019, 10:16 AM
Just copy pasting a suggestion I made in an independent thread earlier-

With notifications pushed on, for instance, I can get notified that my crafts are complete. Can it also be extended to the opening of cyclical maps like deep marsh, vardan valley, cryostar and northal? For example just a short notification like - Deep marsh is open now/ Vardan Valley Gates are open now/ Cryostar is awake now/ Northal is awake now. That way we won't have to keep coming online over and over to check how far the bars are full.

Tsuchii
12-07-2019, 11:35 AM
Almost end of the year but PLEASE

HOUSE LOADOUTS

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Jiggz03
12-07-2019, 03:13 PM
Make a Date Adjustment About Buybacking Items example like we can set a Date on the Buyback List so that we can Buyback or Retrieve Items that we sell that day cause I accedentally sell something Important Item. its a Legendary Weapon and I Forgot to add it to Favorites and I Press the "Sell All Legendary" and my Legend Weapon is Gone this not just for me but for other Players.
Thank You I Hope my Suggestion can be Applied in the Game

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Noobguyplay
12-07-2019, 04:10 PM
We need favorite friends at the top of our list

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Funpikkk
12-08-2019, 10:56 AM
(Suggestion)

1.Let us remove jewels from items without loosing them. This is actually pretty imporant for auc since nobody wants to set High lvl jewels and para stones bcause they gonna loos them anyway.
2. Buff Jewels stats because these hugh lvl jewels pretty much suck, especially water and nature jewels they are useless since Str can give you more hp and Int can give you more mana then these specified-stat jewels like water & nature. They should add more hp and mana. This could be good for new player too because Water and nature jewels drop in low -lvl zones.

diodezki123
12-16-2019, 11:11 PM
I am playing AL for almost 5 years and I wonder if sts would put AL in Nintendo switch?? probably nice idea? or idk. hmmmm thanks for feedback

CHAOSSS
02-01-2020, 01:43 PM
Hello Spacetime Developers...

I have a idea for your development team..for Arcane Legends....

A little prelude to my idea:

We have a wonderful Egg farming event every year Egg-Savier.. I really enjoy this event..

Another thing we have that your wonderful dedicated team has created is Heroic pets..

Another great addition a few years ago is the Elite mob/boss kill Achievement. This is where my idea comes in...

One thing i miss from the old days of Arlor is egg hunting in maps.. Elite and regular maps...

My idea is .... Heroic pet drops... A small chance to loot a Heroic egg of the legendary egg for elite bosses...

Example... Elite rooks nest.. We know we can loot legendary Malison from the Bael boss at the end.... and also aquire a boss kill star point for our Elite Boss kill Achievement...

So with a small even miniscule chance of looting.. Heroic Malison.. Would reap a pretty neat reward for all the grinding to get the boss kill star points. Many Elite maps drop legendary eggs...Be neat to have a chamce of a Heroic version of that egg! Even if its a slim chance..its worth it.. If looting chance is designed well i dont see it effecting prices on market either..as these Heroics wouldnt be the Heroic Arcane/Heroic Mythic type egg...

Almost all elite maps I believe (but may be mistaken) Elite brackenridge thru Elite Underhul have a chance at looting a legendary egg from boss...

I see my idea as a way to...generate some motivation for those who have trouble doing these Boss Kill achievements.. To make parties and so some ol' fashion egg farming like we used too.. While gaining Boss Kill and Mob kill points along the way.. and also for people to open the heroics if they need for Heroic Pet achievements.. Im slowly working at these myself.... It be neat to be grinding out Elite maps and all a sudden someone or myself loot a egg to open to help us with the Heroic Pet achievements.. or to sell egg..Yes i know some people may respond to my idea with : "Thats what Egg Savier is for"..or..... "Earn gold from Red Portal Boss and buy the eggs".. or... "Your idea may make the egg market worse."

Or if the current elite wouldn't work.. Maybe a extra type of map.. Heroic Maps.. Example Heroic Brackenridge.. Heroic Jarl has a small chance at dropping Herioc Loki..

This idea I created with fun being in the forefront ...While also rekindling a old past time for old players like myself.. possibly gain a pet for Heroic Pet Achievements....Point/points for Boss/Mob Achievents.. Also to bring life back to the old elite maps..

