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View Full Version : Preview - New Honor Arena! New Honor Gear! Guild Honor CTF Event this week!



Cinco
04-24-2019, 04:27 PM
177101
HONOR GEARS GALORE
This week's update has a bunch of new cool stuff for PvP Legends!

Based on feedback from both low and high level players, I'm introducing Level 15 Honor Gear and 'Elite' Level 105 Honor Gear. You'll find these under Item / Item Pack in the Store. Like the existing sets for levels 100 and 30, a full set of level 15 or elite level 105 Honor gear will grant access to the 'Honor' Arena and CTF maps (including a special new map that I have prepared for this week's special event).

Note: Level 105 Elite Honor Gear pieces have stats that approximate endgame item stats. These items cannot be used in PvE (you'll be rooted).

Honor Gear item set requirements have also changed. I no longer require you to wear the 'Halo of Honor' vanity helmet. The item set is completed with five (5) pieces of gear... and you can use whatever vanity items you wish. All of the item packs in the store have been updated to reflect this change.

177102

This event is scheduled to start at 1:30pm Texas time on Thursday the 25th and run 'til Thursday the 2nd.

HOW TO PLAY
+ Put on that full set of Honor Gear!
+ Go through the Guild Honor CTF Portal in Forest Haven towne (near the CTF sign-up).
+ The 'Tomb of the Gilded Fissure' is a 3 vs 3 CTF map. Winner is the first team to get 3 captures.

Scoring
+ Your Guild gets 10 points for every flag you capture and 1 point for every kill.
+ Winning teams get +100 points for their Guild. Losing teams get +50 points.
+ Points are only awarded in the new 'Tomb of the Gilded Fissure' dungeon - only available from the Event Portal in towne!
+ Like previous Guild events, your Guild score is based on the scores of the fifty (50) highest-scoring members.

Winning
+ Check the Leaderboard to see how your Guild stacks up against the competition!
+ All members of each Guild in the Top 10 qualify for prizes (talk to 'Cap Shaw' in Forest Haven).
+ First Place Guild gets four (4) new 'Golden Age' vanity weapons and a lousy stipend of gold.
+ 2nd - 5th Place Guilds get three (3) new 'Golden Age' vanity weapons and an insulting smidgeon of gold.
+ 6th - 10th Place Guilds get one (1) new 'Golden Age' vanity weapon and a laughable pittance of gold.
+ All 'Golden Age' vanity weapon items are trade-friendly.

I'm hoping to get as much feedback on the Honor Gear as I can and I figured that running a friendly little competition would be the most fun way to go about it ;-)
Plus you'll get a teensy tiny taste of the upcoming Level 110 cap in the Gilded Fissures dungeon... which I'm not spoiling here on the forums.

Best of luck to everyone! Hit me up with questions and such in the comments. Thanks!

synfullmagic_23110
04-24-2019, 04:27 PM
177101
HONOR GEARS GALORE
This week's update has a bunch of new cool stuff for PvP Legends!

Based on feedback from both low and high level players, I'm introducing Level 15 Honor Gear and 'Elite' Level 105 Honor Gear. You'll find these under Item / Item Pack in the Store. Like the existing sets for levels 100 and 30, a full set of level 15 or elite level 105 Honor gear will grant access to the 'Honor' Arena and CTF maps (including a special new map that I have prepared for this week's special event).

Honor Gear item set requirements have also changed. I no longer require you to wear the 'Halo of Honor' vanity helmet. The item set is completed with five (5) pieces of gear... and you can use whatever vanity items you wish. All of the item packs in the store have been updated to reflect this change.

177102

This event is scheduled to start at 1:30pm Texas time on Thursday the 25th and run 'til Thursday the 2nd.

HOW TO PLAY
+ Put on that full set of Honor Gear!
+ Go through the Guild Honor CTF Portal in Forest Haven towne (near the CTF sign-up).

Scoring
+ Your Guild gets 10 points for every flag you capture and 1 point for every kill.
+ Winning teams get +100 points for their Guild. Losing teams get +50 points.
+ Points are only awarded in the new 'Tomb of the Gilded Fissure' dungeon - only available from the Event Portal in towne!

