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TzatOps
03-21-2019, 10:43 AM
+ The Top Rank St. Patty's quests are no longer counted in the overall quest total.
+ Rare St. Patty's vanity drops get their proper luck and bonus gold effects!
+ Check item description for details (Lemuel's Shield, Gold Nugget, Rainbow Connection, Amber Brew).
+ Rare St. Pat's vanity items can be used to complete the Raging Saint set / set-bonus!
+ Added options for batch selling by item type and rarity.
+ Expanded item buyback history size.

P u r e
03-21-2019, 10:49 AM
First....

Not sure if this was intended or not... But since the update players have equipped an emerald weapon, rainbow connection, and any of the 3 new shields thus completing the set and granting the clover trail visual. Only reason I'm bring this up is because the vendor hat yet to be activated and people already have the "set" so to speak.

Also since the emerald weapons are 2handed, we shouldn't be able to equip a vanity shield at the same time.... Correct?

3pc
03-21-2019, 12:20 PM
I like the "See All" option that you added finally it will be more time efficient to liquidate junk in our inventory's.

Draebatad
03-21-2019, 12:22 PM
Very, very nice update!

Loving the addition of the quick-liquidate being added to PL. This should end up being one of those features that we wondered how we lived without it for nearly 9 years. Thank so you much, Cinco!

The addition of luck and/or gold loot stats to the rare event loot and also making them eligible to activate the Raging Saint's set bonus is quite spectacular. And the removal of the last three event quests (for the top 50/25/10) no longer counting in the quest total is much appreciated.

Thanks for continuing to listen to the feedback of the community and for keeping our journey through Alterra alive and exciting.


Not sure if this was intended or not... But since the update players have equipped an emerald weapon, rainbow connection, and any of the 3 new shields thus completing the set and granting the clover trail visual. Only reason I'm bring this up is because the vendor hat yet to be activated and people already have the "set" so to speak.

Also since the emerald weapons are 2handed, we shouldn't be able to equip a vanity shield at the same time.... Correct?

Just so people see Cinco's response regarding the Raging Saint set bonus and the new items that can activate it:

https://www.spacetimestudios.com/showthread.php?444934-St-Patty-s-Item-Set-Bug

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Dent
03-21-2019, 01:16 PM
Will the 5% damage on aventurine work in pvp like founders?

Cinco
03-21-2019, 01:37 PM
Will the 5% damage on aventurine work in pvp like founders?

Yeah. It does.

seasidesolitude
03-21-2019, 02:17 PM
I have platinum raging saint shield and armor equipped with lucky emerald staff vanity weapon drop and I’m not getting set bonus? It’s not showing double damage...?

Cinco
03-21-2019, 02:26 PM
I have platinum raging saint shield and armor equipped with lucky emerald staff vanity weapon drop and I’m not getting set bonus? It’s not showing double damage...?

If you see the green glow and the clover effects then you should see higher damage numbers when attacking monsters (though not on your stats page 'damage' display).

Dolloway
03-21-2019, 02:35 PM
Yeah. It does.

Does the Raging Saint set dmg bonus work in pvp?

Does the Elite Blarney Amulet 20% dmg bonus work in pvp?

Cinco
03-21-2019, 02:38 PM
Does the Raging Saint set dmg bonus work in pvp?

Does the Elite Blarney Amulet 20% dmg bonus work in pvp?

Raging Saint does not. Elite Blarney does.

seasidesolitude
03-21-2019, 02:47 PM
Thanks for the clarification, Cinco. If I see clover effects and everything (so the set is active) I should be getting +25% total bonus reroll as well, correct?

Cinco
03-21-2019, 02:50 PM
Thanks for the clarification, Cinco. If I see clover effects and everything (so the set is active) I should be getting +25% total bonus reroll as well, correct?

That is correct.

Dolloway
03-21-2019, 03:05 PM
Raging Saint does not. Elite Blarney does.

This sounds very broken. Anyone who did not achieve a top 50 spot will be disadvantaged in pvp at endgame or will have to spend a very high amount of gold to purchase one of these Elite Blarney amulets. I actually achieved a top 50 spot and own one of these and still think it's unfair to other players.

In total, it's now possible to get 25% dmg bonus in pvp at endgame from Blarney and Aventurine. At twink, its possible to get 5% from Aventurine Shield alone. Many pvp players have been calling for a dmg nerf to certain classes such as mages in lower level pvp and now this added dmg bonus will just increase the dmg even higher.

Lastly, I'd like to mention Honor Arena. The sole purpose of creating this arena was to provide players with an alternative pvp option that is focused more on balance and fairness. However, you can now equip the Aventurine Shield in the Honor Arena to buff your dmg by 5%. Not sure if this was intended or not, but it makes it less balanced and fair, that's for sure.

If it were up to me, I'd only allow these dmg% bonuses to work in PVE.

Cinco
03-21-2019, 03:07 PM
This sounds very broken. Anyone who did not achieve a top 50 spot will be disadvantaged in pvp at endgame or will have to spend a very high amount of gold to purchase one of these Elite Blarney amulets. I actually achieved a top 50 spot and own one of these and still think it's unfair to other players.

In total, it's now possible to get 25% dmg bonus in pvp at endgame from Blarney and Aventurine. At twink, its possible to get 5% from Aventurine Shield alone. Many pvp players have been calling for a dmg nerf to certain classes such as mages in lower level pvp and now this added dmg bonus will just increase the dmg even higher.