It be a great way for old players like myself to engage with newer players and teach them some tactics in PVE.. While gaining kills getting eggs(maybe haha)

Thank you for reading my idea.. Topfrog






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Xiixi
02-03-2020, 01:32 PM
Target priority and target lock function. For pve to avoid wasting skills on side mobs.

theozzon
02-13-2020, 09:01 AM
Since the pants down hydra achievement can detect if ur wearing armor, why not add a separate PvP gamemode with only rare/epic/legendary gear/pets avaible. Would make PvP feel a bit more accessible and would also add some worth to lower grade gear.

oopsmash
02-15-2020, 05:50 PM
Put "Renew" with less gold needed on expired items on auction.

Pros:
-No need to take and set prices again on the items to post in auction (1 click ez post)
-Cheaper price

Cons:
Cant change price or stacks

And if its possible to add "Filters Awaken" so we dont need to check the items 1 by 1 if it has our target awaken.

oopsmash
02-15-2020, 05:58 PM
Add "Overall Delete" in invetory.

Overall Delete where we can check and uncheck all rarity of the items to delete overall (Weapon, Helm, Armor, and so on) so we can delete all trash items in 1 click. You can also put "warning message" if legendary items will be deleted.

luanwallace
02-15-2020, 07:13 PM
Add something new in Goody Wells(valley token npc)
Like a weapon vanity or an pet also add reppy in red coin store

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Disproof
02-22-2020, 07:42 AM
+1 for 999m Gold and for disable awakens in pvp

Fatcowdee
02-27-2020, 03:04 AM
Add a npc through which people can lend gear to others for a period of time 1 day / 3 days / 5 days / 7 days. Each item being lent automatically gets tagged with the a heart (marked favorite) rendering it untradable. Upon completion of the time period, the gear is automatically returned to the lender’s stash. The npc can charge a gold fee paid upfront by the borrower. No fee charges etc. should accrue to the lender, as the purpose is to avoid scamming and not ‘rent’ out gear for business purposes.

Agbx
03-18-2020, 04:44 AM
Add a search for seller option in auctio.

Hackeds
03-18-2020, 05:18 PM
I'd love to see a button to disable / enable picking up items automatically

Overgrown
03-22-2020, 10:36 AM
Hi, I came up with another suggestion for improving the game.
Being muted, is I guess it is one of the most irritating things in AL, typing a word "you don't even know"(because some words differ in meaning in place to the other) a taboo word. And its ok to be muted for such word but without indicator of being muted is the one should be fixed.
Stop, I know there is an indicator on "Alert tab" but it will disappear when you change zone or dungeon, so I came up with this idea to lessen the chances of being warned by the system that you're still muted that may lead to being banned(not sure if that's how it works).

180229

and also, so that your party members will know that you're muted

Please, do this.

HarvyGamer
03-27-2020, 06:46 AM
Please, ADD a BLACKBOARD to guildhall. More info at "BLACKBOARD for GuildHall" post. Thanks! #Uajinko

Zaocaquba
04-05-2020, 11:52 AM
Please buff mages at least a bit :) now,mages are trash a bit,rogues have high crit ,mages have high mana:D its not that fair because if someone is lvl 71+ ,Has a good gear,noone cares about spending 900gold for 100 potions :)

Prabsimar Chhabra
04-05-2020, 04:27 PM
Adding an Anti-Botting System!

A lot of players have been recently caught botting for PVE kills and Elite kills APS which makes it unfair for everyone else. These players use bots which spam skills , learn the movement and remap for them when they dont even need to check game. They can loop it to a certain map. I even saw a person botting for all dailies. I know reports are good to get these players banned but inspite of reporting i have seen some of them still roaming freely and everyday many dont even get spotted as they make a ghost pt and do timed elite map runs so no one can spot them.

https://youtu.be/_wZ_n6tBffs

ʏᴏᴜᴛᴜʙᴇ- ᴘʀᴀʙsɪᴍᴀʀ ᴄʜʜᴀʙʀᴀ ✓

Mythilogical
04-08-2020, 02:01 AM
add a couple extra sections on the lb for e.g.: bring back pve kills in lb make it its own section and maybe for pvp kills as well (which would help the cause of pvp)

trueido
04-12-2020, 10:40 AM
Hello I think we could use few new things:
1. First is being able to see our movement speed, luck & reroll, gold loot on our profile avatar just like damage, STR etc. Maby making an option to decide if we wanna make these stats visable or private.