Winning
+ Check the Leaderboard to see how your Guild stacks up against the competition!
+ All members of each Guild in the Top 10 qualify for prizes (talk to 'Cap Shaw' in Forest Haven).
+ First Place Guild gets four (4) new 'Golden Age' vanity weapons and a lousy stipend of gold.
+ 2nd - 5th Place Guilds get three (3) new 'Golden Age' vanity weapons and an insulting smidgeon of gold.
+ 6th - 10th Place Guilds get one (1) new 'Golden Age' vanity weapon and a laughable pittance of gold.
+ All 'Golden Age' vanity weapon items are trade-friendly.

I'm hoping to get as much feedback on the Honor Gear as I can and I figured that running a friendly little competition would be the most fun way to go about it ;-)
Plus you'll get a teensy tiny taste of the upcoming Level 110 cap in the Gilded Fissures dungeon... which I'm not spoiling here on the forums.

Best of luck to everyone! Hit me up with questions and such in the comments. Thanks!

Interesting


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Axals
04-24-2019, 04:33 PM
Those look cool than you cinco


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XghostzX
04-24-2019, 04:46 PM
Looking forward to reking all of you this weekend ;)

fruitbattwo
04-24-2019, 04:49 PM
Looks cool, thanks for all the new content! I wasn't expecting anything until 110, you always surprise us.

Waydog
04-24-2019, 04:57 PM
Looking forward to reking all of you this weekend ;)

Challenge accepted. See you there :)

fruitbattwo
04-24-2019, 04:57 PM
Will these sets be just as affordable as the old honor sets?

Cinco
04-24-2019, 05:00 PM
Will these sets be just as affordable as the old honor sets?

Yes. The Level 15 set is sold for 15k gold. The Level 30 and Level 100 sets remain priced at 30k gold each. The new Elite Level 105 set is 150k gold.

Nihiliste
04-24-2019, 05:07 PM
Looking forward to reking all of you this weekend ;)

For the throne.

burntoutdex
04-24-2019, 05:08 PM
Will the Event Map be 5v5 or 3v3?

Idevour
04-24-2019, 05:11 PM
This sounds like it will be a super fun event, can't wait to get some ctf action in.

Best weekend ever?
Avengers endgame
Ctf event
The battle for winterfell

Cinco
04-24-2019, 05:22 PM
Will the Event Map be 5v5 or 3v3?

3v3 - max score of 3 caps. OP updated with this info. Thanks!

burntoutdex
04-24-2019, 05:23 PM
3v3 - max score of 3 caps. OP updated with this info. Thanks!

Thank you!

8+3

IiRose
04-24-2019, 05:26 PM
177101
HONOR GEARS GALORE
This week's update has a bunch of new cool stuff for PvP Legends!

Based on feedback from both low and high level players, I'm introducing Level 15 Honor Gear and 'Elite' Level 105 Honor Gear. You'll find these under Item / Item Pack in the Store. Like the existing sets for levels 100 and 30, a full set of level 15 or elite level 105 Honor gear will grant access to the 'Honor' Arena and CTF maps (including a special new map that I have prepared for this week's special event).

Note: Level 105 Elite Honor Gear pieces have stats that approximate endgame item stats. These items cannot be used in PvE (you'll be rooted).

Honor Gear item set requirements have also changed. I no longer require you to wear the 'Halo of Honor' vanity helmet. The item set is completed with five (5) pieces of gear... and you can use whatever vanity items you wish. All of the item packs in the store have been updated to reflect this change.

177102

This event is scheduled to start at 1:30pm Texas time on Thursday the 25th and run 'til Thursday the 2nd.

HOW TO PLAY
+ Put on that full set of Honor Gear!
+ Go through the Guild Honor CTF Portal in Forest Haven towne (near the CTF sign-up).
+ The 'Tomb of the Gilded Fissure' is a 3 vs 3 CTF map. Winner is the first team to get 3 captures.

Scoring
+ Your Guild gets 10 points for every flag you capture and 1 point for every kill.
+ Winning teams get +100 points for their Guild. Losing teams get +50 points.
+ Points are only awarded in the new 'Tomb of the Gilded Fissure' dungeon - only available from the Event Portal in towne!

Winning
+ Check the Leaderboard to see how your Guild stacks up against the competition!
+ All members of each Guild in the Top 10 qualify for prizes (talk to 'Cap Shaw' in Forest Haven).
+ First Place Guild gets four (4) new 'Golden Age' vanity weapons and a lousy stipend of gold.
+ 2nd - 5th Place Guilds get three (3) new 'Golden Age' vanity weapons and an insulting smidgeon of gold.
+ 6th - 10th Place Guilds get one (1) new 'Golden Age' vanity weapon and a laughable pittance of gold.
+ All 'Golden Age' vanity weapon items are trade-friendly.