Lastly, I'd like to mention Honor Arena. The sole purpose of creating this arena was to provide players with an alternative pvp option that is focused more on balance and fairness. However, you can now equip the Aventurine Shield in the Honor Arena to buff your dmg by 5%. Not sure if this was intended or not, but it makes it less balanced and fair, that's for sure.

If it were up to me, I'd only allow these dmg% bonuses to work in PVE.

Reasonable feedback. I'll look into it after I lock down issues with the Raging Saint set's PvE effects.

Dolloway
03-21-2019, 03:09 PM
Reasonable feedback. I'll look into it after I lock down issues with the Raging Saint set's PvE effects.

Thanks. I appreciate the response :)

Muzzling
03-21-2019, 03:45 PM
Does the gold bought version of raging saint set give all the bonuses? (25% GL, 20% luck, 2x dmg and 2x exp)? Just curious. Also i strongly disagree with the amulet and shield stats working in pvp. Extremely unbalanced for the people that may not have had the time to dedicate their life into 1 event. Just providing my feedback.

Cinco
03-21-2019, 03:47 PM
Does the gold bought version of raging saint set give all the bonuses? (25% GL, 20% luck, 2x dmg and 2x exp)? Just curious. Also i strongly disagree with the amulet and shield stats working in pvp. Extremely unbalanced for the people that may not have had the time to dedicate their life into 1 event. Just providing my feedback.

Yes! All the bonuses are the same :-)

Dent
03-21-2019, 07:40 PM
I have a question for birds using raging set. Do you notice the damage increase in oktal maps like bow in blue?

Disko
03-21-2019, 08:44 PM
I'm using the gold purchased/account-bound raging set and not seeing the damage bonus (I am seeing the clovers). I also have a 3x daily elix going today. Is it possible that there is a bug with the stacking? or perhaps it's not supposed to stack?

Lalaanica
03-21-2019, 09:08 PM
Does only the platinum raging set give bonus?

Rayhan Ahmed Nobin
03-21-2019, 09:20 PM
I tried the raging set(platinum version) but set buff isn't working.... Tried on mad mage its same with or without the raging set. Can please check and fix this bugs.

Draebatad
03-21-2019, 10:15 PM
I tried the raging set(platinum version) but set buff isn't working.... Tried on mad mage its same with or without the raging set. Can please check and fix this bugs.


Does only the platinum raging set give bonus?


I'm using the gold purchased/account-bound raging set and not seeing the damage bonus (I am seeing the clovers). I also have a 3x daily elix going today. Is it possible that there is a bug with the stacking? or perhaps it's not supposed to stack?

The maximum damage the Raging Saint set can offer on its own is 2X. It's not going to add a 2X multiplier to whatever you have unless what you have is none (no blessings/elixirs).

If you have no combo, or a combo less than 2X, or even a 2X combo, you will end up with 2X damage. If you have a 3X damage elixir, then you will do 3X damage because that is the maximum and the maximum is what is always used for buffs that do not stack.

The Raging Saint set is working as intended ever since the second update later this afternoon - this applies to both the "My" (gold purchased) and "The" (plat purchased) vanity sets, as well as those sets that consist purely of the rare looted event vanity helms/armors/shields that can complete the set.

You can test it out yourself in the most difficult maps with and without elixirs and you'll see how it works. Just note the damage you are causing to enemies on each attack or skill and compare against different elixirs.

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Rayhan Ahmed Nobin
03-21-2019, 10:50 PM
You should have said it early...I sold everything to buy this set. How about other buffs? Please tell me that 25% luck and 2x xp gonna add with daily elexir buffs..

Draebatad
03-21-2019, 11:00 PM
You should have said it early...I sold everything to buy this set. How about other buffs? Please tell me that 25% luck and 2x xp gonna add with daily elexir buffs..

Luck stacks and maxes out at 100%. XP stacks, too :)

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Communion
03-27-2019, 04:07 AM
+ Added options for batch selling by item type and rarity.
+ Expanded item buyback history size.

Wow, I've been browsing threads on the forums recently and I am happy to see these two significant changes to features part of the inventory system.

Very much appreciated :)

Draebatad
03-29-2019, 12:45 PM
Wow, I've been browsing threads on the forums recently and I am happy to see these two significant changes to features part of the inventory system.

Very much appreciated :)

Indeed. Just wait until the other component of this suggestion (https://www.spacetimestudios.com/showthread.php?427304-Inventory-item-protection-system) is added within the next month :)

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NukeDragon
04-02-2019, 05:03 PM
What portion are you talking about?


Indeed. Just wait until the other component of this suggestion (https://www.spacetimestudios.com/showthread.php?427304-Inventory-item-protection-system) is added within the next month :)

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Draebatad
04-02-2019, 07:27 PM
What portion are you talking about?

Inventory item protection. See post # 10 on the link in my prior post. Or better yet, read the entire thread.

These were all suggestions I made last summer that STS has decided would be good for PL.

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XghostzX
04-14-2019, 12:06 PM
Inventory item protection. See post # 10 on the link in my prior post. Or better yet, read the entire thread.

These were all suggestions I made last summer that STS has decided would be good for PL.

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Nah it was all me... it was my suggestion and nobody else's *stomps ground* *pouts face* *crosses arms*

Absolize
04-17-2019, 10:28 AM
Nah it was all me... it was my suggestion and nobody else's *stomps ground* *pouts face* *crosses arms*

You crack me up