2. Being able to search for a pet by name. There are like 300 pets in AL right now, we could use a text box to find the pet we want.

3. This request is here long time ago but ill ask again: could you increase gold cap in arcane legends? Many people are having many avatars just to store the gold they have...
Thanks

luanwallace
04-12-2020, 10:53 AM
Hello I think we could use few new things:
1. First is being able to see our movement speed, luck & reroll, gold loot on our profile avatar just like damage, STR etc. Maby making an option to decide if we wanna make these stats visable or private.

2. Being able to search for a pet by name. There are like 300 pets in AL right now, we could use a text box to find the pet we want.

3. This request is here long time ago but ill ask again: could you increase gold cap in arcane legends? Many people are having many avatars just to store the gold they have...
ThanksThat would be helpful pls add this sts


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Kolpertis_333
04-14-2020, 07:45 AM
Add some weapons in the tokken Shop in varden valley... Since you nerfed normal Gates the only thing left to farm is elite Gates, deep marsh and mausoleum.
If you want to farm mausoleum you need to have gold loot on your Best items (what 90% of the people dont) so that means that decent players cant farm mausoleum Normally without dieing all the time.
Deep marsh is good but the only problem is that it doesnt open that often since not Many people farm fasterfsng maps.
Elite Gates is Impossible unless you have a full Party of people with arcane 76 and op pets...
Which leaves merching.
Since everyone by now knows that They can sell items in auction for more gold not many people are selling their items in cities. Only expensive items (10m+) or hard to sell items. There is rarely any items sold from 1m-5m and other items that are sold are hard to sell (low lvl pvp gear, collectables etc) so I would like if you increase auction fee because at the moment if you are not op and dont have a good party you cant Really get rich, you can only farm deep marsh but still you wont earn much gold there since you need atleast 150m to get somewhat "good items".
Ty.

Priormage
04-14-2020, 09:27 AM
I like that idea

Johnna1715
04-17-2020, 01:14 PM
Pets in arcane legends have been a marvelous addition to the overall experience of the game. Neverthe less I am of the believe that pets optional functionality is outdated and missing. Please do not get me wrong, there are alot of amazing pets which provide diversified gameplay and experiences. Yet all pets lack functionality options in my opinion, what I mean by this is “training” or being able to tell that specific pet what is it that you want them to do. Pets are programmed to do 2 specific things, pick up items and provide an extra buff. These two things are irreplaceable in gameplay, being farming for gold, items or even events. But we have all noticed that pets pick up anything that’s dropped, even items that you would eventually throw out, don’t want or are in some form useless to you or even forget to proc that necessary proc because you are under the heat of battle. Hence wouldn’t it be best to not pick up in the first place.

Pets should have an adjustable option where you decide the functionality of them. For example: A pick up event items only(essence, event vanities, etc) or pick up items from specific tiers(common, rare, epic,legendary,mythic, etc), pick up gold only, autoproc hability etc.

In addition to this the ability to personally categorize your pets by folder or use. For example: a folder named “gold loot” in which you have placed all the pets that u use or have for gold loot or another named “luck” etc.
These are only a few of the personalization that can be done to pets based on there current need and your personal game style.

I truely hope this is viewed and considered by the devs because I am confident that we all would appreciate this.

phillyr
04-19-2020, 08:28 AM
I would like to be able to buy a mannequin for our house. The purpose would be to add jewlery and armor sets onto it to show off effects of items.

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Quackyboy
04-19-2020, 09:15 PM
Make the google login (especially on mobile) in app. Because its kind of annoying to have to go to the app > browser > app for logging in.

Johnna1715
04-20-2020, 02:11 AM
This is a marvelous I'd do

Quackyboy
04-21-2020, 05:34 AM
Add "Overall Delete" in invetory.

Overall Delete where we can check and uncheck all rarity of the items to delete overall (Weapon, Helm, Armor, and so on) so we can delete all trash items in 1 click. You can also put "warning message" if legendary items will be deleted.