I'm hoping to get as much feedback on the Honor Gear as I can and I figured that running a friendly little competition would be the most fun way to go about it ;-)
Plus you'll get a teensy tiny taste of the upcoming Level 110 cap in the Gilded Fissures dungeon... which I'm not spoiling here on the forums.

Best of luck to everyone! Hit me up with questions and such in the comments. Thanks!

This is Great!!But I had some concerns. How do you plan on dealing with guilds with a large number of people in them? Will there be a cut-off? Let's say the top 10 contributors to a guild or something? Otherwise, it may be unfair for smaller guilds. This will probably result in guild merging like the first guild event which I believe should try to be avoided. Additionally, how do you plan on dealing with those who will abuse the flag point system? For example, a guild could just run flags to gain points without actually fighting if they have a mutual understanding with the other guild. Another loophole could be that there can be people from different guilds on one team. Is there a way to combat this as well so you can play with those from your guild?

Best
-IiRose

XghostzX
04-24-2019, 05:30 PM
This sounds like it will be a super fun event, can't wait to get some ctf action in.

Best weekend ever?
Avengers endgame
Ctf event
The battle for winterfell

It does feel like this will be the peak of my happiness for quite some time xD

Cinco
04-24-2019, 05:32 PM
This is Great!! How do you plan on dealing with guilds with a large number of people in them? Will there be a cut-off? Let's say the top 10 contributors to a guild or something? Otherwise, it may be unfair for smaller guilds. This will probably result in guild merging like the first guild event which I believe should try to be avoided. Additionally, how do you plan on dealing with those who will abuse the flag point system? For example, a guild could just run flags to gain points without actually fighting.

Best
-IiRose

Only your Guild's top fifty (50) highest scoring members will contribute to your Guild Score (similar to previous Guild events).
To prevent rampant cheating you are not allowed to host the event map directly; you must enter the map from the event portal in town.
It's not perfect but the aforementioned conditions make cheating efforts a bit more troublesome.

3pc
04-24-2019, 05:33 PM
This will be cool let the games begin :)

Cinco
04-24-2019, 05:41 PM
This is Great!!But I had some concerns. How do you plan on dealing with guilds with a large number of people in them? Will there be a cut-off? Let's say the top 10 contributors to a guild or something? Otherwise, it may be unfair for smaller guilds. This will probably result in guild merging like the first guild event which I believe should try to be avoided. Additionally, how do you plan on dealing with those who will abuse the flag point system? For example, a guild could just run flags to gain points without actually fighting if they have a mutual understanding with the other guild. Another loophole could be that there can be people from different guilds on one team. Is there a way to combat this as well so you can play with those from your guild?

Best
-IiRose

There is nothing to stop members of different Guilds from being on the same team - but the points for kills and flag captures are awarded to the Guild of the player making the kill or capture. This is where the contributor limit kicks in to deter Guilds from attempting to lock up entire games for themselves (as they may be earning points that will be thrown away).
All that said the win / loss bonuses are a new thing that could make cheating more (or less) of a problem. Players on the winning side get a lot of extra points for winning (fewer for losing). I'm interested to see how this plays out - and how it affects the inevitable cheating (no offense to anyone).

Idevour
04-24-2019, 05:42 PM
Only your Guild's top fifty (50) highest scoring members will contribute to your Guild Score (similar to previous Guild events).
To prevent rampant cheating you are not allowed to host the event map directly; you must enter the map from the event portal in town.
It's not perfect but the aforementioned conditions make cheating efforts a bit more troublesome.

I would like to suggest that only the top 15 or 20 players count toward the point total. This would make it so less guilds merge with each other

Cinco
04-24-2019, 05:45 PM
I would like to suggest that only the top 15 or 20 players count toward the point total. This would make it so less guilds merge with each other

Definitely worth considering. Obviously it goes both ways - a high contributor limit urges cheaters to merge; a low contributor limit urges them to split.

Dolloway
04-24-2019, 05:48 PM
I'd like to also see a lower contributor limit so that guilds don't merge with one another and overpower others through sheer numbers.

