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View Full Version : The 12/5 Recap - Dev Feedback on Level Access, Heyzap refinements, Bug Fixes, Holiday



Samhayne
12-05-2011, 02:51 PM
Happy Monday, Dec. 5th everyone!

I wanted to give you a recap of some of the hot topics and development stuffs from around the Spacetime Headquarters. We will be patching shortly and I wanted to give a head's up to things being worked on:

High level and Low Level Premium Access - We appreciate everyone's input on this issue over the weekend. For those just tuning in, check out the official feedback thread here: http://www.spacetimestudios.com/showthread.php?44384-Official-Feedback-Thread-for-Purchasing-High-and-Low-level-Dungeon-Access To reiterate, the intent of this Premium option is to allow lower level players who have higher level players to play with them, or vice versa (higher levels to play with lower level friends). Additionally, for higher level players to have some options as to where they gain exp, rather than only having the very latest expansion as a place to grind. We know what it's like to get to the elite level cap. We will be changing the price up to 5 Platinum. The intent is with the Platinum price is to have something of a barrier where people are less likely to abuse it and end up annoying other players. Thanks again for everyone's feedback on the issue.

Heyzap pop up - We recently joined the Heyzap social network and implemented the hooks to the game for users to check in when playing. You can read the original announcement here: http://www.spacetimestudios.com/showthread.php?44231-Spacetime-Games-Join-the-Heyzap-Network! There are some bugs with the implementation that are a bit annoying (that the pop up comes up more than it should, for example) so we will be disabling Heyzap while we correct the underlying issue. Look for Heyzap to come back in the near future in a more refined fashion.

Guild and Friend lists Bugs - The most recent update included a couple of annoying bugs with the Guild and Friends list. We have fixes for these issues which will be going out shortly.

Crashing on logging in - We are also tracking a couple issues that are keeping players from logging in to games after updating to the new client. For iOS users, if you're able to update to OS4 or OS5 (depending on your device) from OS3, that should do it. We're re-submitting a new client through Apple that should correct the problem for users using an older device that can only use OS version 3.

For Android users, if you get a message saying you your device is not compatible, you can download the .APK directly. For more information and troubleshooting of Android installs, please see this support message: http://support.spacetimestudios.com/entries/20075762-i-have-trouble-installing-or-updating-the-game-on-my-android

Holiday Event - The team is hard at work putting the finishing touches on the holiday content for Pocket Legends and Star Legends. For Pocket Legends you can expect content similar to last year's event, but with a number of new items. We learned from this year's Halloween Event that the fans want new items, so that is what we are working to deliver for the December Holidays. For Star Legends you might even get to a certain malfunction of the USC Blackstar's climate control systems resulting in a frozen H20 particulate (snow!). Look for the Holiday events to roll out later this month.

Next Chapter in the Blackstar Chronicles - For Star Legends players, the next chapter to the Blackstar Chronicles is poised for release. We will be releasing further information from the drones investigating Planet Voltaria. Early investigation attempts resulted in pretty poor data recovery. Take a look here: http://www.spacetimestudios.com/showthread.php?44349-A-quick-reconnaissance-shot-of-Planet-Volaria The next chapter will raise the level cap to 40 (41 for the elite) and the current lvl 36 elite vanity helms will no longer be available. Expect this next campaign for Star Legends to come out later this month, probably in the same update as the Holiday event.

Those are the highpoints. To discuss this announcement, please join us in the Spacetime Studios Announcement Forum: http://www.spacetimestudios.com/showthread.php?44612-The-12-5-Recap-Dev-Feedback-on-Level-Access-Heyzap-refinements-Bug-Fixes-Holiday&p=502860#post502860