They're already implemented that

Futumsh
04-21-2020, 08:30 AM
Make the google login (especially on mobile) in app. Because its kind of annoying to have to go to the app > browser > app for logging in.

If this annoys you, you can convert your account to be email/password based instead (nexus -> my account -> modify account).
Unfortunately, there is no version of the google signin sdk that still works on the range of android versions we support, and if at all possible, we try not to remove support for devices people were able to play on when the game was released.

Johnna1715
04-23-2020, 05:38 PM
Make search based also on awakening.
It would help save so much time when you choose to search for items that have gold loot or Amor or luck or xp etc. This would be so helpful instead of having to check each individual item in auction.

Fightbeast
04-24-2020, 09:32 AM
Hey Rem, hope you are well!
From my end some suggestions:
1) Update Klass and Shazbot drops, keep the original drops but maybe add some other eggs(Maybe even a heroic only obtainable from Klass but not tradable) - Just a suggestion. Also Shazbot can have new tokens added to its arsenal
2) Ultimate mode(or something like that). We have seen Normal, we have seen elite, we have seen hardcore but now we want maps that are harder to bypass. First few elite maps, people only run just for aps or in hardcore to drop eggs. With an added difficulty which puts elite maps like child's play, I am sure we will see renewed activity in guilds regarding running such maps. Maybe add a few heroics to the loot table.
3) Update Planar arena. Well currently its a game of who has best ping and who can bot their gates well to get the lb. With updated Bosses in a renewed arena we can have more competition in a game area which only sees activity during Marvelous or boss related events.
4) Updated crypts. Really tired of running kt4 every event :p Make them harder but not unachievable. So that even if you get kills it wont be so easy to do so. On the case of botters, well what can you do; they still will bot like a certain GM; but for the rest of us its something which makes us feel the runs are worthwhile.
5) A PvP mode without awakenings. I am sure people would love this one. We can PvP like we used to, not dependent on your awakes but your skills as a class.

Few more smaller additions:
6) Spirit XP kits- 5k or 10k ish, bought with murk tokens, gold etc. Not too expensive though as Spirit gears currently are vanity items.
7) Maybe new Maus maps? Maybe(hopeful)
Thanks!

Prabsimar Chhabra
04-24-2020, 10:42 AM
Make search based also on awakening.
It would help save so much time when you choose to search for items that have gold loot or Amor or luck or xp etc. This would be so helpful instead of having to check each individual item in auction.Thats already possible

ʏᴏᴜᴛᴜʙᴇ- ᴘʀᴀʙsɪᴍᴀʀ ᴄʜʜᴀʙʀᴀ ✓

Shivarouge
05-03-2020, 01:42 AM
Great idea. Actually pet's always missing some loot when u're attacking... And won't grab if u're too far away from it

Shivarouge
05-03-2020, 01:53 AM
Also would be nice:
-search in auct based on item stats (ex: int, str, dex...)
-possibility to customize pet (imagine as it would be like a weap)
-visible time with sec on buff/debuffs

Jtflorencio
05-05-2020, 10:54 AM
Eu to esperando mais de 3 anos para comprar um Heroic Mercury mas acho que ainda ninguém tem xD tem como aparecer no GOBLIN INVASION junto com o Heroic Orion que so me faltam esses 2 heroic para concluir os lobos...... e claro acompanhado como sempre com o Heroic Nighshade no Goblin Invasion para pets deste evento..... Sim eu colecciono Lobos :3

Shivarouge
05-06-2020, 10:13 AM
Forgot another suggestion (or fix)?An option for Priorities in targets; boss>mobs>objects

Shivarouge
05-06-2020, 10:16 AM
It's really annoying when u charge a skill and it ends on a barrel lol

luanwallace
05-06-2020, 11:13 AM
Add a description for eggs in the auc so we will can see it AA whitout going to the stable

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phillyr
05-20-2020, 07:14 AM
Add a description for eggs in the auc so we will can see it AA whitout going to the stable

Enviado de meu LM-X410.F usando o TapatalkAlso would be nice to see player stats from there as well. (How much stats change when opened)

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Vertox
05-24-2020, 04:49 PM
Please, add some kind of lv 76 mythic weapon with decent proc and decent stats, as well as more artifacts, that aren't arcane or set (again, more affordable ones)

Desoulad
05-30-2020, 04:12 AM
Is there anyway we could get a button at the bottom of the hotbar pet menu for dismissing pet? I have to do it fairly often and its inconvenient to go to stable and do it.