IiRose
04-24-2019, 05:56 PM
There is nothing to stop members of different Guilds from being on the same team - but the points for kills and flag captures are awarded to the Guild of the player making the kill or capture. This is where the contributor limit kicks in to deter Guilds from attempting to lock up entire games for themselves (as they may be earning points that will be thrown away).
All that said the win / loss bonuses are a new thing that could make cheating more (or less) of a problem. Players on the winning side get a lot of extra points for winning (fewer for losing). I'm interested to see how this plays out - and how it affects the inevitable cheating (no offense to anyone).

I appreciate the quick and speedy responses! Thank you for clearing things up. I appreciate what you are doing and I applaud you for trying to make everyone satisfied. I understand it can be hard sometimes, but you're doing phenomenal. :)

Best,
IiRose

Tpfelblatt
04-24-2019, 06:13 PM
Is this a 105 exclusive event?

And if not can every Level "host" a game by joining through portal?

Cinco
04-24-2019, 06:21 PM
Is this a 105 exclusive event?

And if not can every Level "host" a game by joining through portal?

It’s for all players that are level 15 and up. Honor Gears are available for levels 15, 30, 100 and 105. Entering the portal will try to put you in an available game in your level bracket.


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Irishcow
04-24-2019, 06:31 PM
It’s for all players that are level 15 and up. Honor Gears are available for levels 15, 30, 100 and 105. Entering the portal will try to put you in an available game in your level bracket.


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so does that mean we can get points from our level 15 and 30 characters while our other guildmates who are level 105 also get points?

burntoutdex
04-24-2019, 06:34 PM
Will the L15 Bear gear include a sword/melee weapon?

If so, I don't think they will be useful at all considering there is no beckon at this level to help them with tanking & gap-closing.

Bears need some sort of ranged weapon to compete at this level - perhaps a talon for bears at levels 15-21 could be considered?

Tpfelblatt
04-24-2019, 06:35 PM
If let's say a Lvl 66 would join through portal with the 30 honor gear. Would it be teleported to his own game or a Lv30 lobby?

I'm asking because the first case and the second case I guess could be abused for easy flags and wins.

synfullmagic_23110
04-24-2019, 06:39 PM
If let's say a Lvl 66 would join through portal with the 30 honor gear. Would it be teleported to his own game or a Lv30 lobby?

I'm asking because the first case and the second case I guess could be abused for easy flags and wins.

Pretty sure the 5 level limit rule thing will still apply
So only L61-71 will be able to join

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Tpfelblatt
04-24-2019, 06:41 PM
Problem in that case is that certain lvls are vacant and a player with a Lv91 toon could farm flags for days.
Also sorry for no punctuation. I don't know grammar.

synfullmagic_23110
04-24-2019, 06:43 PM
Problem in that case is that certain lvls are vacant and a player with a Lv91 toon could farm flags for days.
Also sorry for no punctuation. I don't know grammar.

Hopefully they add some form of barrier within spawn that prevents players from exiting the spawn area till the lobby is full

Idk if I’m dreaming, but I’m sure they did this before


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Tpfelblatt
04-24-2019, 06:47 PM
Oh yeah! That would work. Might be difficult to implement because there is no such mechanic in PL.

synfullmagic_23110
04-24-2019, 06:47 PM
They have it in AL, I’m sure a small little update would allow this


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kix
04-24-2019, 06:53 PM
Could you consider making it so any class is able to use the set of their choosing in honor? That'd make it more interesting as well as not keep bears obsolete at L15, which I think will be a very active level during this event

Thanks :D

Justified
04-24-2019, 08:38 PM
Will the sword vanity weapon that the NPC is wearing be available as a prize?

Muzzling
04-24-2019, 09:50 PM
I wouldnt want to see the top 50 contributors lowered, then people will make guilds with "the best" players and and only let in the amount that is allowed to contribute in efforts to keeps the prizes from the rest, and try to make the prices really high. Even tho the top 10 get items its not as many at the 1st place team. This will make it to where the 1st place team controls the market, top 50 is perfect.

Idevour
04-24-2019, 09:57 PM
I wouldnt want to see the top 50 contributors lowered, then people will make guilds with "the best" players and and only let in the amount that is allowed to contribute in efforts to keeps the prizes from the rest, and try to make the prices really high. Even tho the top 10 get items its not as many at the 1st place team. This will make it to where the 1st place team controls the market, top 50 is perfect.

I disagree, the 1st place guild gets 4 of these items while guilds 2-5 still receive 3 items while this is per character in the guild so as long as you have 2 characters in that guild you will receive all of the items. These vanity weapons will only be 500k-1m probably even less than that since there will be so many in circulation.

