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View Full Version : Pulley Cogsmire spawn rate a bit zzzz



Tuhguhbuhbuh
06-02-2019, 09:58 PM
Dear STS or as I know you guys as SuhTuhSuh,

Could you quicken the spawn rate of this boss, instead of killing 200 mobs, maybe 120. He takes ages to rez, a bit zhulong if you ask me. (did you see what I did there).

Anyway last dev to nerf boss spawn rate is a cogsmire :P

Thank you,

Tuhguhbuhbuhfhfvhvhufvhifvk

P.S Leeches and nabs going afk and all of a sudden coming alive when boss appears. Pffft.

Gufugufutwo
06-02-2019, 11:51 PM
yes please do 90% is unbearable, literally in every thread ppl are saying 90% is too much, pls reduce, or change it to mob kills, tyvm ^^

Fyrce
06-03-2019, 12:48 AM
Reduce zone to 33%, make it solo-only zone.

Ebereasider
06-03-2019, 02:08 AM
Could you quicken the spawn rate of this boss, instead of killing 200 mobs, maybe 120. He takes ages to rez, a bit zhulong if you ask me. (did you see what I did there).
Boss spawn doesn't depend on mob kills anymore, they changed it after day 1

+ Event Boss now spawns after gathering 90% of resources from the event zone.

ilmercenario
06-03-2019, 02:55 AM
+1 spawn the boss require too much time now, it would be better if instead of 90% of resources it require 60% .. it would be fair its more than the half.

Tuhguhbuhbuh
06-03-2019, 07:37 AM
Boss spawn doesn't depend on mob kills anymore, they changed it after day 1

Ok thanks, I guess I missed that notficationffkjvhrvkrhkjv. Still boss to appear is a bit long and I hope devs tinker with it.

P.S 90% resource collection is too much, 60% is a bit of alright.