Also I seriously second the making pets not break barrels. I have missed many gold and items cause of this. When people are speed running and u have to keep up you dont have a lot of time. Ive watched my pet run past 20k to attempt to break a barrel with 5 gold in it. Ive also watched it run past arcanes to do it. I wonder how much loot ive missed due to this poor mechanic.

Last but not least a serious fix for making skills not target barrels, or a checkbox in options to turn it off. Better yet removal of all barrels from the game. I cant tell u how many times ive attacked a mob or boss a few times to make sure i was targeting then fired my Ult. Aim shot only to have it break a barrel way to the side or behind me... then having to finish the boss off without it... way too buggy. Been playing since the beginning and skills are definitely a lot more buggy then they used to be. Same with the joystick it used to be less glitchy, it got worse with one of the big updates a few years back.

Anyway thanks for the fun

Pownyqt
06-05-2020, 07:08 AM
In my opinion, smashing barrels instead of boss is very annoying (with loaded "Aim shot"). Especially I noticed it during last event during the fight with Goblin Mother. First you had to take out the surrounding barrels and than use "Aim Shot". How ever, I needed a few runs on Goblin mother to figure it out, since when I can apply "Aim Shot" :D

Pownyqt
06-05-2020, 07:37 AM
It is not smart to value the targets like this (boss>mobs>Objekts). Simple example, if near boss spawn a mobs every 20sec. A boss fight cold endure about 3 minutes. So you would get a nice amount of damage, you need to survive untill the boss goes down.

Maybe "tap on taeget" would be a nice option. But I don't know whether it can be realised for smartphone users. The screen has his limits. I play on Tablett, so in my case it would work.

Maybe the rule, which target will be chosen, should be the nearest distance to an objekt. The single thing you will need to do, is to watch out for your location related to the target of your wish.

Best Regards

Pownyqt
06-05-2020, 07:51 AM
The improvement, I would like to see is an indication of DPS, with an option to choose between DPS: of now, last 10 sec, 5 minutes or last Boss or last dungeon and the amount of dealt damage during the dungeon. So every player could get a feedback if he needs to optimize his rotation of attacks by respecing

Best Regards

Goodaxe
06-15-2020, 04:10 AM
Hello dear developers! I want to offer a small change in the player’s stash in the cities; adding sorting of things by quality as in the hero’s inventory is very convenient as I think when there are a lot of things.

Desoulad
06-22-2020, 01:46 AM
I have two quick suggestions more for convenience and uniformity then anything. They only deal with pet ui, but they bother my soul.

1) Can you please put the max level pet button up by the auto feed button so it dont cover the bottom slotted pets name on non-max level pets. There is plenty of room up there.

2) Please swap slotted pet egg icon on the browser screen. This one has been around for a while, and is a little more annoying. Your happiness bonus egg should be on top and arcane ability should be on the bottom, just like it is when you click on a pet. Instead it is inverted.

Thanks,

Have a wonderful day!

Advocacies
06-27-2020, 08:02 PM
Can we have another token option for pet slots like vales since story token is daily gives 10 but we all know its not enough

kulldeepboro
06-30-2020, 10:37 AM
nice suggestions. i hope dev reallly go through it

Kaziscate
07-06-2020, 07:36 PM
Would like to see an option for multiple buffs with the same buff icon to be displayed as stacks.

More info: https://www.spacetimestudios.com/showthread.php?509313-Condense-Buffs

ninjahere
07-07-2020, 02:11 AM
PvP idea:

Like in lvl 76 we could have in windmore a shop where player from diffrent levels can buy diffrent pvp items for something like daily tokens (for the pvp levels where its hard to find items, but the old items should still useable) and the same system in pvp 76 right now with match finding and gear without awakens (leaderboard can be for diffrent pvp levels which are most active) +move all pvp levels with the same system like pvp 76 rn it would revive pvp

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Tdlg
07-07-2020, 08:56 AM
I've had this idea for a while but I don't know what you opinions are on it all.