Getting 1st place is purely about bragging rights and nothing else.

Muzzling
04-24-2019, 10:01 PM
Question for cinco, is the event strictly 105 or can all levels 15+ contribute

Communion
04-25-2019, 01:17 AM
L15 set? :D +1

also thanks for sending the thread link in the TCG server :emmersed:

Fwend
04-25-2019, 03:34 AM
Our first 3vs3 CTF guild event. How exciting for our passionate PvP community.

Thank you for the lovely surprises and events rolling out on game, this will certainly create buzz with those that are most vocal.

Keep up the fantastic work Cinco and his team, we appreciate you all.

Fwend
04-25-2019, 03:40 AM
Question for cinco, is the event strictly 105 or can all levels 15+ contribute

This CTF guild event open to four levels of Honor Area;

15
30
100
105



It’s for all players that are level 15 and up. Honor Gears are available for levels 15, 30, 100 and 105. Entering the portal will try to put you in an available game in your level bracket.

Muzzling
04-25-2019, 03:14 PM
Nice exploit, getting 20 or so same lvl toons and boosting wins

Dolloway
04-25-2019, 04:17 PM
This event is a bust in my honest opinion. There are no "real" CTF games happening.

- 6 guildmates are joining at once in a single game instance and farming flags.
- you can cap both flags and tie the game 3-3, thus making both teams win. This can be done even after the game has concluded, as long as you keep tapping on your inspect page while running the flag so that the game doesn't show you the end screen with the scores and kills.
- the value of kills is far too low and should be much higher than capturing flags/winning games.
- there is way too much health or a lack of damage needed in order to kill your opponent. It feels very tanky for all classes at the moment, leading to even less incentive to kill than there already is.
- two guilds can form an alliance and agree to not kill one another, just boost flags.
- no real incentive to kill guildmates or play against them. This often leads to 3v1 or 3v2 while the other player just stands in the spawn and doesn't do anything, they just hold spots while the 1 or 2 players get teamed by the 3.
- rhinos are by far the best toons for this mode because it's all about flag running. No one can efficiently stop rhinos because of the tankiness on sets, the dashing, and guardian skill which makes rhinos invincible for a few seconds needed to block all of the opponent's stuns and roots and charge away with the flag. No one can catch up to the rhino.
- people are using random level toons where pvp is dead at those levels so that they can join empty games and boost flags without having to deal with other players.
- players can easily spawn kill one another over and over.

It's a great idea for an event in theory... but this should have been an individual event where we use the individual PvP events of the past as a framework for what works and what doesn't. I don't think Guild events work in Pocket Legends.. at least not the way PL is currently setup. There have been mass complaints about each of the 4 Guild Events (the first PVE one, the second PVE one, the first PVP one... and this first CTF event). That should give you an idea as to how well they tend to perform. There are always problems with them.

I was really excited for the event, don't get me wrong. I love CTF... but this just isn't CTF.

Absolize
04-25-2019, 04:34 PM
This event is a bust in my honest opinion. There are no "real" CTF games happening.

- 6 guildmates are joining at once in a single game instance and farming flags.
- you can cap both flags and tie the game 3-3, thus making both teams win. This can be done even after the game has concluded, as long as you keep tapping on your inspect page while running the flag so that the game doesn't show you the end screen with the scores and kills.
- the value of kills is far too low and should be much higher than capturing flags/winning games.
- there is way too much health or a lack of damage needed in order to kill your opponent. It feels very tanky for all classes at the moment, leading to even less incentive to kill than there already is.
- two guilds can form an alliance and agree to not kill one another, just boost flags.
- no real incentive to kill guildmates or play against them. This often leads to 3v1 or 3v2 while the other player just stands in the spawn and doesn't do anything, they just hold spots while the 1 or 2 players get teamed by the 3.
- rhinos are by far the best toons for this mode because it's all about flag running. No one can efficiently stop rhinos because of the tankiness on sets, the dashing, and guardian skill which makes rhinos invincible for a few seconds needed to block all of the opponent's stuns and roots and charge away with the flag. No one can catch up to the rhino.
- people are using random level toons where pvp is dead at those levels so that they can join empty games and boost flags without having to deal with other players.
- players can easily spawn kill one another over and over.

It's a great idea for an event in theory... but this should have been an individual event where we use the individual PvP events of the past as a framework for what works and what doesn't. I don't think Guild events work in Pocket Legends.. at least not the way PL is currently setup. There have been mass complaints about each of the 4 Guild Events (the first PVE one, the second PVE one, the first PVP one... and this first CTF event). That should give you an idea as to how well they tend to perform. There are always problems with them.

I was really excited for the event, don't get me wrong. I love CTF... but this just isn't CTF.

I second this

Cinco
04-25-2019, 04:34 PM
Fair feedback. Looked into the 3-3 mutual win and so far as I can tell capping both flags and getting a double-win has always been possible. I look forward to finding a solution now that I know.
Kill point value, Rhino health value, and overall Elite Honor damage value feedback is of use to me. Thanks for this!
Spawn camping also sounds like something I can solve before the weekend (I've temp-banned half a dozen players for this and boosting already). I'll see what sort of fix I can work up.

Guild Events do indeed always bring out the very worst but they also historically give me the highest volume of actionable feedback. For this reason it seemed fitting for the inauguration of the 15 and 105 Honor stuff. Plus I am not going to give up on making a Guild Event (at some point) that we all actually enjoy :-)

Absolize
04-25-2019, 05:05 PM
These guilds are joining 4-6 at a time, holding the flags, not playing the game correctly something needs to be done about this. This is not the way to do it

Idevour
04-25-2019, 05:19 PM
I would suggest for future events making it so if you score/kill a guildmate that the score does not count toward your point total. Also if a player is in a lobby by themselves a score/win does not count to there point total. This would result in actual games being played instead of what is happening right now, boosting.

Cinco
04-25-2019, 05:23 PM
I would suggest for future events making it so if you score/kill a guildmate that the score does not count toward your point total. Also if a player is in a lobby by themselves a score/win does not count to there point total. This would result in actual games being played instead of what is happening right now, boosting.

Not a bad suggestion. Would this lead to players leaving guilds to join / create friendly guilds with whom they can form a secret alliance? I ask because we see this behavior already in a situation where players can score against same Guild.

Idevour
04-25-2019, 05:26 PM
Not a bad suggestion. Would this lead to players leaving guilds to join / create friendly guilds with whom they can form a secret alliance? I ask because we see this behavior already in a situation where players can score against same Guild.

It probably would result in that, and there is no way that i can think of to stop something like that from happening

Dolloway
04-25-2019, 06:00 PM
Fair feedback. Looked into the 3-3 mutual win and so far as I can tell capping both flags and getting a double-win has always been possible. I look forward to finding a solution now that I know.
Kill point value, Rhino health value, and overall Elite Honor damage value feedback is of use to me. Thanks for this!
Spawn camping also sounds like something I can solve before the weekend (I've temp-banned half a dozen players for this and boosting already). I'll see what sort of fix I can work up.

Guild Events do indeed always bring out the very worst but they also historically give me the highest volume of actionable feedback. For this reason it seemed fitting for the inauguration of the 15 and 105 Honor stuff. Plus I am not going to give up on making a Guild Event (at some point) that we all actually enjoy :-)

Yes, gaining a tie has always been possible but never problematic enough to report until this event. The scoreboard always states which team is the winner of the game based on who capped the flag the fastest.

I look forward to testing the changes to the mode once they're available.

It would be very nice to have a Guild Event that everyone enjoys in the future. I see CTF as being far too problematic due to complex issues for this to happen during this event though. Perhaps in the future we will be able to work out all of the problems of PVE or PVP Guild events and enjoy them.

Dolloway
04-25-2019, 06:03 PM
These guilds are joining 4-6 at a time, holding the flags, not playing the game correctly something needs to be done about this. This is not the way to do it

Yes, this is another issue that I forgot to mention in my earlier post.

Players can choose to pick up a flag and do nothing with it but just stand around while their guild on the opposing team wins the game. Meanwhile, the team that consists of the player standing with the flag and doing nothing cannot win the game because this player refuses to score.

synfullmagic_23110
04-25-2019, 06:04 PM
I think during times of events, there is enough players to create a que syste, where players can party up(like AL) and que up to a ctf game, waiting for another 3 person party


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fruitbattwo
04-25-2019, 06:21 PM
On a side note I’m really digging the new map design. This is a teaser for the 110 campaign?

Tpfelblatt
04-25-2019, 06:44 PM
Not a bad suggestion. Would this lead to players leaving guilds to join / create friendly guilds with whom they can form a secret alliance? I ask because we see this behavior already in a situation where players can score against same Guild.You could play around a bit with the queue system that syn proposed so that players don't get matched against the same teams in back to back games or something like that.