Many guilds don't really do much to help each other out or run things together which is quite upsetting. I was thinking of Guild Leveling or something. Similar to Spirit levelling but the only way to level guild is through quests. Whether they're daily, weekly or repeatedly. Every level will grant some permanent bonus such as increased speed, damage, luck, faster crafting time etc. or maybe every few levels. Maybe open a guild storage/store when you're on level 40 or something.

Please comment what you think and add ideas. I feel it will be great to implement such things like this that bring us together and not just everyone doing their own thing.

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This sounds like a nice idea, a great way for a guild to work together on accomplishing something. The idea of bonuses as the guild levels up is great and would be of great use to its members :)

Tdlg
07-07-2020, 09:02 AM
Vanity customization would be awesome!!
+1 get to choose our own vanity
Change the color
Add effects
Add aura
Add name. Man I really want to see this!! Come one sts this could be AL’s gift of the year man!!

This is a nice idea! :) But the way I see it is that maybe the game can drop dyes from mobs in all dungeons across Arlor that we can craft into a shade of color (pretty much like how incense fragments can be crafted into Awakening Kits) and we can use Story Tokens to open slots on existing vanity items and put in the shade we want (just like how you can change happiness bonus and arcane ability on pets). But the only catch is that once you open slots on a vanity item, it will become untradeable so that customized vanities wont circulate around the game.

ZZTop
07-11-2020, 12:33 PM
Hammer of the frost proc should be made into a aura for the vanity version of the weapon, i mean lets be honest what war wouldnt want a better looking glint set aura without dropping stats?https://uploads.tapatalk-cdn.com/20200711/23ff7f95f600dada250569276118f1a4.jpg

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Ummmmm
07-11-2020, 03:17 PM
I think 8 person maps should be revived for some event or the next expansion. Preferably, they would have some mobs and not just bosses like the old raids, and also be more focused on gear drops but still give some amount of GL.

Zuxin
07-11-2020, 10:05 PM
Devs, can you add another feature that we can edit our HUD? I want to change place where the hotbar is, left side of the HUD of my HUD is empty since I dont show my emotes on my HUD I want to place there my Hotbar. And also the joystick, sometimes I'm having a hard time to play because i have long fingers soooo i always mistap, its out of my finger's reach.

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Straef
08-05-2020, 03:39 PM
I've had this thought for awhile now, and figured I'd suggest it. So, a lot of us, really enjoy PvP, right? So what I was thinking is, what if there was an Opt-in & Opt-out team speak function in your party. I think it would improve how PvP itself would turn out, ranging from B-back, Rg-Regroup callouts that normally can take up to 3-5seconds to type (depending on your phone of course) and I'm sure everyone knows that a lot can happen within those 3-5seconds of typing. I know some people would use this in improper ways, whether using profanity (which also mutes you from chatting) so i could understand if people see this as a bad idea. But for the big part, it would make PvP communication a thousand times easier. Even for honor ranked PvP, since it's so balanced; it'd be best to stay coordinated when dealing with another experienced team.

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Mylfff
08-09-2020, 11:05 AM
Any chance on disabling awakened gear in PvP? So it could revive a bit? That’s all I ask. I’m pretty sure a lot of players would agree with this, keep awakened gear for PVE but not PVP. Thanks.


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I hope that it could be implemented this on pvp. Low level twinks gonna revive soon if there could be changes.

Immortal_Blood
11-14-2020, 01:41 PM
Looks good!

ninjahere
11-14-2020, 02:08 PM
Perfect idea for no awakens jn pvp:

How about if player can make a custom made pvp lobby with settings like how many players per team, level allowed, awaken on/off.... it would revive pvp for shure!

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ninjahere
11-14-2020, 02:11 PM
One suggestion for pets:

Searching pet by name

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Zak sk
11-17-2020, 09:28 AM
can cake. be easyer to farm

Iskiplegday
11-18-2020, 01:05 AM
Something I feel is really needed is in the crafting system you have to click each item you get back from crafting with a window you received "place something mundane here". I don't need to see each item I received I know damn well what I crafted and how long it took. My suggestion is to add a skip button like we have for opening multiple chests.