Another solution that is far from perfect and highly impractical would be the spectator mode. Players could and would spectate the games, play police and report players who boost of friendly guilds.

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Axals
04-25-2019, 06:48 PM
Not a bad suggestion. Would this lead to players leaving guilds to join / create friendly guilds with whom they can form a secret alliance? I ask because we see this behavior already in a situation where players can score against same Guild.

But that can conclude to getting no points and no one will never get points we should just add if u kill ur guildmate it doesn’t count that’s all


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Axals
04-25-2019, 07:03 PM
Can you add that guild master can see who participating or not please would really help out


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Tpfelblatt
04-25-2019, 07:13 PM
I'm obsessed with the reward vanity weapons!! The staff... Oml. So good. I can finally do some good ancient egypt inspired looks.

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Muzzling
04-25-2019, 07:13 PM
Agree with everyone saying theres noyhing but boosting happening, i was really looking forward to this event. Total bust, so disappointing, i do like the idea of queing up 3 at a time and getting matched vs 3 others in a que.

yannjoel
04-26-2019, 05:24 AM
So now here is my feedback:

To be honest - I don't want to talk about the event. I guess that already was discussed enough ^^
So let's focus on the new elite sets!
After I finally had some real CTF matches here's my conclusion:

Bear
I love how bear is balanced. Super tanky but not dealing too much damage. U can be an amazing supporter for your team.
If you play against a bear the high dodge is annoying (as dodge always was) but not unreasonable high.
I also like, that bears can't just beckom-stomp :)

Bird
(Disclaimer: I haven't played bird by myself)
Birds seem to be fine for me, they can kill and don't get nuked too fast.
It is challenging to fight them but you have a decent winning chance
But I leave this to the dedicated bird players

Mage
Mage also seems to work out fine. Especially mage vs mage fight are a lot of fun for me.
It seems to be the most versatile class for me, but that could be due to that fact, that i played it the most. Also, it is the class I played the most in previous level caps.
Something i personally don't like is, how little hp you can heal relatively to your total health bar.
I would prefer to have less total hp/armor but therefore a stronger heal. (Maybe like 76 pally had?).
That could make team-fights more interesting since mage would be a stronger support for the team while also becoming an easier target for enemy-birds
But that's just personal preference: I wouldn't say, that mage is bad as it is at the moment. And it also seems to be balanced.

Rhino
(Disclaimer: I haven't played Rhino by myself)
Rhinos are to tanky for CTF at the moment. If they get to the flag, they can most likely secure it. It just feels like you can't even kill them 1 vs 1.
On the other hand they deal so little damage that they can't harm you. That makes PVP-fights boring and can ruin every CTF match.
But to be honest - I got no clue how this could be improved, since rhinos were designed to be a tanky support class with healing abilities. And that what they are - super tanky and hard to kill.

Fox
I probably could just copy the text from all old endgame-PVP feedback s here (maybe excepted lvl77?).
Fox is too weak, can't kill any tanks. It even really struggles hard to kill mages and birds.
For me it feels like a buff is needed here, but i am not such an experienced fox player.
I can't wait to hear the feedback about this from players who are more experienced fox players than I am!

Conclusion/tldr;
First of all THANK YOU Cinco for the new sets - they seem to be pretty balanced and well thought out!
The only criticisms I have are that rhino is too tanky and that fox is way to weak.
I also personally don't like the little heal that mage has with the new sets, but thats personal preference.
All in all bear, mage and bird seems to be pretty good balanced.

neucamace
04-27-2019, 08:35 PM
Will the sword vanity weapon that the NPC is wearing be available as a prize?yes

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synfullmagic_23110
04-27-2019, 08:35 PM
yes

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Thank you so much


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Hjable
04-28-2019, 01:37 AM
I had fun using the different class. Bear has so many stuns and if you time it right he can really help a team fight

Hexame
04-29-2019, 02:47 PM
Let the games begin! Goodluck!

Iilhopeliliil
04-30-2019, 04:43 PM
i find fox, bear, mage, bird to be balanced; (yes, foxes are able to do enough if they stun and nuke with dps) but rhino at higher levels seem a little too tanky. i personally tried l30 rhino and that couldn’t absorb much damage at all, so i guess the tanky rhino problem only occurs at l105(?)