Immortal_Blood
11-18-2020, 11:00 AM
I pasted this from my own post, some ideas may already be posted on this thread but I listed 12.

Hello all, I have a few ideas for game improvement that some people may have thought about, there is plenty of room for discussion here so please if you have any ideas to add please do so, I am sure STS will add them, in some way, shape, or form.

Here are some of my ideas, I will add more occasionally.

1. Preview on avatar in the auction.
Relocate the preview so we are able to click the arrows that let us navigate through the items.

2. Loot
Enable loot/gold to be shown on the mini-map, or, as someone else has mentioned, let us select a ‘stance’ (passive/aggressive) for our companions so they take priority for loot/mobs respectively.

3. Diverse camera angles.
Add the option in settings to enable or disable this new camera offsetting thing.

4. Party interface.
Move text ‘party leader’ to the top add a colon and follow with the symbol to act like a legend you have on map or graph, additionally, this makes room for message button, etc...

5. Crafting interface.
X button for skipping crafts should be moved, or add a skip all button, so we do not hit the X that exits crafting station.

6. Play button.
Play button should work just like the ‘Continue’ button in PL.

7. Friends list.
We should be able to invite people to a game, without being in a party...why not?

8. Sell all.
Make sell all interface smaller, perhaps 2x2 under inventory so we can see what items we have.

9. Back button.
There should be a back button for various menus, so we do not need to exit menus and re-open the main menu to open other menus.

10. Garetta Elite Repeatable.
Clicking 'Go To' in quest log when the quest is not taken takes me to Cryogen Mines.

11. Guild ranks.
We should be able to change the names of guild ranks.

12. Guild invite shortcut button
When inviting players, the guild button shouldn't be displayed if the target is already in a guild, similar to how we can not add someone who is already a friend.

Arachnophobik
11-22-2020, 05:43 AM
A̶ ̶s̶u̶g̶g̶e̶s̶t̶i̶o̶n̶ ̶l̶o̶n̶g̶ ̶o̶v̶e̶r̶d̶u̶e̶:̶ ̶i̶t̶e̶m̶ ̶l̶o̶c̶k̶ ̶ ̶

W̶h̶e̶r̶e̶a̶s̶ ̶"̶l̶o̶c̶k̶i̶n̶g̶"̶ ̶a̶n̶ ̶i̶t̶e̶m̶ ̶w̶i̶l̶l̶ ̶d̶i̶s̶a̶b̶l̶e̶ ̶i̶t̶ ̶f̶r̶o̶m̶ ̶b̶e̶i̶n̶g̶ ̶l̶i̶q̶u̶i̶d̶a̶t̶e̶d̶/̶g̶i̶f̶t̶e̶d̶/̶t̶r̶a̶d̶e̶d̶.̶ ̶

̶R̶a̶n̶ ̶i̶n̶t̶o̶ ̶a̶n̶ ̶a̶c̶c̶i̶d̶e̶n̶t̶ ̶t̶o̶d̶a̶y̶ ̶b̶y̶ ̶d̶u̶m̶p̶i̶n̶g̶ ̶p̶i̶n̶k̶ ̶g̶e̶a̶r̶s̶ ̶t̶o̶ ̶a̶ ̶n̶e̶w̶ ̶g̶u̶y̶ ̶a̶n̶d̶ ̶a̶c̶c̶i̶d̶e̶n̶t̶a̶l̶l̶y̶ ̶d̶u̶m̶p̶i̶n̶g̶ ̶m̶y̶ ̶1̶0̶0̶%̶ ̶g̶o̶l̶d̶ ̶l̶o̶o̶t̶ ̶p̶i̶n̶k̶.̶ ̶I̶ ̶w̶a̶s̶ ̶l̶u̶c̶k̶y̶ ̶t̶h̶e̶ ̶g̶u̶y̶ ̶w̶a̶s̶ ̶n̶i̶c̶e̶ ̶e̶n̶o̶u̶g̶h̶ ̶t̶o̶ ̶g̶i̶v̶e̶ ̶i̶t̶ ̶b̶a̶c̶k̶.̶

It exists (favorites)

Faded09
12-16-2020, 02:29 PM
Can I make a suggestion here about winter events? Can you add a christmas tree features in all arlorian map with a gift design and christmas lights on it? Like in expedition you put a christmas like in the center of the map to feel the ambiance of christmas season and also to take a picture on it. :)

TooPure
12-24-2020, 11:02 AM
make a guild relic that is upgradeable by guild members. guild relic increase stats of guild members. e.g. : add 5% armor at lvl 1, 6% lvl2, 7% lvl3, and so on. different type of relic give different buff. only 5 relic can be equipped at the same time by guild master/officer. note : only applies in PvE maps.

Shandoxax
12-25-2020, 09:50 PM
Suggestions
-New skills every level cap or new skill for all classes
-New Class/Character I think Samuria/Brawler class good for this game
-New rank in guild Higher than combatan lower than offecer
Thank you

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ninjahere
12-26-2020, 01:41 AM
Can I make a suggestion here about winter events? Can you add a christmas tree features in all arlorian map with a gift design and christmas lights on it? Like in expedition you put a christmas like in the center of the map to feel the ambiance of christmas season and also to take a picture on it. :)+ i have better idea how about every player having a christmas tree in his house. When someone gifting this player something then a gift comes under the tree and u can open all at new year. Only for christmaz

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Achates
12-26-2020, 08:37 PM
Can spirit gears has bonus of using them 3/3 or 6/6 please? :)

ninjahere
12-26-2020, 08:50 PM
Searching a friend in friendlist by name, same with pets in pet list

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Ummmmm
12-27-2020, 09:31 PM
Can spirit gears has bonus of using them 3/3 or 6/6 please? :)

I'd also like to see spirit gear make some return for 81 expansion. Gear that needs leveling was a good idea, the only problem was it got overshadowed by 71 arcs so nobody used it.

Faded09
01-09-2021, 08:34 AM
Suggestions for upcoming "CHINESE NEW YEAR / LUNAR NEW YEAR EVENT" VANITY

We know that this event is so cool bringing us a free cool pet and ofcourse a fireworks and "vanities" that probably a much awaited for everyone.

- I have a suggestion regarding for vanity can you please make a vanity like a chinese outfit
"Not a dragon helm or body" but a traditional chinese ourfit ( Ex. Pig tail on helm, traditional outfit for armor a red with button in the middle)

- A Lunar Lantern Banner ( A Lantern Oval or Circle Banner with a Candle light inside of it with a chinese word Arcane Legends on that Lantern or a Chinese Character letter "A" )

- A Lunar Gold Box (Cost by Red Envelope in store) Contains of gold like a normal gold box in Pirate booty and Race Event.

- An Aura wherein if you wear the vanity helm, armor and the banner you will get this aura. (Dragon Aura with killing effect on mobs) Dragon Aura that looks like on winter king aura but a dragons style effect and its color red and blue mixing on it. If you killed an enemy this aura have a chance to explode a firecracker any colors like rainbow.

I hope you will get my point about this suggestions and I hope soon in lunar event pick this suggestions for upcoming new ideas. Thank you

Happilyanonymous
01-09-2021, 04:27 PM
Please add undying orb to all future chests.

Please update crate token vendors with current geat and pets.

Thanks

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Achates
01-15-2021, 06:11 PM
Copy pasting some stuff from a thread I made previously:

1) Would love to see an increase to the currency cap of Red Raid Coins as the current cap is 12 and looted coins simply waste away.
2) It would be nice if a limit could be imposed to changing IGN's as scammers frequently use this name change option to get away.

Would also like to see things like spirit xp elixir added to festerfang vendor (that can be purchased with both plat (tradeable) and with murkstones (non-tradeable)

I wish these are implemented soon :D

clownD6
01-15-2021, 09:07 PM
I just want to say that, do moderators reply to support email? Or like is there a chance to prove my innocence? Because I’ve been B...(You know) for no reason.


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Stormydragon
02-07-2021, 10:16 AM
I maybe already said it, but i forgott
-Black Title
- Black themed weapons
More auras like cryoworm, pavise, kershal, rentail, where you only need one item, not set to get effect. Same goes for procs.



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Faded09
02-10-2021, 10:33 AM
Make a banner and back pack vanity in spendsalot using gold or maybe in chest

iezauaci
02-11-2021, 10:11 AM
Make some good looking vanities

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